diff --git a/contrib/sdk/sources/render/render.c b/contrib/sdk/sources/render/render.c index 6f76f5dc1a..3270cde16b 100644 --- a/contrib/sdk/sources/render/render.c +++ b/contrib/sdk/sources/render/render.c @@ -340,6 +340,15 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy) glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src); glEnableVertexAttribArray(1); + render->tc_src[0] = 0.0; + render->tc_src[1] = 0.0; + render->tc_src[1*2] = 1.0; + render->tc_src[1*2+1]= 0.0; + render->tc_src[2*2] = 1.0; + render->tc_src[2*2+1]= 1.0; + render->tc_src[3*2] = 0.0; + render->tc_src[3*2+1]= 1.0; + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); diff --git a/contrib/sdk/sources/render/swap.c b/contrib/sdk/sources/render/swap.c index 208b1dad8f..62a7298d25 100644 --- a/contrib/sdk/sources/render/swap.c +++ b/contrib/sdk/sources/render/swap.c @@ -6,6 +6,9 @@ #include #include +#define WIN_STATE_MINIMIZED 0x02 +#define WIN_STATE_ROLLED 0x04 + static int drm_ioctl(int fd, unsigned long request, void *arg) { ioctl_t io; @@ -27,8 +30,8 @@ void render_swap_and_blit(struct render *render) EGLContext context; EGLSurface draw, read; - int winx, winy, winw, winh; - + uint32_t winx, winy, winw, winh; + uint8_t state; float xscale, yscale; float *vertices = render->vertices; float *texcoords = render->tc_src; @@ -43,6 +46,10 @@ void render_swap_and_blit(struct render *render) winy = *(uint32_t*)(proc_info+38); winw = *(uint32_t*)(proc_info+42)+1; winh = *(uint32_t*)(proc_info+46)+1; + state = *(uint8_t*)(proc_info+70); + + if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED)) + return; context = eglGetCurrentContext(); draw = eglGetCurrentSurface(EGL_DRAW); @@ -64,23 +71,14 @@ void render_swap_and_blit(struct render *render) if(drm_ioctl(render->fd, 45, &update)) return; - if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) { printf("failed to make window current"); goto err1; }; - glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]); - glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, - GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MAG_FILTER, - GL_NEAREST); - xscale = 1.0/render->scr_width; yscale = 1.0/render->scr_height; @@ -101,23 +99,8 @@ void render_swap_and_blit(struct render *render) vertices[1*2+1] = t1; vertices[3*2+1] = t5; - texcoords[0] = 0.0; - texcoords[1] = 0.0; - texcoords[1*2] = 1.0; - texcoords[1*2+1]= 0.0; - texcoords[2*2] = 1.0; - texcoords[2*2+1]= 1.0; - texcoords[3*2] = 0.0; - texcoords[3*2+1]= 1.0; - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glFlush(); - -// glDisableVertexAttribArray(0); -// glDisableVertexAttribArray(1); -// glDisable(GL_TEXTURE_2D); -// glUseProgram(0); - +// glFlush(); err1: eglMakeCurrent(render->dpy, draw, read, context);