forked from KolibriOS/kolibrios
0d733fd5e8
git-svn-id: svn://kolibrios.org@4358 a494cfbc-eb01-0410-851d-a64ba20cac60
154 lines
5.2 KiB
Python
154 lines
5.2 KiB
Python
Name
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MESA_drm_image
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Name Strings
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EGL_MESA_drm_image
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Contact
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Kristian Høgsberg <krh@bitplanet.net>
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Status
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Proposal
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Version
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Version 2, August 25, 2010
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Number
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EGL Extension #not assigned
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Dependencies
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Requires EGL 1.4 or later. This extension is written against the
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wording of the EGL 1.4 specification.
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EGL_KHR_base_image is required.
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Overview
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This extension provides entry points for integrating EGLImage with the
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Linux DRM mode setting and memory management drivers. The extension
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lets applications create EGLImages without a client API resource and
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lets the application get the DRM buffer handles.
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IP Status
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Open-source; freely implementable.
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New Procedures and Functions
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EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
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const EGLint *attrib_list);
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EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
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EGLImageKHR image,
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EGLint *name,
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EGLint *handle,
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EGLint *stride);
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New Tokens
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Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
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EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
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EGL_DRM_BUFFER_USE_MESA 0x31D1
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Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
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EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
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Bits accepted in EGL_DRM_BUFFER_USE_MESA:
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EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
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EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
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EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004
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Accepted in the <target> parameter of eglCreateImageKHR:
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EGL_DRM_BUFFER_MESA 0x31D3
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Use when importing drm buffer:
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EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
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EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
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Additions to the EGL 1.4 Specification:
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To create a DRM EGLImage, call
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EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
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const EGLint *attrib_list);
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In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
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use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
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EGL_DRM_BUFFER_USE_MESA. The only format specified by this
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extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
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is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
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then red, then green, then blue. The bit values accepted by
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EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA,
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EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA.
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EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage
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should be usable as a scanout buffer with the DRM kernel
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modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the
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EGLImage can be shared with other processes by passing the
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underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA
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requests that the image must be usable as a cursor with KMS. When
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EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both
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be 64.
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To create a process local handle or a global DRM name for a
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buffer, call
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EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
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EGLImageKHR image,
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EGLint *name,
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EGLint *handle,
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EGLint *stride);
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If <name> is non-NULL, a global name is assigned to the image and
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written to <name>, the handle (local to the DRM file descriptor,
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for use with DRM kernel modesetting API) is written to <handle> if
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non-NULL and the stride (in bytes) is written to <stride>, if
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non-NULL.
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Import a shared buffer by calling eglCreateImageKHR with
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EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
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EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
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in the attrib list.
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Issues
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1. Why don't we use eglCreateImageKHR with a target that
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indicates that we want to create an EGLImage from scratch?
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RESOLVED: The eglCreateImageKHR entry point is reserved for
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creating an EGLImage from an already existing client API
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resource. This is fine when we're creating the EGLImage from
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an existing DRM buffer name, it doesn't seem right to overload
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the function to also allocate the underlying resource.
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2. Why don't we use an eglQueryImageMESA type functions for
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querying the DRM EGLImage attributes (name, handle, and stride)?
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RESOLVED: The eglQueryImage function has been proposed often,
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but it goes against the EGLImage design. EGLImages are opaque
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handles to a 2D array of pixels, which can be passed between
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client APIs. By referencing an EGLImage in a client API, the
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EGLImage target (a texture, a renderbuffer or such) can be
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used to query the attributes of the EGLImage. We don't have a
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full client API for creating and querying DRM buffers, though,
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so we use a new EGL extension entry point instead.
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Revision History
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Version 1, June 3, 2010
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Initial draft (Kristian Høgsberg)
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Version 2, August 25, 2010
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Flesh out the extension a bit, add final EGL tokens, capture
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some of the original discussion in the issues section.
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