forked from KolibriOS/kolibrios
Rustem Gimadutdinov (rgimad)
d2470c2ee6
git-svn-id: svn://kolibrios.org@8585 a494cfbc-eb01-0410-851d-a64ba20cac60
1154 lines
26 KiB
C
1154 lines
26 KiB
C
/* quirc - QR-code recognition library
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* Copyright (C) 2010-2012 Daniel Beer <dlbeer@gmail.com>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*#ifndef INT_MAX
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#define INT_MAX 2147483647
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#endif*/
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#include <limits.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "quirc_internal.h"
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/*----------------------------------------------------------------------------------------*/
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/************************************************************************
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* Linear algebra routines
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*/
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static int line_intersect(const struct quirc_point *p0,
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const struct quirc_point *p1,
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const struct quirc_point *q0,
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const struct quirc_point *q1,
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struct quirc_point *r)
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{
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/* (a, b) is perpendicular to line p */
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int a = -(p1->y - p0->y);
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int b = p1->x - p0->x;
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/* (c, d) is perpendicular to line q */
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int c = -(q1->y - q0->y);
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int d = q1->x - q0->x;
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/* e and f are dot products of the respective vectors with p and q */
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int e = a * p1->x + b * p1->y;
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int f = c * q1->x + d * q1->y;
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/* Now we need to solve:
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* [a b] [rx] [e]
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* [c d] [ry] = [f]
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*
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* We do this by inverting the matrix and applying it to (e, f):
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* [ d -b] [e] [rx]
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* 1/det [-c a] [f] = [ry]
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*/
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int det = (a * d) - (b * c);
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if (!det)
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return 0;
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r->x = (d * e - b * f) / det;
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r->y = (-c * e + a * f) / det;
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return 1;
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}
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static void perspective_setup(double *c,
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const struct quirc_point *rect,
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double w, double h)
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{
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double x0 = rect[0].x;
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double y0 = rect[0].y;
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double x1 = rect[1].x;
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double y1 = rect[1].y;
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double x2 = rect[2].x;
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double y2 = rect[2].y;
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double x3 = rect[3].x;
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double y3 = rect[3].y;
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double wden = w * (x2*y3 - x3*y2 + (x3-x2)*y1 + x1*(y2-y3));
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double hden = h * (x2*y3 + x1*(y2-y3) - x3*y2 + (x3-x2)*y1);
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c[0] = (x1*(x2*y3-x3*y2) + x0*(-x2*y3+x3*y2+(x2-x3)*y1) +
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x1*(x3-x2)*y0) / wden;
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c[1] = -(x0*(x2*y3+x1*(y2-y3)-x2*y1) - x1*x3*y2 + x2*x3*y1
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+ (x1*x3-x2*x3)*y0) / hden;
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c[2] = x0;
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c[3] = (y0*(x1*(y3-y2)-x2*y3+x3*y2) + y1*(x2*y3-x3*y2) +
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x0*y1*(y2-y3)) / wden;
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c[4] = (x0*(y1*y3-y2*y3) + x1*y2*y3 - x2*y1*y3 +
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y0*(x3*y2-x1*y2+(x2-x3)*y1)) / hden;
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c[5] = y0;
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c[6] = (x1*(y3-y2) + x0*(y2-y3) + (x2-x3)*y1 + (x3-x2)*y0) / wden;
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c[7] = (-x2*y3 + x1*y3 + x3*y2 + x0*(y1-y2) - x3*y1 + (x2-x1)*y0) /
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hden;
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}
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static void perspective_map(const double *c,
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double u, double v, struct quirc_point *ret)
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{
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double den = c[6]*u + c[7]*v + 1.0;
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double x = (c[0]*u + c[1]*v + c[2]) / den;
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double y = (c[3]*u + c[4]*v + c[5]) / den;
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ret->x = (int) rint(x);
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ret->y = (int) rint(y);
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}
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static void perspective_unmap(const double *c,
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const struct quirc_point *in,
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double *u, double *v)
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{
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double x = in->x;
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double y = in->y;
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double den = -c[0]*c[7]*y + c[1]*c[6]*y + (c[3]*c[7]-c[4]*c[6])*x +
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c[0]*c[4] - c[1]*c[3];
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*u = -(c[1]*(y-c[5]) - c[2]*c[7]*y + (c[5]*c[7]-c[4])*x + c[2]*c[4]) /
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den;
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*v = (c[0]*(y-c[5]) - c[2]*c[6]*y + (c[5]*c[6]-c[3])*x + c[2]*c[3]) /
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den;
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}
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/************************************************************************
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* Span-based floodfill routine
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*/
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#define FLOOD_FILL_MAX_DEPTH 4096
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typedef void (*span_func_t)(void *user_data, int y, int left, int right);
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static void flood_fill_seed(struct quirc *q, int x, int y, int from, int to,
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span_func_t func, void *user_data,
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int depth)
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{
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int left = x;
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int right = x;
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int i;
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quirc_pixel_t *row = q->pixels + y * q->w;
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if (depth >= FLOOD_FILL_MAX_DEPTH)
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return;
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while (left > 0 && row[left - 1] == from)
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left--;
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while (right < q->w - 1 && row[right + 1] == from)
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right++;
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/* Fill the extent */
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for (i = left; i <= right; i++)
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row[i] = to;
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if (func)
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func(user_data, y, left, right);
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/* Seed new flood-fills */
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if (y > 0) {
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row = q->pixels + (y - 1) * q->w;
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for (i = left; i <= right; i++)
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if (row[i] == from)
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flood_fill_seed(q, i, y - 1, from, to,
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func, user_data, depth + 1);
