forked from KolibriOS/kolibrios
Fara: Exit when pressing 'X' button. Press enter to start game instead of stupid number buttons. Reduced flicker on window redraw.
git-svn-id: svn://kolibrios.org@4484 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -1000,6 +1000,9 @@ int GameLoop()
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{
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switch ( buttonID )
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{
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case 1:
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kos_ExitApp();
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case 0xA:
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result = GM_ABORT;
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break;
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@ -1427,7 +1430,7 @@ void DrawGameWindow()
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kos_DefineAndDrawWindow(
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WNDLEFT, WNDTOP,
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gcx + 1, gcy + 21,
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0x14, 0x0,
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0x54, 0x0, // Skinned fixed size window, dont fill working area, window has caption
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0, WNDHEADCOLOUR,
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gameWndTitle
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);
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@ -20,14 +20,12 @@ RGB bmPMButton[] = {
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#if LANG == RUS
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char mainWndTitle[] = "PHARAON's CRYPT\0";
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char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit";
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char mainWndMenuStart[] = "1. <20> ç âì ¨£àã";
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char mainWndMenuExit[] = "2. ‚ë室";
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char mainWndMenuStart[] = "Enter -<2D><>碪 見飹";
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char mainWndMenuLevel[] = "<EFBFBD> ç «ìë© ã஢¥ì - %U";
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#else
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char mainWndTitle[] = "PHARAON's CRYPT\0";
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char mainWndTitle[] = "PHARAOH's CRYPT\0";
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char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit";
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char mainWndMenuStart[] = "1. Start game";
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char mainWndMenuExit[] = "2. Exit";
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char mainWndMenuStart[] = "Enter - Start game";
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char mainWndMenuLevel[] = "Starting level - %U";
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#endif
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//
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@ -75,11 +73,11 @@ int MainWndLoop()
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//
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switch ( keyCode )
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{
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case '1':
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case 13: // enter
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result = MW_START_GAME;
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break;
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case '2':
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case 27: // escape
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result = MW_EXIT_APP;
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break;
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@ -96,6 +94,9 @@ int MainWndLoop()
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switch ( buttonID )
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{
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//
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case 1:
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result = MW_EXIT_APP;
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break;
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case BT_SIZE_X_MINUS:
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if ( --startGameLevel < 1 )
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startGameLevel = 1;
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@ -151,7 +152,7 @@ void DrawMainWindow()
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kos_DefineAndDrawWindow(
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WNDLEFT, WNDTOP,
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mcx + 1, mcy + 21,
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0x14, 0x0,
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0x54, 0x0, // Skinned fixed size window, dont fill working area, window has caption
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0, WNDHEADCOLOUR,
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mainWndTitle
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);
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@ -164,12 +165,6 @@ void DrawMainWindow()
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0, 0x0,
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mainWndMenuStart, sizeof(mainWndMenuStart)-1
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);
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// âòîðàÿ ñòðîêà
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kos_WriteTextToWindow(
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8, 48,
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0, 0x0,
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mainWndMenuExit, sizeof(mainWndMenuExit)-1
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);
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// òðåòüÿ ñòðîêà
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sprintf( line, mainWndMenuLevel, startGameLevel);
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kos_WriteTextToWindow(
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@ -243,7 +243,7 @@ void DrawTop10Window()
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kos_DefineAndDrawWindow(
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100, 100,
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TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y,
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0x14, 0,
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0x34, 0, // Relative coordinates, Skinned fixed size window, window has caption
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0, 0x2040A0,
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Top10WndTitle
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);
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@ -254,7 +254,7 @@ void DrawTop10Window()
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{
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//
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kos_WriteTextToWindow(
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6, 21 + 2 + (i * 10),
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6, 0 + 2 + (i * 10),
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0x0, enterName != i ? 0xFFFFFF : 0x00FF00,
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heroTbl[i].name,
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sizeof( heroTbl[0].name )
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@ -263,7 +263,7 @@ void DrawTop10Window()
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kos_DisplayNumberToWindow(
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heroTbl[i].score,
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8,
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112, 21 + 2 + (i * 10),
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112, 0 + 2 + (i * 10),
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0xFFFF55,
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nbDecimal,
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false
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@ -271,7 +271,7 @@ void DrawTop10Window()
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}
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//
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kos_WriteTextToWindow(
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6, 21 + 6 + (i * 10),
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6, 0 + 6 + (i * 10),
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0x10, 0x1060D0,
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enterName >= 0 ? top10str1 : top10str2,
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enterName >= 0 ? sizeof(top10str1) - 1 : sizeof(top10str2) - 1
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@ -283,6 +283,7 @@ void DrawTop10Window()
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void Top10Loop()
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{
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Byte keyCode;
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Dword buttonID;
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//
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SetUpTop10();
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@ -348,7 +349,21 @@ void Top10Loop()
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}
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//
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break;
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case 3:
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if ( kos_GetButtonID( buttonID ) )
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{
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//
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switch ( buttonID )
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{
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//
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case 1:
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kos_ExitApp();
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default:
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break;
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}
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}
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default:
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break;
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}
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