forked from KolibriOS/kolibrios
8c98d2a737
git-svn-id: svn://kolibrios.org@5492 a494cfbc-eb01-0410-851d-a64ba20cac60
995 lines
26 KiB
NASM
995 lines
26 KiB
NASM
; Copyright (C) 2014 Anton_K
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 2 of the License, or
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; (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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format binary as 'kex'
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__DEBUG__ = 1 ; 0 - disable debug output / 1 - enable debug output
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__DEBUG_LEVEL__ = DEBUG_FINE ; DEBUG_FINE - all debug messages / DEBUG_INFO - info and errors / DEBUG_ERR - only errors
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DEBUG_FINE = 0
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DEBUG_INFO = 1
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DEBUG_ERR = 2
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include '../../macros.inc'
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purge mov, add, sub
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; ================================= Header =================================== ;
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MEOS_APP_START
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store dword StartupPath at $ - 4
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; ================================ Includes ================================== ;
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include '../../debug-fdo.inc'
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include '../../proc32.inc'
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include '../../dll.inc'
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include 'AKODE/AKODE.inc'
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include 'datadef.inc'
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; =============================== Entry point ================================ ;
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CODE
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DEBUGF DEBUG_INFO, 'Started\n'
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mcall 68, 11 ; initialize heap
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test eax, eax
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jz .exit_fail_heap_init
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stdcall dll.Load, @IMPORT ; load libraries
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test eax, eax
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jnz .exit_fail_load_libs
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mcall 40, MAIN_EVENT_MASK ; used events
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mcall 66, 1, 1 ; use scancodes
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stdcall draw_window
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mcall 9, ThreadInfoBuffer, -1 ; get real window size
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mov eax, [ebx + process_information.client_box.width]
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inc eax
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mov [MainWindowWidth], eax
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mov edx, [ebx + process_information.client_box.height]
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inc edx
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mov [MainWindowHeight], edx
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DEBUGF DEBUG_FINE, 'Window width: %u\nWindow height: %u\n', eax, edx
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mov ecx, eax
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shl ecx, 2
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imul ecx, edx ; ecx = width * 4 * height
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sub edx, HUD_PANEL_HEIGHT
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mov [WorldViewHeight], edx
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if FSAA
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shl eax, FSAA
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shl edx, FSAA
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end if
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stdcall akode.init, eax, edx, FIELD_OF_VIEW, BLOCK_BASE_SIZE, BLOCK_HEIGHT
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test eax, eax
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jz .exit_fail_akode_init
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stdcall akode.set_movement_speed, MOVEMENT_SPEED, 90
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mcall 68, 12 ; alloc ecx bytes for image buffer
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test eax, eax
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jz .exit_fail_alloc
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mov [ImageBufferPtr], eax
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push eax
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stdcall set_startup_path
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stdcall load_hud_images
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test eax, eax
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jnz @f
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DEBUGF DEBUG_ERR, 'Failed to load HUD images\n'
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jmp .exit_fail_load_hud
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@@:
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cld
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xor eax, eax
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mov edi, PressedKeys
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mov ecx, 128 * 2
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rep stosd
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mov edi, Inventory
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mov ecx, INVENTORY_SIZE * 2
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rep stosd
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stdcall akode.set_callbacks, level_load_callback, action_callback
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stdcall akode.load_level, levels.level1
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if FULLSCREEN
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stdcall hide_cursor
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push eax
