forked from KolibriOS/kolibrios
b654a4e928
git-svn-id: svn://kolibrios.org@9237 a494cfbc-eb01-0410-851d-a64ba20cac60
50 lines
2.7 KiB
Plaintext
50 lines
2.7 KiB
Plaintext
View3ds 0.074 - tiny viewer to .3ds and .asc files with several graphics
|
|
effects implementation.
|
|
|
|
What's new?
|
|
1. Fixed emboss bug in grd lines displaying model.
|
|
2. Grd line exceedes screen problem fix.
|
|
3. New rendering model - ray casted shadows and appropiate button to
|
|
set 'on' this option. Note that is non real time model, especially when
|
|
complex object is computed. I took effort to introduce accelerating
|
|
structure - AABB (Axis Aligned Bounding Boxes).. but it is disabled
|
|
for now - seems to work incorrect(slow).
|
|
|
|
|
|
Buttons description:
|
|
1. rotary: choosing rotary axle: x, y, x+y.
|
|
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
|
|
environment mapping, bump (bump mapping), tex (texture mapping),
|
|
pos (position shading depend), dots (app draws only points - nodes of object),
|
|
txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical
|
|
environment mapping), bmap (bump + texture mapping), cenv (cubic environment
|
|
mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
|
|
ptex (real Phong + texturing + transparency).
|
|
3. speed: idle, full.
|
|
4,5. zoom in, out: no comment.
|
|
6. ray shadow: calc ray casted shadows.
|
|
7. culling: backface culling on/ off.
|
|
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
|
|
9. Blur: blur N times; N=0,1,2,3,4,5
|
|
10.11,12,13. loseless operations (rotary 90, 180 degrees).
|
|
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges
|
|
more deep.
|
|
13. fire: do motion blur ( looks like fire ).
|
|
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving
|
|
camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude.
|
|
15. generate: Generates some objects: node, Thorn Crown, heart...
|
|
16. bumps: random, according to texture.
|
|
17. bumps deep -> create bumps deeper or lighter.
|
|
18. re-map tex -> re-map texture and bump map coordinates, to change spherical
|
|
mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
|
|
19. bright + -> increase picture brightness.
|
|
20. bright - -> decrease picture brightness.
|
|
21. wav effect -> do effect based sine function.
|
|
22. editor -> setting editing option. If is "on" then red bars are draw according to each
|
|
vertex, Pressing and moving left mouse button (cursor must be on handler)- change
|
|
vertex position. If left mouse button is released apply current position. You may also
|
|
decrease whole handlers count by enable culling (using appropriate button) - some
|
|
back handlers become hidden.
|
|
|
|
Maciej Guba IX 2021
|