forked from KolibriOS/kolibrios
7b22babed6
- fix load / save highscore - added message about game over - beautify text draw TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5238 a494cfbc-eb01-0410-851d-a64ba20cac60
25 lines
511 B
C
25 lines
511 B
C
#include "defines.h"
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// Enable scancodes for event loop
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inline void enable_scancode() {
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__asm__ __volatile__("int $0x40"::"a"(66),"b"(1),"c"(1));
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}
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// Clear key buffer
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inline void clear_key_buffer() {
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int i = 0;
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for (i = 0; i < 120; i++)
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__menuet__getkey();
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}
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// Wait for screen draw (vertical sync)
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inline void vsync() {
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__asm__ __volatile__("int $0x40"::"a"(18),"b"(14));
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}
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// Get text length in pixels
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inline __u32 text_length_px(__u32 len)
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{
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return len * FONT_WIDTH + len;
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}
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