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end if
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stdcall main_loop
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if FULLSCREEN
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pop ecx
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test ecx, ecx
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jz @f
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mcall 37, 6 ; delete cursor
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@@:
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end if
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.exit_fail_load_hud:
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stdcall free_hud_images
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pop ecx
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mcall 68, 13 ; free image buffer
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jmp .exit
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.exit_fail_heap_init:
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DEBUGF DEBUG_ERR, 'Heap initialization failed\n'
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jmp .exit
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.exit_fail_load_libs:
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DEBUGF DEBUG_ERR, 'Failed to load libraries\n'
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jmp .exit
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.exit_fail_akode_init:
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DEBUGF DEBUG_ERR, 'AKODE initialization failed\n'
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jmp .exit
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.exit_fail_alloc:
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DEBUGF DEBUG_ERR, 'Memory allocation for image buffer failed\n'
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;jmp .exit
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.exit:
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stdcall akode.cleanup
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DEBUGF DEBUG_INFO, 'Exiting\n'
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xor eax, eax
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dec eax
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mcall ; kill this thread
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; ============================================================================ ;
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proc set_startup_path
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cld
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mov esi, StartupPath
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mov ecx, esi
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@@:
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lodsb
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test al, al
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jnz @b
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sub esi, 2
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std
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@@:
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lodsb
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cmp al, '/'
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jne @b
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mov [esi + 1], byte 0
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mcall 30, 1 ; set current directory
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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; < eax = 0 - fail ;
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; ============================================================================ ;
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proc load_hud_images
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mov ebx, [MainWindowWidth]
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mov ecx, [MainWindowHeight]
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xor edx, edx
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stdcall akode.load_and_scale_image, LevelLoadingImageFile, ebx, ecx, edx
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test eax, eax
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jz .exit
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mov [LevelLoadingImagePtr], eax
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stdcall akode.load_and_scale_image, DeathImageFile, ebx, ecx, edx
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test eax, eax
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jz .exit
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mov [DeathImagePtr], eax
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stdcall akode.load_and_scale_image, EndImageFile, ebx, ecx, edx
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test eax, eax
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jz .exit
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mov [EndImagePtr], eax
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stdcall akode.load_and_scale_image, HudPanelImageFile, ebx, HUD_PANEL_HEIGHT, edx
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test eax, eax
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jz .exit
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mov [HudPanelImagePtr], eax
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.exit:
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc free_hud_images
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xor edx, edx
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mov ebx, 13
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mov ecx, [LevelLoadingImagePtr]
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test ecx, ecx
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jz @f
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mcall 68 ; free
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mov [LevelLoadingImagePtr], edx
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@@:
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mov ecx, [HudPanelImagePtr]
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test ecx, ecx
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jz @f
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mcall 68
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mov [HudPanelImagePtr], edx
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@@:
