forked from KolibriOS/kolibrios
Add Console Solitaire game
git-svn-id: svn://kolibrios.org@8058 a494cfbc-eb01-0410-851d-a64ba20cac60
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15
programs/games/solitaire/README.txt
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15
programs/games/solitaire/README.txt
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# Console-Solitaire
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Console solitaire game written by me with C/C++ while I was taking Data Structures course.
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### How to Use?
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Put "solitaire.cpp" and "solitaire.txt" files in same folder.
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Then just compile "solitaire.cpp" with any cpp compiler.
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### How to play?
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Select a choice with 1,2,3,4.
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Enter a card like: B S A, R D Q ...
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B S A = (Black Spades A), R D Q = (Red Diamond Queen) ...
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First Attribute is card color: B (Black), R (Red)
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Second Attribute is card figure: S (Spades), C (Clubs), H (Hearts), D (Diamonds)
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Third Attribute is card number: A K Q J 10 9 8 7 6 5 4 3 2
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programs/games/solitaire/compile.sh
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programs/games/solitaire/compile.sh
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#!/bin/bash
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app_name=fil
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kos32-gcc -c -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -I/usr/local/kos32/sdk/sources/newlib/libc/include -I/usr/local/kos32/sdk/sources/libstdc++-v3/include -o solitaire.o solitaire.cpp
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kos32-ld -static -nostdlib -subsystem consolitairee -image-base 0 -T /usr/local/kos32/sdk/sources/newlib/static.lds -Map=solitaire.map -L /usr/local/kos32/sdk/lib -L /usr/local/kos32/lib -L /usr/local/kos32/mingw32/lib -o solitaire solitaire.o -lc -lgcc -lstdc++ -lsupc++ -lgcc -lc
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kos32-objcopy solitaire -O binary
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exit 0
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760
programs/games/solitaire/solitaire.cpp
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760
programs/games/solitaire/solitaire.cpp
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#include <stdio.h>
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#include <iomanip>
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#include <iostream>
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#include <string.h>
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#include <cstdlib>
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struct Card_Node{
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char color;
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char suit;
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int value; // Value = 1 for A, 11 for J, 12 for Q, 13 for K
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bool isup; // true for UP, false for DOWN
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Card_Node *next;
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};
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struct List_Node{
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int listno;//board and foundation lists have indexes
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List_Node *next;
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Card_Node *cards;
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};
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struct List{
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Card_Node *top_head;//Top list head
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List_Node *foundation_head;//points first foundation list
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List_Node *board_head;//points first board list
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FILE *fptr;
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void create();// Includes create toplist, boardlists and foundlists
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void create_toplist();
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void create_boardlists();
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void create_foundlists();
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void printkart(Card_Node *kart);// prints datas of one kart node
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void printlists();// Prints all lists
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void printmenu();//Prints choice menu
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bool addcardtolist(List_Node *selectedlist, Card_Node *transferedcard, int whichlisttype);//Adds transferedcard to selectedlist, whichlisttype is entered by program
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void goster_TopToFoundation();//Gets input and calls related function
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void TopToFoundation(char s_color, char s_suit, int s_value);// Moves a card top list to foundation list
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void goster_TopToBoard();//Gets input and calls related function
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void TopToBoard(int listindex, char s_color, char s_suit, int s_value);//Moves a card from top list to board list
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void goster_BoardToBoard();//Gets input and calls related function
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void BoardToBoard(int fromwhere, int towhere, char s_color, char s_suit, int s_value);//Moves a card(s) from a fromwhere.list to towhere.list
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void goster_BoardToFoundation();//Gets input and calls related function
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void BoardToFoundation(int fromwhere);//Moves a last card in fromwhere.list of boardlist to foundation list
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void islem_yap();//Wants user to select choice from menu, and calls related functions
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bool istopempty, isboardempty;// For controlling end of game
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void clear_screen();//Clears screen both windows and linux system
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void close();//Deletes all linked lists and linkedlists's all nodes, closes read txt file
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};
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List islem;
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using namespace std;
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int main()
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{
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char secim;
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islem.create();
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if(!islem.fptr)//If cannot find solitaire.txt file, close the program
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return 0;
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islem.istopempty = false;//If the top list is empty, this value will be true
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islem.isboardempty = false;//If the board list is empty, this value will be true
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while(1){
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islem.printlists();
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islem.printmenu();
