forked from KolibriOS/kolibrios
e9b1c1bac6
git-svn-id: svn://kolibrios.org@6725 a494cfbc-eb01-0410-851d-a64ba20cac60
223 lines
6.0 KiB
Plaintext
223 lines
6.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="unz32lib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=unz32lib - Win32 ASM Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "unz32lib.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "unz32lib.mak" CFG="unz32lib - Win32 ASM Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "unz32lib - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "unz32lib - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "unz32lib - Win32 ASM Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "unz32lib - Win32 ASM Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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CPP=cl.exe
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RSC=rc.exe
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# ADD CPP /nologo /W3 /GX /O2 /I "../../.." /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "USE_EF_UT_TIME" /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"../Release/libs/unzip32.lib"
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# ADD CPP /nologo /W3 /GX /Z7 /Od /I "../../.." /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "USE_EF_UT_TIME" /FD /c
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"../Debug/libs/unzip32.lib"
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!ELSEIF "$(CFG)" == "unz32lib - Win32 ASM Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "../../.." /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "USE_EF_UT_TIME" /D "ASM_CRC" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"../Release.ASM/libs/unzip32.lib"
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!ELSEIF "$(CFG)" == "unz32lib - Win32 ASM Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Debug"
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# PROP Output_Dir "../Debug.ASM/libs"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Z7 /Od /I "../../.." /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "USE_EF_UT_TIME" /D "ASM_CRC" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"../Debug.ASM/libs/unzip32.lib"
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!ENDIF
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# Begin Target
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# Name "unz32lib - Win32 Release"
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# Name "unz32lib - Win32 Debug"
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# Name "unz32lib - Win32 ASM Release"
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# Name "unz32lib - Win32 ASM Debug"
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# Begin Source File
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SOURCE=..\..\..\api.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\crc32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\crc_i386.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\crypt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\explode.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\extract.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\fileio.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\globals.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\inflate.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\list.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\match.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\nt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\process.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\ubz2err.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\unreduce.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\unshrink.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\windll\unziplib.def
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\win32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\win32i64.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\windll\windll.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\zipinfo.c
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# End Source File
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# End Target
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# End Project
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