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}
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if (y < q->h - 1) {
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row = q->pixels + (y + 1) * q->w;
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for (i = left; i <= right; i++)
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if (row[i] == from)
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flood_fill_seed(q, i, y + 1, from, to,
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func, user_data, depth + 1);
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}
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}
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/************************************************************************
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* Adaptive thresholding
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*/
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static uint8_t otsu(const struct quirc *q)
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{
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int numPixels = q->w * q->h;
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// Calculate histogram
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unsigned int histogram[UINT8_MAX + 1];
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(void)memset(histogram, 0, sizeof(histogram));
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uint8_t* ptr = q->image;
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int length = numPixels;
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while (length--) {
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uint8_t value = *ptr++;
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histogram[value]++;
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}
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// Calculate weighted sum of histogram values
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unsigned int sum = 0;
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unsigned int i = 0;
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for (i = 0; i <= UINT8_MAX; ++i) {
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sum += i * histogram[i];
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}
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// Compute threshold
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int sumB = 0;
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int q1 = 0;
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double max = 0;
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uint8_t threshold = 0;
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for (i = 0; i <= UINT8_MAX; ++i) {
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// Weighted background
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q1 += histogram[i];
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if (q1 == 0)
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continue;
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// Weighted foreground
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const int q2 = numPixels - q1;
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if (q2 == 0)
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break;
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sumB += i * histogram[i];
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const double m1 = (double)sumB / q1;
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const double m2 = ((double)sum - sumB) / q2;
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const double m1m2 = m1 - m2;
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const double variance = m1m2 * m1m2 * q1 * q2;
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if (variance >= max) {
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threshold = i;
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max = variance;
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}
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}
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return threshold;
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}
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static void area_count(void *user_data, int y, int left, int right)
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{
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((struct quirc_region *)user_data)->count += right - left + 1;
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}
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static int region_code(struct quirc *q, int x, int y)
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{
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int pixel;
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struct quirc_region *box;
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int region;
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if (x < 0 || y < 0 || x >= q->w || y >= q->h)
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return -1;
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pixel = q->pixels[y * q->w + x];
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if (pixel >= QUIRC_PIXEL_REGION)
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return pixel;
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if (pixel == QUIRC_PIXEL_WHITE)
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return -1;
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if (q->num_regions >= QUIRC_MAX_REGIONS)
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return -1;
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region = q->num_regions;
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box = &q->regions[q->num_regions++];
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memset(box, 0, sizeof(*box));
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box->seed.x = x;
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box->seed.y = y;
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box->capstone = -1;
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flood_fill_seed(q, x, y, pixel, region, area_count, box, 0);
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return region;
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}
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struct polygon_score_data {
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struct quirc_point ref;
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int scores[4];
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struct quirc_point *corners;
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};
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static void find_one_corner(void *user_data, int y, int left, int right)
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{
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struct polygon_score_data *psd =
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(struct polygon_score_data *)user_data;
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int xs[2] = {left, right};
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int dy = y - psd->ref.y;
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int i;
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for (i = 0; i < 2; i++) {
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int dx = xs[i] - psd->ref.x;
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int d = dx * dx + dy * dy;
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if (d > psd->scores[0]) {
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psd->scores[0] = d;
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psd->corners[0].x = xs[i];
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psd->corners[0].y = y;
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}
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}
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}
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static void find_other_corners(void *user_data, int y, int left, int right)
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{
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struct polygon_score_data *psd =
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(struct polygon_score_data *)user_data;
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int xs[2] = {left, right};
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int i;
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for (i = 0; i < 2; i++) {
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int up = xs[i] * psd->ref.x + y * psd->ref.y;
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int right = xs[i] * -psd->ref.y + y * psd->ref.x;
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int scores[4] = {up, right, -up, -right};
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int j;
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for (j = 0; j < 4; j++) {
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if (scores[j] > psd->scores[j]) {
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psd->scores[j] = scores[j];
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psd->corners[j].x = xs[i];
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psd->corners[j].y = y;
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}
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}
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}
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}
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static void find_region_corners(struct quirc *q,
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int rcode, const struct quirc_point *ref,
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struct quirc_point *corners)
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{
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struct quirc_region *region = &q->regions[rcode];
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struct polygon_score_data psd;
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int i;
