forked from KolibriOS/kolibrios
fix library and update example 'textures1'
git-svn-id: svn://kolibrios.org@6145 a494cfbc-eb01-0410-851d-a64ba20cac60
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4b978f2310
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84cfd5cf57
@ -33,14 +33,11 @@ endl
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fistp dword[ebx+offs_vert_zp+offs_zbup_y] ;v.zp.y = st0, st0 = st1
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fld dword[ebx+offs_vert_pc+offs_Z] ;st0 = v.pc.Z
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fmul st0,st1
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fmulp
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fmul dword[eax+offs_cont_viewport+offs_vpor_scale+offs_Z]
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fadd dword[eax+offs_cont_viewport+offs_vpor_trans+offs_Z]
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fistp dword[ebx+offs_vert_zp+offs_zbup_z] ;v.zp.z = st0, st0 = st1
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ffree st0
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fincstp
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; color
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cmp dword[eax+offs_cont_lighting_enabled],0 ;if (context.lighting_enabled)
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je @f
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@ -77,7 +74,7 @@ align 4
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fild dword[point]
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fmul dword[ebx+offs_vert_tex_coord+offs_Y] ;st0 *= v.tex_coord.Y
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fistp dword[ebx+offs_vert_zp+offs_zbup_t]
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add dword[ebx+offs_vert_zp+offs_zbup_s],ZB_POINT_T_MIN
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add dword[ebx+offs_vert_zp+offs_zbup_t],ZB_POINT_T_MIN
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@@:
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ret
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endp
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@ -181,12 +178,9 @@ proc interpolate uses eax ebx ecx, q:dword,p0:dword,p1:dword,t:dword
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fld dword[ecx+offs_vert_color+8]
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fsub dword[ebx+offs_vert_color+8]
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fmul st0,st1
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fmulp
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fadd dword[ebx+offs_vert_color+8]
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fstp dword[eax+offs_vert_color+8]
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ffree st0
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fincstp
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ret
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endp
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@ -149,12 +149,14 @@ draw_window:
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mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption
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mov esi,[sc.work_button]
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mcall SF_DEFINE_BUTTON,(6 shl 16)+19,(6 shl 16)+19,3+0x40000000 ;земля 1
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mcall ,(36 shl 16)+19,,4+0x40000000 ;земля 2
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mcall SF_DEFINE_BUTTON,(6 shl 16)+19,(6 shl 16)+19,3+0x40000000 ;земля с меридиан.
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mcall ,(36 shl 16)+19,,4+0x40000000 ;земля
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mcall SF_PUT_IMAGE,[image_data_toolbar],(21 shl 16)+21,(5 shl 16)+5 ;земля 1
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;add ebx,2*IMAGE_TOOLBAR_ICON_SIZE
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mcall ,,,(35 shl 16)+5 ;земля 2
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mov ebx,[image_data_toolbar]
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add ebx,IMAGE_TOOLBAR_ICON_SIZE
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mcall SF_PUT_IMAGE,,(21 shl 16)+21,(5 shl 16)+5 ;земля с меридиан.