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mov ecx, [DeathImagePtr]
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test ecx, ecx
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jz @f
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mcall 68
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mov [DeathImagePtr], edx
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@@:
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mov ecx, [EndImagePtr]
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test ecx, ecx
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jz @f
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mcall 68
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mov [EndImagePtr], edx
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@@:
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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; < eax = cursor handle / 0 - fail ;
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; ============================================================================ ;
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proc hide_cursor
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mcall 68, 12, 32 * 32 * 4
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test eax, eax
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jz .exit
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mov edi, eax
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xor ebx, ebx
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shr ecx, 2
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@@: mov [eax], ebx
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add eax, 4
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loop @b
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mcall 37, 4, edi, 2 ; load cursor
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mov ecx, eax
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inc ebx
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mcall 37 ; set cursor
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xchg edi, ecx
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mcall 68, 13
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mov eax, edi
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.exit:
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_image uses eax ebx ecx edx esi edi, image_ptr, x, y, width, height
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mov ebx, [image_ptr]
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mpack ecx, [width], [height]
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mpack edx, [x], [y]
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mov esi, 32
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xor edi, edi
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xchg edi, ebp
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mcall 65
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mov ebp, edi
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_image_to_buffer uses eax ebx ecx edx esi edi, image_ptr, x, y, width, height
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cld
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mov esi, [image_ptr]
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mov edi, [ImageBufferPtr]
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mov ebx, [MainWindowWidth]
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mov eax, [y]
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mul ebx
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add eax, [x]
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lea edi, [edi + eax * 4]
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sub ebx, [width]
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shl ebx, 2
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mov edx, [height]
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@@:
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mov ecx, [width]
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rep movsd
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add edi, ebx
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sub edx, 1
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jnz @b
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_image_with_transparency_to_buffer uses eax ebx ecx edx esi edi, image_ptr, x, y, width, height
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mov esi, [image_ptr]
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mov edi, [ImageBufferPtr]
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mov ebx, [MainWindowWidth]
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mov eax, [y]
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mul ebx
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add eax, [x]
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lea edi, [edi + eax * 4]
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sub ebx, [width]
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shl ebx, 2
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mov edx, [height]
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.y_draw_loop:
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mov ecx, [width]
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.x_draw_loop:
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mov eax, [esi]
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cmp eax, 0FF00FFh
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je @f
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mov [edi], eax
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@@:
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add esi, 4
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add edi, 4
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sub ecx, 1
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jnz .x_draw_loop
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add edi, ebx
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sub edx, 1
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jnz .y_draw_loop
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_window
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mcall 12, 1 ; start drawing
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if FULLSCREEN
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mov ebx, 0FFFFh
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mov ecx, 0FFFFh
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else