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memset(&psd, 0, sizeof(psd));
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psd.corners = corners;
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memcpy(&psd.ref, ref, sizeof(psd.ref));
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psd.scores[0] = -1;
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flood_fill_seed(q, region->seed.x, region->seed.y,
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rcode, QUIRC_PIXEL_BLACK,
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find_one_corner, &psd, 0);
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psd.ref.x = psd.corners[0].x - psd.ref.x;
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psd.ref.y = psd.corners[0].y - psd.ref.y;
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for (i = 0; i < 4; i++)
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memcpy(&psd.corners[i], ®ion->seed,
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sizeof(psd.corners[i]));
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i = region->seed.x * psd.ref.x + region->seed.y * psd.ref.y;
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psd.scores[0] = i;
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psd.scores[2] = -i;
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i = region->seed.x * -psd.ref.y + region->seed.y * psd.ref.x;
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psd.scores[1] = i;
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psd.scores[3] = -i;
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flood_fill_seed(q, region->seed.x, region->seed.y,
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QUIRC_PIXEL_BLACK, rcode,
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find_other_corners, &psd, 0);
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}
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static void record_capstone(struct quirc *q, int ring, int stone)
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{
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struct quirc_region *stone_reg = &q->regions[stone];
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struct quirc_region *ring_reg = &q->regions[ring];
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struct quirc_capstone *capstone;
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int cs_index;
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if (q->num_capstones >= QUIRC_MAX_CAPSTONES)
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return;
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cs_index = q->num_capstones;
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capstone = &q->capstones[q->num_capstones++];
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memset(capstone, 0, sizeof(*capstone));
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capstone->qr_grid = -1;
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capstone->ring = ring;
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capstone->stone = stone;
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stone_reg->capstone = cs_index;
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ring_reg->capstone = cs_index;
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/* Find the corners of the ring */
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find_region_corners(q, ring, &stone_reg->seed, capstone->corners);
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/* Set up the perspective transform and find the center */
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perspective_setup(capstone->c, capstone->corners, 7.0, 7.0);
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perspective_map(capstone->c, 3.5, 3.5, &capstone->center);
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}
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static void test_capstone(struct quirc *q, int x, int y, int *pb)
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{
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int ring_right = region_code(q, x - pb[4], y);
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int stone = region_code(q, x - pb[4] - pb[3] - pb[2], y);
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int ring_left = region_code(q, x - pb[4] - pb[3] -
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pb[2] - pb[1] - pb[0],
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y);
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struct quirc_region *stone_reg;
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struct quirc_region *ring_reg;
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int ratio;
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if (ring_left < 0 || ring_right < 0 || stone < 0)
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return;
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/* Left and ring of ring should be connected */
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if (ring_left != ring_right)
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return;
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/* Ring should be disconnected from stone */
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if (ring_left == stone)
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return;
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stone_reg = &q->regions[stone];
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ring_reg = &q->regions[ring_left];
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/* Already detected */
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if (stone_reg->capstone >= 0 || ring_reg->capstone >= 0)
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return;
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/* Ratio should ideally be 37.5 */
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ratio = stone_reg->count * 100 / ring_reg->count;
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if (ratio < 10 || ratio > 70)
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return;
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record_capstone(q, ring_left, stone);
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}
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static void finder_scan(struct quirc *q, int y)
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{
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quirc_pixel_t *row = q->pixels + y * q->w;
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int x;
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int last_color = 0;
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int run_length = 0;
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int run_count = 0;
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int pb[5];
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memset(pb, 0, sizeof(pb));
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for (x = 0; x < q->w; x++) {
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int color = row[x] ? 1 : 0;
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if (x && color != last_color) {
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memmove(pb, pb + 1, sizeof(pb[0]) * 4);
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pb[4] = run_length;
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run_length = 0;
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run_count++;
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if (!color && run_count >= 5) {
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static int check[5] = {1, 1, 3, 1, 1};
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int avg, err;
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int i;
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int ok = 1;
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avg = (pb[0] + pb[1] + pb[3] + pb[4]) / 4;
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err = avg * 3 / 4;
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for (i = 0; i < 5; i++)
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if (pb[i] < check[i] * avg - err ||
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pb[i] > check[i] * avg + err)
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ok = 0;
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if (ok)
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test_capstone(q, x, y, pb);
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}
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}
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run_length++;
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last_color = color;
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}
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}
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static void find_alignment_pattern(struct quirc *q, int index)
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{
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struct quirc_grid *qr = &q->grids[index];
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struct quirc_capstone *c0 = &q->capstones[qr->caps[0]];
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struct quirc_capstone *c2 = &q->capstones[qr->caps[2]];
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struct quirc_point a;
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struct quirc_point b;
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struct quirc_point c;
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int size_estimate;
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int step_size = 1;
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int dir = 0;
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double u, v;
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/* Grab our previous estimate of the alignment pattern corner */
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memcpy(&b, &qr->align, sizeof(b));
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/* Guess another two corners of the alignment pattern so that we
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* can estimate its size.
