;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2004-2015. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $Revision$ dtext: ; edx -> string ; esi = number of characters ; ebx = output coordinates XXXXYYYY h ; ecx = char color and flags flRRGGBB h ; fl = ZBFFRSSS b ; Z=1: edx -> zero terminated string, esi = ? ; B=1: fill background with color eax ; R=1: edi -> user area for redirect ; FF=3: UTF-8 8x16, FF=2: UTF-16LE 8x16 ; FF=1: cp866 8x16, FF=0: cp866 6x9 ; SSS = (font multiplier)-1 ; edi=1: force output and eax, 0xFFFFFF bt ecx, 30 jc @f xor eax, eax dec eax @@: pushd 0 0 0 eax movsx eax, bx sar ebx, 16 push eax ebx edi bt ecx, 27 jc .redirect mov ebp, [_display.width] xor edi, edi jmp @f .ret: add esp, 28 ret .redirect: mov ebp, [edi] add edi, 8 @@: shl ebp, 2 imul eax, ebp shl ebx, 2 add eax, ebx js .ret add edi, eax mov eax, ecx mov ebx, ecx test ecx, ecx jns @f mov esi, 256 @@: shr ecx, 24 and cl, 7 inc ecx push ebp ecx esi mov esi, edx or eax, 0xFF000000 bt ebx, 27 jc .bufferReady mov eax, 9 test ebx, 0x30000000 jz @f add eax, 7 @@: imul eax, ecx mov [esp+32], eax imul ebp, eax stdcall kernel_alloc, ebp mov ecx, ebp shr ecx, 2 mov [esp+36], eax sub edi, eax mov edx, eax mov eax, [esp+24] cmp eax, -1 jnz @f mov [esp+28], edi @@: mov edi, edx rep stosd mov edi, edx mov eax, ebx and eax, 0xFFFFFF .bufferReady: mov ebp, eax xor edx, edx bt ebx, 29 jc @f bt ebx, 28 jc .draw866toUni jmp .draw866 @@: bt ebx, 28 jc .drawUTF8 ; ebp = font color ; esi -> string ; edi -> buffer ; Stack map: ; char counter +0 fontMultiplier = 4 widthX = 8 ; edi +12 ; X +16 ; Y +20 ; background +24 deltaToScreen = 28 ; temp buffer height +32 ; temp buffer pointer +36 .drawUTF16: dec dword [esp] js .done movzx ebx, word [esi] test ebx, ebx jz .done inc esi inc esi cmp bx, 1419 jc @f xor ebx, ebx @@: pushd esi edi 16 shl ebx, 4 add ebx, fontUni mov esi, [esp+12+fontMultiplier] call drawChar imul esi, 8*4 pop edi pop edi add edi, esi pop esi jmp .drawUTF16 .drawUTF8: dec dword [esp] js .done xor eax, eax call utf8to16 test eax, eax jz .done cmp eax, 1419 jc @f xor eax, eax @@: shl eax, 4 lea ebx, [eax+fontUni] pushd esi edi 16 mov esi, [esp+12+fontMultiplier] call drawChar imul esi, 8*4 pop edi pop edi add edi, esi pop esi jmp .drawUTF8 .draw866: dec dword [esp] js .done movzx ebx, byte [esi] test ebx, ebx jz .done inc esi pushd esi edi 9 lea ebx, [ebx*8+ebx+font1] mov esi, [esp+12+fontMultiplier] call drawChar imul esi, 6*4 pop edi pop edi add edi, esi pop esi jmp .draw866 .draw866toUni: dec dword [esp] js .done movzx eax, byte [esi] test eax, eax jz .done call ansi2uni_char shl eax, 4 lea ebx, [eax+fontUni] inc esi pushd esi edi 16 mov esi, [esp+12+fontMultiplier] call drawChar imul esi, 8*4 pop edi pop edi add edi, esi pop esi jmp .draw866toUni .done: mov ecx, edi pop eax eax eax esi edx ebx ebp ebp ebp mov edi, [esp] test edi, edi jnz @f pop eax ret @@: ; redraw from buffer to screen push eax sub ecx, edi shr ecx, 2 add edx, ecx inc ecx push ecx push edi .drawPicture: mov eax, -1 repz scasd jecxz @f mov eax, edx sub eax, ecx push ecx mov ecx, [edi-4] xchg esi, edi call __sys_putpixel xchg esi, edi pop ecx jmp .drawPicture @@: pop edi mov ecx, [esp] add edi, [esp+4] inc ebx push edi dec ebp jnz .drawPicture add esp, 12 call kernel_free ret ; scaling/smoothing algorithm drawChar: ; ebp = font color ; esi = font multiplier ; edi -> buffer ; ebx -> char data mov dl, [ebx] .raw: bsf eax, edx jz .nextRaw imul eax, esi shl eax, 2 push edi add edi, eax mov ecx, esi dec esi jnz .square mov [edi], ebp inc esi cmp [fontSmoothing], 0 jz .nextPixel .checkLeftSM: ; smoothing bsf eax, edx dec eax js .checkRightSM bt [ebx], eax jc .checkRightSM dec eax js .checkLeftDownSM bt [ebx], eax jc .checkRightSM .checkLeftDownSM: inc eax bt [ebx+1], eax jnc .checkLeftUpSM inc eax bt [ebx+1], eax jnc @f bt [ebx-1], eax jc .checkRightSM dec eax dec eax js @f bt [ebx+1], eax jnc @f inc eax .checkLeftUpSM: bt [ebx-1], eax jnc .checkRightSM inc eax bt [ebx-1], eax jnc @f bt [ebx+1], eax jc .checkRightSM dec eax dec eax js @f bt [ebx-1], eax jc .checkRightSM @@: mov ecx, [esp+20+deltaToScreen] mov eax, [edi-4] test ecx, ecx jz @f pusha lea ebx, [edi+ecx-4] shr ebx, 2 call syscall_getpixel popa @@: push ebx edx mov ebx, ebp xor ecx, ecx cmp [fontSmoothing], 1 jnz .subpixelLeft call antiAliasing jmp @f .subpixelLeft: mov cl, bl lea edx, [ecx*8+ecx] lea edx, [ecx*2+edx] mov cl, al lea ecx, [ecx*4+ecx] add edx, ecx shr edx, 4 mov al, dl xor ecx, ecx mov cl, ah lea edx, [ecx*8+ecx] lea edx, [ecx*2+edx] mov cl, bh lea ecx, [ecx*4+ecx] add edx, ecx shr edx, 4 mov ah, dl rol eax, 16 rol ebx, 16 xor ecx, ecx mov cl, al mov edx, ecx shl ecx, 3 sub ecx, edx mov dl, bl add ecx, edx shr ecx, 3 mov al, cl rol eax, 16 @@: mov [edi-4], eax pop edx ebx .checkRightSM: bsf eax, edx inc eax bt [ebx], eax jc .nextPixel inc eax bt [ebx], eax jc .nextPixel dec eax .checkRightDownSM: bt [ebx+1], eax jnc .checkRightUpSM dec eax bt [ebx+1], eax jnc @f bt [ebx-1], eax jc .nextPixel inc eax inc eax bt [ebx+1], eax jnc @f dec eax .checkRightUpSM: bt [ebx-1], eax jnc .nextPixel dec eax bt [ebx-1], eax jnc @f bt [ebx+1], eax jc .nextPixel inc eax inc eax bt [ebx-1], eax jc .nextPixel @@: mov ecx, [esp+20+deltaToScreen] mov eax, [edi+4] test ecx, ecx jz @f pusha lea ebx, [edi+ecx+4] shr ebx, 2 call syscall_getpixel popa @@: push ebx edx mov ebx, ebp xor ecx, ecx cmp [fontSmoothing], 1 jnz .subpixelRight call antiAliasing jmp @f .subpixelRight: mov cl, al mov edx, ecx shl ecx, 3 sub ecx, edx mov dl, bl add ecx, edx shr ecx, 3 mov al, cl xor ecx, ecx mov cl, ah lea edx, [ecx*8+ecx] lea edx, [ecx*2+edx] mov cl, bh lea ecx, [ecx*4+ecx] add edx, ecx shr edx, 4 mov ah, dl rol ebx, 16 rol eax, 16 xor ecx, ecx mov cl, bl lea edx, [ecx*8+ecx] lea edx, [ecx*2+edx] mov cl, al lea ecx, [ecx*4+ecx] add edx, ecx shr edx, 4 mov al, dl rol eax, 16 @@: mov [edi+4], eax pop edx ebx jmp .nextPixel .square: ; scaling mov eax, esi @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] dec ecx jnz .square inc esi mov edi, [esp] .checkLeft: bsf eax, edx dec eax js .checkRight bt [ebx], eax jc .checkRight .checkLeftDown: bt [ebx+1], eax jnc .checkLeftUp mov ecx, eax inc eax bt [ebx+1], eax jc @f bt [ebx-1], eax jnc .downRightLow bt [ebx-2], eax jc .downRightLow dec eax bt [ebx-1], eax jc .downRightLow dec eax js .downRightHigh bt [ebx-2], eax jc .downRightLow jmp .downRightHigh @@: bt [ebx-1], eax jc .checkLeftUp dec eax dec eax js .downRightLow bt [ebx+1], eax jc .checkLeftUp .downRightLow: imul ecx, esi shl ecx, 2 add edi, ecx dec esi mov eax, [esp+20+widthX] imul eax, esi add edi, eax add edi, 4 mov ecx, esi dec ecx .drawDownRight: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b sub edi, [esp+20+widthX] add edi, 4 dec ecx jns .drawDownRight inc esi mov edi, [esp] jmp .checkLeftUp .downRightHigh: imul ecx, esi shl ecx, 2 add edi, ecx dec esi mov eax, [esp+20+widthX] imul eax, esi add edi, eax add edi, 4 mov