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cin >> secim;
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cin.ignore(10000, '\n');
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if(secim == '1'){
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islem.goster_TopToFoundation();
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cin.ignore(10000, '\n');
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getchar();
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}
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else if(secim == '2'){
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islem.goster_TopToBoard();
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cin.ignore(10000, '\n');
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getchar();
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}
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else if(secim == '3'){
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islem.goster_BoardToBoard();
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cin.ignore(10000, '\n');
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getchar();
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}
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else if(secim == '4'){
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islem.goster_BoardToFoundation();
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cin.ignore(10000, '\n');
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}
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else if(secim == '9'){
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islem.close();
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printf("\n\nThe game is closed and all cards are deleted from memory.Press enter to exit");
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cin.ignore(10000, '\n');
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getchar();
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break;
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}
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else
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cout << "Invalid choice" << endl;
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if(!islem.top_head)// checking top list empty or not
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islem.istopempty = true;
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List_Node *traverse;
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traverse = islem.board_head;
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int counter = 0;
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while(traverse){//checking board lists is empty or not
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if(!traverse->cards)
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counter++;
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traverse = traverse->next;
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if(counter == 7)// counter is 7 if all of 7 boardlists are empty
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islem.isboardempty = true;
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}
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/*When game is completed prints message to user*/
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if(islem.isboardempty && islem.istopempty){//Stop while loop when board and top lists are empty
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printf("\n\n\n\t\t\tYOU WIN!!!! THE GAME IS FINISHED! CONGRATULATIONS!\n");// game over message
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printf("\t\t\tYOU WIN!!!! THE GAME IS FINISHED! CONGRATULATIONS!\n");
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printf("\t\t\tYOU WIN!!!! THE GAME IS FINISHED! CONGRATULATIONS!\n");
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printf("\nAll cards are deleted from memory.Press enter to exit");
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cin.ignore(1000, '\n');
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islem.close();
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getchar();
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break;
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}
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}
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return 0;
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}
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void List::create(){
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fptr = fopen("solitaire.txt", "r+");
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if(!fptr){
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cout << "The 'solitaire.txt' file cannot be found. Program will be closed."<< endl;
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getchar();
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return;
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}
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fseek(fptr, 0, SEEK_SET);
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create_toplist();
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create_boardlists();
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create_foundlists();
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}//end create function
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void List::create_toplist(){
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Card_Node *newnode, *final;
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char tempcolor, tempsuit, tempvalue[4], tempisup[4], garbage[10];//temporary values of color,suit,isup. value will be changed to integer and isup(Up or Down) will be changed to boolean variables
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top_head = NULL;
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while(1){//This while creates top_list with linked list
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newnode = new Card_Node;
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newnode->next = NULL;
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fscanf(fptr, "%c", &tempcolor);
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if(tempcolor == '*'){//first star has read
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fscanf(fptr, "%6c", garbage);//passes other five stars and goes new line
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break;
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}
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else
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newnode->color = tempcolor;
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fscanf(fptr, " %c %s %s ", &tempsuit, tempvalue, tempisup);
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newnode->suit = tempsuit;
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/*Changing type of value char array to integer*/
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if(tempvalue[0] == 'A') newnode->value = 1;
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else if(tempvalue[0] == 'J')newnode->value = 11;
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else if(tempvalue[0] == 'Q')newnode->value = 12;
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else if(tempvalue[0] == 'K')newnode->value = 13;
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else
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sscanf(tempvalue, "%d", &newnode->value);
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/*Changing type of isup char array to boolean*/
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if(strcmp(tempisup, "Up") == 0)
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newnode->isup = true;
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if(strcmp(tempisup, "Down") == 0)
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newnode->isup = false;
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if(top_head == NULL){//add first node to empty top list
