forked from KolibriOS/kolibrios
127b85086b
- Added sound! - Added Linux makefile - Added _KOLIBRI definition - Removed not working parameters from --help in KolibriOS git-svn-id: svn://kolibrios.org@8645 a494cfbc-eb01-0410-851d-a64ba20cac60
1724 lines
39 KiB
C++
Executable File
1724 lines
39 KiB
C++
Executable File
// WL_INTER.C
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#include "wl_def.h"
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#pragma hdrstop
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#define itoa ltoa
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LRstruct LevelRatios[LRpack];
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int32_t lastBreathTime = 0;
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void Write (int x, int y, const char *string);
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//==========================================================================
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/*
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==================
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=
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= CLearSplitVWB
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=
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==================
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*/
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void
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ClearSplitVWB (void)
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{
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WindowX = 0;
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WindowY = 0;
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WindowW = 320;
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WindowH = 160;
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}
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//==========================================================================
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#ifdef SPEAR
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#ifndef SPEARDEMO
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////////////////////////////////////////////////////////
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//
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// End of Spear of Destiny
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//
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////////////////////////////////////////////////////////
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void
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EndScreen (int palette, int screen)
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{
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SDL_Color pal[256];
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CA_CacheScreen (screen);
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VW_UpdateScreen ();
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CA_CacheGrChunk (palette);
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VL_ConvertPalette(grsegs[palette], pal, 256);
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VL_FadeIn (0, 255, pal, 30);
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UNCACHEGRCHUNK (palette);
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IN_ClearKeysDown ();
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IN_Ack ();
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VW_FadeOut ();
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}
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void
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EndSpear (void)
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{
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SDL_Color pal[256];
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EndScreen (END1PALETTE, ENDSCREEN11PIC);
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CA_CacheScreen (ENDSCREEN3PIC);
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VW_UpdateScreen ();
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CA_CacheGrChunk (END3PALETTE);
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VL_ConvertPalette(grsegs[END3PALETTE], pal, 256);
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VL_FadeIn (0, 255, pal, 30);
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UNCACHEGRCHUNK (END3PALETTE);
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fontnumber = 0;
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fontcolor = 0xd0;
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WindowX = 0;
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WindowW = 320;
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PrintX = 0;
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PrintY = 180;
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US_CPrint (STR_ENDGAME1 "\n");
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US_CPrint (STR_ENDGAME2);
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VW_UpdateScreen ();
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IN_UserInput(700);
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PrintX = 0;
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PrintY = 180;
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VWB_Bar (0, 180, 320, 20, 0);
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US_CPrint (STR_ENDGAME3 "\n");
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US_CPrint (STR_ENDGAME4);
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VW_UpdateScreen ();
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IN_UserInput(700);
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VW_FadeOut ();
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EndScreen (END4PALETTE, ENDSCREEN4PIC);
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EndScreen (END5PALETTE, ENDSCREEN5PIC);
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EndScreen (END6PALETTE, ENDSCREEN6PIC);
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EndScreen (END7PALETTE, ENDSCREEN7PIC);
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EndScreen (END8PALETTE, ENDSCREEN8PIC);
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EndScreen (END9PALETTE, ENDSCREEN9PIC);
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EndScreen (END2PALETTE, ENDSCREEN12PIC);
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MainMenu[savegame].active = 0;
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}
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#endif
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#endif
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//==========================================================================
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/*
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==================
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=
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= Victory
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=
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==================
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*/
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void
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Victory (void)
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{
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#ifndef SPEARDEMO
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int32_t sec;
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int i, min, kr, sr, tr, x;
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char tempstr[8];
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#define RATIOX 6
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#define RATIOY 14
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#define TIMEX 14
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#define TIMEY 8
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#ifdef SPEAR
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StartCPMusic (XTHEEND_MUS);
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CA_CacheGrChunk (BJCOLLAPSE1PIC);
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CA_CacheGrChunk (BJCOLLAPSE2PIC);
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CA_CacheGrChunk (BJCOLLAPSE3PIC);
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CA_CacheGrChunk (BJCOLLAPSE4PIC);
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VWB_Bar (0, 0, 320, 200, VIEWCOLOR);
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VWB_DrawPic (124, 44, BJCOLLAPSE1PIC);
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VW_UpdateScreen ();
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VW_FadeIn ();
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VW_WaitVBL (2 * 70);
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VWB_DrawPic (124, 44, BJCOLLAPSE2PIC);
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VW_UpdateScreen ();
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VW_WaitVBL (105);
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VWB_DrawPic (124, 44, BJCOLLAPSE3PIC);
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VW_UpdateScreen ();
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VW_WaitVBL (105);
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VWB_DrawPic (124, 44, BJCOLLAPSE4PIC);
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VW_UpdateScreen ();
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VW_WaitVBL (3 * 70);
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UNCACHEGRCHUNK (BJCOLLAPSE1PIC);
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UNCACHEGRCHUNK (BJCOLLAPSE2PIC);
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UNCACHEGRCHUNK (BJCOLLAPSE3PIC);
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UNCACHEGRCHUNK (BJCOLLAPSE4PIC);
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VL_FadeOut (0, 255, 0, 17, 17, 5);
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#endif
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StartCPMusic (URAHERO_MUS);
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ClearSplitVWB ();
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CacheLump (LEVELEND_LUMP_START, LEVELEND_LUMP_END);
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CA_CacheGrChunk (STARTFONT);
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#ifndef SPEAR
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CA_CacheGrChunk (C_TIMECODEPIC);
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#endif
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VWB_Bar (0, 0, 320, screenHeight / scaleFactor - STATUSLINES + 1, VIEWCOLOR);
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if (bordercol != VIEWCOLOR)
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DrawStatusBorder (VIEWCOLOR);
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#ifdef JAPAN
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#ifndef JAPDEMO
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CA_CacheGrChunk (C_ENDRATIOSPIC);
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VWB_DrawPic (0, 0, C_ENDRATIOSPIC);
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UNCACHEGRCHUNK (C_ENDRATIOSPIC);
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#endif
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#else
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Write (18, 2, STR_YOUWIN);
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Write (TIMEX, TIMEY - 2, STR_TOTALTIME);
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Write (12, RATIOY - 2, "averages");
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#ifdef SPANISH
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Write (RATIOX + 2, RATIOY, STR_RATKILL);
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Write (RATIOX + 2, RATIOY + 2, STR_RATSECRET);
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Write (RATIOX + 2, RATIOY + 4, STR_RATTREASURE);
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#else
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Write (RATIOX + 8, RATIOY, STR_RATKILL);
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Write (RATIOX + 4, RATIOY + 2, STR_RATSECRET);
