forked from KolibriOS/kolibrios
fix rev. 5380
git-svn-id: svn://kolibrios.org@5381 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -0,0 +1,218 @@
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use32
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org 0x0
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db 'MENUET01'
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dd 0x1
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dd start
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dd i_end
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dd mem,stacktop
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dd 0,cur_dir_path
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include '../../../../../proc32.inc'
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include '../../../../../macros.inc'
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include '../../../../../develop/libraries/box_lib/load_lib.mac'
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include '../../../../../dll.inc'
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include '../opengl_const.inc'
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@use_library
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align 4
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start:
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load_library name_tgl, cur_dir_path, library_path, system_path, \
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err_message_found_lib, head_f_l, import_lib_tinygl, err_message_import, head_f_i
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cmp eax,-1
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jz button.exit
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mcall 40,0x27
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;заполняем массив индексов из файла house.3ds (который вшит внутрь данной программы)
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mov esi,house_3ds
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add esi,0x1798 ;смещение по которому идет информация о гранях в файле 3ds (получено с использованием программы info_3ds)
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mov edi,Indices
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mov eax,0x1a6 ;число граней в файле 3ds (получено с использованием программы info_3ds)
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@@:
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movsd
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movsw
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add esi,2 ;пропускаем свойства грани
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dec eax
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or eax,eax
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jnz @b
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;первоначальные настройки контекста tinygl
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stdcall [kosglMakeCurrent], 10,10,400,350,ctx1
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stdcall [glEnable], GL_DEPTH_TEST
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stdcall [glClearColor], 0.0,0.0,0.0,0.0
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stdcall [glShadeModel], GL_SMOOTH
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call draw_3d
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align 4
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red_win:
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call draw_window
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align 4
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still:
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mcall 10
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cmp al,1
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jz red_win
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cmp al,2
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jz key
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cmp al,3
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jz button
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jmp still
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align 4
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draw_window:
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pushad
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mcall 12,1
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mov edx,0x33ffffff
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mcall 0,(50 shl 16)+430,(30 shl 16)+400,,,caption
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stdcall [kosglSwapBuffers]
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mcall 12,2
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popad
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ret
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align 4
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key:
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mcall 2
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cmp ah,27 ;Esc
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je button.exit
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cmp ah,61 ;+
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jne @f
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fld dword[scale]
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fadd dword[delt_sc]
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fstp dword[scale]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,45 ;-
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jne @f
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fld dword[scale]
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fsub dword[delt_sc]
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fstp dword[scale]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,178 ;Up
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jne @f
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fld dword[angle_y]
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fadd dword[delt_size]
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fstp dword[angle_y]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,177 ;Down
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jne @f
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fld dword[angle_y]
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fsub dword[delt_size]
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fstp dword[angle_y]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,176 ;Left
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jne @f
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fld dword[angle_x]
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fadd dword[delt_size]
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fstp dword[angle_x]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,179 ;Right
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jne @f
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fld dword[angle_x]
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fsub dword[delt_size]
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fstp dword[angle_x]
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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jmp still
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align 4
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button:
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mcall 17
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cmp ah,1
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jne still
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.exit:
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mcall -1
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align 4
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caption db 'Test opengl 1.1 arrays, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
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align 4
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ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
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;sizeof.TinyGLContext = 28
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align 4
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draw_3d:
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stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
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stdcall [glPushMatrix]
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;масштаб и повороты
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stdcall [glTranslatef], 0.0,0.0,0.5
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stdcall [glScalef], [scale], [scale], [scale]
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stdcall [glRotatef], [angle_z],0.0,0.0,1.0
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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stdcall [glRotatef], [angle_x],1.0,0.0,0.0
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;рисование через тндексный массив
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mov eax,house_3ds ;начало внедренного файла 3ds
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add eax,0xeb ;смещение по которому идут координаты вершин (получено с использованием программы info_3ds)
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stdcall [glVertexPointer], 3, GL_FLOAT, 0, eax ;задаем массив для вершин, 3 - число координат для одной вершины
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stdcall [glEnableClientState], GL_VERTEX_ARRAY ;включаем режим рисования вершин
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stdcall [glDrawElements], GL_TRIANGLES, 0x1a6*3, GL_UNSIGNED_SHORT, Indices ;mode, count, type, *indices
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stdcall [glDisableClientState], GL_VERTEX_ARRAY ;отключаем режим рисования вершин
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stdcall [glPopMatrix]
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ret
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align 4
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scale dd 0.0065 ;начальный масштаб (в идеальном случае должен вычислятся, но для даного примера подобран в ручную на глаз)
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delt_sc dd 0.0005
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angle_z dd 90.0
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angle_y dd 90.0
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angle_x dd 0.0
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delt_size dd 3.0
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align 4
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house_3ds: ;внедряем файл внутрь программы (в идеальном случае должен открыватся через окно диалога, но для облегчения примера вшит внутрь)
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file '../../../../../demos/3DS/3ds_objects/house.3ds'
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align 4
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Indices rb 0x1a6*6 ;0x1a6 - число граней, на каждую грань по 3 точки, индекс точки 2 байта
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;--------------------------------------------------
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align 4
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import_lib_tinygl:
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macro E_LIB n
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{
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n dd sz_#n
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}
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include '../export.inc'
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dd 0,0
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macro E_LIB n
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{
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sz_#n db `n,0
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}
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include '../export.inc'
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;--------------------------------------------------
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system_path db '/sys/lib/'
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name_tgl db 'tinygl.obj',0
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err_message_found_lib db 'Sorry I cannot load library tinygl.obj',0
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head_f_i:
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head_f_l db 'System error',0
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err_message_import db 'Error on load import library tinygl.obj',0
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;--------------------------------------------------
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i_end:
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rb 4096
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stacktop:
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cur_dir_path:
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rb 4096
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library_path:
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rb 4096
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mem:
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@ -7,10 +7,10 @@ use32
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dd mem,stacktop
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dd 0,cur_dir_path
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include '../../../../../../programs/proc32.inc'
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include '../../../../../../programs/macros.inc'
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include '../../../../../../programs/develop/libraries/box_lib/load_lib.mac'
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include '../../../../../../programs/dll.inc'
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include '../../../../../proc32.inc'
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include '../../../../../macros.inc'
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include '../../../../../develop/libraries/box_lib/load_lib.mac'
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include '../../../../../dll.inc'
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include '../opengl_const.inc'
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@use_library
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@ -167,8 +167,8 @@ SetLight:
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stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position
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stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir
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; stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
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; stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
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stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
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stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
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stdcall [glEnable], GL_COLOR_MATERIAL
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stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE
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@ -177,7 +177,7 @@ SetLight:
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stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient
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stdcall [glEnable],GL_LIGHTING
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; stdcall [glEnable],GL_LIGHT0
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stdcall [glEnable],GL_LIGHT0
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ret
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qObj dd 0
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