This is a quick hack of Quake ported to the Simple DirectMedia Layer library. http://www.devolution.com/~slouken/SDL/ To build under Linux, simply run ./configure; make This game requires the original Quake datafiles. You can get the shareware data files from http://www.idsoftware.com/. Of interest in the original X sources is the following: // Duff's Device count = width; n = (count + 7) / 8; dest = ((PIXEL16 *)src) + x+width - 1; src += x+width - 1; switch (count % 8) { case 0: do { *dest-- = st2d_8to16table[*src--]; case 7: *dest-- = st2d_8to16table[*src--]; case 6: *dest-- = st2d_8to16table[*src--]; case 5: *dest-- = st2d_8to16table[*src--]; case 4: *dest-- = st2d_8to16table[*src--]; case 3: *dest-- = st2d_8to16table[*src--]; case 2: *dest-- = st2d_8to16table[*src--]; case 1: *dest-- = st2d_8to16table[*src--]; } while (--n > 0); } This idea may make it into the SDL blitters if it turns out to be faster than my current code. :) Thanks to Zoid, Dave Taylor, John Carmack, and everyone else involved in the open source release of id games. :) - Sam Lantinga (slouken@devolution.com) 12/25/1999