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*/
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perspective_unmap(c0->c, &b, &u, &v);
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perspective_map(c0->c, u, v + 1.0, &a);
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perspective_unmap(c2->c, &b, &u, &v);
|
|
perspective_map(c2->c, u + 1.0, v, &c);
|
|
|
|
size_estimate = abs((a.x - b.x) * -(c.y - b.y) +
|
|
(a.y - b.y) * (c.x - b.x));
|
|
|
|
/* Spiral outwards from the estimate point until we find something
|
|
* roughly the right size. Don't look too far from the estimate
|
|
* point.
|
|
*/
|
|
while (step_size * step_size < size_estimate * 100) {
|
|
static const int dx_map[] = {1, 0, -1, 0};
|
|
static const int dy_map[] = {0, -1, 0, 1};
|
|
int i;
|
|
|
|
for (i = 0; i < step_size; i++) {
|
|
int code = region_code(q, b.x, b.y);
|
|
|
|
if (code >= 0) {
|
|
struct quirc_region *reg = &q->regions[code];
|
|
|
|
if (reg->count >= size_estimate / 2 &&
|
|
reg->count <= size_estimate * 2) {
|
|
qr->align_region = code;
|
|
return;
|
|
}
|
|
}
|
|
|
|
b.x += dx_map[dir];
|
|
b.y += dy_map[dir];
|
|
}
|
|
|
|
dir = (dir + 1) % 4;
|
|
if (!(dir & 1))
|
|
step_size++;
|
|
}
|
|
}
|
|
|
|
static void find_leftmost_to_line(void *user_data, int y, int left, int right)
|
|
{
|
|
struct polygon_score_data *psd =
|
|
(struct polygon_score_data *)user_data;
|
|
int xs[2] = {left, right};
|
|
int i;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
int d = -psd->ref.y * xs[i] + psd->ref.x * y;
|
|
|
|
if (d < psd->scores[0]) {
|
|
psd->scores[0] = d;
|
|
psd->corners[0].x = xs[i];
|
|
psd->corners[0].y = y;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Do a Bresenham scan from one point to another and count the number
|
|
* of black/white transitions.
|
|
*/
|
|
static int timing_scan(const struct quirc *q,
|
|
const struct quirc_point *p0,
|
|
const struct quirc_point *p1)
|
|
{
|
|
int n = p1->x - p0->x;
|
|
int d = p1->y - p0->y;
|
|
int x = p0->x;
|
|
int y = p0->y;
|
|
int *dom, *nondom;
|
|
int dom_step;
|
|
int nondom_step;
|
|
int a = 0;
|
|
int i;
|
|
int run_length = 0;
|
|
int count = 0;
|
|
|
|
if (p0->x < 0 || p0->y < 0 || p0->x >= q->w || p0->y >= q->h)
|
|
return -1;
|
|
if (p1->x < 0 || p1->y < 0 || p1->x >= q->w || p1->y >= q->h)
|
|
return -1;
|
|
|
|
if (abs(n) > abs(d)) {
|
|
int swap = n;
|
|
|
|
n = d;
|
|
d = swap;
|
|
|
|
dom = &x;
|
|
nondom = &y;
|
|
} else {
|
|
dom = &y;
|
|
nondom = &x;
|
|
}
|
|
|
|
if (n < 0) {
|
|
n = -n;
|
|
nondom_step = -1;
|
|
} else {
|
|
nondom_step = 1;
|
|
}
|
|
|
|
if (d < 0) {
|
|
d = -d;
|
|
dom_step = -1;
|
|
} else {
|
|
dom_step = 1;
|
|
}
|
|
|
|
x = p0->x;
|
|
y = p0->y;
|
|
for (i = 0; i <= d; i++) {
|
|
int pixel;
|
|
|
|
if (y < 0 || y >= q->h || x < 0 || x >= q->w)
|
|
break;
|
|
|
|
pixel = q->pixels[y * q->w + x];
|
|
|
|
if (pixel) {
|
|
if (run_length >= 2)
|
|
count++;
|
|
run_length = 0;
|
|
} else {
|
|
run_length++;
|
|
}
|
|
|
|
a += n;
|
|
*dom += dom_step;
|
|
if (a >= d) {
|
|
*nondom += nondom_step;
|
|
a -= d;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/* Try the measure the timing pattern for a given QR code. This does
|
|
* not require the global perspective to have been set up, but it
|
|
* does require that the capstone corners have been set to their
|
|
* canonical rotation.
|
|
*
|
|
* For each capstone, we find a point in the middle of the ring band
|
|
* which is nearest the centre of the code. Using these points, we do
|
|
* a horizontal and a vertical timing scan.
