Use sysfn 70 instead of 58 to load files, added proper window caption.

git-svn-id: svn://kolibrios.org@6184 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
hidnplayr 2016-02-09 20:21:32 +00:00
parent 91a77b6278
commit 5b72cf08cc

View File

@ -27,49 +27,51 @@
; COMPILE WITH FASM
format binary as ""
include '../../../macros.inc' ; decrease code size (optional)
include 'CELLTYPE.INC' ; object identifiers
;include 'debug.inc'
;lang equ ru ; russian interface; english if undefined
include 'lang.inc'
CUR_DIR equ '/sys/games/' ; change it to appropriate path
CUR_DIR equ '/sys/games/' ; change it to appropriate path
SKIN_SIZE equ 11520 ; size of skin file (16x240)
SKIN_SIZE = 11520 ; size of skin file (16x240)
; field dimensions
FLD_LEFT equ 43
FLD_LEFT2 equ FLD_LEFT shl 16
FLD_TOP equ 40
FLD_TOP2 equ FLD_TOP shl 16
IMG_SIZE equ 16 shl 16+16
SHIFT equ (16 shl 16)
WND_COLOR equ 0x03aabbcc
FLD_LEFT = 43
FLD_LEFT2 = FLD_LEFT shl 16
FLD_TOP = 40
FLD_TOP2 = FLD_TOP shl 16
IMG_SIZE = 16 shl 16+16
SHIFT = (16 shl 16)
WND_COLOR = 0x00aabbcc
; level list dimensions
LEVLIST_XY equ FLD_TOP shl 16+45
LEVLIST_SPACING equ 10
LEVWND_X equ 320
LEVWND_Y equ 200
LEVLIST_XY = FLD_TOP shl 16+45
LEVLIST_SPACING = 10
LEVWND_X = 320
LEVWND_Y = 200
; input line dimensions
INP_X equ 10 shl 16+300
INP_Y equ 160 shl 16+16
INP_XY equ 15 shl 16+164
INP_X = 10 shl 16+300
INP_Y = 160 shl 16+16
INP_XY = 15 shl 16+164
; load button dimensions
LOAD_X equ 130 shl 16+65
LOAD_Y equ 180 shl 16+14
LOAD_XY equ 135 shl 16+184
CHOOSE_XY equ 40 shl 16+148
LOAD_X = 130 shl 16+65
LOAD_Y = 180 shl 16+14
LOAD_XY = 135 shl 16+184
CHOOSE_XY = 40 shl 16+148
WIN_XY equ 135 shl 16+25
WIN_XY = 135 shl 16+25
; workmode constants, more defs in CELLTYPE.INC
WM_WINNER equ 0x10
WM_READSET equ 0
WM_LOSE equ 0x20
WM_WINNER = 0x10
WM_READSET = 0
WM_LOSE = 0x20
use32
org 0x0
@ -83,7 +85,7 @@ use32
dd 0x0
START:
mov eax,58 ; load skin image-it is in RAW 16x240 BGR
mov eax,70 ; load skin image-it is in RAW 16x240 BGR
mov ebx,file_info ; IrfanView recommended
int 0x40
test ebx,ebx
@ -103,7 +105,7 @@ START:
mov [levpage],eax
mov word[ll_num],'00' ; reset some counters
read_cnf:
mov eax,58
mov eax,70
mov ebx,file_info
int 0x40
test ebx,ebx ; load standard levels SOKO-?.LEV instead of custom
@ -216,7 +218,7 @@ still:
call valid_move
cmp byte[winmode],WM_WINNER
jne no_winner
mov ecx,0x20ac0000
mov ecx,0x00ac0000
mov edx,win_msg
mov esi,win_msg_end-win_msg ; print victory congratulations
print_msg:
@ -344,16 +346,9 @@ draw_window:
add ebx,[wnd_width]
mov ecx,50*65536
add ecx,[wnd_height]
mov edx,WND_COLOR
mov esi,0x805080d0
mov edi,0x005080d0
int 0x40
mov eax,4
mov ebx,8*65536+8
mov ecx,0x10ddeeff
mov edx,zagolovok
mov esi,zag_konets-zagolovok
mov edx,0x13000000 + WND_COLOR
mov esi,0x005080d0
mov edi,zagolovok
int 0x40
cmp byte[workmode],WM_READSET
@ -385,14 +380,14 @@ draw_window:
int 0x40
mov eax,4
mov ecx,0x20107a30
mov ecx,0x00107a30
mov ebx,LOAD_XY
mov edx,load_char
mov esi,loadlen-load_char
int 0x40
mov ebx,LEVLIST_XY
mov edi,0x204e00e7
mov edi,0x004e00e7
xor esi,esi
mov ecx,10
ll_cycle:
@ -843,7 +838,7 @@ check_lasers:
je no_cl_destroy
cmp al,tPlayer
jne cl_exit
mov ecx,0x20ac0000
mov ecx,0x00ac0000
mov edx,lose_msg
mov esi,lose_msg_end-lose_msg ; print loose message
mov byte[winmode],WM_LOSE
@ -1092,14 +1087,9 @@ else
end if
lose_msg_end:
zagolovok: ; áâப  § £®«®¢ª 
if lang eq ru
db 'ŽŠŽ<C5A0><EFBFBD> „‹Ÿ'
else
db 'SOKOBAN FOR'
end if
db ' MENUET'
zag_konets: ; ¨ ¥ñ ª®­¥æ
zagolovok:
db 'Sokoban', 0
pic_map:
db 0xf,9,0,0,1,1,5,6
@ -1123,12 +1113,11 @@ inp_pos dd inp_end-fn_input
entered dd 0
file_info:
dd 0
dd 0
dd 0x100
cnf_level dd strip
dd workarea
file_name db CUR_DIR
dd 0 ; subfunction - read
dd 0, 0 ; file offset
dd 0x20000 ; number of bytes to read
cnf_level dd strip ; data buffer
file_name db CUR_DIR ; Filename
path_end db 'SKIN.'
file_num db 'RAW',0
@ -1136,24 +1125,22 @@ file_num db 'RAW',0
I_END: ; ª®­¥æ ¯à®£à ¬¬ë
winmode db ?
scanptr dd ?
levpage dd ?
workmode db ?
player dw ?
fld_size dd ?
levptr dd ?
wnd_height dd ?
wnd_width dd ?
color db ?
colcount db ?
levelcount dd ?
checkcount db ?
checkpoint:
times 256 dw ?
levelmap:
times 1024 dd ?
strip rb SKIN_SIZE
winmode db ?
scanptr dd ?
levpage dd ?
workmode db ?
player dw ?
fld_size dd ?
levptr dd ?
wnd_height dd ?
wnd_width dd ?
color db ?
colcount db ?
levelcount dd ?
checkcount db ?
checkpoint rw 256
levelmap rd 1024
strip rb SKIN_SIZE
workarea:
srch rb 0x10000-($-workarea)