/// JOYSTICK STUB FOR Wolfenstein 3D port to KolibriOS /// Ported by maxcodehack /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @file SDL_joystick.h * @note In order to use these functions, SDL_Init() must have been called * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system * for joysticks, and load appropriate drivers. */ /** The joystick structure used to identify an SDL joystick */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; /* Function prototypes */ /** * Count the number of joysticks attached to the system */ int SDL_NumJoysticks(void){}; /** * Get the implementation dependent name of a joystick. * * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ const char * SDL_JoystickName(int device_index){}; /** * Open a joystick for use. * * @param[in] device_index * The index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * @return This function returns a joystick identifier, or NULL if an error occurred. */ SDL_Joystick * SDL_JoystickOpen(int device_index){}; /** * Returns 1 if the joystick has been opened, or 0 if it has not. */ int SDL_JoystickOpened(int device_index){}; /** * Get the device index of an opened joystick. */ int SDL_JoystickIndex(SDL_Joystick *joystick){}; /** * Get the number of general axis controls on a joystick */ int SDL_JoystickNumAxes(SDL_Joystick *joystick){}; /** * Get the number of trackballs on a joystick * * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ int SDL_JoystickNumBalls(SDL_Joystick *joystick){}; /** * Get the number of POV hats on a joystick */ int SDL_JoystickNumHats(SDL_Joystick *joystick){}; /** * Get the number of buttons on a joystick */ int SDL_JoystickNumButtons(SDL_Joystick *joystick){}; /** * Update the current state of the open joysticks. * * This is called automatically by the event loop if any joystick * events are enabled. */ void SDL_JoystickUpdate(void){}; /** * Enable/disable joystick event polling. * * If joystick events are disabled, you must call SDL_JoystickUpdate() * yourself and check the state of the joystick when you want joystick * information. * * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. */ int SDL_JoystickEventState(int state){}; /** * Get the current state of an axis control on a joystick * * @param[in] axis The axis indices start at index 0. * * @return The state is a value ranging from -32768 to 32767. */ int SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis){}; /** * @name Hat Positions * The return value of SDL_JoystickGetHat() is one of the following positions: */ /*@{*/ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 #define SDL_HAT_DOWN 0x04 #define SDL_HAT_LEFT 0x08 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) /*@}*/ /** * Get the current state of a POV hat on a joystick * * @param[in] hat The hat indices start at index 0. */ int SDL_JoystickGetHat(SDL_Joystick *joystick, int hat){}; /** * Get the ball axis change since the last poll * * @param[in] ball The ball indices start at index 0. * * @return This returns 0, or -1 if you passed it invalid parameters. */ int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy){}; /** * Get the current state of a button on a joystick * * @param[in] button The button indices start at index 0. */ int SDL_JoystickGetButton(SDL_Joystick *joystick, int button){}; /** * Close a joystick previously opened with SDL_JoystickOpen() */ void SDL_JoystickClose(SDL_Joystick *joystick){}; bool mkdir(const char* dir){}; /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif