;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2011. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $Revision$ ; Simple implementation of timers. All timers are organized in a double-linked ; list, and the OS loop after every timer tick processes the list. ; This structure describes a timer for the kernel. struct TIMER Next dd ? Prev dd ? ; These fields organize a double-linked list of all timers. TimerFunc dd ? ; Function to be called when the timer is activated. UserData dd ? ; The value that is passed as is to .TimerFunc. Time dd ? ; Time at which the timer should be activated. Interval dd ? ; Interval between activations of the timer, in 0.01s. ends iglobal align 4 ; The head of timer list. timer_list: dd timer_list dd timer_list endg uglobal ; These two variables are used to synchronize access to the global list. ; Logically, they form an recursive mutex. Physically, the first variable holds ; the slot number of the current owner or 0, the second variable holds the ; recursion count. ; The mutex should be recursive to allow a timer function to add/delete other ; timers or itself. timer_list_owner dd 0 timer_list_numlocks dd 0 ; A timer function can delete any timer, including itself and the next timer in ; the chain. To handle such situation correctly, we keep the next timer in a ; global variable, so the removing operation can update it. timer_next dd 0 endg ; This internal function acquires the lock for the global list. lock_timer_list: mov edx, [CURRENT_TASK] @@: xor eax, eax lock cmpxchg [timer_list_owner], edx jz @f cmp eax, edx jz @f call change_task jmp @b @@: inc [timer_list_numlocks] ret ; This internal function releases the lock for the global list. unlock_timer_list: dec [timer_list_numlocks] jnz .nothing mov [timer_list_owner], 0 .nothing: ret ; This function adds a timer. ; If deltaStart is nonzero, the timer is activated after deltaStart hundredths ; of seconds starting from the current time. If interval is nonzero, the timer ; is activated every deltaWork hundredths of seconds starting from the first ; activation. The activated timer calls timerFunc as stdcall function with one ; argument userData. ; Return value is NULL if something has failed or some value which is opaque ; for the caller. Later this value can be used for cancel_timer_hs. proc timer_hs stdcall uses ebx, deltaStart:dword, interval:dword, \ timerFunc:dword, userData:dword ; 1. Allocate memory for the TIMER structure. ; 1a. Call the allocator. push sizeof.TIMER pop eax call malloc ; 1b. If allocation failed, return (go to 5) with eax = 0. test eax, eax jz .nothing ; 2. Setup the TIMER structure. xchg ebx, eax ; 2a. Copy values from the arguments. mov ecx, [interval] mov [ebx+TIMER.Interval], ecx mov ecx, [timerFunc] mov [ebx+TIMER.TimerFunc], ecx mov ecx, [userData] mov [ebx+TIMER.UserData], ecx ; 2b. Get time of the next activation. mov ecx, [deltaStart] test ecx, ecx jnz @f mov ecx, [interval] @@: add ecx, [timer_ticks] mov [ebx+TIMER.Time], ecx ; 3. Insert the TIMER structure to the global list. ; 3a. Acquire the lock. call lock_timer_list ; 3b. Insert an item at ebx to the tail of the timer_list. mov eax, timer_list mov ecx, [eax+TIMER.Prev] mov [ebx+TIMER.Next], eax mov [ebx+TIMER.Prev], ecx mov [eax+TIMER.Prev], ebx mov [ecx+TIMER.Next], ebx ; 3c. Release the lock. call unlock_timer_list ; 4. Return with eax = pointer to TIMER structure. xchg ebx, eax .nothing: ; 5. Returning. ret endp ; This function removes a timer. ; The only argument is [esp+4] = the value which was returned from timer_hs. cancel_timer_hs: push ebx ; save used register to be stdcall ; 1. Remove the TIMER structure from the global list. ; 1a. Acquire the lock. call lock_timer_list mov ebx, [esp+4+4] ; 1b. Delete an item at ebx from the double-linked list. mov eax, [ebx+TIMER.Next] mov ecx, [ebx+TIMER.Prev] mov [eax+TIMER.Prev], ecx mov [ecx+TIMER.Next], eax ; 1c. If we are removing the next timer in currently processing chain, ; the next timer for this timer becomes new next timer. cmp ebx, [timer_next] jnz @f mov [timer_next], eax @@: ; 1d. Release the lock. call unlock_timer_list ; 2. Free the TIMER structure. xchg eax, ebx call free ; 3. Return. pop ebx ; restore used register to be stdcall ret 4 ; purge one dword argument to be stdcall ; This function is regularly called from osloop. It processes the global list ; and activates the corresponding timers. check_timers: ; 1. Acquire the lock. call lock_timer_list ; 2. Loop over all registered timers, checking time. ; 2a. Get the first item. mov eax, [timer_list+TIMER.Next] mov [timer_next], eax .loop: ; 2b. Check for end of list. cmp eax, timer_list jz .done ; 2c. Get and store the next timer. mov edx, [eax+TIMER.Next] mov [timer_next], edx ; 2d. Check time for timer activation. ; We can't just compare [timer_ticks] and [TIMER.Time], since overflows are ; possible: if the current time is 0FFFFFFFFh ticks and timer should be ; activated in 3 ticks, the simple comparison will produce incorrect result. ; So we calculate the difference [timer_ticks] - [TIMER.Time]; if it is ; non-negative, the time is over; if it is negative, then either the time is ; not over or we have not processed this timer for 2^31 ticks, what is very ; unlikely. mov edx, [timer_ticks] sub edx, [eax+TIMER.Time] js .next ; The timer should be activated now. ; 2e. Store the timer data in the stack. This is required since 2f can delete ; the timer, invalidating the content. push [eax+TIMER.UserData] ; parameter for TimerFunc push [eax+TIMER.TimerFunc] ; to be restored in 2g ; 2f. Calculate time of next activation or delete the timer if it is one-shot. mov ecx, [eax+TIMER.Interval] add [eax+TIMER.Time], ecx test ecx, ecx jnz .nodelete stdcall cancel_timer_hs, eax .nodelete: ; 2g. Activate timer, using data from the stack. pop eax call eax .next: ; 2h. Advance to the next timer and continue the loop. mov eax, [timer_next] jmp .loop .done: ; 3. Release the lock. call unlock_timer_list ; 4. Return. ret