#include "rsgamedraw.h" #include "rsgametext.h" #include "rsgamemenu.h" #include "rskos.h" #include "rsnoise.h" #include "strings.h" void game_draw() { int w = GAME_WIDTH; int h = GAME_HEIGHT; // int kk = 20; // (rskos_get_time()/1) % 160; // // unsigned char *c = game.framebuffer.data; // // int i; // for (i = 0; i < w*h*4; i+=4) { // c[i+0] = 10; // i/w/3; // c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0; // c[i+2] = 50; // c[i+3] = i % 128; // }; // texture_clear(&game.framebuffer, COLOR_DARK_RED); // texture_clear(&game.tex); // texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE); // texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE); // texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE); // texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE); // // texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE); // int i, c, c2, c3; // for (i = 0; i < 100; i++) { //// DEBUG10f("i = %d, v1 = %.4f, v2 = %.4f \n", i, rs_noise(kk+100, kk+i)*10, rs_noise(kk+200, kk+i+300)*10); // c = (0.5+0.45*rs_noise(kk+150, kk+i))*255; // c2 = c + 0.05*rs_noise(kk+150, kk+i)*255; // c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255; // texture_set_pixel(&game.framebuffer, (0.5+0.49*rs_noise(kk+1100, kk+i))*GAME_WIDTH, (0.5+0.49*rs_noise(kk+1200, kk+i+1300))*GAME_HEIGHT, // c + (c2<<8) + (c3<<16) + 0xFF000000); // }; // texture_clear(&game.tex_ground, COLOR_TRANSPARENT); // rs_perlin_configure(47, 4, 0.5, 1000, 256); // for (i = 0; i < game.tex_ground.w; i++) { // texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25, 2, 0xFF113300); // texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25 + 2, 999, 0xFF000000); // }; // //// texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); // texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA); texture_draw(&game.framebuffer, &game.tex_bg, 0, 0, DRAW_MODE_REPLACE); if ( (game.status == STATUS_MENU) || (game.status == STATUS_LOADING) ){ // char **title = menu_titles[game.menu_index]; // int y = (game.menu_index == MENU_MAIN) ? 280 : 250; // texture_draw(&game.framebuffer, &game.tex_gui_line, 0, y+15*game.menu_item_index, DRAW_MODE_ALPHA); // while (*title) { // game_textout(20, y, (*(title))[0]==' ' ? 3 : 0 , (*(title))+1 ); // first (zero) char defines action, title starts from second (1st) char // title++; // y+=15; // }; if (game.menu_index == MENU_MAIN) { if (game.status == STATUS_LOADING) { game_textout( GAME_WIDTH/2 - 192, 240, 0, " L0ADING``` " ); } else { // game_textout( GAME_WIDTH/2 - 192, 100, 1, "MARBLE"); // game_textout( GAME_WIDTH/2 - 192, 160, 1, "MATCH3"); texture_draw( &game.framebuffer, &game.tex_logo, 0, 50, DRAW_MODE_ALPHA ); if (game.time) { game_textout( GAME_WIDTH/2 - 192, 230, 3, " LEVEL PA55ED " ); char s[] = " TIME: 000 "; int time_sec = game.time / 25; s[11] = '0' + (( time_sec / 100 ) % 10); s[12] = '0' + (( time_sec / 10 ) % 10); s[13] = '0' + (( time_sec / 1 ) % 10); game_textout( GAME_WIDTH/2 - 192, 260, 3, s ); }; game_textout( GAME_WIDTH/2 - 192, 300, 0, " CLICK T0 5TART " ); }; game_textout( 2, GAME_HEIGHT-10, 2, "DEVEL0PED BY R0MAN 5HUVAL0V"); }; } else { int i, j; for (i = 0; i < FIELD_HEIGHT; i++) { for (j = 0; j < FIELD_WIDTH; j++) { if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_VISIBLE_BIT )) { texture_draw( &game.framebuffer, &game.tex_crystals[ game.field[i*FIELD_WIDTH + j] & CRYSTAL_INDEX_MASK ], FIELD_X0+ j*CRYSTAL_SIZE, FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA ); if (game.selected) { if ( (j == game.selected_x) && (i == game.selected_y) ) { texture_draw( &game.framebuffer, &game.tex_cursor, FIELD_X0+ j*CRYSTAL_SIZE, FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA ); }; }; }; }; }; for (i = 0; i < game.explosions_count; i++) { texture_draw( &game.framebuffer, &(game.tex_explosion[ (game.explosions[i]>>16) & 0xFF ]), FIELD_X0 + CRYSTAL_SIZE*( game.explosions[i] & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 , FIELD_Y0 + CRYSTAL_SIZE*( (game.explosions[i]>>8) & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 , DRAW_MODE_ALPHA); }; char str[] = "TIME: 999 "; int time_sec = game.time / 25; str[6] = '0' + ( (time_sec / 100) % 10); str[7] = '0' + ( (time_sec / 10) % 10); str[8] = '0' + ( (time_sec / 1) % 10); game_textout( 32, 32, 3, str ); char sstr[] = "5C0RE: 000 0F 100 "; sstr[7] = '0' + ( (game.score / 100) % 10); sstr[8] = '0' + ( (game.score / 10) % 10); sstr[9] = '0' + ( (game.score / 1) % 10); game_textout( 32, GAME_HEIGHT-48, 3, sstr ); // char s[] = "YOUR TIME: 000"; // s[11] = '3'; // s[12] = '9'; // s[13] = '4'; //game_textout( GAME_WIDTH/2 - 192, 260, 0, s ); // texture_draw(&game.framebuffer, &game.tex_ship[0], game.tx-8, game.ty-4, DRAW_MODE_ALPHA); // texture_draw(&game.framebuffer, &game.tex_ship[1], game.tx-8, game.ty-4, DRAW_MODE_ALPHA); // texture_draw(&game.framebuffer, &game.tex_ship[2], game.tx, game.ty-4, DRAW_MODE_ALPHA); // texture_draw(&game.framebuffer, &game.tex_ship[3], game.tx, game.ty-4, DRAW_MODE_ALPHA); // int i; // for (i = 0; i < BULLETS_COUNT; i++) { // if (game.bullet_y[i]) { // texture_set_pixel(&game.framebuffer, game.bullet_x[i]-4, game.bullet_y[i], 0xFF00BB00); // texture_set_pixel(&game.framebuffer, game.bullet_x[i]-3, game.bullet_y[i], 0xFF00CC00); // texture_set_pixel(&game.framebuffer, game.bullet_x[i]-2, game.bullet_y[i], 0xFF00DD00); // texture_set_pixel(&game.framebuffer, game.bullet_x[i]-1, game.bullet_y[i], 0xFF00EE00); // texture_set_pixel(&game.framebuffer, game.bullet_x[i]-0, game.bullet_y[i], 0xFF00FF00); // }; // }; // game_textout( 2, 2, 2, L_TECHDEMO_LINE1 ); // game_textout( 2, 12, 2, L_TECHDEMO_LINE2 ); }; rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer); };