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top_head = newnode;
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final = top_head;
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}
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else{// add node to not empty list
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final->next = newnode;
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final = final->next;
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}
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}//end while
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}
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void List::create_boardlists(){
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Card_Node *newnode, *final;// final points to last node of card list
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List_Node *newboardlist, *boardlist_final;// boardlist_final points to last node of board list
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char tempcolor, tempsuit, tempvalue[4], tempisup[8], garbage[10];
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int index = 1;// This index represents nth board list
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newboardlist = new List_Node;// creating first boardlist node
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board_head = newboardlist;
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boardlist_final = newboardlist;
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newboardlist->listno = index++;
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newboardlist->next = NULL;
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newboardlist->cards = NULL;
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while(!feof(fptr)){//This while creates board multi linked lists
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newnode = new Card_Node;
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newnode->next = NULL;
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fscanf(fptr, "%c", &tempcolor);
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if(tempcolor == '*'){//first star has read
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fscanf(fptr, "%6c", garbage);//passes other five stars and goes new line
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newboardlist = new List_Node;
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newboardlist->listno = index++;
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newboardlist->next = NULL;
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newboardlist->cards = NULL;
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boardlist_final->next = newboardlist;
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boardlist_final = boardlist_final->next;
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continue;
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}
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else
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newnode->color = tempcolor;
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fscanf(fptr, " %c %s %s ", &tempsuit, tempvalue, tempisup);
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newnode->suit = tempsuit;
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if(tempvalue[0] == 'A') newnode->value = 1;
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else if(tempvalue[0] == 'J')newnode->value = 11;
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else if(tempvalue[0] == 'Q')newnode->value = 12;
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else if(tempvalue[0] == 'K')newnode->value = 13;
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else
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sscanf(tempvalue, "%d", &newnode->value);
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if(strcmp(tempisup, "Up") == 0)
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newnode->isup = true;
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if(strcmp(tempisup, "Down") == 0)
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newnode->isup = false;
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if(boardlist_final->cards == NULL){//add first node to empty board list
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boardlist_final->cards = newnode;
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final = boardlist_final->cards;
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}
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else{// add to not empty board list
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final->next = newnode;
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final = final->next;
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}
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}//end while
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}
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void List::create_foundlists(){
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foundation_head = NULL;
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List_Node *newfoundlist, *foundlist_final;
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int index = 1;// Spades list index = 1, Hearts index = 2, Diamonds = 3, Clubs = 4
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/*Initializing Spades list*/
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newfoundlist = new List_Node;
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newfoundlist->cards = NULL;
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newfoundlist->next = NULL;
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newfoundlist->listno = index++;
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foundation_head = newfoundlist;
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foundlist_final = newfoundlist;
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/*Initializing other three lists*/
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for(int i = 0 ; i <3; i++) {
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newfoundlist = new List_Node;
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newfoundlist->cards = NULL;
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newfoundlist->next = NULL;
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newfoundlist->listno = index++;
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foundlist_final->next = newfoundlist;
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foundlist_final = foundlist_final->next;
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}//end for
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}// end function
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void List::printkart(Card_Node *kart){//prints datas of kart node
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if(!kart->isup ){//Hide card if it is down
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printf("X");
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return;
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}
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char a;
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if(kart->value == 1) a='A';
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else if(kart->value == 11) a='J';
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else if(kart->value == 12) a='Q';
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else if(kart->value == 13) a='K';
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else a = '\0';
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if(!a)printf("%c,%c,%d", kart->color, kart->suit, kart->value);
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else printf("%c,%c,%c", kart->color, kart->suit, a);
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}
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void List::printlists(){
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clear_screen();
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Card_Node *ct[7];// Board List Card Node Traverser; ct[0] for 1.list, ct[1] for 2.list ....
