use32 org 0 db 'MENUET01' dd 1,start,i_end,mem,stacktop,0,cur_dir_path include '../../../../../KOSfuncs.inc' include '../../../../../macros.inc' include '../../../../../proc32.inc' include '../../../../../load_lib.mac' include '../../../../../dll.inc' @use_library mem.Alloc,mem.Free,mem.ReAlloc, 0 ;dll.Load buf2d_l equ word[edi+4] ;отступ слева buf2d_t equ word[edi+6] ;отступ сверху align 4 start: load_library lib0_name, library_path, system_path, import_buf2d_lib cmp eax,-1 jz button.exit mcall 40,0x27 mcall 48,3,sc,sizeof.system_colors ;получаем системные цвета stdcall [buf2d_create], buf_0 ;создаем буфер align 4 red_win: call draw_window align 4 still: mcall 10 cmp al,0x1 ;изм. положение окна jz red_win cmp al,0x2 jz key cmp al,0x3 jz button cmp al,0x6 jz mouse jmp still align 4 draw_window: pushad mcall 12,1 mov edx,[sc.work] or edx,0x33000000 mcall 0,(50 shl 16)+500,(30 shl 16)+370,,,caption stdcall [buf2d_draw], buf_0 mcall 12,2 popad ret align 4 key: mcall 2 ; cmp ah,27 ;Esc ; je button.exit jmp still align 4 button: mcall 17 ;получить код нажатой кнопки cmp ah,1 jne still .exit: stdcall [buf2d_delete],buf_0 ;удаляем буфер mcall -1 ;выход из программы align 4 mouse: ;обрабатываем окно редактора mcall 37,2 ;get mouse buttons cmp al,1 jne @f mcall 37,1 ;get mouse coords mov ebx,eax shr ebx,16 ;в eax координата миши по оси 'x' and eax,0xffff ;в eax координата миши по оси 'y' mov edi,buf_0 sub ax,buf2d_t ;сдвигаем координаты учитывая смещение буфера sub bx,buf2d_l ;рисование при нажатии ;stdcall [buf2d_circle], edi, ebx, eax, 20, 0xff0000 ;рисуем окружность ;stdcall [buf2d_flood_fill], edi, ebx, eax, 0, 0xff,0xff0000 ;заливка цветом sub eax,5 sub ebx,5 stdcall [buf2d_filled_rect_by_size], edi, ebx,eax, 10,10, 0xff0000 ;рисуем прямоугольник stdcall [buf2d_draw], edi ;обновляем экран @@: jmp still caption db 'Press left mouse button',0 sc system_colors ;системные цвета ;-------------------------------------------------- align 4 import_buf2d_lib: dd sz_lib_init buf2d_create dd sz_buf2d_create buf2d_create_f_img dd sz_buf2d_create_f_img buf2d_clear dd sz_buf2d_clear buf2d_draw dd sz_buf2d_draw buf2d_delete dd sz_buf2d_delete buf2d_resize dd sz_buf2d_resize buf2d_line dd sz_buf2d_line buf2d_rect_by_size dd sz_buf2d_rect_by_size buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size buf2d_circle dd sz_buf2d_circle buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2 buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2 buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8 buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32 buf2d_bit_blt dd sz_buf2d_bit_blt buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha buf2d_curve_bezier dd sz_buf2d_curve_bezier buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix buf2d_draw_text dd sz_buf2d_draw_text buf2d_crop_color dd sz_buf2d_crop_color buf2d_offset_h dd sz_buf2d_offset_h buf2d_flood_fill dd sz_buf2d_flood_fill buf2d_set_pixel dd sz_buf2d_set_pixel dd 0,0 sz_lib_init db 'lib_init',0 sz_buf2d_create db 'buf2d_create',0 sz_buf2d_create_f_img db 'buf2d_create_f_img',0 sz_buf2d_clear db 'buf2d_clear',0 sz_buf2d_draw db 'buf2d_draw',0 sz_buf2d_delete db 'buf2d_delete',0 sz_buf2d_resize db 'buf2d_resize',0 sz_buf2d_line db 'buf2d_line',0 sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0 sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0 sz_buf2d_circle db 'buf2d_circle',0 sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0 sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0 sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0 sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0 sz_buf2d_bit_blt db 'buf2d_bit_blt',0 sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0 sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0 sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0 sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0 sz_buf2d_draw_text db 'buf2d_draw_text',0 sz_buf2d_crop_color db 'buf2d_crop_color',0 sz_buf2d_offset_h db 'buf2d_offset_h',0 sz_buf2d_flood_fill db 'buf2d_flood_fill',0 sz_buf2d_set_pixel db 'buf2d_set_pixel',0 align 4 buf_0: dd 0 ;указатель на буфер изображения dw 5 ;+4 left dw 5 ;+6 top dd 480 ;+8 w dd 320 ;+12 h .color: dd 0xffffff ;+16 color db 24 ;+20 bit in pixel ;-------------------------------------------------- system_path db '/sys/lib/' lib0_name db 'buf2d.obj',0 ;-------------------------------------------------- i_end: ;конец кода rb 2*4096 stacktop: cur_dir_path: rb 4096 library_path: rb 4096 mem: