forked from KolibriOS/kolibrios
b165e4f6b6
git-svn-id: svn://kolibrios.org@7142 a494cfbc-eb01-0410-851d-a64ba20cac60
726 lines
18 KiB
C
726 lines
18 KiB
C
#ifndef KOS32
|
|
#include <time.h>
|
|
#endif
|
|
#include "sst.h"
|
|
|
|
void prelim(void) {
|
|
skip(2);
|
|
prout("-SUPER- STAR TREK");
|
|
skip(1);
|
|
prout("Latest update-21 Sept 78");
|
|
skip(1);
|
|
}
|
|
|
|
void freeze(int boss) {
|
|
char *x, *y;
|
|
FILE *fp;
|
|
int key;
|
|
if (boss) {
|
|
strcpy(citem, "emsave.trk");
|
|
}
|
|
else {
|
|
if ((key = scan()) == IHEOL) {
|
|
proutn("File name(9 characters maximum): ");
|
|
key = scan();
|
|
}
|
|
if (key != IHALPHA) {
|
|
huh();
|
|
return;
|
|
}
|
|
chew();
|
|
if (strchr(citem, '.') == NULL) {
|
|
strcat(citem, ".trk");
|
|
}
|
|
}
|
|
if ((fp = fopen(citem, "wb")) == NULL) {
|
|
proutn("Can't freeze game as file ");
|
|
proutn(citem);
|
|
skip(1);
|
|
return;
|
|
}
|
|
fwrite(&d, sizeof(d), 1, fp);
|
|
fwrite(&snapsht, sizeof(snapsht), 1, fp);
|
|
fwrite(quad, sizeof(quad), 1, fp);
|
|
fwrite(kx, sizeof(kx), 1, fp);
|
|
fwrite(ky, sizeof(ky), 1, fp);
|
|
fwrite(starch, sizeof(starch), 1, fp);
|
|
fwrite(kpower, sizeof(kpower), 1, fp);
|
|
fwrite(kdist, sizeof(kdist), 1, fp);
|
|
fwrite(kavgd, sizeof(kavgd), 1, fp);
|
|
fwrite(damage, sizeof(damage), 1, fp);
|
|
fwrite(future, sizeof(future), 1, fp);
|
|
fwrite(&a, sizeof(a), 1, fp);
|
|
fwrite(passwd, sizeof(passwd), 1, fp);
|
|
|
|
fclose(fp);
|
|
|
|
/* I hope that's enough! */
|
|
}
|
|
|
|
|
|
void thaw(void) {
|
|
char *x, *y;
|
|
FILE *fp;
|
|
int key;
|
|
|
|
passwd[0] = '\0';
|
|
if ((key = scan()) == IHEOL) {
|
|
proutn("File name: ");
|
|
key = scan();
|
|
}
|
|
if (key != IHALPHA) {
|
|
huh();
|
|
return;
|
|
}
|
|
chew();
|
|
if (strchr(citem, '.') == NULL) {
|
|
strcat(citem, ".trk");
|
|
}
|
|
if ((fp = fopen(citem, "rb")) == NULL) {
|
|
proutn("Can't find game file ");
|
|
proutn(citem);
|
|
skip(1);
|
|
return;
|
|
}
|
|
fread(&d, sizeof(d), 1, fp);
|
|
fread(&snapsht, sizeof(snapsht), 1, fp);
|
|
fread(quad, sizeof(quad), 1, fp);
|
|
fread(kx, sizeof(kx), 1, fp);
|
|
fread(ky, sizeof(ky), 1, fp);
|
|
fread(starch, sizeof(starch), 1, fp);
|
|
fread(kpower, sizeof(kpower), 1, fp);
|
|
fread(kdist, sizeof(kdist), 1, fp);
|
|
fread(kavgd, sizeof(kavgd), 1, fp);
|
|
fread(damage, sizeof(damage), 1, fp);
|
|
fread(future, sizeof(future), 1, fp);
|
|
fread(&a, sizeof(a), 1, fp);
|
|
fread(passwd, sizeof(passwd), 1, fp);
|
|
|
|
fclose(fp);
|
|
|
|
/* I hope that's enough! */
|
|
}
|
|
|
|
void abandn(void) {
|
|
int nb, l;
|
|
|
|
chew();
|
|
if (condit==IHDOCKED) {
|
|
if (ship!=IHE) {
|
|
prout("You cannot abandon Ye Faerie Queene.");
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
/* Must take shuttle craft to exit */
|
|
if (damage[DSHUTTL]==-1) {