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Card_Node *foundct[4];//Found List Card Node Traverser, foundct[0] = Spades, foundct[1] = Hearts, foundct[2] = Diamonds, foundct[3] = Clubs
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Card_Node *topct;// TopList Card Traverser
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List_Node *listtraverse;// List Node Traverser
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cout << "Top List:" << endl;
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topct = top_head;
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while(topct){
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printkart(topct);
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printf("|");
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topct = topct->next;
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}
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cout << endl << "\nBoard Lists:" << endl;
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for(int i=1; i <8; i++)
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cout << i << ".List\t";
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cout <<endl;
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listtraverse = board_head;
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for(int i = 0; i < 7; i++){// Initalizing ct[] pointers
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ct[i] = listtraverse->cards;
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listtraverse = listtraverse->next;
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}
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/*Printing Board List's Cards*/
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for(int i = 0; i < 19; i++){//this for loop traverses lists and goes 19 times down, a list can include cards up to 19 (6 down cards + 13 up cards)
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for(int j = 0; j < 7; j++)
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{
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if(ct[j]){// if ct[j] is not null, print it and go to next node
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printkart(ct[j]);
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printf("\t");
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ct[j] = ct[j]->next;
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}
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else// if ct[j] is null, print a tab
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printf("\t");
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}
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if(ct[0] || ct[1] || ct[2] || ct[3] || ct[4] || ct[5] || ct[6])// After printing a line;
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printf("\n");//if at least one card is not null: go new line
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else
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break;// if all cards in line are null: break outer for loop
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}//end outer for
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cout << endl << "Foundation Lists:" << endl;
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cout << "Spades\tHearts\tDiamnds\tClubs" << endl;
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listtraverse = foundation_head;
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for(int i = 0; i < 4; i++){// Initalizing foundct[] pointers
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foundct[i] = listtraverse->cards;
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listtraverse = listtraverse->next;
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}
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for(int i = 0; i < 13; i++){//this for loop traverses foundation lists (max 13 cards can be in a foundation list)
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for(int j = 0; j < 4; j++)
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{
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if(foundct[j]){// if ct[j] is not null, print it and go to next node
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printkart(foundct[j]);
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printf("\t");
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foundct[j] = foundct[j]->next;
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}
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else// if foundct[j] is null, print a tab
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printf("\t");
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}
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if(foundct[0] || foundct[1] || foundct[2] || foundct[3])// After printing a line;
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printf("\n");//if at least one card is not null: go new line
