/* * OpenTyrian: A modern cross-platform port of Tyrian * Copyright (C) 2007-2009 The OpenTyrian Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "menus.h" #include "config.h" #include "episodes.h" #include "fonthand.h" #include "keyboard.h" #include "nortsong.h" #include "opentyr.h" #include "palette.h" #include "picload.h" #include "setup.h" #include "sprite.h" #include "video.h" char episode_name[6][31], difficulty_name[7][21], gameplay_name[GAMEPLAY_NAME_COUNT][26]; bool select_gameplay( void ) { JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(gameplay_name[0], FONT_SHAPES), 20, gameplay_name[0], FONT_SHAPES); int gameplay = 1, gameplay_max = GAMEPLAY_NAME_COUNT - 1; bool fade_in = true; for (; ; ) { for (int i = 1; i <= gameplay_max; i++) { JE_outTextAdjust(VGAScreen, JE_fontCenter(gameplay_name[i], SMALL_FONT_SHAPES), i * 24 + 30, gameplay_name[i], 15, -4 + (i == gameplay ? 2 : 0) - (i == (GAMEPLAY_NAME_COUNT - 1) ? 4 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { fade_palette(colors, 10, 0, 255); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_UP: if (--gameplay < 1) gameplay = gameplay_max; JE_playSampleNum(S_CURSOR); break; case SDLK_DOWN: if (++gameplay > gameplay_max) gameplay = 1; JE_playSampleNum(S_CURSOR); break; case SDLK_RETURN: if (gameplay == GAMEPLAY_NAME_COUNT - 1) { JE_playSampleNum(S_SPRING); /* TODO: NETWORK */ fprintf(stderr, "error: networking via menu not implemented\n"); break; } JE_playSampleNum(S_SELECT); fade_black(10); onePlayerAction = (gameplay == 2); twoPlayerMode = (gameplay == GAMEPLAY_NAME_COUNT - 2); return true; case SDLK_ESCAPE: JE_playSampleNum(S_SPRING); /* fading handled elsewhere fade_black(10); */ return false; default: break; } } } } bool select_episode( void ) { JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES); int episode = 1, episode_max = EPISODE_AVAILABLE; bool fade_in = true; for (; ; ) { for (int i = 1; i <= episode_max; i++) { JE_outTextAdjust(VGAScreen, 20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { fade_palette(colors, 10, 0, 255); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_UP: episode--; if (episode < 1) { episode = episode_max; } JE_playSampleNum(S_CURSOR); break; case SDLK_DOWN: episode++; if (episode > episode_max) { episode = 1; } JE_playSampleNum(S_CURSOR); break; case SDLK_RETURN: if (!episodeAvail[episode - 1]) { JE_playSampleNum(S_SPRING); break; } JE_playSampleNum(S_SELECT); fade_black(10); JE_initEpisode(episode); initial_episode_num = episodeNum; return true; case SDLK_ESCAPE: JE_playSampleNum(S_SPRING); /* fading handled elsewhere fade_black(10); */ return false; default: break; } } } } bool select_difficulty( void ) { JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(difficulty_name[0], FONT_SHAPES), 20, difficulty_name[0], FONT_SHAPES); difficultyLevel = 2; int difficulty_max = 3; bool fade_in = true; for (; ; ) { for (int i = 1; i <= difficulty_max; i++) { JE_outTextAdjust(VGAScreen, JE_fontCenter(difficulty_name[i], SMALL_FONT_SHAPES), i * 24 + 30, difficulty_name[i], 15, -4 + (i == difficultyLevel ? 2 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { fade_palette(colors, 10, 0, 255); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (SDL_GetModState() & KMOD_SHIFT) { if ((difficulty_max < 4 && keysactive[SDLK_g]) || (difficulty_max == 4 && keysactive[SDLK_RIGHTBRACKET])) { difficulty_max++; } } else if (difficulty_max == 5 && keysactive[SDLK_l] && keysactive[SDLK_o] && keysactive[SDLK_r] && keysactive[SDLK_d]) { difficulty_max++; } if (newkey) { switch (lastkey_sym) { case SDLK_UP: difficultyLevel--; if (difficultyLevel < 1) { difficultyLevel = difficulty_max; } JE_playSampleNum(S_CURSOR); break; case SDLK_DOWN: difficultyLevel++; if (difficultyLevel > difficulty_max) { difficultyLevel = 1; } JE_playSampleNum(S_CURSOR); break; case SDLK_RETURN: JE_playSampleNum(S_SELECT); /* fading handled elsewhere fade_black(10); */ if (difficultyLevel == 6) { difficultyLevel = 8; } else if (difficultyLevel == 5) { difficultyLevel = 6; } return true; case SDLK_ESCAPE: JE_playSampleNum(S_SPRING); /* fading handled elsewhere fade_black(10); */ return false; default: break; } } } }