|
|
*/
|
|
static int measure_timing_pattern(struct quirc *q, int index)
|
|
{
|
|
struct quirc_grid *qr = &q->grids[index];
|
|
int i;
|
|
int scan;
|
|
int ver;
|
|
int size;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
static const double us[] = {6.5, 6.5, 0.5};
|
|
static const double vs[] = {0.5, 6.5, 6.5};
|
|
struct quirc_capstone *cap = &q->capstones[qr->caps[i]];
|
|
|
|
perspective_map(cap->c, us[i], vs[i], &qr->tpep[i]);
|
|
}
|
|
|
|
qr->hscan = timing_scan(q, &qr->tpep[1], &qr->tpep[2]);
|
|
qr->vscan = timing_scan(q, &qr->tpep[1], &qr->tpep[0]);
|
|
|
|
scan = qr->hscan;
|
|
if (qr->vscan > scan)
|
|
scan = qr->vscan;
|
|
|
|
/* If neither scan worked, we can't go any further. */
|
|
if (scan < 0)
|
|
return -1;
|
|
|
|
/* Choose the nearest allowable grid size */
|
|
size = scan * 2 + 13;
|
|
ver = (size - 15) / 4;
|
|
if (ver > QUIRC_MAX_VERSION) {
|
|
return -1;
|
|
}
|
|
|
|
qr->grid_size = ver * 4 + 17;
|
|
return 0;
|
|
}
|
|
|
|
/* Read a cell from a grid using the currently set perspective
|
|
* transform. Returns +/- 1 for black/white, 0 for cells which are
|
|
* out of image bounds.
|
|
*/
|
|
static int read_cell(const struct quirc *q, int index, int x, int y)
|
|
{
|
|
const struct quirc_grid *qr = &q->grids[index];
|
|
struct quirc_point p;
|
|
|
|
perspective_map(qr->c, x + 0.5, y + 0.5, &p);
|
|
if (p.y < 0 || p.y >= q->h || p.x < 0 || p.x >= q->w)
|
|
return 0;
|
|
|
|
return q->pixels[p.y * q->w + p.x] ? 1 : -1;
|
|
}
|
|
|
|
static int fitness_cell(const struct quirc *q, int index, int x, int y)
|
|
{
|
|
const struct quirc_grid *qr = &q->grids[index];
|
|
int score = 0;
|
|
int u, v;
|
|
|
|
for (v = 0; v < 3; v++)
|
|
for (u = 0; u < 3; u++) {
|
|
static const double offsets[] = {0.3, 0.5, 0.7};
|
|
struct quirc_point p;
|
|
|
|
perspective_map(qr->c, x + offsets[u],
|
|
y + offsets[v], &p);
|
|
if (p.y < 0 || p.y >= q->h || p.x < 0 || p.x >= q->w)
|
|
continue;
|
|
|
|
if (q->pixels[p.y * q->w + p.x])
|
|
score++;
|
|
else
|
|
score--;
|
|
}
|
|
|
|
return score;
|
|
}
|
|
|
|
static int fitness_ring(const struct quirc *q, int index, int cx, int cy,
|
|
int radius)
|
|
{
|
|
int i;
|
|
int score = 0;
|
|
|
|
for (i = 0; i < radius * 2; i++) {
|
|
score += fitness_cell(q, index, cx - radius + i, cy - radius);
|
|
score += fitness_cell(q, index, cx - radius, cy + radius - i);
|
|
score += fitness_cell(q, index, cx + radius, cy - radius + i);
|
|
score += fitness_cell(q, index, cx + radius - i, cy + radius);
|
|
}
|
|
|
|
return score;
|
|
}
|
|
|
|
static int fitness_apat(const struct quirc *q, int index, int cx, int cy)
|
|
{
|
|
return fitness_cell(q, index, cx, cy) -
|
|
fitness_ring(q, index, cx, cy, 1) +
|
|
fitness_ring(q, index, cx, cy, 2);
|
|
}
|
|
|
|
static int fitness_capstone(const struct quirc *q, int index, int x, int y)
|
|
{
|
|
x += 3;
|
|
y += 3;
|
|
|
|
return fitness_cell(q, index, x, y) +
|
|
fitness_ring(q, index, x, y, 1) -
|
|
fitness_ring(q, index, x, y, 2) +
|
|
fitness_ring(q, index, x, y, 3);
|
|
}
|
|
|
|
/* Compute a fitness score for the currently configured perspective
|
|
* transform, using the features we expect to find by scanning the
|
|
* grid.