|
|
prout("Ye Faerie Queene has no shuttle craft.");
|
|
return;
|
|
}
|
|
if (damage[DSHUTTL]<0) {
|
|
prout("Shuttle craft now serving Big Mac's.");
|
|
return;
|
|
}
|
|
if (damage[DSHUTTL]>0) {
|
|
prout("Shuttle craft damaged.");
|
|
return;
|
|
}
|
|
if (landed==1) {
|
|
prout("You must be aboard the Enterprise.");
|
|
return;
|
|
}
|
|
if (iscraft!=1) {
|
|
prout("Shuttle craft not currently available.");
|
|
return;
|
|
}
|
|
/* Print abandon ship messages */
|
|
skip(1);
|
|
prouts("***ABANDON SHIP! ABANDON SHIP!");
|
|
skip(1);
|
|
prouts("***ALL HANDS ABANDON SHIP!");
|
|
skip(2);
|
|
prout("Captain and crew escape in shuttle craft.");
|
|
prout("Remainder of ship's complement beam down");
|
|
prout("to nearest habitable planet.");
|
|
if (d.rembase==0) {
|
|
/* Ops! no place to go... */
|
|
finish(FABANDN);
|
|
return;
|
|
}
|
|
/* If at least one base left, give 'em the Faerie Queene */
|
|
skip(1);
|
|
icrystl = 0; /* crystals are lost */
|
|
nprobes = 0; /* No probes */
|
|
prout("You are captured by Klingons and released to");
|
|
prout("the Federation in a prisoner-of-war exchange.");
|
|
nb = Rand()*d.rembase+1;
|
|
/* Set up quadrant and position FQ adjacient to base */
|
|
if (quadx!=d.baseqx[nb] || quady!=d.baseqy[nb]) {
|
|
quadx = d.baseqx[nb];
|
|
quady = d.baseqy[nb];
|
|
sectx = secty = 5;
|
|
newqad(1);
|
|
}
|
|
for (;;) {
|
|
/* position next to base by trial and error */
|
|
quad[sectx][secty] = IHDOT;
|
|
for (l = 1; l <= 10; l++) {
|
|
sectx = 3.0*Rand() - 1.0 + basex;
|
|
secty = 3.0*Rand() - 1.0 + basey;
|
|
if (sectx >= 1 && sectx <= 10 &&
|
|
secty >= 1 && secty <= 10 &&
|
|
quad[sectx][secty] == IHDOT) break;
|
|
}
|
|
if (l < 11) break; /* found a spot */
|
|
sectx=5;
|
|
secty=5;
|
|
newqad(1);
|
|
}
|
|
}
|
|
/* Get new commission */
|
|
quad[sectx][secty] = ship = IHF;
|
|
prout("Starfleet puts you in command of another ship,");
|
|
prout("the Faerie Queene, which is antiquated but,");
|
|
prout("still useable.");
|
|
if (icrystl!=0) prout("The dilithium crystals have been moved.");
|
|
imine=0;
|
|
iscraft=0; /* Gallileo disappears */
|
|
#ifdef CAPTURE
|
|
brigcapacity = 300; // Less capacity now
|
|
brigfree = brigcapacity;
|
|
#endif
|
|
#ifdef CLOAKING
|
|
iscloaked = iscloaking = FALSE;
|
|
#endif
|
|
/* Resupply ship */
|
|
condit=IHDOCKED;
|
|
for (l = 1; l <= ndevice; l++) damage[l] = 0.0;
|
|
damage[DSHUTTL] = -1;
|
|
energy = inenrg = 3000.0;
|
|
shield = inshld = 1250.0;
|
|
torps = intorps = 6;
|
|
lsupres=inlsr=3.0;
|
|
shldup=0;
|
|
warpfac=5.0;
|
|
wfacsq=25.0;
|
|
return;
|
|
}
|
|
|
|
void setup(void) {
|
|
int i,j, krem, klumper;
|
|
int ix, iy;
|
|
alldone = gamewon = 0;
|
|
#ifdef DEBUG
|
|
idebug = 0;
|
|
#endif
|
|
// Decide how many of everything
|