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Write (RATIOX, RATIOY + 4, STR_RATTREASURE);
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#endif
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#endif
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#ifndef JAPDEMO
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VWB_DrawPic (8, 4, L_BJWINSPIC);
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#endif
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for (kr = sr = tr = sec = i = 0; i < LRpack; i++)
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{
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sec += LevelRatios[i].time;
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kr += LevelRatios[i].kill;
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sr += LevelRatios[i].secret;
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tr += LevelRatios[i].treasure;
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}
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#ifndef SPEAR
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kr /= LRpack;
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sr /= LRpack;
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tr /= LRpack;
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#else
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kr /= 14;
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sr /= 14;
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tr /= 14;
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#endif
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min = sec / 60;
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sec %= 60;
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if (min > 99)
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min = sec = 99;
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i = TIMEX * 8 + 1;
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VWB_DrawPic (i, TIMEY * 8, L_NUM0PIC + (min / 10));
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i += 2 * 8;
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VWB_DrawPic (i, TIMEY * 8, L_NUM0PIC + (min % 10));
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i += 2 * 8;
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Write (i / 8, TIMEY, ":");
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i += 1 * 8;
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VWB_DrawPic (i, TIMEY * 8, L_NUM0PIC + (sec / 10));
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i += 2 * 8;
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VWB_DrawPic (i, TIMEY * 8, L_NUM0PIC + (sec % 10));
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VW_UpdateScreen ();
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itoa (kr, tempstr, 10);
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x = RATIOX + 24 - (int) strlen(tempstr) * 2;
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Write (x, RATIOY, tempstr);
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itoa (sr, tempstr, 10);
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x = RATIOX + 24 - (int) strlen(tempstr) * 2;
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Write (x, RATIOY + 2, tempstr);
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itoa (tr, tempstr, 10);
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x = RATIOX + 24 - (int) strlen(tempstr) * 2;
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Write (x, RATIOY + 4, tempstr);
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#ifndef SPANISH
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#ifndef UPLOAD
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#ifndef SPEAR
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//
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// TOTAL TIME VERIFICATION CODE
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//
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if (gamestate.difficulty >= gd_medium)
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{
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VWB_DrawPic (30 * 8, TIMEY * 8, C_TIMECODEPIC);
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fontnumber = 0;
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fontcolor = READHCOLOR;
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PrintX = 30 * 8 - 3;
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PrintY = TIMEY * 8 + 8;
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PrintX += 4;
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tempstr[0] = (((min / 10) ^ (min % 10)) ^ 0xa) + 'A';
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tempstr[1] = (int) ((((sec / 10) ^ (sec % 10)) ^ 0xa) + 'A');
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tempstr[2] = (tempstr[0] ^ tempstr[1]) + 'A';
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tempstr[3] = 0;
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US_Print (tempstr);
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}
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#endif
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#endif
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#endif
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fontnumber = 1;
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VW_UpdateScreen ();
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VW_FadeIn ();
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IN_Ack ();
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VW_FadeOut ();
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if(screenHeight % 200 != 0)
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VL_ClearScreen(0);
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#ifndef SPEAR
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UNCACHEGRCHUNK (C_TIMECODEPIC);
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#endif
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UnCacheLump (LEVELEND_LUMP_START, LEVELEND_LUMP_END);
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#ifndef SPEAR
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EndText ();
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#else
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EndSpear ();
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#endif
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#endif // SPEARDEMO
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}
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//==========================================================================
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#ifndef JAPAN
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/*
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==================
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=
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= PG13
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=
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==================
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*/
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void
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PG13 (void)
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{
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VW_FadeOut ();
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VWB_Bar (0, 0, 320, 200, 0x82); // background
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CA_CacheGrChunk (PG13PIC);
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VWB_DrawPic (216, 110, PG13PIC);
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VW_UpdateScreen ();
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UNCACHEGRCHUNK (PG13PIC);
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VW_FadeIn ();
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IN_UserInput (TickBase * 7);
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VW_FadeOut ();
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}
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#endif
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//==========================================================================
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void
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Write (int x, int y, const char *string)
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{
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static const int alpha[] = { L_NUM0PIC, L_NUM1PIC, L_NUM2PIC, L_NUM3PIC, L_NUM4PIC, L_NUM5PIC,
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L_NUM6PIC, L_NUM7PIC, L_NUM8PIC, L_NUM9PIC, L_COLONPIC, 0, 0, 0, 0, 0, 0, L_APIC, L_BPIC,
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L_CPIC, L_DPIC, L_EPIC, L_FPIC, L_GPIC, L_HPIC, L_IPIC, L_JPIC, L_KPIC,
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L_LPIC, L_MPIC, L_NPIC, L_OPIC, L_PPIC, L_QPIC, L_RPIC, L_SPIC, L_TPIC,
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L_UPIC, L_VPIC, L_WPIC, L_XPIC, L_YPIC, L_ZPIC
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};
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int i, ox, nx, ny, len = (int) strlen(string);
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char ch;
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ox = nx = x * 8;
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ny = y * 8;
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for (i = 0; i < len; i++)
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{
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if (string[i] == '\n')
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{
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nx = ox;
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ny += 16;
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}
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else
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{
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ch = string[i];
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if (ch >= 'a')
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ch -= ('a' - 'A');
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ch -= '0';
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switch (string[i])
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{
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case '!':
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VWB_DrawPic (nx, ny, L_EXPOINTPIC);
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nx += 8;
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continue;
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#ifndef APOGEE_1_0
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case '\'':
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VWB_DrawPic (nx, ny, L_APOSTROPHEPIC);
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nx += 8;
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continue;
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#endif
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case ' ':
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break;
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case 0x3a: // ':'
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VWB_DrawPic (nx, ny, L_COLONPIC);
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nx += 8;
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continue;
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case '%':
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VWB_DrawPic (nx, ny, L_PERCENTPIC);
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break;
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default:
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VWB_DrawPic (nx, ny, alpha[ch]);
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}
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nx += 16;
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}
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}
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}
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//
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// Breathe Mr. BJ!!!
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//
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void
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BJ_Breathe (void)
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{
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static int which = 0, max = 10;
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int pics[2] = { L_GUYPIC, L_GUY2PIC };
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SDL_Delay(5);
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if ((int32_t) GetTimeCount () - lastBreathTime > max)
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{
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which ^= 1;
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VWB_DrawPic (0, 16, pics[which]);
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VW_UpdateScreen ();
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lastBreathTime = GetTimeCount();
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max = 35;
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}
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}
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/*
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==================
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=
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= LevelCompleted
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=
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= Entered with the screen faded out
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= Still in split screen mode with the status bar
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=
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= Exit with the screen faded out
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=
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==================
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*/
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void
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LevelCompleted (void)
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{
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#define VBLWAIT 30
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#define PAR_AMOUNT 500
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#define PERCENT100AMT 10000
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typedef struct
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{
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float time;
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char timestr[6];
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} times;
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int x, i, min, sec, ratio, kr, sr, tr;
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char tempstr[10];
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int32_t bonus, timeleft = 0;
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times parTimes[] = {
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#ifndef SPEAR
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//
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// Episode One Par Times
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//
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{1.5, "01:30"},
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{2, "02:00"},
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{2, "02:00"},
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{3.5, "03:30"},
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{3, "03:00"},
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{3, "03:00"},
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{2.5, "02:30"},
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{2.5, "02:30"},
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{0, "??:??"}, // Boss level
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{0, "??:??"}, // Secret level
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//
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// Episode Two Par Times
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//
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{1.5, "01:30"},
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{3.5, "03:30"},
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{3, "03:00"},
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{2, "02:00"},
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{4, "04:00"},
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{6, "06:00"},
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{1, "01:00"},
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{3, "03:00"},
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{0, "??:??"},
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{0, "??:??"},
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//
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// Episode Three Par Times
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//
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{1.5, "01:30"},
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{1.5, "01:30"},
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{2.5, "02:30"},
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{2.5, "02:30"},
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{3.5, "03:30"},
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{2.5, "02:30"},
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{2, "02:00"},
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{6, "06:00"},
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{0, "??:??"},
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{0, "??:??"},
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//
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// Episode Four Par Times
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//
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{2, "02:00"},
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{2, "02:00"},
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{1.5, "01:30"},
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{1, "01:00"},
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{4.5, "04:30"},
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{3.5, "03:30"},
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{2, "02:00"},
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{4.5, "04:30"},
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{0, "??:??"},
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{0, "??:??"},
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//
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// Episode Five Par Times
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//
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{2.5, "02:30"},
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{1.5, "01:30"},
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{2.5, "02:30"},
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{2.5, "02:30"},
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{4, "04:00"},
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{3, "03:00"},
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{4.5, "04:30"},
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{3.5, "03:30"},
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{0, "??:??"},