|
|
*/
|
|
static int fitness_all(const struct quirc *q, int index)
|
|
{
|
|
const struct quirc_grid *qr = &q->grids[index];
|
|
int version = (qr->grid_size - 17) / 4;
|
|
const struct quirc_version_info *info = &quirc_version_db[version];
|
|
int score = 0;
|
|
int i, j;
|
|
int ap_count;
|
|
|
|
/* Check the timing pattern */
|
|
for (i = 0; i < qr->grid_size - 14; i++) {
|
|
int expect = (i & 1) ? 1 : -1;
|
|
|
|
score += fitness_cell(q, index, i + 7, 6) * expect;
|
|
score += fitness_cell(q, index, 6, i + 7) * expect;
|
|
}
|
|
|
|
/* Check capstones */
|
|
score += fitness_capstone(q, index, 0, 0);
|
|
score += fitness_capstone(q, index, qr->grid_size - 7, 0);
|
|
score += fitness_capstone(q, index, 0, qr->grid_size - 7);
|
|
|
|
if (version < 0 || version > QUIRC_MAX_VERSION)
|
|
return score;
|
|
|
|
/* Check alignment patterns */
|
|
ap_count = 0;
|
|
while ((ap_count < QUIRC_MAX_ALIGNMENT) && info->apat[ap_count])
|
|
ap_count++;
|
|
|
|
for (i = 1; i + 1 < ap_count; i++) {
|
|
score += fitness_apat(q, index, 6, info->apat[i]);
|
|
score += fitness_apat(q, index, info->apat[i], 6);
|
|
}
|
|
|
|
for (i = 1; i < ap_count; i++)
|
|
for (j = 1; j < ap_count; j++)
|
|
score += fitness_apat(q, index,
|
|
info->apat[i], info->apat[j]);
|
|
|
|
return score;
|
|
}
|
|
|
|
static void jiggle_perspective(struct quirc *q, int index)
|
|
{
|
|
struct quirc_grid *qr = &q->grids[index];
|
|
int best = fitness_all(q, index);
|
|
int pass;
|
|
double adjustments[8];
|
|
int i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
adjustments[i] = qr->c[i] * 0.02;
|
|
|
|
for (pass = 0; pass < 5; pass++) {
|
|
for (i = 0; i < 16; i++) {
|
|
int j = i >> 1;
|
|
int test;
|
|
double old = qr->c[j];
|
|
double step = adjustments[j];
|
|
double new;
|
|
|
|
if (i & 1)
|
|
new = old + step;
|
|
else
|
|
new = old - step;
|
|
|
|
qr->c[j] = new;
|
|
test = fitness_all(q, index);
|
|
|
|
if (test > best)
|
|
best = test;
|
|
else
|
|
qr->c[j] = old;
|
|
}
|
|
|
|
for (i = 0; i < 8; i++)
|
|
adjustments[i] *= 0.5;
|
|
}
|
|
}
|
|
|
|
/* Once the capstones are in place and an alignment point has been
|
|
* chosen, we call this function to set up a grid-reading perspective
|
|
* transform.
|
|
*/
|
|
static void setup_qr_perspective(struct quirc *q, int index)
|
|
{
|
|
struct quirc_grid *qr = &q->grids[index];
|
|
struct quirc_point rect[4];
|
|
|
|
/* Set up the perspective map for reading the grid */
|
|
memcpy(&rect[0], &q->capstones[qr->caps[1]].corners[0],
|
|
sizeof(rect[0]));
|
|
memcpy(&rect[1], &q->capstones[qr->caps[2]].corners[0],
|
|
sizeof(rect[0]));
|
|
memcpy(&rect[2], &qr->align, sizeof(rect[0]));
|
|
memcpy(&rect[3], &q->capstones[qr->caps[0]].corners[0],
|
|
sizeof(rect[0]));
|
|
perspective_setup(qr->c, rect, qr->grid_size - 7, qr->grid_size - 7);
|
|
|
|
jiggle_perspective(q, index);
|
|
}
|
|
|
|
/* Rotate the capstone with so that corner 0 is the leftmost with respect
|
|
* to the given reference line.
|
|
*/
|
|
static void rotate_capstone(struct quirc_capstone *cap,
|
|
const struct quirc_point *h0,
|
|
const struct quirc_point *hd)
|
|
{
|
|
struct quirc_point copy[4];
|
|
int j;
|
|
int best = 0;
|
|
int best_score = INT_MAX;
|
|
|
|
for (j = 0; j < 4; j++) {
|
|
struct quirc_point *p = &cap->corners[j];
|
|
int score = (p->x - h0->x) * -hd->y +
|
|
(p->y - h0->y) * hd->x;
|
|
|
|
if (!j || score < best_score) {
|
|
best = j;
|
|
best_score = score;
|
|
}
|
|
}
|
|
|
|
/* Rotate the capstone */
|
|
for (j = 0; j < 4; j++)
|
|
memcpy(©[j], &cap->corners[(j + best) % 4],
|
|
sizeof(copy[j]));
|
|
memcpy(cap->corners, copy, sizeof(cap->corners));
|
|
perspective_setup(cap->c, cap->corners, 7.0, 7.0);
|
|
}
|
|
|
|
static void record_qr_grid(struct quirc *q, int a, int b, int c)
|
|
{
|
|
struct quirc_point h0, hd;
|
|
int i;
|
|
int qr_index;
|
|
struct quirc_grid *qr;
|
|
|
|
if (q->num_grids >= QUIRC_MAX_GRIDS)
|
|
return;
|
|
|
|
/* Construct the hypotenuse line from A to C. B should be to
|
|
* the left of this line.