|
if (choose()) return; // frozen game
|
|
// Prepare the Enterprise
|
|
ship = IHE;
|
|
energy = inenrg = 5000.0;
|
|
shield = inshld = 2500.0;
|
|
shldchg = shldup = 0;
|
|
inlsr = 4.0;
|
|
lsupres = 4.0;
|
|
iran8(&quadx, &quady);
|
|
iran10(§x, §y);
|
|
torps = intorps = 10;
|
|
nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
|
|
warpfac = 5.0;
|
|
wfacsq = warpfac * warpfac;
|
|
for (i=0; i <= ndevice; i++) damage[i] = 0.0;
|
|
// Set up assorted game parameters
|
|
batx = baty = 0;
|
|
d.date = indate = 100.0*(int)(31.0*Rand()+20.0);
|
|
d.killk = d.killc = nkinks = nhelp = resting = casual = d.nromkl = 0;
|
|
// Added d.starkl=0 6/2015
|
|
isatb = iscate = imine = icrystl = icraft = d.nsckill = d.nplankl = d.starkl = 0;
|
|
iscraft = 1;
|
|
landed = -1;
|
|
alive = 1;
|
|
docfac = 0.25;
|
|
for (i = 1; i <= 8; i++)
|
|
for (j = 1; j <= 8; j++) d.newstuf[i][j] = starch[i][j] = 0;
|
|
// Initialize times for extraneous events
|
|
future[FSNOVA] = d.date + expran(0.5 * intime);
|
|
future[FTBEAM] = d.date + expran(1.5 * (intime / d.remcom));
|
|
future[FSNAP] = d.date + 1.0 + Rand(); // Force an early snapshot
|
|
future[FBATTAK] = d.date + expran(0.3*intime);
|
|
future[FCDBAS] = 1e30;
|
|
future[FSCMOVE] = d.nscrem ? d.date+0.2777 : 1e30;
|
|
future[FSCDBAS] = 1e30;
|
|
future[FDSPROB] = 1e30;
|
|
// Starchart is functional
|
|
stdamtim = 1e30;
|
|
// Put stars in the galaxy
|
|
instar = 0;
|
|
for (i=1; i<=8; i++)
|
|
for (j=1; j<=8; j++) {
|
|
int k = Rand()*9.0 + 1.0;
|
|
instar += k;
|
|
d.galaxy[i][j] = k;
|
|
}
|
|
// Locate star bases in galaxy
|
|
for (i = 1; i <= inbase; i++) {
|
|
int contflag;
|
|
do {
|
|
do iran8(&ix, &iy);
|
|
while (d.galaxy[ix][iy] >= 10);
|
|
contflag = FALSE;
|
|
for (j = i-1; j > 0; j--) {
|
|
/* Improved placement algorithm to spread out bases */
|
|
double distq = square(ix-d.baseqx[j]) + square(iy-d.baseqy[j]);
|
|
if (distq < 6.0*(6-inbase) && Rand() < 0.75) {
|
|
contflag = TRUE;
|
|
#ifdef DEBUG
|
|
printf("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy);
|
|
#endif
|
|
break;
|
|
}
|
|
#ifdef DEBUG
|
|
else if (distq < 6.0 * (6-inbase)) {
|
|
printf("DEBUG: saving base #%d, close to #%d\n", i, j);
|
|
}
|
|
#endif
|
|
}
|
|
} while (contflag);
|
|
|
|
d.baseqx[i] = ix;
|
|
d.baseqy[i] = iy;
|
|
starch[ix][iy] = -1;
|
|
d.galaxy[ix][iy] += 10;
|
|
}
|
|
// Position ordinary Klingon Battle Cruisers
|
|
krem = inkling - incom - d.nscrem;
|
|
klumper = 0.25*skill*(9.0-length)+1.0;
|
|
if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
|
|
do {
|
|
double r = Rand();
|
|
int klump = (1.0 - r*r)*klumper;
|
|
if (klump > krem) klump = krem;
|
|
krem -= klump;
|
|
klump *= 100;
|
|
do iran8(&ix, &iy);
|
|
while (d.galaxy[ix][iy] + klump >= 1000);
|
|
d.galaxy[ix][iy] += klump;
