forked from KolibriOS/kolibrios
a07659c72e
git-svn-id: svn://kolibrios.org@5521 a494cfbc-eb01-0410-851d-a64ba20cac60
785 lines
17 KiB
NASM
785 lines
17 KiB
NASM
use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 38 ; required os
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dd STARTAPP ; program start
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dd I_END ; program image size
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dd 0x100000 ; required amount of memory
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dd 0x100000 ; reserved= extended header
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dd filename, 0x0 ; I_Param , I_Icon
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include "aspAPI.inc"
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;Clock_Hz equ 4608 ; Frequency of clock
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;Monitor_Hz equ 70 ; Frequency of monitor
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;Clock_Scale equ Clock_Hz / Monitor_Hz
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CData equ 0x40 ; Port number of timer 0
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CMode equ 0x43 ; Port number of timer control word
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BufSize equ 65528 ; Frame buffer size - Must be even
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struc MainHeaderRec
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{
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.Padding1 dd ? ; size of the file
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.ID dw ? ; magic
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.Frames dw ? ; frames
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.Padding2 dd ? ; width/height
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.Padding3 dd ? ; depth/flags
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.Speed dw ? ; speed
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.Reserv dw ? ; always = 0
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; Only for FLC
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.Created dd ? ; date file attribute
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.Creator dd ? ; creator serial number
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.Updated dd ? ; date of the last change
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.Updater dd ? ; updater serial number
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.Aspectx dw ? ; scale by x
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.Aspecty dw ? ; scale by Y
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.Padding4 db 38 dup(?) ; Reserved. All zeroes.
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.Oframe1 dd ? ; offset to the 1st frame
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.Oframe2 dd ? ; offset to the 2nd frame
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.Padding5 db 40 dup(?) ; Reserved. All zeroes.
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}
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struc FrameHeaderRec
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{
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.Size dd ? ; size
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.Padding1 dw ? ; magic
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.Chunks dw ? ; chunks
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.Padding2 db 8 dup(?) ;Pad to 16 Bytes. All zeroes.
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}
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; in: esi = pointer to the buffer
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DrawFrame:
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; this is the routine that takes a frame and put it on the screen
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@Fli_Loop: ; main loop that goes through all the chunks in a frame
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cmp word [Chunks],0 ;are there any more chunks to draw?
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je @Exit
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dec word [Chunks] ;decrement Chunks For the chunk to process now
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mov ax, word [esi+4] ; let AX have the ChunkType
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add esi, 6 ; skip the ChunkHeader
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cmp ax, 0Bh ; is it a FLI_COLor chunk?
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je @Fli_Color
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cmp ax, 0Ch ; is it a FLI_LC chunk?
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je @Fli_Lc
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cmp ax, 0Dh ; is it a FLI_BLACK chunk?
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je @Fli_Black
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cmp ax, 0Fh ; is it a FLI_BRUN chunk?
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je @Fli_Brun
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cmp ax, 10h ; is it a FLI_COPY chunk?
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je @Fli_Copy
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jmp @Fli_Loop ; This command should not be necessary
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@Fli_Color:
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mov bx, word [esi] ; number of packets in this chunk (always 1?)