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{0, "??:??"},
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//
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// Episode Six Par Times
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//
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{6.5, "06:30"},
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{4, "04:00"},
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{4.5, "04:30"},
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{6, "06:00"},
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{5, "05:00"},
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{5.5, "05:30"},
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{5.5, "05:30"},
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{8.5, "08:30"},
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{0, "??:??"},
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{0, "??:??"}
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#else
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//
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// SPEAR OF DESTINY TIMES
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//
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{1.5, "01:30"},
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{3.5, "03:30"},
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{2.75, "02:45"},
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{3.5, "03:30"},
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{0, "??:??"}, // Boss 1
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{4.5, "04:30"},
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{3.25, "03:15"},
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{2.75, "02:45"},
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{4.75, "04:45"},
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{0, "??:??"}, // Boss 2
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{6.5, "06:30"},
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{4.5, "04:30"},
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{2.75, "02:45"},
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{4.5, "04:30"},
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{6, "06:00"},
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{0, "??:??"}, // Boss 3
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{6, "06:00"},
|
|
{0, "??:??"}, // Boss 4
|
|
{0, "??:??"}, // Secret level 1
|
|
{0, "??:??"}, // Secret level 2
|
|
#endif
|
|
};
|
|
|
|
CacheLump (LEVELEND_LUMP_START, LEVELEND_LUMP_END);
|
|
ClearSplitVWB (); // set up for double buffering in split screen
|
|
VWB_Bar (0, 0, 320, screenHeight / scaleFactor - STATUSLINES + 1, VIEWCOLOR);
|
|
|
|
if (bordercol != VIEWCOLOR)
|
|
DrawStatusBorder (VIEWCOLOR);
|
|
|
|
StartCPMusic (ENDLEVEL_MUS);
|
|
|
|
//
|
|
// do the intermission
|
|
//
|
|
IN_ClearKeysDown ();
|
|
IN_StartAck ();
|
|
|
|
#ifdef JAPAN
|
|
CA_CacheGrChunk (C_INTERMISSIONPIC);
|
|
VWB_DrawPic (0, 0, C_INTERMISSIONPIC);
|
|
UNCACHEGRCHUNK (C_INTERMISSIONPIC);
|
|
#endif
|
|
VWB_DrawPic (0, 16, L_GUYPIC);
|
|
|
|
#ifndef SPEAR
|
|
if (mapon < 8)
|
|
#else
|
|
if (mapon != 4 && mapon != 9 && mapon != 15 && mapon < 17)
|
|
#endif
|
|
{
|
|
#ifndef JAPAN
|
|
#ifdef SPANISH
|
|
Write (14, 2, "piso\ncompletado");
|
|
#else
|
|
Write (14, 2, "floor\ncompleted");
|
|
#endif
|
|
|
|
Write (14, 7, STR_BONUS " 0");
|
|
Write (16, 10, STR_TIME);
|
|
Write (16, 12, STR_PAR);
|
|
|
|
#ifdef SPANISH
|
|
Write (11, 14, STR_RAT2KILL);
|
|
Write (11, 16, STR_RAT2SECRET);
|
|
Write (11, 18, STR_RAT2TREASURE);
|
|
#else
|
|
Write (9, 14, STR_RAT2KILL);
|
|
Write (5, 16, STR_RAT2SECRET);
|
|
Write (1, 18, STR_RAT2TREASURE);
|
|
#endif
|
|
|
|
Write (26, 2, itoa (gamestate.mapon + 1, tempstr, 10));
|
|
#endif
|
|
|
|
#ifdef SPANISH
|
|
Write (30, 12, parTimes[gamestate.episode * 10 + mapon].timestr);
|
|
#else
|
|
Write (26, 12, parTimes[gamestate.episode * 10 + mapon].timestr);
|
|
#endif
|
|
|
|
//
|
|
// PRINT TIME
|
|
//
|
|
sec = gamestate.TimeCount / 70;
|
|
|
|
if (sec > 99 * 60) // 99 minutes max
|
|
sec = 99 * 60;
|
|
|
|
if (gamestate.TimeCount < parTimes[gamestate.episode * 10 + mapon].time * 4200)
|
|
timeleft = (int32_t) ((parTimes[gamestate.episode * 10 + mapon].time * 4200) / 70 - sec);
|
|
|
|
min = sec / 60;
|
|
sec %= 60;
|
|
|
|
#ifdef SPANISH
|
|
i = 30 * 8;
|
|
#else
|
|
i = 26 * 8;
|
|
#endif
|
|
VWB_DrawPic (i, 10 * 8, L_NUM0PIC + (min / 10));
|
|
i += 2 * 8;
|
|
VWB_DrawPic (i, 10 * 8, L_NUM0PIC + (min % 10));
|
|
i += 2 * 8;
|
|
Write (i / 8, 10, ":");
|
|
i += 1 * 8;
|
|
VWB_DrawPic (i, 10 * 8, L_NUM0PIC + (sec / 10));
|
|
i += 2 * 8;
|
|
VWB_DrawPic (i, 10 * 8, L_NUM0PIC + (sec % 10));
|
|
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
|
|
//
|
|
// FIGURE RATIOS OUT BEFOREHAND
|
|
//
|
|
kr = sr = tr = 0;
|
|
if (gamestate.killtotal)
|
|
kr = (gamestate.killcount * 100) / gamestate.killtotal;
|
|
if (gamestate.secrettotal)
|
|
sr = (gamestate.secretcount * 100) / gamestate.secrettotal;
|
|
if (gamestate.treasuretotal)
|
|
tr = (gamestate.treasurecount * 100) / gamestate.treasuretotal;
|
|
|
|
|
|
//
|
|
// PRINT TIME BONUS
|
|
//
|
|
bonus = timeleft * PAR_AMOUNT;
|
|
if (bonus)
|
|
{
|
|
for (i = 0; i <= timeleft; i++)
|
|
{
|
|
ltoa ((int32_t) i * PAR_AMOUNT, tempstr, 10);
|
|
x = 36 - (int) strlen(tempstr) * 2;
|
|
Write (x, 7, tempstr);
|
|
if (!(i % (PAR_AMOUNT / 10)))
|
|
SD_PlaySound (ENDBONUS1SND);
|
|
if(!usedoublebuffering || !(i % (PAR_AMOUNT / 50))) VW_UpdateScreen ();
|
|
while(SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
if (IN_CheckAck ())
|
|
goto done;
|
|
}
|
|
|
|
VW_UpdateScreen ();
|
|
|
|
SD_PlaySound (ENDBONUS2SND);
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
}
|
|
|
|
|
|
#ifdef SPANISH
|
|
#define RATIOXX 33
|
|
#else
|
|
#define RATIOXX 37
|
|
#endif
|
|
//
|
|
// KILL RATIO
|
|
//
|
|
ratio = kr;
|
|
for (i = 0; i <= ratio; i++)
|
|
{
|
|
itoa (i, tempstr, 10);
|
|
x = RATIOXX - (int) strlen(tempstr) * 2;
|
|
Write (x, 14, tempstr);
|
|
if (!(i % 10))
|
|
SD_PlaySound (ENDBONUS1SND);
|
|
if(!usedoublebuffering || !(i & 1)) VW_UpdateScreen ();
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
|
|
if (IN_CheckAck ())
|
|
goto done;
|
|
}
|
|
if (ratio >= 100)
|
|
{
|
|
VW_WaitVBL (VBLWAIT);
|
|
SD_StopSound ();
|
|
bonus += PERCENT100AMT;
|
|
ltoa (bonus, tempstr, 10);
|
|
x = (RATIOXX - 1) - (int) strlen(tempstr) * 2;
|
|
Write (x, 7, tempstr);
|
|
VW_UpdateScreen ();
|
|
SD_PlaySound (PERCENT100SND);
|
|
}
|
|
else if (!ratio)
|
|
{
|
|
VW_WaitVBL (VBLWAIT);
|
|
SD_StopSound ();
|
|
SD_PlaySound (NOBONUSSND);
|
|
}
|
|
else
|
|
SD_PlaySound (ENDBONUS2SND);
|
|
|
|
VW_UpdateScreen ();
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
|
|
//
|
|
// SECRET RATIO
|
|
//
|
|
ratio = sr;
|
|
for (i = 0; i <= ratio; i++)
|
|
{
|
|
itoa (i, tempstr, 10);
|
|
x = RATIOXX - (int) strlen(tempstr) * 2;
|
|
Write (x, 16, tempstr);
|
|
if (!(i % 10))
|
|
SD_PlaySound (ENDBONUS1SND);
|
|
if(!usedoublebuffering || !(i & 1)) VW_UpdateScreen ();
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
|
|
if (IN_CheckAck ())
|
|
goto done;
|
|
}
|
|
if (ratio >= 100)
|
|
{
|
|
VW_WaitVBL (VBLWAIT);
|
|
SD_StopSound ();
|
|
bonus += PERCENT100AMT;
|
|
ltoa (bonus, tempstr, 10);
|
|
x = (RATIOXX - 1) - (int) strlen(tempstr) * 2;
|
|
Write (x, 7, tempstr);
|
|
VW_UpdateScreen ();
|
|
SD_PlaySound (PERCENT100SND);
|
|
}
|
|
else if (!ratio)
|
|
{
|
|
VW_WaitVBL (VBLWAIT);
|
|
SD_StopSound ();
|
|
SD_PlaySound (NOBONUSSND);
|
|
}
|
|
else
|
|
SD_PlaySound (ENDBONUS2SND);
|
|
VW_UpdateScreen ();
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
|
|
//
|
|
// TREASURE RATIO
|
|
//
|
|
ratio = tr;
|
|
for (i = 0; i <= ratio; i++)
|
|
{
|
|
itoa (i, tempstr, 10);
|
|
x = RATIOXX - (int) strlen(tempstr) * 2;
|
|
Write (x, 18, tempstr);
|
|
if (!(i % 10))
|
|
SD_PlaySound (ENDBONUS1SND);
|
|
if(!usedoublebuffering || !(i & 1)) VW_UpdateScreen ();
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
if (IN_CheckAck ())
|
|
goto done;
|
|
}
|
|
if (ratio >= 100)
|
|
{
|
|
VW_WaitVBL (VBLWAIT);
|
|
SD_StopSound ();
|
|
bonus += PERCENT100AMT;
|
|
ltoa (bonus, tempstr, 10);
|
|
x = (RATIOXX - 1) - (int) strlen(tempstr) * 2;
|
|
Write (x, 7, tempstr);
|
|
VW_UpdateScreen ();
|
|
SD_PlaySound (PERCENT100SND);
|
|
}
|
|
else if (!ratio)
|
|
{
|
|
VW_WaitVBL (VBLWAIT);
|
|
SD_StopSound ();
|
|
SD_PlaySound (NOBONUSSND);
|
|
}
|
|
else
|
|
SD_PlaySound (ENDBONUS2SND);
|
|
VW_UpdateScreen ();
|
|
while (SD_SoundPlaying ())
|
|
BJ_Breathe ();
|
|
|
|
|
|
//
|
|
// JUMP STRAIGHT HERE IF KEY PRESSED
|
|
//
|
|
done: itoa (kr, tempstr, 10);
|
|
x = RATIOXX - (int) strlen(tempstr) * 2;
|
|
Write (x, 14, tempstr);
|
|
|
|
itoa (sr, tempstr, 10);
|
|
x = RATIOXX - (int) strlen(tempstr) * 2;
|
|
Write (x, 16, tempstr);
|
|
|
|
itoa (tr, tempstr, 10);
|
|
x = RATIOXX - (int) strlen(tempstr) * 2;
|
|
Write (x, 18, tempstr);
|
|
|
|
bonus = (int32_t) timeleft *PAR_AMOUNT +
|
|
(PERCENT100AMT * (kr >= 100)) +
|
|
(PERCENT100AMT * (sr >= 100)) + (PERCENT100AMT * (tr >= 100));
|
|
|
|
GivePoints (bonus);
|
|
ltoa (bonus, tempstr, 10);
|
|
x = 36 - (int) strlen(tempstr) * 2;
|
|
Write (x, 7, tempstr);
|
|
|
|
//
|
|
// SAVE RATIO INFORMATION FOR ENDGAME
|
|
//
|
|
LevelRatios[mapon].kill = kr;
|
|
LevelRatios[mapon].secret = sr;
|
|
LevelRatios[mapon].treasure = tr;
|
|
LevelRatios[mapon].time = min * 60 + sec;
|
|
}
|
|
else
|
|
{
|
|
#ifdef SPEAR
|
|
#ifndef SPEARDEMO
|
|
switch (mapon)
|
|
{
|
|
case 4:
|
|
Write (14, 4, " trans\n" " grosse\n" STR_DEFEATED);
|
|
break;
|
|
case 9:
|
|
Write (14, 4, "barnacle\n" "wilhelm\n" STR_DEFEATED);
|
|
break;
|
|
case 15:
|
|
Write (14, 4, "ubermutant\n" STR_DEFEATED);
|
|
break;
|
|
case 17:
|
|
Write (14, 4, " death\n" " knight\n" STR_DEFEATED);
|
|
break;
|
|
case 18:
|
|
Write (13, 4, "secret tunnel\n" " area\n" " completed!");
|
|
break;
|
|
case 19:
|
|
Write (13, 4, "secret castle\n" " area\n" " completed!");
|
|
break;
|
|
}
|
|
#endif
|
|
#else
|
|
Write (14, 4, "secret floor\n completed!");
|
|
#endif
|
|
|
|
Write (10, 16, "15000 bonus!");
|
|
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
GivePoints (15000);
|
|
}
|
|
|
|
|
|
DrawScore ();
|
|
VW_UpdateScreen ();
|
|
|
|
lastBreathTime = GetTimeCount();
|
|
IN_StartAck ();
|
|
while (!IN_CheckAck ())
|
|
BJ_Breathe ();
|
|
|
|
//
|
|
// done
|
|
//
|
|
#ifdef SPEARDEMO
|
|
if (gamestate.mapon == 1)
|
|
{
|
|
SD_PlaySound (BONUS1UPSND);
|
|
|
|
CA_CacheGrChunk (STARTFONT + 1);
|
|
Message ("This concludes your demo\n"
|
|
"of Spear of Destiny! Now,\n" "go to your local software\n" "store and buy it!");
|
|
UNCACHEGRCHUNK (STARTFONT + 1);
|
|
|
|
IN_ClearKeysDown ();
|
|
IN_Ack ();
|
|
}
|
|
#endif
|
|
|
|
#ifdef JAPDEMO
|
|
if (gamestate.mapon == 3)
|
|
{
|
|
SD_PlaySound (BONUS1UPSND);
|
|
|
|
CA_CacheGrChunk (STARTFONT + 1);
|
|
Message ("This concludes your demo\n"
|
|
"of Wolfenstein 3-D! Now,\n" "go to your local software\n" "store and buy it!");
|
|
UNCACHEGRCHUNK (STARTFONT + 1);
|
|
|
|
IN_ClearKeysDown ();
|
|
IN_Ack ();
|
|
}
|
|
#endif
|
|
|
|
VW_FadeOut ();
|
|
DrawPlayBorder();
|
|
|
|
UnCacheLump (LEVELEND_LUMP_START, LEVELEND_LUMP_END);
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
|
|
/*
|
|
=================
|
|
=
|
|
= PreloadGraphics
|
|
=
|
|
= Fill the cache up
|
|
=
|
|
=================
|
|
*/
|
|
|
|
boolean
|
|
PreloadUpdate (unsigned current, unsigned total)
|
|
{
|
|
unsigned w = WindowW - scaleFactor * 10;
|
|
|
|
VWB_BarScaledCoord (WindowX + scaleFactor * 5, WindowY + WindowH - scaleFactor * 3,
|
|
w, scaleFactor * 2, BLACK);
|
|
w = ((int32_t) w * current) / total;
|
|
if (w)
|
|
{
|
|
VWB_BarScaledCoord (WindowX + scaleFactor * 5, WindowY + WindowH - scaleFactor * 3,
|
|
w, scaleFactor * 2, 0x37); //SECONDCOLOR);
|
|
VWB_BarScaledCoord (WindowX + scaleFactor * 5, WindowY + WindowH - scaleFactor * 3,
|
|
w - scaleFactor * 1, scaleFactor * 1, 0x32);
|
|
|
|
}
|
|
VW_UpdateScreen ();
|
|
// if (LastScan == sc_Escape)
|
|
// {
|
|
// IN_ClearKeysDown();
|
|
// return(true);
|
|
// }
|
|
// else
|
|
return (false);
|
|
}
|
|
|
|
void
|
|
PreloadGraphics (void)
|
|
{
|
|
DrawLevel ();
|
|
ClearSplitVWB (); // set up for double buffering in split screen
|
|
|
|
VWB_BarScaledCoord (0, 0, screenWidth, screenHeight - scaleFactor * (STATUSLINES - 1), bordercol);
|
|
LatchDrawPicScaledCoord ((screenWidth-scaleFactor*224)/16,
|
|
(screenHeight-scaleFactor*(STATUSLINES+48))/2, GETPSYCHEDPIC);
|
|
|
|
WindowX = (screenWidth - scaleFactor*224)/2;
|
|
WindowY = (screenHeight - scaleFactor*(STATUSLINES+48))/2;
|
|
WindowW = scaleFactor * 28 * 8;
|
|
WindowH = scaleFactor * 48;
|
|
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
// PM_Preload (PreloadUpdate);
|
|
PreloadUpdate (10, 10);
|
|
IN_UserInput (70);
|
|
VW_FadeOut ();
|
|
|
|
DrawPlayBorder ();
|
|
VW_UpdateScreen ();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
/*
|
|
==================
|
|
=
|
|
= DrawHighScores
|
|
=
|
|
==================
|
|
*/
|
|
|
|
void
|
|
DrawHighScores (void)
|
|
{
|
|
char buffer[16];
|
|
#ifndef SPEAR
|
|
char *str;
|
|
#ifndef UPLOAD
|
|
char buffer1[5];
|
|
#endif
|
|
#endif
|
|
word i, w, h;
|
|
HighScore *s;
|
|
|
|
#ifndef SPEAR
|
|
CA_CacheGrChunk (HIGHSCORESPIC);
|
|
CA_CacheGrChunk (STARTFONT);
|
|
#ifndef APOGEE_1_0
|
|
CA_CacheGrChunk (C_LEVELPIC);
|
|
CA_CacheGrChunk (C_SCOREPIC);
|
|
CA_CacheGrChunk (C_NAMEPIC);
|
|
#else
|
|
CA_CacheGrChunk (C_CODEPIC);
|
|
#endif
|
|
|
|
ClearMScreen ();
|
|
DrawStripes (10);
|
|
|
|
VWB_DrawPic (48, 0, HIGHSCORESPIC);
|
|
UNCACHEGRCHUNK (HIGHSCORESPIC);
|
|
|
|
#ifndef APOGEE_1_0
|
|
VWB_DrawPic (4 * 8, 68, C_NAMEPIC);
|
|
VWB_DrawPic (20 * 8, 68, C_LEVELPIC);
|
|
VWB_DrawPic (28 * 8, 68, C_SCOREPIC);
|
|
#else
|
|
VWB_DrawPic(35*8,68,C_CODEPIC);
|
|
#endif
|
|
fontnumber = 0;
|
|
|
|
#else
|
|
CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
|
|
ClearMScreen ();
|
|
DrawStripes (10);
|
|
UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
|
|
|
|
CacheLump (HIGHSCORES_LUMP_START, HIGHSCORES_LUMP_END);
|
|
CA_CacheGrChunk (STARTFONT + 1);
|
|
VWB_DrawPic (0, 0, HIGHSCORESPIC);
|
|
|
|
fontnumber = 1;
|
|
#endif
|
|
|
|
|
|
#ifndef SPEAR
|
|
SETFONTCOLOR (15, 0x29);
|
|
#else
|
|
SETFONTCOLOR (HIGHLIGHT, 0x29);
|
|
#endif
|
|
|
|
for (i = 0, s = Scores; i < MaxScores; i++, s++)
|
|
{
|
|
PrintY = 76 + (16 * i);
|
|
|
|
//
|
|
// name
|
|
//
|
|
#ifndef SPEAR
|
|
PrintX = 4 * 8;
|
|
#else
|
|
PrintX = 16;
|
|
#endif
|
|
US_Print (s->name);
|
|
|
|
//
|
|
// level
|
|
//
|
|
itoa (s->completed, buffer, 10);
|
|
#ifndef SPEAR
|
|
for (str = buffer; *str; str++)
|
|
*str = *str + (129 - '0'); // Used fixed-width numbers (129...)