|
|
} while (krem > 0);
|
|
// Position Klingon Commander Ships
|
|
#ifdef DEBUG
|
|
klumper = 1;
|
|
#endif
|
|
for (i = 1; i <= incom; i++) {
|
|
do {
|
|
do { /* IF debugging, put commanders by bases, always! */
|
|
#ifdef DEBUG
|
|
if (idebug && klumper <= inbase) {
|
|
ix = d.baseqx[klumper];
|
|
iy = d.baseqy[klumper];
|
|
klumper++;
|
|
}
|
|
else
|
|
#endif
|
|
iran8(&ix, &iy);
|
|
}
|
|
while ((d.galaxy[ix][iy] < 99 && Rand() < 0.75)||
|
|
d.galaxy[ix][iy]>899);
|
|
// check for duplicate
|
|
for (j = 1; j < i; j++)
|
|
if (d.cx[j]==ix && d.cy[j]==iy) break;
|
|
} while (j < i);
|
|
d.galaxy[ix][iy] += 100;
|
|
d.cx[i] = ix;
|
|
d.cy[i] = iy;
|
|
}
|
|
// Locate planets in galaxy
|
|
for (i = 1; i <= inplan; i++) {
|
|
do iran8(&ix, &iy);
|
|
while (d.newstuf[ix][iy] > 0);
|
|
d.newstuf[ix][iy] = 1;
|
|
d.plnets[i].x = ix;
|
|
d.plnets[i].y = iy;
|
|
d.plnets[i].pclass = Rand()*3.0 + 1.0; // Planet class M N or O
|
|
d.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
|
|
d.plnets[i].known = 0;
|
|
}
|
|
// Locate Romulans
|
|
for (i = 1; i <= d.nromrem; i++) {
|
|
iran8(&ix, &iy);
|
|
d.newstuf[ix][iy] += 10;
|
|
}
|
|
// Locate the Super Commander
|
|
if (d.nscrem > 0) {
|
|
do iran8(&ix, &iy);
|
|
while (d.galaxy[ix][iy] >= 900);
|
|
d.isx = ix;
|
|
d.isy = iy;
|
|
d.galaxy[ix][iy] += 100;
|
|
}
|
|
// Place thing (in tournament game, thingx == -1, don't want one!)
|
|
if (Rand() < 0.1 && thingx != -1) {
|
|
iran8(&thingx, &thingy);
|
|
}
|
|
else {
|
|
thingx = thingy = 0;
|
|
}
|
|
|
|
// idate = date;
|
|
skip(3);
|
|
d.snap = 0;
|
|
|
|
if (skill == SNOVICE) {
|
|
printf("It is stardate %d. The Federation is being attacked by\n",
|
|
(int)d.date);
|
|
printf("a deadly Klingon invasion force. As captain of the United\n"
|
|
"Starship U.S.S. Enterprise, it is your mission to seek out\n"
|
|
"and destroy this invasion force of %d battle cruisers.\n",
|
|
inkling);
|
|
printf("You have an initial allotment of %d stardates to complete\n"
|
|
"your mission. As you proceed you may be given more time.\n\n"
|
|
"You will have %d supporting starbases.\n"
|
|
"Starbase locations- ",
|
|
(int)intime, inbase);
|
|
}
|
|
else {
|
|
printf("Stardate %d.\n\n"
|
|
"%d Klingons,\nan unknown number of Romulans\n",
|
|
(int)d.date, inkling);
|
|
if (d.nscrem) printf("and one (GULP) Super-Commander.\n");
|
|
printf("%d stardates\n%d starbases in ",(int)intime, inbase);
|
|
}
|
|
for (i = 1; i <= inbase; i++) {
|
|
cramlc(0, d.baseqx[i], d.baseqy[i]);
|
|
if (i < inbase) proutn(" ");
|
|
}
|
|
skip(2);
|
|
proutn("The Enterprise is currently in");
|
|
cramlc(1, quadx, quady);
|
|
proutn(" ");
|
|
cramlc(2, sectx, secty);
|
|
skip(2);
|
|
prout("Good Luck!");
|
|
if (d.nscrem) proutn(" YOU'LL NEED IT.");
|
|
skip(1);