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add esi, 2 ; skip the NumberofPackets
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;_________________________________________________________________________________________
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mov al, 0 ; start at color 0
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xor cx, cx ; reset CX
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@Color_Loop:
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or bx, bx ; set flags
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jz @Fli_Loop ; Exit if no more packages
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dec bx ; decrement NumberofPackages For the package to process now
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mov cl, byte [esi] ; first Byte in packet tells how many colors to skip
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add al, cl ; add the skiped colors to the start to get the new start
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mov edi, pal
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add di, cx
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;push cx ;----- save how many colors to skip ----->
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mov cl, byte [esi+1] ; next Byte in packet tells how many colors to change
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or cl, cl ; set the flags
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jnz @Jump_Over ; if NumberstoChange=0 then NumberstoChange=256
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inc ch ; CH=1 and CL=0 => CX=256
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@Jump_Over:
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;add al, cl ; update the color to start at
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add esi, 2 ; skip the NumberstoSkip and NumberstoChange Bytes
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.set_next_color:
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lodsb ; B
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shl al, 2 ; Enlight the color r*4, g*4, b*4
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push ax
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lodsb ; G
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shl al, 2 ; Enlight the color r*4, g*4, b*4
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push ax
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lodsb ; R
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shl al, 2 ; Enlight the color r*4, g*4, b*4
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stosb ; R
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pop ax
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stosb ; G
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pop ax
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stosb ; B
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xor al, al
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stosb ; 0
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loop .set_next_color
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jmp @Color_Loop ; finish With this packet - jump back
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@Fli_Lc:
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mov di, word [esi] ; put LinestoSkip into DI -
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mov ax, di ; - to get the offset address to this line we have to multiply With 320 -
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shl ax, 8 ; - DI = old_DI shl 8 + old_DI shl 6 -
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shl di, 6 ; - it is the same as DI = old_DI*256 + old_DI*64 = old_DI*320 -
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add di, ax ; - but this way is faster than a plain mul
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add edi, dword [image]
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mov bx, word [esi+2] ; put LinestoChange into BX
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add esi, 4 ; skip the LinestoSkip and LinestoChange Words
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xor cx, cx ; reset cx
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@Line_Loop:
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or bx, bx ; set flags
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jz @Fli_Loop ; Exit if no more lines to change
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dec bx
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mov dl, byte [esi] ; put PacketsInLine into DL
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inc esi ; skip the PacketsInLine Byte
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push edi ; save the offset address of this line
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@Pack_Loop:
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or dl, dl ; set flags
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jz @Next_Line ; Exit if no more packets in this line
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dec dl
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mov cl, byte [esi] ; put BytestoSkip into CL
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add di, cx ; update the offset address
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mov cl, byte [esi+1] ; put BytesofDatatoCome into CL
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or cl, cl ; set flags
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jns @Copy_Bytes ; no SIGN means that CL number of data is to come -
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; - else the next data should be put -CL number of times
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mov al, byte [esi+2] ; put the Byte to be Repeated into AL
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add esi, 3 ; skip the packet
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neg cl ; Repeat -CL times
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rep stosb
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jmp @Pack_Loop ; finish With this packet
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@Copy_Bytes:
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add esi, 2 ; skip the two count Bytes at the start of the packet
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rep movsb
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jmp @Pack_Loop ; finish With this packet
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@Next_Line:
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pop edi ; restore the old offset address of the current line
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add edi, 320 ; offset address to the next line
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jmp @Line_Loop
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@Fli_Black:
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mov edi, dword [image]
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mov cx, 32000 ; number of Words in a screen
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xor ax, ax ; color 0 is to be put on the screen
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rep stosw
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jmp @Fli_Loop ; jump back to main loop
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@Fli_Brun:
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mov edi, dword [image]
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mov bx, 200 ; numbers of lines in a screen
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xor cx, cx
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@Line_Loop2:
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mov dl, byte [esi] ; put PacketsInLine into DL
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inc esi ; skip the PacketsInLine Byte
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push edi ; save the offset address of this line
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@Pack_Loop2:
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or dl, dl ; set flags
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jz @Next_Line2 ; Exit if no more packets in this line
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dec dl
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mov cl, byte [esi] ; put BytesofDatatoCome into CL
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or cl, cl ; set flags
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js @Copy_Bytes2 ; SIGN meens that CL number of data is to come -
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; - else the next data should be put -CL number of times
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mov al, byte [esi+1] ; put the Byte to be Repeated into AL
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add esi, 2 ; skip the packet
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rep stosb
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jmp @Pack_Loop2 ; finish With this packet
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@Copy_Bytes2:
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inc esi ; skip the count Byte at the start of the packet
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neg cl ; Repeat -CL times
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rep movsb
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jmp @Pack_Loop2 ; finish With this packet
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@Next_Line2:
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pop edi ; restore the old offset address of the current line
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add edi, 320 ; offset address to the next line
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dec bx ; any more lines to draw?
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jnz @Line_Loop2
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jmp @Fli_Loop ; jump back to main loop
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@Fli_Copy:
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mov edi, dword [image]
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mov cx, 32000 ; number of Words in a screen
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rep movsw
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jmp @Fli_Loop ; jump back to main loop
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@Exit:
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mov eax, 65
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mov ebx, dword [image]
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mov ecx, 320*65536+200
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mov edx, 10*65536+100
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mov esi, 8
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mov edi, pal
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xor ebp, ebp
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int 0x40
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ret ; DrawFrame end.
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TFliPlayer_Init:
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mov eax, 68 ; Init process memory
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mov ebx, 11
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int 0x40
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cmp eax, BufSize
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jl .fail
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.ok:
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;GetMem(Buffer,BufSize);
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mov eax, 68
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mov ebx, 12
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mov ecx, BufSize
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int 0x40
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mov dword [Buffer], eax
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;GetMem(image,32000);
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mov eax, 68
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mov ebx, 12
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mov ecx, 320*200*4 ;32000
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int 0x40
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mov dword [image], eax
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mov word [Interval], -1 ; ClearSpeed
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mov ax, 1
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ret
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.fail:
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xor ax, ax
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ret ; TFliPlayer_Init end.
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TFliPlayer_Done:
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;FreeMem(Buffer,BufSize);
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mov eax, 68
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mov ebx, 13
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mov ecx, dword [Buffer]
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int 0x40
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;FreeMem(image,32000);
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mov eax, 68
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mov ebx, 13
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mov ecx, dword [image]
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int 0x40
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ret ; TFliPlayer_Done end.
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; in: ax = Speed
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;TFliPlayer_SetSpeed:
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; mov bl, byte Clock_Scale
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; mul bl
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; mov word [Interval], ax ;= Speed * Clock_Scale;
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; ret ; TFliPlayer_SetSpeed end.
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ReadHeader: ;Boolean;
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;BlockRead(FliFile,MainHeader,SizeOf(MainHeader)) ; Read header record
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mov eax, dword [filepos]
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mov dword [InfoStructure+4], eax
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mov dword [InfoStructure+12], 128
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mov dword [InfoStructure+16], MainHeader
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mov eax, 70
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mov ebx, InfoStructure
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int 0x40
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mov eax, 128
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mov dword [filepos], eax
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mov ax, word [MainHeader.ID]
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cmp ax, 0xAF11 ; FLI ?
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je .fli
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cmp ax, 0xAF12 ; FLC ?
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je .flc
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xor ax, ax ; Not a .FLI File
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ret
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.fli:
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mov byte [filetype], 1
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jmp .ok
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.flc:
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mov byte [filetype], 2
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.ok:
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; cmp word [Interval], -1
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; jne @f
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; ; Read speed from header
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; mov ax, word [MainHeader.Speed]
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; mov bl, byte Clock_Scale
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; mul bl
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; mov word [Interval], ax ;= Speed * Clock_Scale;
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mov ax, 1
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; @@:
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ret ; ReadHeader end.
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ReadFrame:
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;BlockRead(FliFile,FrameHeader,SizeOf(FrameHeader));
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mov eax, dword [filepos]
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mov dword [InfoStructure+4], eax
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mov dword [InfoStructure+12], 16
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mov dword [InfoStructure+16], FrameHeader
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mov eax, 70
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mov ebx, InfoStructure
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int 0x40
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add dword [filepos], 16
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;FrameSize := FrameHeader.Size - SizeOf(FrameHeader);
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mov eax, dword [FrameHeader.Size]
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sub eax, 16
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mov dword [FrameSize], eax
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xor ecx, ecx
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ret ; ReadFrame end.