|
|
USL_MeasureString (buffer, &w, &h);
|
|
PrintX = (22 * 8) - w;
|
|
#else
|
|
USL_MeasureString (buffer, &w, &h);
|
|
PrintX = 194 - w;
|
|
#endif
|
|
|
|
#ifndef UPLOAD
|
|
#ifndef SPEAR
|
|
PrintX -= 6;
|
|
itoa (s->episode + 1, buffer1, 10);
|
|
US_Print ("E");
|
|
US_Print (buffer1);
|
|
US_Print ("/L");
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef SPEAR
|
|
if (s->completed == 21)
|
|
VWB_DrawPic (PrintX + 8, PrintY - 1, C_WONSPEARPIC);
|
|
else
|
|
#endif
|
|
US_Print (buffer);
|
|
|
|
//
|
|
// score
|
|
//
|
|
itoa (s->score, buffer, 10);
|
|
#ifndef SPEAR
|
|
for (str = buffer; *str; str++)
|
|
*str = *str + (129 - '0'); // Used fixed-width numbers (129...)
|
|
USL_MeasureString (buffer, &w, &h);
|
|
PrintX = (34 * 8) - 8 - w;
|
|
#else
|
|
USL_MeasureString (buffer, &w, &h);
|
|
PrintX = 292 - w;
|
|
#endif
|
|
US_Print (buffer);
|
|
|
|
#ifdef APOGEE_1_0
|
|
//#ifndef UPLOAD
|
|
#ifndef SPEAR
|
|
//
|
|
// verification #
|
|
//
|
|
if (!i)
|
|
{
|
|
char temp = (((s->score >> 28) & 0xf) ^ ((s->score >> 24) & 0xf)) + 'A';
|
|
char temp1 = (((s->score >> 20) & 0xf) ^ ((s->score >> 16) & 0xf)) + 'A';
|
|
char temp2 = (((s->score >> 12) & 0xf) ^ ((s->score >> 8) & 0xf)) + 'A';
|
|
char temp3 = (((s->score >> 4) & 0xf) ^ ((s->score >> 0) & 0xf)) + 'A';
|
|
|
|
SETFONTCOLOR (0x49, 0x29);
|
|
PrintX = 35 * 8;
|
|
buffer[0] = temp;
|
|
buffer[1] = temp1;
|
|
buffer[2] = temp2;
|
|
buffer[3] = temp3;
|
|
buffer[4] = 0;
|
|
US_Print (buffer);
|
|
SETFONTCOLOR (15, 0x29);
|
|
}
|
|
#endif
|
|
//#endif
|
|
#endif
|
|
}
|
|
|
|
VW_UpdateScreen ();
|
|
|
|
#ifdef SPEAR
|
|
UnCacheLump (HIGHSCORES_LUMP_START, HIGHSCORES_LUMP_END);
|
|
fontnumber = 0;
|
|
#endif
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
/*
|
|
=======================
|
|
=
|
|
= CheckHighScore
|
|
=
|
|
=======================
|
|
*/
|
|
|
|
void
|
|
CheckHighScore (int32_t score, word other)
|
|
{
|
|
word i, j;
|
|
int n;
|
|
HighScore myscore;
|
|
|
|
strcpy (myscore.name, "");
|
|
myscore.score = score;
|
|
myscore.episode = gamestate.episode;
|
|
myscore.completed = other;
|
|
|
|
for (i = 0, n = -1; i < MaxScores; i++)
|
|
{
|
|
if ((myscore.score > Scores[i].score)
|
|
|| ((myscore.score == Scores[i].score) && (myscore.completed > Scores[i].completed)))
|
|
{
|
|
for (j = MaxScores; --j > i;)
|
|
Scores[j] = Scores[j - 1];
|
|
Scores[i] = myscore;
|
|
n = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef SPEAR
|
|
StartCPMusic (XAWARD_MUS);
|
|
#else
|
|
StartCPMusic (ROSTER_MUS);
|
|
#endif
|
|
DrawHighScores ();
|
|
|
|
VW_FadeIn ();
|
|
|
|
if (n != -1)
|
|
{
|
|
//
|
|
// got a high score
|
|
//
|
|
PrintY = 76 + (16 * n);
|
|
#ifndef SPEAR
|
|
PrintX = 4 * 8;
|
|
backcolor = BORDCOLOR;
|
|
fontcolor = 15;
|
|
US_LineInput (PrintX, PrintY, Scores[n].name, 0, true, MaxHighName, 100);
|
|
#else
|
|
PrintX = 16;
|
|
fontnumber = 1;
|
|
VWB_Bar (PrintX - 2, PrintY - 2, 145, 15, 0x9c);
|
|
VW_UpdateScreen ();
|
|
backcolor = 0x9c;
|
|
fontcolor = 15;
|
|
US_LineInput (PrintX, PrintY, Scores[n].name, 0, true, MaxHighName, 130);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
IN_ClearKeysDown ();
|
|
IN_UserInput (500);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#ifndef UPLOAD
|
|
#ifndef SPEAR
|
|
#ifndef JAPAN
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// NON-SHAREWARE NOTICE
|
|
//
|
|
////////////////////////////////////////////////////////
|
|
void
|
|
NonShareware (void)
|
|
{
|
|
VW_FadeOut ();
|
|
|
|
ClearMScreen ();
|
|
DrawStripes (10);
|
|
|
|
CA_CacheGrChunk (STARTFONT + 1);
|
|
fontnumber = 1;
|
|
|
|
SETFONTCOLOR (READHCOLOR, BKGDCOLOR);
|
|
PrintX = 110;
|
|
PrintY = 15;
|
|
|
|
#ifdef SPANISH
|
|
US_Print ("Atencion");
|
|
#else
|
|
US_Print ("Attention");
|
|
#endif
|
|
|
|
SETFONTCOLOR (HIGHLIGHT, BKGDCOLOR);
|
|
WindowX = PrintX = 40;
|
|
PrintY = 60;
|
|
#ifdef SPANISH
|
|
US_Print ("Este juego NO es gratis y\n");
|
|
US_Print ("NO es Shareware; favor de\n");
|
|
US_Print ("no distribuirlo.\n\n");
|
|
#else
|
|
US_Print ("This game is NOT shareware.\n");
|
|
US_Print ("Please do not distribute it.\n");
|
|
US_Print ("Thanks.\n\n");
|
|
#endif
|
|
US_Print (" Id Software\n");
|
|
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
IN_Ack ();
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef SPEAR