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else
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break;// if all cards in line are null: break outer for loop
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}//end outer for
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printf("\n\n");
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}//end function
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void List::printmenu(){
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cout << "Choose an operation:" << endl;
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cout << "\t1. Select from Top List to Foundation Lists" << endl;
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cout << "\t2. Select from Top List to Board Lists" << endl;
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cout << "\t3. Move on the Board Lists" << endl;
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cout << "\t4. Move from Board List to Foundation List" << endl;
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cout << "Please enter your choice (1, 2, 3, or 4), (enter 9 to exit):" ;
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}
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bool List::addcardtolist(List_Node *selectedlist, Card_Node *transferedcard, int whichlisttype){//whichlisttype is not related with user, it is automatically entered by progra
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Card_Node *cardtraverser;
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cardtraverser= selectedlist->cards;
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if(whichlisttype == 1){//whichlisttype is 1 for top to board list
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if(cardtraverser == NULL && transferedcard->value == 13){// if list is empty card's value must be K=13
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selectedlist->cards = transferedcard;
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transferedcard->next = NULL;
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return true;
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}
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if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value K=13
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return false;
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while(cardtraverser->next)
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cardtraverser = cardtraverser->next;
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if(!cardtraverser->isup){// if the card is down, color and value between two cards are not important
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cardtraverser->next = transferedcard;
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transferedcard->next = NULL;
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return true;
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}
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if(cardtraverser->isup)// if the card is up, color and value between two cards are important
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if(!(transferedcard->color == cardtraverser->color))// if colors between two adjacent cards are different
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if(cardtraverser->value - transferedcard->value == 1 ){//list's last value - transfered card's value - must be 1
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cardtraverser->next = transferedcard;
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transferedcard->next = NULL;
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return true;
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}
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}
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if(whichlisttype == 2){// whichlisttype is 2 for moving top to foundation list
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if(cardtraverser == NULL && transferedcard->value == 1){// if list is empty card's value must be A=1
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selectedlist->cards = transferedcard;
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transferedcard->next = NULL;
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return true;
|
||||
}
|
||||
if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value A=1
|
||||
return false;
|
||||
|
||||
while(cardtraverser->next)
|
||||
cardtraverser = cardtraverser->next;
|
||||
if(transferedcard->value - cardtraverser->value == 1){//if list is not empty, list's last value - card's value must be 1
|
||||
cardtraverser->next = transferedcard;
|
||||
transferedcard->next = NULL;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(whichlisttype == 3){//whichlisttype is 3 for board to board list
|
||||
if(cardtraverser == NULL && transferedcard->value == 13){// if list is empty card's value must be K=13
|
||||