|
|
*/
|
|
memcpy(&h0, &q->capstones[a].center, sizeof(h0));
|
|
hd.x = q->capstones[c].center.x - q->capstones[a].center.x;
|
|
hd.y = q->capstones[c].center.y - q->capstones[a].center.y;
|
|
|
|
/* Make sure A-B-C is clockwise */
|
|
if ((q->capstones[b].center.x - h0.x) * -hd.y +
|
|
(q->capstones[b].center.y - h0.y) * hd.x > 0) {
|
|
int swap = a;
|
|
|
|
a = c;
|
|
c = swap;
|
|
hd.x = -hd.x;
|
|
hd.y = -hd.y;
|
|
}
|
|
|
|
/* Record the grid and its components */
|
|
qr_index = q->num_grids;
|
|
qr = &q->grids[q->num_grids++];
|
|
|
|
memset(qr, 0, sizeof(*qr));
|
|
qr->caps[0] = a;
|
|
qr->caps[1] = b;
|
|
qr->caps[2] = c;
|
|
qr->align_region = -1;
|
|
|
|
/* Rotate each capstone so that corner 0 is top-left with respect
|
|
* to the grid.
|
|
*/
|
|
for (i = 0; i < 3; i++) {
|
|
struct quirc_capstone *cap = &q->capstones[qr->caps[i]];
|
|
|
|
rotate_capstone(cap, &h0, &hd);
|
|
cap->qr_grid = qr_index;
|
|
}
|
|
|
|
/* Check the timing pattern. This doesn't require a perspective
|
|
* transform.
|
|
*/
|
|
if (measure_timing_pattern(q, qr_index) < 0)
|
|
goto fail;
|
|
|
|
/* Make an estimate based for the alignment pattern based on extending
|
|
* lines from capstones A and C.
|
|
*/
|
|
if (!line_intersect(&q->capstones[a].corners[0],
|
|
&q->capstones[a].corners[1],
|
|
&q->capstones[c].corners[0],
|
|
&q->capstones[c].corners[3],
|
|
&qr->align))
|
|
goto fail;
|
|
|
|
/* On V2+ grids, we should use the alignment pattern. */
|
|
if (qr->grid_size > 21) {
|
|
/* Try to find the actual location of the alignment pattern. */
|
|
find_alignment_pattern(q, qr_index);
|
|
|
|
/* Find the point of the alignment pattern closest to the
|
|
* top-left of the QR grid.
|
|
*/
|
|
if (qr->align_region >= 0) {
|
|
struct polygon_score_data psd;
|
|
struct quirc_region *reg =
|
|
&q->regions[qr->align_region];
|
|
|
|
/* Start from some point inside the alignment pattern */
|
|
memcpy(&qr->align, ®->seed, sizeof(qr->align));
|
|
|
|
memcpy(&psd.ref, &hd, sizeof(psd.ref));
|
|
psd.corners = &qr->align;
|
|
psd.scores[0] = -hd.y * qr->align.x +
|
|
hd.x * qr->align.y;
|
|
|
|
flood_fill_seed(q, reg->seed.x, reg->seed.y,
|
|
qr->align_region, QUIRC_PIXEL_BLACK,
|
|
NULL, NULL, 0);
|
|
flood_fill_seed(q, reg->seed.x, reg->seed.y,
|
|
QUIRC_PIXEL_BLACK, qr->align_region,
|
|
find_leftmost_to_line, &psd, 0);
|
|
}
|
|
}
|
|
|
|
setup_qr_perspective(q, qr_index);
|
|
return;
|
|
|
|
fail:
|
|
/* We've been unable to complete setup for this grid. Undo what we've
|
|
* recorded and pretend it never happened.