|
|
#ifndef GOODTIMES
|
|
#ifndef SPEARDEMO
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// COPY PROTECTION FOR FormGen
|
|
//
|
|
////////////////////////////////////////////////////////
|
|
char CopyProFailedStrs[][100] = {
|
|
STR_COPY1,
|
|
STR_COPY2,
|
|
|
|
STR_COPY3,
|
|
STR_COPY4,
|
|
|
|
STR_COPY5,
|
|
STR_COPY6,
|
|
|
|
STR_COPY7,
|
|
STR_COPY8,
|
|
|
|
STR_COPY9,
|
|
"",
|
|
|
|
STR_COPY10,
|
|
STR_COPY11,
|
|
|
|
STR_COPY12,
|
|
"",
|
|
|
|
STR_COPY13,
|
|
"",
|
|
|
|
STR_COPY14,
|
|
""
|
|
};
|
|
|
|
char BackDoorStrs[5][16] = {
|
|
"a spoon?",
|
|
"bite me!",
|
|
"joshua",
|
|
"pelt",
|
|
"snoops"
|
|
};
|
|
|
|
char GoodBoyStrs[10][40] = {
|
|
"...is the CORRECT ANSWER!",
|
|
"",
|
|
|
|
"Consider yourself bitten, sir.",
|
|
"",
|
|
|
|
"Greetings Professor Falken, would you",
|
|
"like to play Spear of Destiny?",
|
|
|
|
"Do you have any gold spray paint?",
|
|
"",
|
|
|
|
"I wish I had a 21\" monitor...",
|
|
""
|
|
};
|
|
|
|
char bossstrs[4][24] = {
|
|
"DEATH KNIGHT",
|
|
"BARNACLE WILHELM",
|
|
"UBERMUTANTUBER MUTANT",
|
|
"TRANS GROSSE"
|
|
};
|
|
|
|
char WordStr[5][20] = {
|
|
"New Game",
|
|
"Sound...F4",
|
|
"Control...F6",
|
|
"Change View...F5",
|
|
"Quit...F10"
|
|
};
|
|
|
|
char WordCorrect[5][2] = { "3", "4", "4", "5", "5" };
|
|
|
|
char MemberStr[10][40] = {
|
|
STR_COPY15,
|
|
"",
|
|
|
|
STR_COPY16,
|
|
"",
|
|
|
|
STR_COPY17,
|
|
STR_COPY18,
|
|
|
|
STR_COPY19,
|
|
STR_COPY20,
|
|
|
|
STR_COPY21,
|
|
STR_COPY22
|
|
};
|
|
|
|
char MemberCorrect[5][24] = {
|
|
"adrian carmack",
|
|
"john carmackjohn romero",
|
|
"tom hall",
|
|
"jay wilbur",
|
|
"kevin cloud"
|
|
};
|
|
|
|
char DosMessages[9][80] = {
|
|
STR_NOPE1,
|
|
STR_NOPE2,
|
|
STR_NOPE3,
|
|
STR_NOPE4,
|
|
STR_NOPE5,
|
|
STR_NOPE6,
|
|
STR_NOPE7,
|
|
STR_NOPE8,
|
|
STR_NOPE9
|
|
};
|
|
|
|
char MiscTitle[4][20] = {
|
|
"BLOOD TEST",
|
|
"STRAIGHT-LACED",
|
|
"QUITE SHAPELY",
|
|
"I AM WHAT I AMMO"
|
|
};
|
|
|
|
char MiscStr[12][40] = {
|
|
STR_MISC1,
|
|
STR_MISC2,
|
|
"",
|
|
|
|
STR_MISC3,
|
|
STR_MISC4,
|
|
"",
|
|
|
|
STR_MISC5,
|
|
STR_MISC6,
|
|
"",
|
|
|
|
STR_MISC7,
|
|
STR_MISC8,
|
|
STR_MISC9
|
|
};
|
|
|
|
char MiscCorrect[4][5] = { "ss", "8", STR_STAR, "45" };
|
|
|
|
|
|
int
|
|
BackDoor (char *s)
|
|
{
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
if (!strcasecmp (s, BackDoorStrs[i]))
|
|
{
|
|
SETFONTCOLOR (14, 15);
|
|
fontnumber = 0;
|
|
PrintY = 175;
|
|
VWB_DrawPic (0, 20 * 8, COPYPROTBOXPIC);
|
|
US_CPrint (GoodBoyStrs[i * 2]);
|
|
US_CPrint (GoodBoyStrs[i * 2 + 1]);
|
|
VW_UpdateScreen ();
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void
|
|
CopyProtection (void)
|
|
{
|
|
#define TYPEBOX_Y 177
|
|
#define TYPEBOX_BKGD 0x9c
|
|
#define PRINTCOLOR HIGHLIGHT
|
|
|
|
unsigned i;
|
|
int match, whichboss, bossnum, attempt, whichline;
|
|
int enemypicked[4] = { 0, 0, 0, 0 };
|
|
int bosses[4] = { BOSSPIC1PIC, BOSSPIC2PIC, BOSSPIC3PIC, BOSSPIC4PIC };
|
|
int whichpicked[4] = { 0, 0, 0, 0 };
|
|
int whichone, quiztype, whichmem, whichword;
|
|
int memberpicked[5] = { 0, 0, 0, 0, 0 };
|
|
int wordpicked[5] = { 0, 0, 0, 0, 0 };
|
|
|
|
char inputbuffer[20];
|
|
char message[80];
|
|
|
|
enum
|
|
{
|
|
debriefing,
|
|
checkmanual,
|
|
staffquiz,
|
|
miscquiz,
|
|
|
|
totaltypes
|
|
};
|
|
|
|
|
|
|
|
attempt = 0;
|
|
VW_FadeOut ();
|
|
CA_CacheGrChunk (C_BACKDROPPIC);
|
|
CacheLump (COPYPROT_LUMP_START, COPYPROT_LUMP_END);
|
|
CA_CacheGrChunk (STARTFONT + 1);
|
|
CA_LoadAllSounds ();
|
|
StartCPMusic (COPYPRO_MUS);
|
|
US_InitRndT (true);
|
|
|
|
while (attempt < 3)
|
|
{
|
|
fontnumber = 1;
|
|
SETFONTCOLOR (PRINTCOLOR - 2, 15);
|
|
VWB_DrawPic (0, 0, C_BACKDROPPIC);
|
|
VWB_DrawPic (0, 0, COPYPROTTOPPIC);
|
|
VWB_DrawPic (0, 20 * 8, COPYPROTBOXPIC);
|
|
WindowX = WindowY = 0;
|
|
WindowW = 320;
|
|
WindowH = 200;
|
|
PrintY = 65;
|
|
|
|
quiztype = US_RndT () % totaltypes;
|
|
switch (quiztype)
|
|
{
|
|
//
|
|
// BOSSES QUIZ
|
|
//
|
|
case debriefing:
|
|
{
|
|
PrintX = 0;
|
|
US_Print (STR_DEBRIEF);
|
|
SETFONTCOLOR (PRINTCOLOR, 15);
|
|
|
|
while (enemypicked[whichboss = US_RndT () & 3]);
|
|
enemypicked[whichboss] = 1;
|
|
bossnum = bosses[whichboss];
|
|
VWB_DrawPic (128, 60, bossnum);
|
|
fontnumber = 0;
|
|
PrintY = 130;
|
|
US_CPrint (STR_ENEMY1 "\n");
|
|
US_CPrint (STR_ENEMY2 "\n\n");