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ProcessFrame:
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;BlockRead(FliFile,Buffer^,FrameSize);
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mov eax, dword [filepos]
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mov dword [InfoStructure+4], eax
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mov eax, dword [FrameSize]
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mov dword [InfoStructure+12], eax
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mov eax, dword [Buffer]
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mov dword [InfoStructure+16], eax
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mov eax, 70
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mov ebx, InfoStructure
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int 0x40
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mov eax, dword [FrameSize]
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add dword [filepos], eax
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mov esi, dword [Buffer]
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mov dx, word [FrameHeader.Chunks]
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mov word [Chunks], dx
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call DrawFrame
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ret ; ProcessFrame end.
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; in: esi = pointer to the filename
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TFliPlayer_Play:
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mov eax, 70
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mov ebx, InfoStructure
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mov dword [InfoStructure+12], 1
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mov dword [InfoStructure+16], FrameHeader
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int 0x40
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test ax, ax
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jnz .err
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call ReadHeader
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test ax, ax
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jz .err
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call ReadFrame
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mov eax, dword [FrameSize]
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add eax, 128+16
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mov dword [RestartPos], eax
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call ProcessFrame
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.play_again:
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mov word [Frame], 1
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.show_next_frame:
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call ReadFrame
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cmp dword [FrameSize], 0
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je @f
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call ProcessFrame
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@@:
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;REPEAT UNTIL GetClock > Timeout;
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mov eax, 5
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mov ebx, 2
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int 0x40
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push edi
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call process_events
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pop edi
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mov al, byte [stop]
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cmp al, 1
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je .end
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mov ax, word [Frame]
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inc ax
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mov word [Frame], ax
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cmp ax, word [MainHeader.Frames]
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jng .show_next_frame
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mov eax, dword [RestartPos]
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mov dword [InfoStructure+4], eax
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mov eax, 128
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mov dword [filepos], eax
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jmp .play_again
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.end:
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mov dword [filepos], 0
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xor ax, ax
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.err:
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ret ; TFliPlayer_Play end.
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; in: esi = pointer to filename
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AAPlay:
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mov byte [pausetime], 0
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mov byte [stop], 0
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cmp byte [playtime], 1
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je .end
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call unprint_error
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mov byte [playtime], 1
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call TFliPlayer_Play
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test ax, ax
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jz .end
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call print_error
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.end:
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mov byte [playtime], 0
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ret ; AAPlay end.
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N_KEYCOLOR equ 0x00444444 ; Normal button color
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TEXTCOLOR equ 0x80FFFFFF ; Text color
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BUTCAPCOLOR equ 0x0000FF00 ; Button caption color
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unprint_error:
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mov eax, 13
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mov ebx, 10*65536+320
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mov ecx, 50*65536+15
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mov edx, 0 ; color
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int 0x40
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ret
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print_error:
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;call unprint_error
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mov ebx, 15*65536+54
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mov edx, error_text
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mov ecx, TEXTCOLOR - 0x0000FFFF
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mov eax, 4
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int 0x40
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ret
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print_filename:
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mov eax, 13
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mov ebx, 10*65536+320
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mov ecx, 30*65536+15
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mov edx, 0 ; color
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int 0x40
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mov ebx, 15*65536+34
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mov edx, filename
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mov ecx, TEXTCOLOR - 0x00FF00FF
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mov eax, 4
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int 0x40
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ret
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;**********************************
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;* input: ecx = type of map *
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;**********************************
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get_keyboard_map:
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mov eax, 26
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mov ebx, 2
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mov edx, keymap
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int 0x40
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ret
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;**********************************
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;* input: ecx = type of mode *
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;**********************************
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set_keyboard_mode:
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mov eax, 66
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mov ebx, 1 ; Set keyboard mode
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int 0x40
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ret
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get_control_keys_state:
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mov eax, 66
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mov ebx, 3
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int 0x40
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ret
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reload_ascii_keymap:
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pusha
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call get_control_keys_state
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mov ecx, 1
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test ax, 1 ; Left Shift pressed ?
