forked from KolibriOS/kolibrios
'Pong' game source updated till ver 1.1
git-svn-id: svn://kolibrios.org@1802 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
17fd660c84
commit
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@ -1,5 +1,3 @@
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@erase lang.inc
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@copy english.inc lang.inc
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@echo lang fix en >lang.inc
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@fasm pong.asm pong
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@fasm pong.asm pong
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@erase lang.inc
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@pause
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@pause
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@ -1,5 +1,3 @@
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@erase lang.inc
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@copy russian.inc lang.inc
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@echo lang fix ru >lang.inc
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@fasm pong.asm pong
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@fasm pong.asm pong
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@erase lang.inc
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@pause
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@pause
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14
programs/games/pong/trunk/english.inc
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14
programs/games/pong/trunk/english.inc
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@ -0,0 +1,14 @@
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scotext:
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db 'SCORE: :'
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welcome:
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db 'PLAYER1: Q , A PLAYER2: , '
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b0lab:
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db 'NEW GAME'
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labelt:
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db 'PONG v1.1',0
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w1:
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db 'Player 1 wins!'
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w2:
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db 'Player 2 wins!'
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clsign:
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db 'x'
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14
programs/games/pong/trunk/lang.inc
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14
programs/games/pong/trunk/lang.inc
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scotext:
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db 'SCORE: :'
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welcome:
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db 'PLAYER1: Q , A PLAYER2: , '
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b0lab:
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db 'NEW GAME'
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labelt:
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db 'PONG v1.1',0
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w1:
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db 'Player 1 wins!'
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w2:
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db 'Player 2 wins!'
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clsign:
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db 'x'
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@ -1,21 +1,23 @@
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;
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;
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; PONG for MENUET v1.0
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; PONG for MENUET v1.1
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; 2001 by Mario Birkner, Germany
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; 2001 by Mario Birkner, Germany
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; cyflexx@digitalrice.com
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; cyflexx@digitalrice.com
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;
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;
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; PONG for MENUET is
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; PONG for MENUET is
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; a small PONG-clone for MenuetOS
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; a small PONG-clone for MenuetOS/KolibriOS
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;
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;
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; HINT: If the Paddle moves too slow,increase the
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;
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; typematic Rate in your BIOS
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; improved by Oleksandr Bogomaz aka Albom
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; albom85@yandex.ru
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; 11.07.2008
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;
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;
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include '..\..\..\macros.inc'
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include '../../../macros.inc'
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CK_UP1 equ 113
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CK_UP1 equ 16
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CK_DOWN1 equ 97
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CK_DOWN1 equ 30
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CK_UP2 equ 130+48
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CK_UP2 equ 72
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CK_DOWN2 equ 129+48
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CK_DOWN2 equ 80
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use32
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use32
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@ -33,6 +35,11 @@ use32
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START:
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START:
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mov eax, 66
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mov ebx, 1
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mov ecx, 1
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mcall ; óńňŕíîâčňü đĺćčě ńęŕíęîäîâ
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call draw_window
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call draw_window
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@ -54,6 +61,41 @@ still:
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mov ebx,[delay]
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mov ebx,[delay]
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mcall
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mcall
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; â ńîîňâĺňńňâčč ń íŕćŕňűěč ęëŕâčřŕěč ďĺđĺěĺůŕĺě ďëîćŕäęč
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cmp [is_up1], 1
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jne _next_key1
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cmp [posya],52*65536+64
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je _next_key2
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sub [posya],4*65536
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_next_key1:
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cmp [is_dn1], 1
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jne _next_key2
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cmp [posya],140*65536+64
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je _next_key2
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add [posya],4*65536
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_next_key2:
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cmp [is_up2], 1
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jne _next_key3
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cmp [posyb],52*65536+64
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je keys_ok
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sub [posyb],4*65536
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_next_key3:
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cmp [is_dn2], 1
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jne _next_key4
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cmp [posyb],140*65536+64
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je keys_ok
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add [posyb],4*65536
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_next_key4:
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keys_ok:
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; ńňčđŕĺě ďëîůŕäęč
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call cl1
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call cl0
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; đčńóĺě ďëîůŕäęč