selectedlist->cards = transferedcard;
|
||||
return true;
|
||||
}
|
||||
if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value K=13
|
||||
return false;
|
||||
while(cardtraverser->next)
|
||||
cardtraverser = cardtraverser->next;
|
||||
|
||||
if(!cardtraverser->isup){// if the card is down, color and value between two cards are not important
|
||||
cardtraverser->next = transferedcard;
|
||||
return true;
|
||||
}
|
||||
if(cardtraverser->isup)// if the card is up, color and value between two cards are important
|
||||
if(!(transferedcard->color == cardtraverser->color))// if colors between two adjacent cards are different
|
||||
if(cardtraverser->value - transferedcard->value == 1 ){//list's last value - transfered card's value - must be 1
|
||||
cardtraverser->next = transferedcard;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(whichlisttype == 4){// whichlisttype is 4 for moving board to foundation list
|
||||
if(cardtraverser == NULL && transferedcard->value == 1){// if list is empty card's value must be A=1
|
||||
selectedlist->cards = transferedcard;
|
||||
transferedcard->next = NULL;
|
||||
return true;
|
||||
}
|
||||
if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value A=1
|
||||
return false;
|
||||
|
||||
while(cardtraverser->next)
|
||||
cardtraverser = cardtraverser->next;
|
||||
if(transferedcard->value - cardtraverser->value == 1){//if list is not empty, list's last value - card's value must be 1
|
||||
cardtraverser->next = transferedcard;
|
||||
transferedcard->next = NULL;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void List::goster_TopToFoundation(){// wants input from use
|
||||
char Symbol_of_colors, Symbol_of_suits, tempvalue[4];
|
||||
int Symbol_of_numbers;
|
||||
cout << endl << "Select a card from Top List:";
|
||||
scanf("%c %c %s", &Symbol_of_colors, &Symbol_of_suits, tempvalue);
|
||||
|
||||
if(tempvalue[0] == 'A') Symbol_of_numbers = 1;
|
||||
else if(tempvalue[0] == 'J')Symbol_of_numbers = 11;
|
||||
else if(tempvalue[0] == 'Q')Symbol_of_numbers = 12;
|
||||
else if(tempvalue[0] == 'K')Symbol_of_numbers = 13;
|
||||
else
|
||||
sscanf(tempvalue, "%d", &Symbol_of_numbers);
|
||||
|
||||
TopToFoundation(Symbol_of_colors, Symbol_of_suits, Symbol_of_numbers);
|
||||
}
|
||||
|
||||
void List::TopToFoundation(char s_color, char s_suit, int s_value){
|
||||
List_Node *listtraverse;
|
||||
Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temptop_head = top_head;
|
||||
|
||||
if(top_head == NULL){
|
||||
cout << "Top list is empty, you cannot make this move." << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
cardtraverse = top_head;
|
||||
cardtail = top_head;
|
||||
|
||||
while(cardtraverse){
|
||||
if(cardtraverse->color == s_color && cardtraverse->suit == s_suit && cardtraverse->value == s_value){//checking if card's datas are same with user entered datas
|
||||
willbemoved = cardtraverse;
|
||||
break;
|
||||
}
|
||||
cardtail = cardtraverse;
|
||||
cardtraverse = cardtraverse->next;
|
||||
}//end while
|
||||
|
||||
if(willbemoved == NULL){
|
||||
cout << "Entered card is not in the top list!" << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
int number;
|
||||
listtraverse = foundation_head;
|
||||
if(willbemoved->suit == 'S') number = 0;
|
||||
if(willbemoved->suit == 'H') number = 1;
|
||||
if(willbemoved->suit == 'D') number = 2;
|
||||
if(willbemoved->suit == 'C') number = 3;
|
||||
|
||||
for(int i = 0; i < number; i++)//Moving to foundation list according to card's suit
|
||||
listtraverse=listtraverse->next;
|
||||
|
||||
/*Cutting the connection of willbemoved node with other nodes in list*/
|
||||
if(cardtraverse == cardtail)//willbemoved node is first node
|
||||
temptop_head = temptop_head->next;
|
||||
else // willbemoved node is not first node
|
||||
cardtail->next = cardtraverse->next;
|
||||
|
||||
if(addcardtolist(listtraverse, willbemoved, 2)){// if movement successful, top_head points second card node
|
||||
top_head = temptop_head;
|
||||
cout << "Movement is successful!" << endl;
|
||||
}
|
||||
else{// if not successful
|
||||
if(!(cardtraverse == cardtail))// if not first node, the connection between cardtail and willbemoved is recovered
|
||||
cardtail->next = willbemoved;
|
||||
cout << "Wrong Movement!" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void List::goster_TopToBoard(){// wants input from user for moving card top list to board lis
|
||||
char Symbol_of_colors, Symbol_of_suits, tempvalue[4];
|
||||
int Symbol_of_numbers, a;
|
||||
cout << "Select a card from Top List:";
|
||||
scanf("%c %c %s", &Symbol_of_colors, &Symbol_of_suits, tempvalue);
|
||||
|
||||
if(tempvalue[0] == 'A') Symbol_of_numbers = 1;
|
||||
else if(tempvalue[0] == 'J')Symbol_of_numbers = 11;
|
||||
else if(tempvalue[0] == 'Q')Symbol_of_numbers = 12;
|
||||
else if(tempvalue[0] == 'K')Symbol_of_numbers = 13;
|
||||
else
|
||||
sscanf(tempvalue, "%d", &Symbol_of_numbers);