|
|
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
PrintX = 100;
|
|
fontcolor = 15;
|
|
backcolor = TYPEBOX_BKGD;
|
|
inputbuffer[0] = 0;
|
|
PrintY = TYPEBOX_Y;
|
|
fontnumber = 1;
|
|
US_LineInput (PrintX, PrintY, inputbuffer, 0, true, 20, 100);
|
|
|
|
match = 0;
|
|
size_t inputlen = strlen(inputbuffer);
|
|
if(inputlen > 3)
|
|
{
|
|
size_t bosslen = strlen(bossstrs[whichboss]);
|
|
for (i = 0; i < bosslen; i++)
|
|
{
|
|
if (!strncasecmp (inputbuffer, bossstrs[whichboss] + i, inputlen))
|
|
{
|
|
match = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
match += BackDoor (inputbuffer);
|
|
break;
|
|
}
|
|
|
|
//
|
|
// MANUAL CHECK
|
|
//
|
|
case checkmanual:
|
|
{
|
|
while (wordpicked[whichword = US_RndT () % 5]);
|
|
wordpicked[whichword] = 1;
|
|
US_CPrint (STR_CHECKMAN);
|
|
SETFONTCOLOR (PRINTCOLOR, 15);
|
|
PrintY += 25;
|
|
US_CPrint (STR_MAN1);
|
|
US_CPrint (STR_MAN2);
|
|
sprintf(message, STR_MAN3 " \"%s\" " STR_MAN4, WordStr[whichword]);
|
|
US_CPrint (message);
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
PrintX = 146;
|
|
fontcolor = 15;
|
|
backcolor = TYPEBOX_BKGD;
|
|
inputbuffer[0] = 0;
|
|
PrintY = TYPEBOX_Y;
|
|
US_LineInput (PrintX, PrintY, inputbuffer, 0, true, 6, 100);
|
|
|
|
match = 1 - (strcasecmp (inputbuffer, WordCorrect[whichword]) != 0);
|
|
match += BackDoor (inputbuffer);
|
|
break;
|
|
}
|
|
|
|
//
|
|
// STAFF QUIZ
|
|
//
|
|
case staffquiz:
|
|
{
|
|
while (memberpicked[whichmem = US_RndT () % 5]);
|
|
memberpicked[whichmem] = 1;
|
|
US_CPrint (STR_ID1);
|
|
SETFONTCOLOR (PRINTCOLOR, 15);
|
|
PrintY += 25;
|
|
US_CPrint (MemberStr[whichmem * 2]);
|
|
US_CPrint (MemberStr[whichmem * 2 + 1]);
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
PrintX = 100;
|
|
fontcolor = 15;
|
|
backcolor = TYPEBOX_BKGD;
|
|
inputbuffer[0] = 0;
|
|
PrintY = TYPEBOX_Y;
|
|
US_LineInput (PrintX, PrintY, inputbuffer, 0, true, 20, 120);
|
|
|
|
match = 0;
|
|
size_t inputlen = strlen(inputbuffer);
|
|
if(inputlen > 2)
|
|
{
|
|
size_t memberlen = strlen(MemberCorrect[whichmem]);
|
|
for (i = 0; i < memberlen; i++)
|
|
{
|
|
if (!strncasecmp (inputbuffer, MemberCorrect[whichmem] + i, inputlen))
|
|
{
|
|
match = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
match += BackDoor (inputbuffer);
|
|
break;
|
|
}
|
|
|
|
//
|
|
// MISCELLANEOUS QUESTIONS
|
|
//
|
|
case miscquiz:
|
|
{
|
|
while (whichpicked[whichone = US_RndT () & 3]);
|
|
whichpicked[whichone] = 1;
|
|
US_CPrint (MiscTitle[whichone]);
|
|
SETFONTCOLOR (PRINTCOLOR, 15);
|
|
PrintY += 25;
|
|
US_CPrint (MiscStr[whichone * 3]);
|
|
US_CPrint (MiscStr[whichone * 3 + 1]);
|
|
US_CPrint (MiscStr[whichone * 3 + 2]);
|
|
VW_UpdateScreen ();
|
|
VW_FadeIn ();
|
|
|
|
PrintX = 146;
|
|
fontcolor = 15;
|
|
backcolor = TYPEBOX_BKGD;
|
|
inputbuffer[0] = 0;
|
|
PrintY = TYPEBOX_Y;
|
|
US_LineInput (PrintX, PrintY, inputbuffer, 0, true, 6, 100);
|
|
|
|
match = 1 - (strcasecmp (inputbuffer, MiscCorrect[whichone]) != 0);
|
|
match += BackDoor (inputbuffer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// IF NO MATCH, WE'VE GOT A (MINOR) PROBLEM!
|
|
//
|
|
|
|
if (!match)
|
|
{
|
|
whichline = 2 * (US_RndT () % 9);
|
|
SETFONTCOLOR (14, 15);
|
|
fontnumber = 0;
|
|
PrintY = 175;
|
|
VWB_DrawPic (0, 20 * 8, COPYPROTBOXPIC);
|
|
US_CPrint (CopyProFailedStrs[whichline]);
|
|
US_CPrint (CopyProFailedStrs[whichline + 1]);
|
|
|
|
VW_UpdateScreen ();
|
|
SD_PlaySound (NOWAYSND);
|
|
IN_UserInput (TickBase * 6);
|
|
VW_FadeOut ();
|
|
attempt++;
|
|
}
|
|
else
|
|
{
|
|
int start;
|
|
|
|
SD_PlaySound (BONUS1UPSND);
|
|
SD_WaitSoundDone ();
|
|
UNCACHEGRCHUNK (STARTFONT + 1);
|
|
UNCACHEGRCHUNK (C_BACKDROPPIC);
|
|
UnCacheLump (COPYPROT_LUMP_START, COPYPROT_LUMP_END);
|
|
|
|
switch (SoundMode)
|
|
{
|
|
case sdm_Off:
|
|
return;
|
|
case sdm_PC:
|
|
start = STARTPCSOUNDS;
|
|
break;
|
|
case sdm_AdLib:
|
|
start = STARTADLIBSOUNDS;
|
|
}
|
|
|
|
/* for (i=0;i<NUMSOUNDS;i++,start++)
|
|
MM_FreePtr ((memptr *)&audiosegs[start]); */
|
|
return;
|
|
}
|
|
}
|
|
|
|
ClearMemory ();
|
|
ShutdownId ();
|
|
|
|
printf ("%s\n", DosMessages[US_RndT () % 9]);
|
|
exit (1);
|
|
}
|
|
|
|
#endif // SPEARDEMO
|
|
#endif // GOODTIMES
|
|
#endif // SPEAR
|
|
//===========================================================================
|