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jnz @f
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test ax, 2 ; Right Shift pressed ?
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jnz @f
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test ax, 0x40 ; Caps Lock on ?
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jz .load_ascii_keymap
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@@:
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mov ecx, 2
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.load_ascii_keymap:
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call get_keyboard_map
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popa
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ret
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STARTAPP:
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call TFliPlayer_Init
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test ax, ax
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jz close_app
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mov ecx, 1 ; to send scancodes.
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call set_keyboard_mode
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call reload_ascii_keymap
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call draw_window
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call print_filename
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cmp [filename], byte 0
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je .noparam
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call AAPlay
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.noparam:
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jmp still
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draw_window:
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start_draw_window 20,170,340,310,0x14224466,labelt
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draw_button 15,70,20,20,2,N_KEYCOLOR,keyText,1,BUTCAPCOLOR ; Play
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mov ecx, BUTCAPCOLOR
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mov edx, keyText
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mov ebx, 21*65536+77 ; |
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call out_symbol
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mov edx, keyText+1
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mov ebx, 22*65536+75 ; -
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call out_symbol
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mov ebx, 24*65536+76 ; -
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@@:
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call out_symbol
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inc ebx
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cmp ebx, 24*65536+79
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jl @b
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mov ebx, 22*65536+79 ; -
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call out_symbol
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mov ebx, 26*65536+77 ; -
|
|
call out_symbol
|
|
|
|
draw_button 45,70,20,20,3,N_KEYCOLOR,keyText,1,BUTCAPCOLOR ; Pause
|
|
|
|
mov ecx, BUTCAPCOLOR
|
|
|
|
mov edx, keyText
|
|
mov ebx, 49*65536+77 ; |
|
|
call out_symbol
|
|
|
|
mov ebx, 51*65536+77 ; |
|
|
call out_symbol
|
|
|
|
mov ebx, 54*65536+77 ; |
|
|
call out_symbol
|
|
|
|
mov ebx, 55*65536+77 ; |
|
|
call out_symbol
|
|
|
|
mov ebx, 56*65536+77 ; |
|
|
call out_symbol
|
|
|
|
draw_button 75,70,20,20,4,N_KEYCOLOR,keyText,1,BUTCAPCOLOR ; Stop
|
|
|
|
bar 81,77,8,7,BUTCAPCOLOR
|
|
|
|
end_draw_window
|
|
ret
|
|
|
|
process_events:
|
|
mov eax, 11 ; Test if there is an event in the queue.
|
|
int 0x40
|
|
|
|
cmp eax,1 ; redraw request ?
|
|
jnz @f
|
|
call red
|
|
ret
|
|
@@:
|
|
cmp eax,3 ; button in buffer ?
|
|
jnz @f
|
|
call button
|
|
ret
|
|
@@:
|
|
cmp eax,2 ; key in buffer ?