|
|
newqad(0);
|
|
if (nenhere) shldup=1.0;
|
|
if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
|
|
}
|
|
|
|
int choose(void) {
|
|
tourn = 0;
|
|
thawed = 0;
|
|
skill = 0;
|
|
length = 0;
|
|
while (TRUE) {
|
|
if (fromcommandline) /* Can start with command line options */
|
|
fromcommandline = 0;
|
|
else
|
|
proutn("Would you like a regular, tournament, or frozen game?");
|
|
scan();
|
|
if (strlen(citem)==0) continue; // Try again
|
|
if (isit("tournament")) {
|
|
while (scan() == IHEOL) {
|
|
proutn("Type in tournament number-");
|
|
}
|
|
if (aaitem == 0) {
|
|
chew();
|
|
continue; // We don't want a blank entry
|
|
}
|
|
tourn = (int)aaitem;
|
|
thingx = -1;
|
|
srand((unsigned int)(int)aaitem);
|
|
break;
|
|
}
|
|
if (isit("frozen")) {
|
|
thaw();
|
|
chew();
|
|
if (*passwd==0) continue;
|
|
randomize();
|
|
Rand(); Rand(); Rand(); Rand();
|
|
if (!alldone) thawed = 1; // No plaque if not finished
|
|
report(1);
|
|
return TRUE;
|
|
}
|
|
if (isit("regular")) {
|
|
skip(2);
|
|
randomize();
|
|
Rand(); Rand(); Rand(); Rand();
|
|
break;
|
|
}
|
|
proutn("What is \"");
|
|
proutn(citem);
|
|
prout("\"?");
|
|
chew();
|
|
}
|
|
while (length==0 || skill==0) {
|
|
if (scan() == IHALPHA) {
|
|
if (isit("short")) length = 1;
|
|
else if (isit("medium")) length = 2;
|
|
else if (isit("long")) length = 4;
|
|
else if (isit("novice")) skill = SNOVICE;
|
|
else if (isit("fair")) skill = SFAIR;
|
|
else if (isit("good")) skill = SGOOD;
|
|
else if (isit("expert")) skill = SEXPERT;
|
|
else if (isit("emeritus")) skill = SEMERITUS;
|
|
else {
|
|
proutn("What is \"");
|
|
proutn(citem);
|
|
prout("\"?");
|
|
}
|
|
}
|
|
else {
|
|
chew();
|
|
if (length==0) proutn("Would you like a Short, Medium, or Long game? ");
|
|
else if (skill == 0) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player?");
|
|
}
|
|
}
|
|
while (TRUE) {
|
|
scan();
|
|
strcpy(passwd, citem);
|
|
chew();
|
|
if (*passwd != 0) break;
|
|
proutn("Please type in a secret password (9 characters maximum)-");
|
|
}
|
|
#ifdef DEBUG
|
|
if (strcmp(passwd, "debug")==0) idebug = 1;
|
|
#endif
|
|
|
|
// Use parameters to generate initial values of things
|
|
damfac = 0.5 * skill;
|
|
d.rembase = 3.0*Rand()+2.0;
|
|
inbase = d.rembase;
|
|
inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
|
|
d.nromrem = (2.0+Rand())*skill;
|
|
d.nscrem = (skill > SFAIR? 1 : 0);
|
|
d.remtime = 7.0 * length;
|
|
intime = d.remtime;
|
|
d.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); // d.remkl and inkling includes commanders and SC
|
|
inkling = d.remkl;
|
|
incom = skill + 0.0625*inkling*Rand();
|
|
d.remcom= min(10, incom);
|
|
incom = d.remcom;
|
|
d.remres = (inkling+4*incom)*intime;
|
|
inresor = d.remres;
|
|
if (inkling > 50) {
|
|