|
||||
|
||||
cout << "Select the number of the destination Board List:";
|
||||
scanf("%d", &a);
|
||||
TopToBoard(a, Symbol_of_colors, Symbol_of_suits, Symbol_of_numbers);
|
||||
|
||||
}
|
||||
|
||||
void List::TopToBoard(int listindex, char s_color, char s_suit, int s_value){
|
||||
List_Node *listtraverse;
|
||||
Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temptop_head = top_head;
|
||||
|
||||
if(top_head == NULL){
|
||||
cout << "Top list is empty, you cannot make this move." << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
cardtraverse = top_head;
|
||||
cardtail = top_head;
|
||||
|
||||
while(cardtraverse){
|
||||
if(cardtraverse->color == s_color && cardtraverse->suit == s_suit && cardtraverse->value == s_value){
|
||||
willbemoved = cardtraverse;
|
||||
break;
|
||||
}
|
||||
cardtail = cardtraverse;
|
||||
cardtraverse = cardtraverse->next;
|
||||
}//end while
|
||||
|
||||
if(willbemoved == NULL){
|
||||
cout << "Entered card is not in the top list!" << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
listtraverse = board_head;
|
||||
for(int i = 1; i < listindex; i++)//Moving to board list according to listindex entered by user
|
||||
listtraverse = listtraverse->next;
|
||||
|
||||
/*Cutting the connection of willbemoved node with other nodes in list*/
|
||||
if(cardtraverse == cardtail)//willbemoved node is first node
|
||||
temptop_head = temptop_head->next;
|
||||
else // willbemoved node is not first node
|
||||
cardtail->next = cardtraverse->next;
|
||||
|
||||
if(addcardtolist(listtraverse, willbemoved, 1)){// if movement successful, top_head points second card node
|
||||
top_head = temptop_head;
|
||||
cout << "Movement is successful!" << endl;
|
||||
}
|
||||
else{// if not successful
|
||||
if(!(cardtraverse == cardtail))// if not first node, the connection between cardtail and willbemoved is recovered
|
||||
cardtail->next = willbemoved;
|
||||
cout << "Wrong Movement!" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void List::goster_BoardToBoard(){
|
||||
char Symbol_of_colors, Symbol_of_suits, tempvalue[4];
|
||||
int Symbol_of_numbers, source, destination;
|
||||
|
||||
cout << "Select the number of the source Board List:";
|
||||
scanf("%d", &source);
|
||||
cout << "Select the number of the destination Board List:";
|
||||
scanf("%d", &destination);
|
||||
|
||||
cin.ignore(1000, '\n');
|
||||
cout << "Select a card from the selected source Board List to move:";
|
||||
scanf("%c %c %s", &Symbol_of_colors, &Symbol_of_suits, tempvalue);
|
||||
|
||||
if(tempvalue[0] == 'A') Symbol_of_numbers = 1;
|
||||
else if(tempvalue[0] == 'J')Symbol_of_numbers = 11;
|
||||
else if(tempvalue[0] == 'Q')Symbol_of_numbers = 12;
|
||||
else if(tempvalue[0] == 'K')Symbol_of_numbers = 13;
|
||||
else
|
||||
sscanf(tempvalue, "%d", &Symbol_of_numbers);
|
||||
BoardToBoard(source, destination, Symbol_of_colors, Symbol_of_suits, Symbol_of_numbers);
|
||||
}
|
||||
|
||||
void List::BoardToBoard(int fromwhere, int towhere, char s_color, char s_suit, int s_value){
|
||||
List_Node *sourcelisttraverse = board_head, *targetlisttraverse = board_head;
|
||||
Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temp_head;
|
||||
|
||||
for(int i = 1; i < fromwhere; i++)// list goes fromwhere times next
|
||||
sourcelisttraverse = sourcelisttraverse->next;
|
||||
temp_head = sourcelisttraverse->cards;
|
||||
cardtraverse = temp_head;
|
||||
cardtail = temp_head;
|
||||
|
||||
|
||||
while(cardtraverse){
|
||||
if(cardtraverse->isup)// Dont move cards if the entered card is down
|
||||
if(cardtraverse->color == s_color && cardtraverse->suit == s_suit && cardtraverse->value == s_value){
|
||||
willbemoved = cardtraverse;
|
||||
break;
|
||||
}
|
||||
cardtail = cardtraverse;
|
||||
cardtraverse = cardtraverse->next;
|
||||
}//end while
|
||||
|
||||
if(willbemoved == NULL){
|
||||
cout << "Wrong Movement!" << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i = 1; i < towhere; i++)// list goes towhere times next
|
||||
targetlisttraverse = targetlisttraverse->next;
|
||||
|
||||
/*Cutting the connection of willbemoved node with other nodes in list*/
|
||||
if(cardtraverse == cardtail)//willbemoved node is first node
|
||||
temp_head = NULL;
|
||||
else // willbemoved node is not first node
|
||||
cardtail->next = NULL;
|
||||
|
||||
if(addcardtolist(targetlisttraverse, willbemoved, 3)){// if movement successful, top_head points second card node
|
||||
sourcelisttraverse->cards = temp_head;
|
||||
if(!cardtail->isup)// if the card behind of the moved card in source is DOWN, turn it to UP
|
||||
cardtail->isup = true;
|
||||
cout << "Movement is successful!" << endl;
|
||||
return;
|
||||
}
|
||||
if(!(cardtraverse == cardtail)){// if not first node, the connection between cardtail and willbemoved is recovered
|
||||
cardtail->next = willbemoved;
|
||||