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add ebx,IMAGE_TOOLBAR_ICON_SIZE
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mcall ,,,(35 shl 16)+5 ;земля
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stdcall [kosglSwapBuffers]
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mcall SF_REDRAW,SSF_END_DRAW
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@ -302,18 +304,22 @@ stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим б
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stdcall [glPushMatrix]
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stdcall [glTranslatef], 0.0,0.0,0.5
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stdcall [glScalef], [scale], [scale], [scale]
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;stdcall [glRotatef], [angle_z],0.0,0.0,1.0
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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stdcall [glRotatef], [angle_x],1.0,0.0,0.0
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cmp dword[dr_figure],0
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jne @f
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; рисование земли
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stdcall [gluSphere], [qObj], 1.0, 16,16
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; рисование земли с меридианами
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stdcall [glColor3f], 0.0, 0.0, 1.0
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stdcall [gluQuadricDrawStyle], [qObj],GLU_LINE
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stdcall [gluSphere], [qObj], 1.0, 24,18 ;меридианы
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stdcall [gluQuadricDrawStyle], [qObj],GLU_FILL
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stdcall [gluSphere], [qObj], 0.995, 24,18 ;земля
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@@:
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cmp dword[dr_figure],1
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jne @f
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; рисование земли
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stdcall [gluQuadricDrawStyle], [qObj],GLU_FILL
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stdcall [gluSphere], [qObj], 1.0, 64,64
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@@:
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stdcall [glPopMatrix]
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@ -2,7 +2,7 @@ if DEBUG
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f_vt db ' gl_vertex_transform',0
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end if
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align 4
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align 16
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proc glopNormal uses ecx esi edi, context:dword, p:dword
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mov esi,[p]
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add esi,4
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@ -14,7 +14,7 @@ proc glopNormal uses ecx esi edi, context:dword, p:dword
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ret
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endp
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align 4
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align 16
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proc glopTexCoord uses ecx esi edi, context:dword, p:dword
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mov esi,[p]
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add esi,4
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@ -25,7 +25,7 @@ proc glopTexCoord uses ecx esi edi, context:dword, p:dword
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ret
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endp
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align 4
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align 16
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proc glopEdgeFlag uses eax ebx, context:dword, p:dword
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mov eax,[context]
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mov ebx,[p]
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@ -34,7 +34,7 @@ proc glopEdgeFlag uses eax ebx, context:dword, p:dword
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ret
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endp
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align 4
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align 16
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proc glopColor uses eax ecx esi edi, context:dword, p:dword
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locals
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q rd 7
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@ -69,7 +69,7 @@ endl
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ret
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endp
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align 4
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align 16
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proc gl_eval_viewport uses eax, context:dword
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locals
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zsize dd ? ;float
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@ -115,7 +115,7 @@ endl
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endp
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align 4
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align 16
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proc glopBegin uses eax ebx ecx edx, context:dword, p:dword
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locals
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tmp M4
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@ -134,7 +134,12 @@ endl
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jnc .end_mmpu
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cmp dword[edx+offs_cont_lighting_enabled],0 ;if(context.lighting_enabled)
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je @f
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jne .if_0
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cmp dword[eax+offs_cont_texture_2d_enabled],0
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jne .if_0
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jmp @f
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align 4
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.if_0:
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if DEBUG ;context.matrix_stack_ptr[0]
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stdcall gl_print_matrix,dword[edx+offs_cont_matrix_stack_ptr],4
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end if
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@ -155,6 +160,7 @@ if DEBUG ;context.matrix_model_view_inv
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stdcall gl_print_matrix,ebx,4
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end if
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jmp .end_if_0
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align 4
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@@:
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mov ecx,edx
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add ecx,offs_cont_matrix_model_projection
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@ -207,17 +213,20 @@ end if
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_select
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_select
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jmp .end_if_2
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align 4
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@@:
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cmp dword[edx+offs_cont_polygon_mode_front],GL_POINT
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jne @f
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_point
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jmp .end_if_1
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align 4
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@@:
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cmp dword[edx+offs_cont_polygon_mode_front],GL_LINE
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jne @f
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_line
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jmp .end_if_1
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align 4
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@@: ;default:
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_fill
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.end_if_1:
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@ -226,11 +235,13 @@ end if
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jne @f
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_point
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jmp .end_if_2
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align 4
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@@:
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cmp dword[edx+offs_cont_polygon_mode_back],GL_LINE
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jne @f
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_line
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jmp .end_if_2
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align 4
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@@: ;default:
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_fill
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.end_if_2:
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@ -239,13 +250,18 @@ endp
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; coords, tranformation , clip code and projection
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; TODO : handle all cases
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align 4
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align 16
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proc gl_vertex_transform, context:dword, v:dword
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pushad
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mov eax,[context]
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mov edx,[v]