ecx, esi dec ecx .drawDownRightHigh: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b sub edi, [esp+20+widthX] mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b sub edi, [esp+20+widthX] add edi, 4 dec ecx jns .drawDownRightHigh inc esi mov edi, [esp] .checkLeftUp: bsf eax, edx dec eax bt [ebx-1], eax jnc .checkRight mov ecx, eax inc eax bt [ebx-1], eax jc @f bt [ebx+1], eax jnc .upRightLow bt [ebx+2], eax jc .upRightLow dec eax bt [ebx+1], eax jc .upRightLow dec eax js .upRightHigh bt [ebx+2], eax jc .upRightLow jmp .upRightHigh @@: bt [ebx+1], eax jc .checkRight dec eax dec eax js .upRightLow bt [ebx-1], eax jc .checkRight .upRightLow: imul ecx, esi shl ecx, 2 add edi, ecx add edi, 4 mov ecx, esi dec ecx dec ecx .drawUpRight: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] add edi, 4 dec ecx jns .drawUpRight mov edi, [esp] jmp .checkRight .upRightHigh: imul ecx, esi shl ecx, 2 add edi, ecx add edi, 4 mov ecx, esi dec ecx dec ecx .drawUpRightHigh: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] add edi, 4 dec ecx jns .drawUpRightHigh mov edi, [esp] .checkRight: bsf eax, edx inc eax bt [ebx], eax jc .nextPixel .checkRightDown: bt [ebx+1], eax jnc .checkRightUp mov ecx, eax dec eax bt [ebx+1], eax jc @f bt [ebx-1], eax jnc .downLeftLow bt [ebx-2], eax jc .downLeftLow inc eax bt [ebx-1], eax jc .downLeftLow inc eax bt [ebx-2], eax jc .downLeftLow jmp .downLeftHigh @@: bt [ebx-1], eax jc .checkRightUp inc eax inc eax bt [ebx+1], eax jc .checkRightUp .downLeftLow: imul ecx, esi shl ecx, 2 add edi, ecx dec esi mov eax, [esp+20+widthX] imul eax, esi add edi, eax mov ecx, esi dec ecx .drawDownLeft: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b sub edi, [esp+20+widthX] dec ecx jns .drawDownLeft inc esi mov edi, [esp] jmp .checkRightUp .downLeftHigh: imul ecx, esi shl ecx, 2 add edi, ecx dec esi mov eax, [esp+20+widthX] imul eax, esi add edi, eax mov ecx, esi dec ecx .drawDownLeftHigh: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b sub edi, [esp+20+widthX] mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b sub edi, [esp+20+widthX] dec ecx jns .drawDownLeftHigh inc esi mov edi, [esp] .checkRightUp: bsf eax, edx inc eax bt [ebx-1], eax jnc .nextPixel mov ecx, eax dec eax bt [ebx-1], eax jc @f bt [ebx+1], eax jnc .upLeftLow bt [ebx+2], eax jc .upLeftLow inc eax bt [ebx+1], eax jc .upLeftLow inc eax bt [ebx+2], eax jc .upLeftLow jmp .upLeftHigh @@: bt [ebx+1], eax jc .nextPixel inc eax inc eax bt [ebx-1], eax jc .nextPixel .upLeftLow: imul ecx, esi shl ecx, 2 add edi, ecx mov ecx, esi dec ecx dec ecx .drawUpLeft: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] dec ecx jns .drawUpLeft jmp .nextPixel .upLeftHigh: imul ecx, esi shl ecx, 2 add edi, ecx mov ecx, esi dec ecx dec ecx .drawUpLeftHigh: mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] mov eax, ecx @@: mov [edi+eax*4], ebp dec eax jns @b add edi, [esp+20+widthX] dec ecx jns .drawUpLeftHigh .nextPixel: bsf eax, edx btr edx, eax pop edi jmp .raw .nextRaw: inc ebx mov eax, [esp+16+widthX] imul eax, esi add edi, eax dec dword [esp+4] jnz drawChar ret antiAliasing: mov bp, 3 @@: mov cl, al mov dl, bl lea ecx, [ecx*2+ecx] add ecx, edx shr ecx, 2 mov al, cl ror eax, 8 ror ebx, 8 dec bp jnz @b ror eax, 8 ror ebx, 8 mov ebp, ebx ret fontSmoothing db 2 ; = 0, 1 or 2 fontSize db 0 ; user mode setting font1: if lang eq sp file 'char_sp.mt' else if lang eq et file 'char_et.mt' else file 'char.mt' end if fontUni: file 'charUni.mt'