inbase = (d.rembase += 1);
|
|
}
|
|
#ifdef CAPTURE
|
|
brigcapacity = 400;
|
|
brigfree = brigcapacity;
|
|
kcaptured = 0; // TAA fix 6/2015
|
|
#endif
|
|
#ifdef CLOAKING
|
|
ncviol = 0; // TAA fix 6/2015
|
|
iscloaked = FALSE;
|
|
iscloaking = FALSE;
|
|
#endif
|
|
return FALSE;
|
|
}
|
|
|
|
void dropin(int iquad, int *ix, int *iy) {
|
|
do iran10(ix, iy);
|
|
while (quad[*ix][*iy] != IHDOT);
|
|
quad[*ix][*iy] = iquad;
|
|
}
|
|
|
|
void newcnd(void) {
|
|
condit = IHGREEN;
|
|
if (energy < 1000.0) condit = IHYELLOW;
|
|
if (d.galaxy[quadx][quady] > 99 || d.newstuf[quadx][quady] > 9)
|
|
condit = IHRED;
|
|
}
|
|
|
|
|
|
void newqad(int shutup) {
|
|
int quadnum = d.galaxy[quadx][quady];
|
|
int newnum = d.newstuf[quadx][quady];
|
|
int i, j, ix, iy, nplan;
|
|
|
|
iattak = 1;
|
|
justin = 1;
|
|
basex = basey = 0;
|
|
klhere = 0;
|
|
comhere = 0;
|
|
plnetx = plnety = 0;
|
|
ishere = 0;
|
|
irhere = 0;
|
|
iplnet = 0;
|
|
nenhere = 0;
|
|
neutz = 0;
|
|
inorbit = 0;
|
|
landed = -1;
|
|
ientesc = 0;
|
|
ithere = 0;
|
|
iseenit = 0;
|
|
|
|
#ifdef CLOAKING
|
|
isviolreported = FALSE;
|
|
#endif
|
|
if (iscate) {
|
|
// Attempt to escape Super-commander, so tbeam back!
|
|
iscate = 0;
|
|
ientesc = 1;
|
|
}
|
|
// Clear quadrant
|
|
for (i=1; i <= 10; i++)
|
|
for (j=1; j <= 10; j++) quad[i][j] = IHDOT;
|
|
// cope with supernova
|
|
if (quadnum > 999) {
|
|
return;
|
|
}
|
|
klhere = quadnum/100;
|
|
irhere = newnum/10;
|
|
nplan = newnum%10;
|
|
nenhere = klhere + irhere;
|
|
|
|
// Position Starship
|
|
quad[sectx][secty] = ship;
|
|
|
|
// Decide if quadrant needs a Tholian
|
|
if ((skill < SGOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
|
|
(skill == SGOOD && Rand() <= 0.05) ||
|
|
(skill > SGOOD && Rand() <= 0.08)
|
|
#ifdef DEBUG
|
|
|| strcmp(passwd, "tholianx")==0
|
|
#endif
|
|
) {
|
|
do {
|
|
ithx = Rand() > 0.5 ? 10 : 1;
|
|
ithy = Rand() > 0.5 ? 10 : 1;
|
|
} while (quad[ithx][ithy] != IHDOT);
|
|
quad[ithx][ithy] = IHT;
|
|
ithere = 1;
|
|
/* Reserve unocupied corners */
|
|
if (quad[1][1]==IHDOT) quad[1][1] = 'X';
|
|
if (quad[1][10]==IHDOT) quad[1][10] = 'X';
|
|
if (quad[10][1]==IHDOT) quad[10][1] = 'X';
|
|
if (quad[10][10]==IHDOT) quad[10][10] = 'X';
|
|
}
|
|
|
|
if (quadnum >= 100) {
|
|
// Position ordinary Klingons
|
|
quadnum -= 100*klhere;
|
|
for (i = 1; i <= klhere; i++) {
|
|
dropin(IHK, &ix, &iy);
|
|
kx[i] = ix;
|
|
ky[i] = iy;
|
|
kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
|
|
kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
|
|
}
|
|
// If we need a commander, promote a Klingon
|
|
for (i = 1; i <= d.remcom ; i++)
|
|
if (d.cx[i]==quadx && d.cy[i]==quady) break;
|
|
|
|
if (i <= d.remcom) {
|
|
quad[ix][iy] = IHC;
|
|
kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;
