forked from KolibriOS/kolibrios
gl-render: import buffers from egl.
git-svn-id: svn://kolibrios.org@4495 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
abe6d536c5
commit
a3fd0e561e
@ -29,12 +29,12 @@ int main()
|
|||||||
|
|
||||||
EGLContext context;
|
EGLContext context;
|
||||||
EGLSurface surface;
|
EGLSurface surface;
|
||||||
EGLImageKHR fb_image;
|
EGLImageKHR front,fb_image;
|
||||||
EGLConfig config;
|
EGLConfig config;
|
||||||
|
|
||||||
EGLint config_attribs[32];
|
EGLint config_attribs[32];
|
||||||
EGLint num_configs, i;
|
EGLint num_configs, i;
|
||||||
GLuint texture, buffer, front;
|
GLuint texture, buffer;
|
||||||
GLuint f_tex;
|
GLuint f_tex;
|
||||||
|
|
||||||
int fd;
|
int fd;
|
||||||
@ -83,7 +83,7 @@ int main()
|
|||||||
if (!context)
|
if (!context)
|
||||||
printf("failed to create context");
|
printf("failed to create context");
|
||||||
|
|
||||||
// gs = gbm_surface_create(gbm, 1024, 768, GBM_BO_FORMAT_ARGB8888, GBM_BO_USE_RENDERING);
|
gs = gbm_surface_create(gbm, 400, 300, GBM_BO_FORMAT_ARGB8888, GBM_BO_USE_RENDERING);
|
||||||
|
|
||||||
|
|
||||||
BeginDraw();
|
BeginDraw();
|
||||||
@ -92,15 +92,22 @@ int main()
|
|||||||
|
|
||||||
sna_create_mask();
|
sna_create_mask();
|
||||||
|
|
||||||
// surface = eglCreateWindowSurface(dpy,config, (EGLNativeWindowType)gs, NULL);
|
surface = eglCreateWindowSurface(dpy,config, (EGLNativeWindowType)gs, NULL);
|
||||||
// if (surface == EGL_NO_SURFACE)
|
if (surface == EGL_NO_SURFACE)
|
||||||
// printf("failed to create surface");
|
printf("failed to create surface");
|
||||||
|
|
||||||
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, context))
|
if (!eglMakeCurrent(dpy, surface, surface, context))
|
||||||
printf("failed to make window current");
|
printf("failed to make window current");
|
||||||
|
|
||||||
|
|
||||||
front = create_framebuffer(400,300,&f_tex);
|
front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK);
|
||||||
|
glGenTextures(1, &f_tex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, f_tex);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||||
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,front);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
|
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
|
||||||
|
Loading…
Reference in New Issue
Block a user