//screen Width and Height #define Width 600 #define Height 600 int ScreenX=0; int ScreenY=0; int OffsetX=0; int OffsetY=0; int BufferDraw [Width][Height]; char BufferCarry [Height][Width][3]; int BufferCarry2 [Height][Width]; int DRAW_TECH=0; int Analyx [Width][Height]; int CollideVerts[10][2]={}; int DeltaH [8]={11,16,19,20,21,22,23,23}; //-1-quit, 0-menu, 1-game int GAME_TYPE=0; int GLOBAL_SPEED=0; int Max_Speed=5; //colors int COLOR_INDEX=0; char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"}; int RAINBOW_TABLE[7][5]= {{0x00ff0000, 0x00e80c7a, 0x00ff0dff, 0x00e82c0c, 0x00ff530d}, {0x00ff4700, 0x00e8690c, 0x00ff970d, 0x00ff0d18, 0x00e8290c}, {0x00ffff00, 0x00e8d20c, 0x00ffce0d, 0x009be80c, 0x0056ff0d}, {0x0000ff00, 0x000ce84a, 0x0059e80c, 0x000dff96, 0x00b6ff0d}, {0x0000ffff, 0x000d7fff, 0x000caeeb, 0x000dff76, 0x000ce8aa}, {0x000000ff, 0x000c46eb, 0x00480ce8, 0x00910dff, 0x000d8cff}, {0x006700ff, 0x00a00ce8, 0x00f20dff, 0x000d2eff, 0x00280ce8}}; int GLOBAL_BLOCKCOLOR=0x00e80c7a; int GLOBAL_BATUTCOLOR=0x00ff0dff; int GLOBAL_PITCOLOR=0x00e82c0c; int GLOBAL_FLAGCOLOR=0x00ff530d; int GLOBAL_BACKGROUNDCOLOR=0x00000000; int GLOBAL_FRONTCOLOR=0x00ffffff; //menu settings int MENU_SELECTED=0; char NUMBER[100]="0"; int CURRENT_LEVEL=3; int MAX_LEVEL=3; int TO_NEXT_LEVEL=0; int DeltaSpeed=0; int GLOBAL_CHECKPOINT=0; int SPAWN_Y=0; int isRestart=1; int CurrentCheck=0; //Hero data int HeroX=100; int HeroY=100; int HeroSides=3; int HeroAngle=0; int HeroFly=0; char HeroIsDead=0; int HeroColor=0x00ff0000; char Key=0; //Saveload folder int SAVE_FOLDER_TYPE=0; //EDITOR int Tile_X=0; int Tile_Y=0; int Panel=0; //0-grid,1-tools, 2-props int Tile_Type=0; int Q_SELECTED=0; char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"}; //OTHER int THE_END_COUNT=600; char Arrow='0'; //Libraries #include #include #include #include #include #include #include #include #include //result of getKey is key character. Condition for Escape - if (getKey()==27) char getKey() { int NewKey=_ksys_get_key(); NewKey/=256; Arrow=(NewKey/256)%256; return (NewKey%256); } void LoadData () { FILE *Profile; if (SAVE_FOLDER_TYPE==1) { Profile=fopen ("/usbhd0/1/Profile.bin","rb"); } else { Profile=fopen ("Profile.bin","rb"); } char Format=0; Format=fgetc (Profile); if (Format!='N') { DrawText (100,300,"error (cannot load data)",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); MENU_SELECTED=1; fclose (Profile); return; } //Loading operations fread (&(COLOR_INDEX), sizeof(int),1,Profile); HeroColor=COLOR_INDEX; fread (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile); fread (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile); Update(); fread (&(DRAW_TECH),sizeof(int),1,Profile); Update(); MAX_LEVEL=fgetc (Profile); CURRENT_LEVEL=MAX_LEVEL; fread (&(LevelProps[0][2]), sizeof(int),1, Profile); fread (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile); fread (&(LevelProps[1][2]), sizeof(int),1,Profile); fread (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile); fread (&(LevelProps[2][2]), sizeof(int),1,Profile); fread (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile); DrawText (100,300,"loaded successfully",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); Update(); MENU_SELECTED=1; fclose (Profile); } void SaveData () { FILE *Profile; if (SAVE_FOLDER_TYPE==1) { Profile=fopen ("/usbhd0/1/Profile.bin","wb"); } else { Profile=fopen ("Profile.bin","wb"); } if (Profile==NULL) { DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); MENU_SELECTED=1; return; } fputc ('N',Profile); fwrite (&(COLOR_INDEX), sizeof(int),1,Profile); fwrite (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile); fwrite (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile); fwrite (&(DRAW_TECH),sizeof(int),1,Profile); fputc (MAX_LEVEL,Profile); fwrite (&(LevelProps[0][2]), sizeof(int),1, Profile); fwrite (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile); fwrite (&(LevelProps[1][2]), sizeof(int),1,Profile); fwrite (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile); fwrite (&(LevelProps[2][2]), sizeof(int),1,Profile); fwrite (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile); DrawText (100,300,"saved successfully",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); MENU_SELECTED=1; fclose (Profile); } void MainMenu () { if (Key==27) GAME_TYPE=-1; if (MENU_SELECTED==11 && (Key==' ' || Arrow==28)) GAME_TYPE=-1; if (Key=='s' || Arrow=='P') MENU_SELECTED++; if (Key=='w' || Arrow=='H') MENU_SELECTED--; if (MENU_SELECTED<0) MENU_SELECTED=11; if (MENU_SELECTED>11) MENU_SELECTED=0; if (MENU_SELECTED==0 && (Key==' ' || Arrow==28)) { GAME_TYPE=1; GLOBAL_CHECKPOINT=0; return; } if (MENU_SELECTED==3 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { if (GLOBAL_BACKGROUNDCOLOR==0) { GLOBAL_BACKGROUNDCOLOR=0x00ffffff; GLOBAL_FRONTCOLOR=0; } else { GLOBAL_BACKGROUNDCOLOR=0; GLOBAL_FRONTCOLOR=0x00ffffff; } } if (MENU_SELECTED==1) { if ((Key=='a' || Arrow=='K') && CURRENT_LEVEL>0) CURRENT_LEVEL--; if ((Key=='d' || Arrow=='M') && CURRENT_LEVEL0) COLOR_INDEX--; if ((Key=='d' || Arrow=='M') && COLOR_INDEX<6) COLOR_INDEX++; HeroColor=RAINBOW_TABLE [COLOR_INDEX][0]; GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1]; GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2]; GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3]; GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4]; } if (MENU_SELECTED==7 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { if (SAVE_FOLDER_TYPE==0) { SAVE_FOLDER_TYPE=1; } else { SAVE_FOLDER_TYPE=0; } } if (MENU_SELECTED==8 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { int i=0; int j=0; for (i=0; i1) Max_Speed--; if ((Key=='d' || Arrow=='M') && Max_Speed<14) Max_Speed++; } if (MENU_SELECTED==4 && (Key==' ' || Arrow==28)) LoadData(); if (MENU_SELECTED==5 && (Key==' ' || Arrow==28)) SaveData(); if (MENU_SELECTED==6 && (Key==' ' || Arrow==28)) { if (CURRENT_LEVEL>=3) { DrawText (300,300,"error",GLOBAL_FRONTCOLOR); DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); MENU_SELECTED=1; } else { GAME_TYPE=3; Panel=1; } } if (Key=='f' && CURRENT_LEVEL<3) { GAME_TYPE=3; Panel=1; } if (MENU_SELECTED==10 && (Key==' ' || Arrow==28)) GAME_TYPE=2; DrawTitle (60,100,GLOBAL_FRONTCOLOR); DrawText (100,300,"start game",GLOBAL_FRONTCOLOR); DrawText (100,320,"choose level < >",GLOBAL_FRONTCOLOR); IntToStr(CURRENT_LEVEL,NUMBER); DrawText (345,320,NUMBER,GLOBAL_FRONTCOLOR); DrawText (100,340,"hero color < >",GLOBAL_FRONTCOLOR); DrawText (330, 340, RAINBOW_NAME [COLOR_INDEX], GLOBAL_FRONTCOLOR); DrawText (100,360,"background color < >",GLOBAL_FRONTCOLOR); if (GLOBAL_BACKGROUNDCOLOR==0) { DrawText (430,360,"black",GLOBAL_FRONTCOLOR); } else { DrawText (430,360,"white",GLOBAL_FRONTCOLOR); } DrawText (100,400,"load game",GLOBAL_FRONTCOLOR); DrawText (100,420,"save game",GLOBAL_FRONTCOLOR); DrawText (100,440,"level editor",GLOBAL_FRONTCOLOR); DrawText (100,460,"saveload folder < >",GLOBAL_FRONTCOLOR); if (SAVE_FOLDER_TYPE==0) { DrawText (400,460,"local",GLOBAL_FRONTCOLOR); } else { DrawText (400,460,"usbhd0/1/",GLOBAL_FRONTCOLOR); } DrawText (100,480,"redraw technology < >",GLOBAL_FRONTCOLOR); if (DRAW_TECH==0) { DrawText (450,480,"frame",GLOBAL_FRONTCOLOR); } else { DrawText (450,480,"lines",GLOBAL_FRONTCOLOR); } DrawText (100,500,"max speed < >",GLOBAL_FRONTCOLOR); IntToStr(Max_Speed,NUMBER); DrawText (300,500,NUMBER,GLOBAL_FRONTCOLOR); DrawText (100,520,"help",GLOBAL_FRONTCOLOR); DrawText (100,540,"quit",GLOBAL_FRONTCOLOR); DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR); if (MENU_SELECTED==0) DrawText (100,300,"start game",HeroColor); if (MENU_SELECTED==1) DrawText (100,320,"choose level < >",HeroColor); if (MENU_SELECTED==2) DrawText (100,340,"hero color < >",HeroColor); if (MENU_SELECTED==3) DrawText (100,360,"background color < >",HeroColor); if (MENU_SELECTED==4) DrawText (100,400,"load game",HeroColor); if (MENU_SELECTED==5) DrawText (100,420,"save game",HeroColor); if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor); if (MENU_SELECTED==7) DrawText (100,460,"saveload folder < >",HeroColor); if (MENU_SELECTED==8) DrawText (100,480,"redraw technology < >",HeroColor); if (MENU_SELECTED==9) DrawText (100,500,"max speed < >",HeroColor); if (MENU_SELECTED==10) DrawText (100,520,"help",HeroColor); if (MENU_SELECTED==11) DrawText (100,540,"quit",HeroColor); } void GamePlay () { DrawLine (0,500,800,500,GLOBAL_FRONTCOLOR); if (Objects==0 || DataBase[Objects-1][1]<=Width-40) { ReadLevel(CURRENT_LEVEL); } if (HeroIsDead==0) { if (isRestart==1) { HeroAngle=(HeroAngle+10)%360; HeroIsDead=CheckCollision(); HeroY+=HeroFly; DrawHero (125,HeroY, HeroSides, HeroAngle, HeroColor); } else { DrawHero (125,HeroY,HeroSides,HeroAngle,GLOBAL_FRONTCOLOR); } if (TO_NEXT_LEVEL>0) { DrawText (Width-TO_NEXT_LEVEL,300,"jump to start new level",GLOBAL_FRONTCOLOR); if (TO_NEXT_LEVEL<500) { TO_NEXT_LEVEL+=2; } else { if ((Key==' ' || Arrow==28) && TO_NEXT_LEVEL<=504) { CURRENT_LEVEL++; HeroSides=CURRENT_LEVEL; if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL; GLOBAL_CHECKPOINT=0; TO_NEXT_LEVEL=505; } if (TO_NEXT_LEVEL>=505) { TO_NEXT_LEVEL+=2; if (TO_NEXT_LEVEL>1000) TO_NEXT_LEVEL=0; } } } } else { GLOBAL_SPEED=0; DeltaSpeed=0; TO_NEXT_LEVEL=0; HeroIsDead++; DrawPew (125,HeroY,HeroIsDead,HeroColor); if (HeroIsDead>100) { ResetLevel(CURRENT_LEVEL); if (GLOBAL_CHECKPOINT==0) { isRestart=1; HeroY=100; } else { isRestart=0; HeroY=SPAWN_Y+41-DeltaH[HeroSides]; if (HeroSides>7) HeroY-=22; } HeroIsDead=0; HeroFly=0; if (HeroSides%2==0) { HeroAngle=360/(HeroSides*2); } else { HeroAngle=0; } } } if (Key=='f'&& CURRENT_LEVEL<3) { int i=0; Objects=0; for (i=0; i<11; i++) LevelProps[i][0]=0; isRestart=1; HeroIsDead=0; HeroY=100; HeroFly=1; TO_NEXT_LEVEL=0; GAME_TYPE=3; Panel=1; } if (Key==27) { GLOBAL_CHECKPOINT=0; int i=0; for (i=0; i<11; i++) ResetLevel (i); isRestart=1; HeroIsDead=0; HeroY=100; HeroFly=1; TO_NEXT_LEVEL=0; if (CURRENT_LEVEL<3) { GAME_TYPE=3; Panel=1; Key=' '; } else { GAME_TYPE=0; } } } void ShowHelp() { DrawText (5,10,"controls",HeroColor); DrawText (5,30,"w/a/s/d or arrow keys to choose",GLOBAL_FRONTCOLOR); DrawText (5,50,"space jump",GLOBAL_FRONTCOLOR); DrawText (5,70,"space/enter to select",GLOBAL_FRONTCOLOR); DrawText (5,90,"escape return to menu/exit",GLOBAL_FRONTCOLOR); DrawText (5,130,"level editor notes",HeroColor); DrawText (5,150,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR); DrawText (5,170,"press q to switch grid/properties",GLOBAL_FRONTCOLOR); DrawText (5,190,"select save game to save all levels",GLOBAL_FRONTCOLOR); DrawText (5,210,"select load game to load all levels",GLOBAL_FRONTCOLOR); DrawText (5,230,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR); DrawText (5,250,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR); DrawText (5,270,"use start column to test level from",GLOBAL_FRONTCOLOR); DrawText (5,290,"desired place (you can test",GLOBAL_FRONTCOLOR); DrawText (5,310,"level from column which contains",GLOBAL_FRONTCOLOR); DrawText (5,330,"checkpoint)",GLOBAL_FRONTCOLOR); DrawText (5,370,"redraw technology notes",HeroColor); DrawText (5,390,"lines tech works faster but",GLOBAL_FRONTCOLOR); DrawText (5,410,"sometimes it can be unstable",GLOBAL_FRONTCOLOR); DrawText (5,430,"frame tech works slower but stable",GLOBAL_FRONTCOLOR); if (Key=='f') { GAME_TYPE=3; Panel=1; } if (Key==27) GAME_TYPE=0; } void SaveArray() { FILE *ArrTxt; if (SAVE_FOLDER_TYPE==1) { ArrTxt=fopen ("/usbhd0/1/LEVEL2D.txt","wb"); } else { ArrTxt=fopen ("LEVEL2D.txt","wb"); } if (ArrTxt==NULL) { DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); Panel=1; return; } char StringLevel[3*9*LEVEL_MAXLEN]="unsigned char NEW_LEVEL[9][LEVEL_MAXLEN]=\n{"; int CurCharIndex=43; int i=0; int j=0; for (i=0;i<9;i++) { StringLevel[CurCharIndex]='{'; CurCharIndex++; for (j=0; j0) Tile_X--; if ((Key=='s' || Arrow=='P') && Tile_Y<8) Tile_Y++; if ((Key=='w' || Arrow=='H') && Tile_Y>0) Tile_Y--; if ((Key==' ' || Arrow==28)) { if (Tile_Type==5) { for (i=0; i0) Tile_Type--; } if (Panel==2) { if ((Key=='s' || Arrow=='P') && Q_SELECTED<5) Q_SELECTED++; if ((Key=='w' || Arrow=='H') && Q_SELECTED>0) Q_SELECTED--; if ((Key==' ' || Arrow==28) && Q_SELECTED==0) { GAME_TYPE=1; if (GLOBAL_CHECKPOINT>0) { int isCheck=0; for (i=0;i<9; i++) { int CurBlock=*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+GLOBAL_CHECKPOINT); if (CurBlock==4) { SPAWN_Y=(i+1)*43+41+70-DeltaH[HeroSides]; isCheck=1; break; } } if (isCheck==0) { DrawText (100,300,"error (checkpoint not found)",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); GAME_TYPE=3; Panel=1; return; } ResetLevel(CURRENT_LEVEL); isRestart=0; HeroIsDead=0; HeroFly=0; HeroY=SPAWN_Y; if (HeroSides>7) HeroY-=22; if (HeroSides%2==0) { HeroAngle=360/(HeroSides*2); } else { HeroAngle=0; } } } if (Q_SELECTED==1) { if ((Key=='d' || Arrow=='M') && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; if ((Key=='a' || Arrow=='K') && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; } if ((Key==' ' || Arrow==28) && Q_SELECTED==2) { for (i=0; i<9; i++) { for (j=0; j3) LevelProps[CURRENT_LEVEL][2]--; if ((Key=='d' || Arrow=='M') && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; HeroSides=LevelProps[CURRENT_LEVEL][2]; } if ((Key==' ' || Arrow==28) && Q_SELECTED==5) GAME_TYPE=0; } if (Key=='e') { if (Panel==0) { Panel=1; } else { Panel=0; } } if (Key=='q') { if (Panel==0) { Panel=2; } else { Panel=0; } } //Draw grid for (i=0; i<=10; i++) { DrawLine (43*i,0,43*i,43*9,GLOBAL_FRONTCOLOR); } for (i=0; i<=9; i++) { DrawLine (0,43*i,430,43*i,GLOBAL_FRONTCOLOR); } //Draw panel DrawText (450,10,"e_tools",GLOBAL_FRONTCOLOR); IntToStr (Tile_X,NUMBER); DrawText (450,30,"(",GLOBAL_FRONTCOLOR); DrawText (470,30,NUMBER,GLOBAL_FRONTCOLOR); DrawText (530,30,"/",GLOBAL_FRONTCOLOR); IntToStr (Tile_Y,NUMBER); DrawText (550,30,NUMBER,GLOBAL_FRONTCOLOR); DrawText (570,30,")",GLOBAL_FRONTCOLOR); DrawLine (480,70,530,70,GLOBAL_FRONTCOLOR); DrawLine (480,70,480,70+300,GLOBAL_FRONTCOLOR); DrawLine (530,70,530,70+300,GLOBAL_FRONTCOLOR); for (i=1;i<=6; i++) DrawLine (480,70+50*i,530,70+50*i,GLOBAL_FRONTCOLOR); //Empty block DrawLine (480+4,70+4,480+42,70+42,GLOBAL_FRONTCOLOR); DrawLine (480+4,70+42,480+42,70+4,GLOBAL_FRONTCOLOR); DrawBlock (480+4,70+4+50,GLOBAL_FRONTCOLOR); DrawPit (480+7,70+4+100,GLOBAL_FRONTCOLOR); DrawBatut (480+4,70+4+150,GLOBAL_FRONTCOLOR); DrawFlag (480+8,70+4+200,GLOBAL_FRONTCOLOR); DrawText (480+14,70+14+250,"f",GLOBAL_FRONTCOLOR); DrawText (450,400,TILENAME [Tile_Type],GLOBAL_FRONTCOLOR); //Draw properties DrawText (10,410,"q_properties",GLOBAL_FRONTCOLOR); DrawText (10,430+20,"test level",GLOBAL_FRONTCOLOR); DrawText (10,470,"start column < >",GLOBAL_FRONTCOLOR); IntToStr (GLOBAL_CHECKPOINT,NUMBER); DrawText (270,470,NUMBER,GLOBAL_FRONTCOLOR); DrawText (10,490,"reset level",GLOBAL_FRONTCOLOR); DrawText (10,510,"save as 2d array (for developers)",GLOBAL_FRONTCOLOR); DrawText (10,530,"hero sides < >",GLOBAL_FRONTCOLOR); IntToStr (LevelProps[CURRENT_LEVEL][2],NUMBER); DrawText (230,530,NUMBER,GLOBAL_FRONTCOLOR); DrawText (10,550,"back to menu",GLOBAL_FRONTCOLOR); if (Panel==0) { DrawLine ((Tile_X%10)*43,0,(Tile_X%10)*43,400,HeroColor); DrawLine ((Tile_X%10)*43+43,0,(Tile_X%10)*43+43,400,HeroColor); DrawLine (0,(Tile_Y%10)*43,440,(Tile_Y%10)*43,HeroColor); DrawLine (0,(Tile_Y%10)*43+43,440,(Tile_Y%10)*43+43,HeroColor); } if (Panel==1) { DrawText (450,10,"e_tools",HeroColor); DrawLine (480,70+Tile_Type*50,530,70+Tile_Type*50,HeroColor); DrawLine (480,70+Tile_Type*50,480,70+50+Tile_Type*50,HeroColor); DrawLine (480,70+Tile_Type*50+50,530,70+50+Tile_Type*50,HeroColor); DrawLine (530,70+Tile_Type*50,530,70+Tile_Type*50+50,HeroColor); DrawText (450,400,TILENAME [Tile_Type],HeroColor); } if (Panel==2) { DrawText (10,410,"q_properties",HeroColor); if (Q_SELECTED==0) DrawText (10,450,"test level",HeroColor); if (Q_SELECTED==1) DrawText (10,470,"start column < >",HeroColor); if (Q_SELECTED==2) DrawText (10,490,"reset level",HeroColor); if (Q_SELECTED==3) DrawText (10,510,"save as 2d array (for developers)",HeroColor); if (Q_SELECTED==4) DrawText (10,530,"hero sides < >",HeroColor); if (Q_SELECTED==5) DrawText (10,550,"back to menu",HeroColor); } for (i=0; i<10; i++) { for (j=0; j<9; j++) { int CurBlock=*(Levels[CURRENT_LEVEL]+j*LEVEL_MAXLEN+Tile_X-Tile_X%10+i); if (CurBlock==1) DrawBlock (43*i,43*j,GLOBAL_BLOCKCOLOR); if (CurBlock==2) DrawPit (43*i,43*j,GLOBAL_PITCOLOR); if (CurBlock==3) DrawBatut (43*i,43*j,GLOBAL_BATUTCOLOR); if (CurBlock==4) DrawFlag (43*i,43*j,GLOBAL_FLAGCOLOR); } if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X-Tile_X%10+i)==5) { for (j=0; j<9;j++) { DrawText (43*i+10,43*j+10,"f",GLOBAL_FRONTCOLOR); } } } if (Key==27) { GAME_TYPE=0; } } void Authors () { if (THE_END_COUNT>0) THE_END_COUNT--; DrawText (240,10+THE_END_COUNT,"the end",HeroColor); DrawText (10,40+THE_END_COUNT,"dev team",HeroColor); DrawText (10,60+THE_END_COUNT,"game director _ shimanskey eugene",GLOBAL_FRONTCOLOR); DrawText (10,80+THE_END_COUNT,"level designer _ chuduk alexander", GLOBAL_FRONTCOLOR); DrawText (10,100+THE_END_COUNT,"programmer _ shimanskey eugene", GLOBAL_FRONTCOLOR); DrawText (10,120+THE_END_COUNT,"font designer _ chuduk alexander", GLOBAL_FRONTCOLOR); DrawText (10,170+THE_END_COUNT,"this game is dedicated to our",GLOBAL_FRONTCOLOR); DrawText (10,190+THE_END_COUNT,"relatives and friends",GLOBAL_FRONTCOLOR); if (Key==27) { GAME_TYPE=0; THE_END_COUNT=600; } } int main(int argc, char **argv) { _ksys_get_screen_size (&ScreenX, &ScreenY); OffsetX=ScreenX/2-Width/2; OffsetY=ScreenY/2-Height/2; draw_window(); while (!0) { if (GAME_TYPE==1) { _ksys_delay(15-Max_Speed); } else { _ksys_delay(1); } Key=getKey(); if (GAME_TYPE==-1) return 0; if (GAME_TYPE==0) MainMenu (); if (GAME_TYPE==1) GamePlay (); if (GAME_TYPE==2) ShowHelp (); if (GAME_TYPE==3) LevelEditor(); if (GAME_TYPE==4) Authors(); Update(); } }