|
|
comhere = 1;
|
|
}
|
|
|
|
// If we need a super-commander, promote a Klingon
|
|
if (quadx == d.isx && quady == d.isy) {
|
|
quad[kx[1]][ky[1]] = IHS;
|
|
kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;
|
|
iscate = 1;
|
|
ishere = 1;
|
|
}
|
|
}
|
|
// Put in Romulans if needed
|
|
for (i = klhere+1; i <= nenhere; i++) {
|
|
dropin(IHR, &ix, &iy);
|
|
kx[i] = ix;
|
|
ky[i] = iy;
|
|
kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
|
|
kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;
|
|
}
|
|
sortkl();
|
|
// If quadrant needs a starbase, put it in
|
|
if (quadnum >= 10) {
|
|
quadnum -= 10;
|
|
dropin(IHB, &basex, &basey);
|
|
}
|
|
|
|
if (nplan) {
|
|
// If quadrant needs a planet, put it in
|
|
for (i=1; i <= inplan; i++)
|
|
if (d.plnets[i].x == quadx && d.plnets[i].y == quady) break;
|
|
if (i <= inplan) {
|
|
iplnet = i;
|
|
dropin(IHP, &plnetx, &plnety);
|
|
}
|
|
}
|
|
// Check for condition
|
|
newcnd();
|
|
// And finally the stars
|
|
for (i = 1; i <= quadnum; i++) dropin(IHSTAR, &ix, &iy);
|
|
|
|
// Check for RNZ
|
|
if (irhere > 0 && klhere == 0 && basex == 0) {
|
|
neutz = 1;
|
|
if (REPORTS) {
|
|
skip(1);
|
|
prout("LT. UHURA- \"Captain, an urgent message.");
|
|
prout(" I'll put it on audio.\" CLICK");
|
|
skip(1);
|
|
prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
|
|
prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
|
|
}
|
|
}
|
|
|
|
if (shutup==0) {
|
|
// Put in THING if needed
|
|
if (thingx == quadx && thingy == quady) {
|
|
dropin(IHQUEST, &ix, &iy);
|
|
thingx = thingy = 0; // Transient
|
|
if (damage[DSRSENS] == 0.0) {
|
|
skip(1);
|
|
prout("MR. SPOCK- \"Captain, this is most unusual.");
|
|
prout(" Please examine your short-range scan.\"");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Put in a few black holes
|
|
for (i = 1; i <= 3; i++)
|
|
if (Rand() > 0.5) dropin(IHBLANK, &ix, &iy);
|
|
|
|
// Take out X's in corners if Tholian present
|
|
if (ithere) {
|
|
if (quad[1][1]=='X') quad[1][1] = IHDOT;
|
|
if (quad[1][10]=='X') quad[1][10] = IHDOT;
|
|
if (quad[10][1]=='X') quad[10][1] = IHDOT;
|
|
if (quad[10][10]=='X') quad[10][10] = IHDOT;
|
|
}
|
|
}
|
|
|
|
void sortkl(void) {
|
|
double t;
|
|
int sw, j, k;
|
|
|
|
// The author liked bubble sort. So we will use it. :-(
|
|
|
|
if (nenhere < 2) return;
|
|
|
|
do {
|
|
sw = FALSE;
|
|
for (j = 1; j < nenhere; j++)
|
|
if (kdist[j] > kdist[j+1]) {
|
|
sw = TRUE;
|
|
t = kdist[j];
|
|
kdist[j] = kdist[j+1];
|
|
kdist[j+1] = t;
|
|
t = kavgd[j];
|
|
kavgd[j] = kavgd[j+1];
|
|
kavgd[j+1] = t;
|
|
k = kx[j];
|
|
kx[j] = kx[j+1];
|
|
kx[j+1] = k;
|
|
k = ky[j];
|
|
ky[j] = ky[j+1];
|
|
ky[j+1] = k;
|
|
t = kpower[j];
|
|
kpower[j] = kpower[j+1];
|
|
kpower[j+1] = t;
|
|
}
|
|
} while (sw);
|
|
}
|