|
|
*/
|
|
for (i = 0; i < 3; i++)
|
|
q->capstones[qr->caps[i]].qr_grid = -1;
|
|
q->num_grids--;
|
|
}
|
|
|
|
struct neighbour {
|
|
int index;
|
|
double distance;
|
|
};
|
|
|
|
struct neighbour_list {
|
|
struct neighbour n[QUIRC_MAX_CAPSTONES];
|
|
int count;
|
|
};
|
|
|
|
static void test_neighbours(struct quirc *q, int i,
|
|
const struct neighbour_list *hlist,
|
|
const struct neighbour_list *vlist)
|
|
{
|
|
int j, k;
|
|
double best_score = 0.0;
|
|
int best_h = -1, best_v = -1;
|
|
|
|
/* Test each possible grouping */
|
|
for (j = 0; j < hlist->count; j++)
|
|
for (k = 0; k < vlist->count; k++) {
|
|
const struct neighbour *hn = &hlist->n[j];
|
|
const struct neighbour *vn = &vlist->n[k];
|
|
double score = fabs(1.0 - hn->distance / vn->distance);
|
|
|
|
if (score > 2.5)
|
|
continue;
|
|
|
|
if (best_h < 0 || score < best_score) {
|
|
best_h = hn->index;
|
|
best_v = vn->index;
|
|
best_score = score;
|
|
}
|
|
}
|
|
|
|
if (best_h < 0 || best_v < 0)
|
|
return;
|
|
|
|
record_qr_grid(q, best_h, i, best_v);
|
|
}
|
|
|
|
static void test_grouping(struct quirc *q, int i)
|
|
{
|
|
struct quirc_capstone *c1 = &q->capstones[i];
|
|
int j;
|
|
struct neighbour_list hlist;
|
|
struct neighbour_list vlist;
|
|
|
|
if (c1->qr_grid >= 0)
|
|
return;
|
|
|
|
hlist.count = 0;
|
|
vlist.count = 0;
|
|
|
|
/* Look for potential neighbours by examining the relative gradients
|
|
* from this capstone to others.
|
|
*/
|
|
for (j = 0; j < q->num_capstones; j++) {
|
|
struct quirc_capstone *c2 = &q->capstones[j];
|
|
double u, v;
|
|
|
|
if (i == j || c2->qr_grid >= 0)
|
|
continue;
|
|
|
|
perspective_unmap(c1->c, &c2->center, &u, &v);
|
|
|
|
u = fabs(u - 3.5);
|
|
v = fabs(v - 3.5);
|
|
|
|
if (u < 0.2 * v) {
|
|
struct neighbour *n = &hlist.n[hlist.count++];
|
|
|
|
n->index = j;
|
|
n->distance = v;
|
|
}
|
|
|
|
if (v < 0.2 * u) {
|
|
struct neighbour *n = &vlist.n[vlist.count++];
|
|
|
|
n->index = j;
|
|
n->distance = u;
|
|
}
|
|
}
|
|
|
|
if (!(hlist.count && vlist.count))
|
|
return;
|
|
|
|
test_neighbours(q, i, &hlist, &vlist);
|
|
}
|
|
|
|
static void pixels_setup(struct quirc *q, uint8_t threshold)
|
|
{
|
|
if (QUIRC_PIXEL_ALIAS_IMAGE) {
|
|
q->pixels = (quirc_pixel_t *)q->image;
|
|
}
|
|
|
|
uint8_t* source = q->image;
|
|
quirc_pixel_t* dest = q->pixels;
|
|
int length = q->w * q->h;
|
|
while (length--) {
|
|
uint8_t value = *source++;
|
|
*dest++ = (value < threshold) ? QUIRC_PIXEL_BLACK : QUIRC_PIXEL_WHITE;
|
|
}
|
|
}
|
|
|
|
uint8_t *quirc_begin(struct quirc *q, int *w, int *h)
|
|
{
|
|
q->num_regions = QUIRC_PIXEL_REGION;
|
|
q->num_capstones = 0;
|
|
q->num_grids = 0;
|
|
|
|
if (w)
|
|
*w = q->w;
|
|
if (h)
|
|
*h = q->h;
|
|
|
|
return q->image;
|
|
}
|
|
|
|
void quirc_end(struct quirc *q)
|
|
{
|
|
int i;
|
|
|
|
uint8_t threshold = otsu(q);
|
|
pixels_setup(q, threshold);
|
|
|
|
for (i = 0; i < q->h; i++)
|
|
finder_scan(q, i);
|
|
|
|
for (i = 0; i < q->num_capstones; i++)
|
|
test_grouping(q, i);
|
|
}
|
|
|
|
void quirc_extract(const struct quirc *q, int index,
|
|
struct quirc_code *code)
|
|
{
|
|
const struct quirc_grid *qr = &q->grids[index];
|
|
int y;
|
|
int i = 0;
|
|
|
|
if (index < 0 || index > q->num_grids)
|
|
return;
|
|
|
|
memset(code, 0, sizeof(*code));
|
|
|
|
perspective_map(qr->c, 0.0, 0.0, &code->corners[0]);
|
|
perspective_map(qr->c, qr->grid_size, 0.0, &code->corners[1]);
|
|
perspective_map(qr->c, qr->grid_size, qr->grid_size,
|
|
&code->corners[2]);
|
|
perspective_map(qr->c, 0.0, qr->grid_size, &code->corners[3]);
|
|
|
|
code->size = qr->grid_size;
|
|
|
|
for (y = 0; y < qr->grid_size; y++) {
|
|
int x;
|
|
for (x = 0; x < qr->grid_size; x++) {
|
|
if (read_cell(q, index, x, y) > 0) {
|
|
code->cell_bitmap[i >> 3] |= (1 << (i & 7));
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|