;--------------------------------------------------------------------- ; cell contents: ; db 1 ; base (background) ; offset +0 ; db 80 ; NPC and walls ; offset +1 ; db 0 ; route ; offset +2 ; db 1 ; 1 - redraw cell, 0 - nothing ; offset +3 ;--------------------------------------------------------------------- align 4 map_level_game_over: dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h dd 000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h,000002h ;--------------------------------------------------------------------- align 4 map_level_game_stage: dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h ;--------------------------------------------------------------------- align 4 map_level_1: dd 030100h,000000h,000000h,000000h,000000h,000000h,000000h,000000h,000000h,000000h dd 000000h,001001h,001001h,000001h,000001h,000001h,001001h,001001h,001001h,000000h dd 010200h,001001h,000002h,000002h,000000h,000000h,000000h,000000h,001001h,000000h dd 000000h,000001h,000002h,001101h,000001h,000001h,000001h,000000h,001001h,000000h dd 000000h,000001h,000002h,001101h,000f00h,000000h,000001h,000000h,000001h,000000h dd 000000h,000001h,000000h,001101h,000000h,000000h,000001h,000000h,000001h,000000h dd 000000h,000001h,000000h,001001h,001001h,000001h,000001h,001100h,000001h,000000h dd 000000h,001101h,001100h,000000h,001000h,000000h,000000h,001100h,001101h,000000h dd 000000h,001101h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000003h dd 030300h,000000h,000000h,000000h,000000h,020400h,000000h,000000h,000003h,000003h ;--------------------------------------------------------------------- align 4 map_level_0: dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h dd 000001h,001001h,001001h,000001h,000001h,000001h,000001h,001101h,001101h,000001h dd 000001h,001001h,000001h,000001h,000001h,000001h,000001h,000001h,001101h,000001h dd 000001h,001101h,030101h,001101h,001101h,001001h,001001h,000001h,001001h,000001h dd 000001h,001101h,000001h,001101h,000f01h,000001h,001001h,000001h,001001h,010301h dd 000001h,001001h,000001h,001001h,000001h,000001h,001101h,000001h,001101h,000001h dd 000001h,001001h,000001h,001001h,001001h,001101h,001101h,000001h,001101h,000001h dd 000001h,001101h,000001h,000001h,000001h,000001h,000001h,000001h,001001h,000001h dd 000001h,001101h,001101h,000001h,000001h,000001h,000001h,001001h,001001h,000001h dd 000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h,000001h ;---------------------------------------------------------------------