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mcall 48, 4 ; eax - skin height
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mpack ebx, MAIN_WINDOW_X, MAIN_WINDOW_WIDTH + 9
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mpack ecx, MAIN_WINDOW_Y, MAIN_WINDOW_HEIGHT + 4
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add ecx, eax
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end if
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mov edx, MAIN_WINDOW_STYLE
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mov esi, MAIN_WINDOW_STYLE2
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mov edi, MAIN_WINDOW_TITLE
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xor eax, eax
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mcall ; draw window
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mcall 12, 2 ; end drawing
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_world
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mov ebx, [ImageBufferPtr]
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;test ebx, ebx
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;jz @f
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stdcall akode.render
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stdcall akode.get_image, ebx, FSAA
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mpack ecx, [MainWindowWidth], [WorldViewHeight]
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xor edx, edx
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mov esi, 32
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xor edi, edi
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xchg edi, ebp
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mcall 65
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mov ebp, edi
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;@@:
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_hud
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mov eax, [HudPanelNeedsRedraw]
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test eax, eax
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jz .exit
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xor eax, eax
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mov [HudPanelNeedsRedraw], eax
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stdcall draw_image_to_buffer, [HudPanelImagePtr], eax, [WorldViewHeight], [MainWindowWidth], HUD_PANEL_HEIGHT
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mov esi, Inventory + 4
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mov ebx, INVENTORY_Y
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add ebx, [WorldViewHeight]
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mov edx, 2
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.y_inventory_loop:
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mov eax, INVENTORY_X
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mov ecx, INVENTORY_SIZE / 2
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.x_inventory_loop:
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mov edi, [esi]
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add esi, 8
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test edi, edi
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jz @f
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stdcall draw_image_with_transparency_to_buffer, edi, eax, ebx, OBJECT_IMAGE_WIDTH, OBJECT_IMAGE_HEIGHT
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@@:
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add eax, OBJECT_IMAGE_WIDTH + INVENTORY_PADDING_X
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sub ecx, 1
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jnz .x_inventory_loop
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add ebx, OBJECT_IMAGE_HEIGHT + INVENTORY_PADDING_Y
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sub edx, 1
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jnz .y_inventory_loop
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mpack ecx, [MainWindowWidth], HUD_PANEL_HEIGHT
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mov edx, [WorldViewHeight]
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mov ebx, [ImageBufferPtr]
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mov eax, [MainWindowWidth]
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imul eax, edx
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lea ebx, [ebx + eax * 4]
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mov esi, 32
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xor edi, edi
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xchg edi, ebp
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mcall 65
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mov ebp, edi
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jmp draw_game_message
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.exit:
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc draw_game_message
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mov esi, [GameMessage]
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test esi, esi
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jz .exit
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mpack ebx, GAME_MESSAGE_X, GAME_MESSAGE_Y
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add ebx, [WorldViewHeight]
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mov ecx, GAME_MESSAGE_COLOR or (80h shl 24)
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.draw_strings_loop:
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mov edx, esi
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@@:
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mov al, [esi]
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add esi, 1
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test al, al
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jz .draw_last_string
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cmp al, 0Ah
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jne @b
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mov [esi - 1], byte 0
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mcall 4
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mov [esi - 1], byte 0Ah
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add ebx, 10
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jmp .draw_strings_loop
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.draw_last_string:
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mcall 4