cout << "Wrong Movement!" << endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void List::goster_BoardToFoundation(){
|
||||
int source;
|
||||
cout << "Select the number of the source Board List:";
|
||||
scanf("%d", &source);
|
||||
cin.ignore(1000, '\n');
|
||||
BoardToFoundation(source);
|
||||
}
|
||||
|
||||
void List::BoardToFoundation(int fromwhere){
|
||||
List_Node *sourcelisttraverse = board_head, *targetlisttraverse = foundation_head;
|
||||
Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temp_head;
|
||||
for(int i = 1; i < fromwhere; i++)//goes to list user wants
|
||||
sourcelisttraverse = sourcelisttraverse->next;
|
||||
temp_head = sourcelisttraverse->cards;
|
||||
cardtraverse = temp_head;
|
||||
cardtail = temp_head;
|
||||
|
||||
while(cardtraverse->next){// go to last card
|
||||
cardtail = cardtraverse;
|
||||
cardtraverse = cardtraverse->next;
|
||||
}//end while
|
||||
|
||||
willbemoved = cardtraverse;// last card in card list
|
||||
|
||||
|
||||
int number;
|
||||
if(willbemoved->suit == 'S') number = 0;
|
||||
if(willbemoved->suit == 'H') number = 1;
|
||||
if(willbemoved->suit == 'D') number = 2;
|
||||
if(willbemoved->suit == 'C') number = 3;
|
||||
|
||||
for(int i = 0; i < number; i++)//Moving between foundation lists according to card's suit
|
||||
targetlisttraverse=targetlisttraverse->next;
|
||||
|
||||
/*Cutting the connection of willbemoved node with other nodes in list*/
|
||||
if(cardtraverse == cardtail)//willbemoved node is first node
|
||||
temp_head = NULL;
|
||||
else // willbemoved node is not first node
|
||||
cardtail->next = NULL;
|
||||
|
||||
if(addcardtolist(targetlisttraverse, willbemoved, 4)){// if movement successful, board list's card head points second card node
|
||||
sourcelisttraverse->cards = temp_head;
|
||||
if(!cardtail->isup)// if the card behind of the moved card in source is DOWN, turn it to UP
|
||||
cardtail->isup = true;
|
||||
cout << "Movement is successful!" << endl;
|
||||
return;
|
||||
}
|
||||
if(!(cardtraverse == cardtail)){// if moving not successful and card is not first node, the connection between cardtail and willbemoved is recovered
|
||||
cardtail->next = willbemoved;
|
||||
cout << "Wrong Movement!" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void List::clear_screen(){//Clears the system
|
||||
#ifdef _WIN32//If the operation system is windows use "cls"
|
||||
std::system("cls");
|
||||
#else//for other systems use "clear"
|
||||
std::system ("clear");
|
||||
#endif
|
||||
}
|
||||
|
||||
void List::close(){//Deletes all linked lists and linkedlists's all nodes
|
||||
List_Node *listtraverse;
|
||||
Card_Node *cardtraverse;
|
||||
|
||||
/*Deleting top list nodes*/
|
||||
cardtraverse = top_head;
|
||||
while(top_head){
|
||||
cardtraverse = top_head;
|
||||
top_head = top_head->next;
|
||||
delete cardtraverse;
|
||||
}
|
||||
|
||||
/*Deleting board list nodes*/
|
||||
listtraverse = board_head;
|
||||
while(board_head){
|
||||
cardtraverse = board_head->cards;
|
||||
while(board_head->cards){
|
||||
cardtraverse = board_head->cards;
|
||||
board_head->cards = board_head->cards->next;
|
||||
delete cardtraverse;
|
||||
}
|
||||
listtraverse = board_head;
|
||||
board_head = board_head->next;
|
||||
delete listtraverse;
|
||||
}
|
||||
|
||||
/*Deleting foundation list nodes*/
|
||||
listtraverse = foundation_head;
|
||||
while(foundation_head){
|
||||
cardtraverse = foundation_head->cards;
|
||||
while(foundation_head->cards){
|
||||
cardtraverse = foundation_head->cards;
|
||||
foundation_head->cards = foundation_head->cards->next;
|
||||
delete cardtraverse;
|
||||
}
|
||||
listtraverse = foundation_head;
|
||||
foundation_head = foundation_head->next;
|
||||
delete listtraverse;
|
||||
}
|
||||
|
||||
fclose(fptr);//Closing reading txt file
|
||||
}
|
||||
|
59
programs/games/solitaire/solitaire.txt
Normal file
59
programs/games/solitaire/solitaire.txt
Normal file
@ -0,0 +1,59 @@
|
||||
R D 2 Up
|
||||
B S A Up
|
||||
R D A Up
|
||||
B C 5 Up
|
||||
B C 10 Up
|
||||
R H 7 Up
|
||||
R D 3 Up
|
||||
B C 7 Up
|
||||
R H 2 Up
|
||||
R D K Up
|
||||
B S 7 Up
|
||||
R H 9 Up
|
||||
R D 10 Up
|
||||
R H 4 Up
|
||||
B C A Up
|
||||
B C 9 Up
|
||||
R H 10 Up
|
||||
B S 10 Up
|
||||
B C 3 Up
|
||||
B C 6 Up
|
||||
R D 4 Up
|
||||
B C 2 Up
|
||||
R H 3 Up
|
||||
R D 8 Up
|
||||
******
|
||||
R H 6 Up
|
||||
******
|
||||
R H 8 Down
|
||||
B S 9 Up
|
||||
******
|
||||
B S 2 Down
|
||||
B C K Down
|
||||
B S Q Up
|
||||
******
|
||||
B S 3 Down
|
||||
B C 4 Down
|
||||
B C J Down
|
||||
B S J Up
|
||||
******
|
||||
R H 5 Down
|
||||
R H J Down
|
||||
R D 6 Down
|
||||
R H A Down
|
||||
B S 6 Up
|
||||
******
|
||||
R D 7 Down
|
||||
R D 5 Down
|
||||
R D J Down
|
||||
R H K Down
|
||||
R H Q Down
|
||||
R D Q Up
|
||||
******
|
||||
B S 8 Down
|
||||
R D 9 Down
|
||||
B C Q Down
|
||||
B S K Down
|
||||
B S 5 Down
|
||||
B C 8 Down
|
||||
B S 4 Up
|
Loading…
Reference in New Issue
Block a user