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call drawpad
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jmp move
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jmp move
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red:
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red:
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@ -70,40 +112,53 @@ still:
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jne still
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jne still
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up1:
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up1:
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cmp ah,CK_UP1
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cmp ah,CK_UP1 ; îáđŕáîňęŕ íŕćŕňč˙ ęëŕâčřč
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jne dn1
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jne dn1
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cmp [posya],52*65536+64
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mov [is_up1], 1
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je still
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mov [is_dn1], 0
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sub [posya],4*65536
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call cl0
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call drawpad
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jmp still
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jmp still
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dn1:
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dn1:
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cmp ah,CK_DOWN1
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cmp ah,CK_DOWN1 ; îáđŕáîňęŕ íŕćŕňč˙ ęëŕâčřč
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jne up2
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jne up1u
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cmp [posya],140*65536+64
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mov [is_up1], 0
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je still
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mov [is_dn1], 1
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add [posya],4*65536
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call cl0
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call drawpad
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jmp still
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jmp still
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up1u:
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cmp ah,CK_UP1+128 ; îáđŕáîňęŕ îňďóńęŕíč˙ ęëŕâčřč
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jne dn1u
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mov [is_up1], 0
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mov [is_dn1], 0
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jmp still
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dn1u:
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cmp ah,CK_DOWN1+128 ; îáđŕáîňęŕ îňďóńęŕíč˙ ęëŕâčřč
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jne up2
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mov [is_up1], 0
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mov [is_dn1], 0
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jmp still
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up2:
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up2:
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cmp ah,CK_UP2
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cmp ah,CK_UP2 ; îáđŕáîňęŕ íŕćŕňč˙ ęëŕâčřč
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jne dn2
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jne dn2
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cmp [posyb],52*65536+64
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mov [is_up2], 1
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je still
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mov [is_dn2], 0
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sub [posyb],4*65536
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call cl1
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call drawpad
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jmp still
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jmp still
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dn2:
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dn2:
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cmp ah,CK_DOWN2
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cmp ah,CK_DOWN2 ; îáđŕáîňęŕ íŕćŕňč˙ ęëŕâčřč
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jne up2u
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mov [is_up2], 0
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mov [is_dn2], 1
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jmp still
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up2u:
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cmp ah,CK_UP2+128 ; îáđŕáîňęŕ îňďóńęŕíč˙ ęëŕâčřč
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jne dn2u
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mov [is_up2], 0
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mov [is_dn2], 0
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jmp still
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dn2u:
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cmp ah,CK_DOWN2+128 ; îáđŕáîňęŕ îňďóńęŕíč˙ ęëŕâčřč
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jne still
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jne still
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cmp [posyb],140*65536+64
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mov [is_up2], 0
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je still
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mov [is_dn2], 0
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add [posyb],4*65536
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call cl1
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call drawpad
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jmp still
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jmp still
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button:
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button:
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@ -395,21 +450,12 @@ delay dd 0x1 ;delay betw. frames
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scp1 dd 0x0
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scp1 dd 0x0
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scp2 dd 0x0
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scp2 dd 0x0
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is_up1 dd 0x0 ; \
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is_dn1 dd 0x0 ; | ęŕęčĺ ęëŕâčřč íŕćŕňű
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is_up2 dd 0x0 ; |
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is_dn2 dd 0x0 ; /
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scotext:
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include "lang.inc"
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db 'SCORE: :'
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welcome:
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db 'PLAYER1: Q , A PLAYER2: , '
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b0lab:
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db 'NEW GAME'
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labelt:
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db 'PONG FOR MENUET v1.0',0
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w1:
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db 'Player 1 wins!'
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w2:
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db 'Player 2 wins!'
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clsign:
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db 'x'
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ball:
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ball:
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file "ball.raw"
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file "ball.raw"
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14
programs/games/pong/trunk/russian.inc
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14
programs/games/pong/trunk/russian.inc
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scotext:
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db '‘—ð’ : :'
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welcome:
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db 'ˆƒ<CB86>ŽŠ 1: Q , A ˆƒ<CB86>ŽŠ 2: , '
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b0lab:
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db ' <20>€—€’œ '
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labelt:
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db 'PONG v1.1',0
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w1:
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db 'ˆ£à®ª1 ¢ë¨£à.!'
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w2:
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db 'ˆ£à®ª2 ¢ë¨£à.!'
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clsign:
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db 'x'
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