|
|
jnz @f
|
|
|
|
call key
|
|
@@:
|
|
;jz key
|
|
; cmp eax, 2
|
|
; jnz @f
|
|
;
|
|
; cmp byte [playtime], 0
|
|
; je @f
|
|
;int 0x40
|
|
;@@:
|
|
|
|
ret
|
|
|
|
still:
|
|
call process_events
|
|
jmp still
|
|
|
|
red:
|
|
call draw_window
|
|
ret ;jmp still
|
|
|
|
key:
|
|
mov eax, 2
|
|
int 0x40
|
|
|
|
test al, al
|
|
jnz .end
|
|
|
|
cmp ah, 1 ; Esc
|
|
jne @f
|
|
jmp close_app
|
|
@@:
|
|
cmp ah, 28 ; Enter
|
|
jne @f
|
|
call AAPlay
|
|
jmp .end
|
|
@@:
|
|
cmp ah, 15 ; Tab
|
|
je .end
|
|
cmp ah, 29 ; Left Control
|
|
je .end
|
|
cmp ah, 42 ; Left Shift
|
|
je .end
|
|
|
|
cmp ah, 14 ; BackSpace
|
|
jne @f
|
|
|
|
; strlen(filename)
|
|
mov edi, filename
|
|
xor al, al ; search for the end of the filename
|
|
repne scasb
|
|
cmp edi, filename+2
|
|
jl .end
|
|
|
|
cmp edi, filename+2
|
|
jl .end
|
|
mov byte [edi-2], 0
|
|
|
|
call print_filename
|
|
jmp .end
|
|
|
|
@@:
|
|
cmp ah, 57 ; Space
|
|
je .input_symbol
|
|
cmp ah, 2
|
|
jl .end
|
|
cmp ah, 54
|
|
jg .end
|
|
|
|
.input_symbol:
|
|
mov byte [stop], 1
|
|
call reload_ascii_keymap
|
|
; strlen(filename)
|
|
mov edi, filename
|
|
xor al, al ; search for the end of the filename
|
|
repne scasb
|
|
cmp edi, filename+52
|
|
jg .end
|
|
|
|
shr ax, 8
|
|
and eax, 0x7F
|
|
mov al, byte [keymap+eax] ; Read ASCII from the keymap table.
|
|
mov byte [edi-1], al
|
|
mov byte [edi], 0
|
|
|
|
call print_filename
|
|
.end:
|
|
ret
|
|
|
|
button:
|
|
mov eax, 17 ; Get pressed button code
|
|
int 0x40
|
|
|
|
cmp ah, 1 ; Test x button
|
|
je close_app
|
|
|
|
cmp ah, 2 ; Test "Play" button
|
|
jne @f
|
|
call AAPlay
|
|
jmp .end
|
|
@@:
|
|
|
|
cmp ah, 3 ; Test "Pause" button
|
|
jne @f
|
|
cmp byte [playtime], 1
|
|
jne @f
|
|
|
|
not byte [pausetime]
|
|
.pause:
|
|
call process_events
|
|
cmp byte [pausetime], 0
|
|
jne .pause
|
|
|
|
@@:
|
|
cmp ah, 4 ; Test "Stop" button
|
|
jne @f
|
|
mov byte [stop], 1
|
|
jne @f
|
|
@@:
|
|
|
|
.end:
|
|
ret
|
|
close_app:
|
|
|
|
cmp dword [image], 0
|
|
je @f
|
|
call TFliPlayer_Done
|
|
@@:
|
|
mov eax,-1 ; close this program
|
|
int 0x40
|
|
|
|
|
|
; DATA
|
|
; Application Title
|
|
labelt db 'FLI Player v0.31',0
|
|
keyText db '|-_'
|
|
|
|
|
|
error_text db "Can't load file.",0
|
|
filepos dd 0x0
|
|
filetype db 0 ; 0 - unsupported, 1 - fli, 2 - flc
|
|
|
|
playtime db 0
|
|
pausetime db 0
|
|
stop db 0
|
|
|
|
pal rb 256*4
|
|
image dd 0
|
|
InfoStructure:
|
|
dd 0x0 ; subfunction number
|
|
dd filepos ; position in the file in bytes
|
|
dd 0x0 ; upper part of the position address
|
|
dd 0x0 ; number of bytes to read
|
|
dd 0x0 ; pointer to the buffer to write data
|
|
db 0
|
|
dd filename
|
|
|
|
keymap rb 128
|
|
|
|
I_END:
|
|
|
|
Buffer dd ?
|
|
Interval dw ?
|
|
|
|
Chunks dw ?
|
|
|
|
FrameSize dd ?
|
|
RestartPos dd ?
|
|
Frame dw ?
|
|
|
|
MainHeader MainHeaderRec
|
|
FrameHeader FrameHeaderRec
|
|
|
|
filename db '/hd0/2/',0
|
|
rb 46
|
|
|