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.exit:
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ret
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endp
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; ============================================================================ ;
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; ============================================================================ ;
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proc main_loop
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locals
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frame_count dd 0
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last_timestamp dd 0
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endl
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.main_loop:
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mcall 26, 9 ; get timestamp
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mov ebx, eax
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sub ebx, [last_timestamp]
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cmp ebx, 100
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jb @f
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mov [last_timestamp], eax
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imul eax, [frame_count], 100
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xor edx, edx
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mov [frame_count], edx
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div ebx ; eax - fps
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DEBUGF DEBUG_FINE, 'FPS: %u\n', eax
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@@:
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mcall 11 ; check events
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test eax, eax
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jz .idle
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dec eax
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jz .redraw
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dec eax
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jz .key
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dec eax
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jz .button
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sub eax, 3
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jz .mouse
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jmp .idle
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.redraw:
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stdcall draw_window
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mov [HudPanelNeedsRedraw], 1
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.idle:
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mov eax, [GameStatus]
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test eax, eax
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jnz @f
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stdcall akode.process
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mov eax, [GameStatus]
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test eax, eax
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jnz @f
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stdcall draw_hud
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stdcall draw_world
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add [frame_count], 1
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jmp .main_loop
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@@: cmp eax, GAME_STATUS.LEVEL_LOAD_FAILED
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jne @f
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jmp .exit
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@@: cmp eax, GAME_STATUS.DEAD
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jne @f
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stdcall draw_image, [DeathImagePtr], 0, 0, [MainWindowWidth], [MainWindowHeight]
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jmp .main_loop
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@@: cmp eax, GAME_STATUS.END
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jne @f
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stdcall draw_image, [EndImagePtr], 0, 0, [MainWindowWidth], [MainWindowHeight]
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@@:
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jmp .main_loop
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.key:
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stdcall get_key
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test eax, eax
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jz .idle
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cmp eax, 001h ; Esc
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je .exit
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cmp eax, 039h ; Space
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je .space_pressed
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cmp eax, 002h ; 1
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jb @f
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cmp eax, 00Bh ; 0
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ja @f
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; 0..9 pressed
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sub eax, 002h
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mov eax, dword [Inventory + eax * 8]
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test eax, eax
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jz @f
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shl eax, 16
|
|
push eax
|
|
|
|
stdcall check_key, 02Ah ; left Shift
|
|
test eax, eax
|
|
jnz .shift_pressed
|
|
|
|
stdcall check_key, 036h ; right Shift
|
|
test eax, eax
|
|
jnz .shift_pressed
|
|
|
|
pop eax
|
|
or eax, ACTION.USE_OBJECT
|
|
stdcall akode.action, eax
|
|
jmp @f
|
|
|
|
.shift_pressed:
|
|
pop eax
|
|
or eax, ACTION.LOOK_AT_OBJECT
|
|
stdcall akode.action, eax
|
|
jmp @f
|
|
|
|
.space_pressed:
|
|
stdcall check_key, 02Ah ; left Shift
|
|
test eax, eax
|
|
jnz .shift_pressed2
|
|
|
|
stdcall check_key, 036h ; right Shift
|
|
test eax, eax
|
|
jnz .shift_pressed2
|
|
|
|
stdcall akode.action, ACTION.DO_SOMETHING
|
|
jmp @f
|
|
|
|
.shift_pressed2:
|
|
stdcall akode.action, ACTION.LOOK_AROUND
|
|
|
|
@@:
|
|
xor esi, esi
|
|
dec esi
|
|
|
|
stdcall check_key, 0E048h ; ^
