kolibrios/contrib/games/wolf3d/id_sd.cpp
maxcodehack abebbdd698 Upload Wolfenstein 3D sources
git-svn-id: svn://kolibrios.org@8557 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-01-30 12:31:40 +00:00

145 lines
4.1 KiB
C++
Executable File

//
// ID Engine
// ID_SD.c - Sound Manager for Wolfenstein 3D
// v1.2
// By Jason Blochowiak
//
//
// This module handles dealing with generating sound on the appropriate
// hardware
//
// Depends on: User Mgr (for parm checking)
//
// Globals:
// For User Mgr:
// SoundBlasterPresent - SoundBlaster card present?
// AdLibPresent - AdLib card present?
// SoundMode - What device is used for sound effects
// (Use SM_SetSoundMode() to set)
// MusicMode - What device is used for music
// (Use SM_SetMusicMode() to set)
// DigiMode - What device is used for digitized sound effects
// (Use SM_SetDigiDevice() to set)
//
// For Cache Mgr:
// NeedsDigitized - load digitized sounds?
// NeedsMusic - load music?
//
/// ///////////// ///
/// In Kolibrios - stub
#include "wl_def.h"
//#include <SDL_mixer.h>
#if defined(GP2X_940)
#include "gp2x/fmopl.h"
#else
#ifdef USE_GPL
#include "dosbox/dbopl.h"
#else
#include "mame/fmopl.h"
#endif
#endif
#define ORIGSAMPLERATE 7042
typedef struct
{
char RIFF[4];
longword filelenminus8;
char WAVE[4];
char fmt_[4];
longword formatlen;
word val0x0001;
word channels;
longword samplerate;
longword bytespersec;
word bytespersample;
word bitspersample;
} headchunk;
typedef struct
{
char chunkid[4];
longword chunklength;
} wavechunk;
typedef struct
{
uint32_t startpage;
uint32_t length;
} digiinfo;
// Global variables
boolean AdLibPresent,
SoundBlasterPresent,SBProPresent,
SoundPositioned;
SDMode SoundMode;
SMMode MusicMode;
SDSMode DigiMode;
static byte **SoundTable;
int DigiMap[LASTSOUND];
int DigiChannel[STARTMUSIC - STARTDIGISOUNDS];
// Internal variables
static boolean SD_Started;
static boolean nextsoundpos;
static soundnames SoundNumber;
static soundnames DigiNumber;
static word SoundPriority;
static word DigiPriority;
static int LeftPosition;
static int RightPosition;
word NumDigi;
static digiinfo *DigiList;
static boolean DigiPlaying;
// PC Sound variables
static volatile byte pcLastSample;
static byte * volatile pcSound;
static longword pcLengthLeft;
// AdLib variables
static byte * volatile alSound;
static byte alBlock;
static longword alLengthLeft;
static longword alTimeCount;
static Instrument alZeroInst;
// Sequencer variables
static volatile boolean sqActive;
static word *sqHack;
static word *sqHackPtr;
static int sqHackLen;
static int sqHackSeqLen;
static longword sqHackTime;
// STUB
void SD_Startup(void){};
void SD_Shutdown(void){};
int SD_GetChannelForDigi(int which){};
void SD_PositionSound(int leftvol,int rightvol){};
boolean SD_PlaySound(soundnames sound){};
void SD_SetPosition(int channel, int leftvol,int rightvol){};
void SD_StopSound(void){};
void SD_WaitSoundDone(void){};
void SD_StartMusic(int chunk){};
void SD_ContinueMusic(int chunk, int startoffs){};
void SD_MusicOn(void){};
void SD_FadeOutMusic(void){};
int SD_MusicOff(void){};
boolean SD_MusicPlaying(void){};
boolean SD_SetSoundMode(SDMode mode){};
boolean SD_SetMusicMode(SMMode mode){};
word SD_SoundPlaying(void){};
void SD_SetDigiDevice(SDSMode){};
void SD_PrepareSound(int which){};
int SD_PlayDigitized(word which,int leftpos,int rightpos){};
void SD_StopDigitized(void){};