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cmp dword[eax+offs_cont_lighting_enabled],0 ;if (context.lighting_enabled)
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je .els_0
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jne @f
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cmp dword[eax+offs_cont_texture_2d_enabled],0
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jne @f
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jmp .els_0
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align 4
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@@:
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; eye coordinates needed for lighting
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mov ebx,dword[eax+offs_cont_matrix_stack_ptr]
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finit
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@ -356,6 +372,7 @@ pushad
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je .end_els
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stdcall gl_V3_Norm,edx
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jmp .end_els
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align 4
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.els_0:
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; no eye coordinates needed, no normal
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; NOTE: W = 1 is assumed
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@ -409,6 +426,7 @@ pushad
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mov ebx,dword[ebx+60] ;ebx = m[15]
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mov dword[esi+12],ebx ;v.pc.W = m[15]
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jmp .end_els
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align 4
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.els_1:
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fld dword[ebx+48] ;st0 = m[12]
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fmul st0,st3 ;st0 *= v.coord.X
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@ -442,7 +460,7 @@ popad
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ret
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endp
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align 4
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align 16
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proc glopVertex, context:dword, p:dword
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locals
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;ebx = GLVertex * v
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@ -497,6 +515,7 @@ pushad
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je .els_0
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stdcall gl_shade_vertex, edx,ebx
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jmp @f
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align 4
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.els_0:
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mov esi,edx
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add esi,offs_cont_current_color
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@ -518,6 +537,7 @@ pushad
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add eax,offs_vert_tex_coord
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stdcall gl_M4_MulV4, eax, dword[edx+offs_cont_matrix_stack_ptr+8]
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jmp @f
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align 4
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.els_1:
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mov esi,edx
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add esi,offs_cont_current_tex_coord
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@ -542,6 +562,7 @@ pushad
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stdcall gl_draw_point, edx, dword[edx+offs_cont_vertex] ;dword[edx+...] = &context.vertex[0]
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mov dword[n],0
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_LINES
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jne @f
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@ -554,6 +575,7 @@ pushad
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xor eax,eax
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mov dword[n],eax
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_LINE_STRIP
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je .li_loop
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@ -568,6 +590,7 @@ pushad
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mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
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rep movsd ;context.vertex[2] = context.vertex[0]
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jmp .end_f
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align 4
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.els_2:
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cmp dword[n],2
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jne .end_f ;else if (n == 2)
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@ -581,6 +604,7 @@ pushad
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rep movsd ;context.vertex[0] = context.vertex[1]
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mov dword[n],1
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_TRIANGLES
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jne @f
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@ -597,6 +621,7 @@ pushad
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xor eax,eax
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mov dword[n],eax
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_STRIP
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jne @f
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@ -619,6 +644,7 @@ pushad
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sub esp,12
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stdcall gl_draw_triangle, edx ;v2,v1,v0
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jmp .end_f
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align 4
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.case_1:
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mov [esp-12],eax
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add eax,sizeof.GLVertex
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@ -628,6 +654,7 @@ pushad
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sub esp,12
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stdcall gl_draw_triangle, edx ;v0,v1,v2
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_FAN
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jne @f
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@ -647,6 +674,7 @@ pushad
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rep movsd ;context.vertex[1] = context.vertex[2]
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mov dword[n],2
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_QUADS
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jne @f
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@ -672,6 +700,7 @@ pushad
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xor eax,eax
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mov dword[n],eax
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_QUAD_STRIP
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jne @f
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@ -698,6 +727,7 @@ pushad
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rep movsd ;context.vertex[0] = context.vertex[2], context.vertex[1] = context.vertex[3]
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mov dword[n],2
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_POLYGON
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je .end_f
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@ -712,7 +742,7 @@ popad
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ret
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endp
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align 4
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align 16
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proc glopEnd uses eax ebx ecx, context:dword, p:dword
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mov eax,[context]
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; assert(c->in_begin == 1);
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@ -727,6 +757,7 @@ proc glopEnd uses eax ebx ecx, context:dword, p:dword
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push ebx
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stdcall gl_draw_line, eax
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jmp .end_i
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align 4
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.else_i:
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cmp dword[eax+offs_cont_begin_type],GL_POLYGON
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jne .end_i
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@ -743,6 +774,7 @@ proc glopEnd uses eax ebx ecx, context:dword, p:dword
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push ecx ;ecx = &context.vertex[i-1]
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stdcall gl_draw_triangle, eax,[eax+offs_cont_vertex]
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jmp @b
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align 4
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.end_i:
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mov dword[eax+offs_cont_in_begin],0
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ret
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@ -465,7 +465,6 @@ end if
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if INTERP_ST eq 1
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mov ebx,[l1]
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mov eax,[ebx+offs_zbup_s]
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add eax,0x00200000 ;прокручиваем горизонтальную координату на 0.5
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mov [s1],eax ;s1 = l1.s
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mov eax,[dsdx]
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imul eax,[dxdy_min]
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