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.NORTH
|
|
jmp .set_moving_direction
|
|
|
|
@@: stdcall check_key, 0E050h ; v
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.SOUTH
|
|
jmp .set_moving_direction
|
|
|
|
@@: stdcall check_key, 011h ; W
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.NORTH
|
|
jmp .set_moving_direction
|
|
|
|
@@: stdcall check_key, 01Fh ; S
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.SOUTH
|
|
;jmp .set_moving_direction
|
|
|
|
@@:
|
|
|
|
.set_moving_direction:
|
|
test esi, esi
|
|
js @f
|
|
stdcall akode.start_moving, esi
|
|
jmp .turn
|
|
|
|
@@:
|
|
stdcall akode.stop_moving
|
|
|
|
.turn:
|
|
xor esi, esi
|
|
dec esi
|
|
|
|
stdcall check_key, 0E04Bh ; <-
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.WEST
|
|
jmp .set_turning_direction
|
|
|
|
@@: stdcall check_key, 0E04Dh ; ->
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.EAST
|
|
jmp .set_turning_direction
|
|
|
|
@@: stdcall check_key, 01Eh ; A
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.WEST
|
|
jmp .set_turning_direction
|
|
|
|
@@: stdcall check_key, 020h ; D
|
|
test eax, eax
|
|
jz @f
|
|
mov esi, AKODE_DIRECTION.EAST
|
|
;jmp .set_turning_direction
|
|
|
|
@@:
|
|
|
|
.set_turning_direction:
|
|
test esi, esi
|
|
js @f
|
|
stdcall akode.start_turning, esi
|
|
jmp .key
|
|
|
|
@@:
|
|
stdcall akode.stop_turning
|
|
jmp .key
|
|
|
|
.mouse:
|
|
|
|
jmp .idle
|
|
|
|
.button:
|
|
.exit:
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
; < eax = key scancode (1 byte) ;
|
|
; ============================================================================ ;
|
|
macro wait_for_scancode
|
|
{
|
|
local .wait
|
|
|
|
.wait:
|
|
mcall 2
|
|
test al, al
|
|
jnz .wait
|
|
|
|
shr eax, 8
|
|
}
|
|
|
|
; ============================================================================ ;
|
|
; < eax = key scancode / 0 - no keys ;
|
|
; ============================================================================ ;
|
|
proc get_key
|
|
mcall 2 ; get key scancode
|
|
|
|
test al, al
|
|
jz @f
|
|
xor eax, eax
|
|
jmp .exit
|
|
|
|
@@:
|
|
shr eax, 8
|
|
|
|
cmp eax, 0E1h
|
|
jne @f
|
|
|
|
wait_for_scancode
|
|
wait_for_scancode
|
|
|
|
xor eax, eax
|
|
jmp .exit
|
|
|
|
@@:
|
|
xor ebx, ebx
|
|
mov ecx, eax
|
|
|
|
cmp eax, 0E0h
|
|
jne @f
|
|
|
|
wait_for_scancode
|
|
|
|
mov ecx, eax
|
|
or eax, 0E000h
|
|
mov ebx, 128
|
|
|
|
@@:
|
|
test ecx, 80h
|
|
jnz .key_up
|
|
|
|
; key down
|
|
add ebx, ecx
|
|
lea ebx, [PressedKeys + ebx * 4]
|
|
|
|
mov edx, [ebx]
|
|
test edx, edx
|
|
jz @f
|
|
|
|
xor eax, eax
|
|
jmp .exit
|
|
|
|
@@:
|
|
inc edx
|
|
mov [ebx], edx
|
|
jmp .exit
|
|
|
|
.key_up:
|
|
and ecx, 7Fh
|
|
add ebx, ecx
|
|
xor edx, edx
|
|
mov [PressedKeys + ebx * 4], edx
|
|
|
|
.exit:
|
|
;DEBUGF DEBUG_FINE, 'get_key: %x\n', eax:4
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
; < eax = 1 - key pressed / 0 - not pressed ;
|
|
; ============================================================================ ;
|
|
proc check_key scancode
|
|
mov eax, [scancode]
|
|
mov ecx, eax
|
|
shr eax, 8
|
|
and ecx, 7Fh
|
|
xor ebx, ebx
|
|
|
|
cmp eax, 0E0h
|
|
jne @f
|
|
mov ebx, 128
|
|
|
|
@@:
|
|
add ebx, ecx
|
|
mov eax, [PressedKeys + ebx * 4]
|
|
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc level_load_callback uses eax ebx ecx, load_action, action_result
|
|
mov eax, [load_action]
|
|
mov ebx, [action_result]
|
|
xor ecx, ecx
|
|
|
|
cmp eax, AKODE_LEVEL_LOAD.START
|
|
jne @f
|
|
stdcall draw_image, [LevelLoadingImagePtr], ecx, ecx, [MainWindowWidth], [MainWindowHeight]
|
|
|
|
cmp ebx, -1
|
|
je .level_load_failed
|
|
|
|
mov [GameMessage], ebx
|
|
inc ecx
|
|
mov [HudPanelNeedsRedraw], ecx
|
|
jmp .exit
|
|
|
|
@@: cmp eax, AKODE_LEVEL_LOAD.END
|
|
jne @f
|
|
DEBUGF DEBUG_INFO, 'Level load result: %u\n', ebx
|
|
|
|
test ebx, ebx
|
|
jnz .exit
|
|
|
|
.level_load_failed:
|
|
DEBUGF DEBUG_ERR, 'Failed to load level\n'
|
|
mov [GameStatus], GAME_STATUS.LEVEL_LOAD_FAILED
|
|
;jmp .exit
|
|
|
|
@@:
|
|
|
|
.exit:
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc action_callback action, cell_x, cell_y, action_result
|
|
m2m [GameMessage], [action_result]
|
|
mov [HudPanelNeedsRedraw], 1
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc add_object_to_inventory uses eax ecx edi, object_id, object_image_ptr
|
|
mov edi, Inventory
|
|
mov ecx, INVENTORY_SIZE
|
|
|
|
.inventory_loop:
|
|
mov eax, [edi]
|
|
test eax, eax
|
|
jnz @f
|
|
|
|
mov eax, [object_id]
|
|
mov [edi], eax
|
|
mov eax, [object_image_ptr]
|
|
mov [edi + 4], eax
|
|
mov [HudPanelNeedsRedraw], ecx
|
|
jmp .exit
|
|
|
|
@@:
|
|
add edi, 8
|
|
|
|
sub ecx, 1
|
|
jnz .inventory_loop
|
|
|
|
.exit:
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc remove_object_from_inventory uses eax ecx esi, object_id
|
|
mov eax, [object_id]
|
|
mov esi, Inventory
|
|
mov ecx, INVENTORY_SIZE
|
|
|
|
.inventory_loop:
|
|
cmp [esi], eax
|
|
jne @f
|
|
|
|
xor eax, eax
|
|
mov [esi], eax
|
|
mov [esi + 4], eax
|
|
mov [HudPanelNeedsRedraw], ecx
|
|
jmp .exit
|
|
|
|
@@:
|
|
add esi, 8
|
|
|
|
sub ecx, 1
|
|
jnz .inventory_loop
|
|
|
|
.exit:
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
; < eax = pointer to image data / 0 - fail ;
|
|
; ============================================================================ ;
|
|
proc load_object_image image_path_ptr
|
|
stdcall akode.load_and_scale_image, [image_path_ptr], OBJECT_IMAGE_WIDTH, OBJECT_IMAGE_HEIGHT, 0
|
|
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc free_object_image uses eax ebx ecx, image_ptr
|
|
mov ecx, [image_ptr]
|
|
test ecx, ecx
|
|
jz .exit
|
|
|
|
mcall 68, 13
|
|
|
|
.exit:
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc player_death
|
|
mov [GameStatus], GAME_STATUS.DEAD
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================================================================ ;
|
|
proc game_over
|
|
mov [GameStatus], GAME_STATUS.END
|
|
ret
|
|
endp
|
|
; ============================================================================ ;
|
|
|
|
; ============================ Initialized data ============================== ;
|
|
DATA
|
|
include 'data.inc'
|
|
|
|
; for debug-fdo
|
|
include_debug_strings
|
|
|
|
align 4
|
|
@IMPORT:
|
|
include 'import.inc'
|
|
|
|
; =========================== Uninitialized data ============================= ;
|
|
UDATA
|
|
include 'udata.inc'
|
|
|
|
; ================================= The End ================================== ;
|
|
MEOS_APP_END |