forked from KolibriOS/kolibrios
60a4b1c9ef
git-svn-id: svn://kolibrios.org@9683 a494cfbc-eb01-0410-851d-a64ba20cac60
394 lines
19 KiB
C++
394 lines
19 KiB
C++
/**************************** containers.h ********************************
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* Author: Agner Fog
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* Date created: 2006-07-15
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* Last modified: 2007-02-01
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* Project: objconv
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* Module: containers.h
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* Description:
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* Header file for container classes and dynamic memory allocation
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*
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* Copyright 2006-2008 GNU General Public License http://www.gnu.org/licenses
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*****************************************************************************/
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/*****************************************************************************
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This header file declares various container classes for dynamic allocation
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of memory for files and other types of data with unpredictable sizes.
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These classes have private access to the memory buffer in order to prevent
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memory leaks. It is important to use these classes for all dynamic memory
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allocation.
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The class CMemoryBuffer and its descendants are used for many purposes of
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storage of data with a size that is not known in advance. CMemoryBuffer
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allows the size of its data to grow when new data are appended with the
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Push() member function.
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The class CFileBuffer, which is derived from CMemoryBuffer, is used for
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reading, writing and storing object files and other files.
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There are many different classes for different things you can do with
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an object file. These classes, declared in converters.h, are all
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descendants of CFileBuffer. It is possible to transfer a data buffer
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from one object to another by the operator
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A >> B
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where A and B are both objects of classes that descend from CFileBuffer.
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The file buffer that was owned by A is transferred to B and A is left empty
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after the A >> B operation. This makes sure that a memory buffer is always
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owned by one, and only one, object. The opposite operator B << A does the
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same thing.
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The >> operator is used whenever we want to do something to a file buffer
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that requires a specialized class. The file buffer is transferred from the
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object that owns it to an object of the specialized class and transferred
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back again to the original owner when the object of the specialized class
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has done its job.
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You may say that the descendants of CFileBuffer have a chameleonic nature:
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You can change the nature of a piece of data owned by an object by
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transferring it to an object of a different class. This couldn't be done
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by traditional polymorphism because it is not possible to change the class
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of an object after it is created, and there are too many different things
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you can do with object files for a single class to handle them all.
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The container class CMemoryBuffer is useful for storing data of mixed types.
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Data of arbitrary type can be accessed by Get<type>(offset) or by
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Buf() + offset.
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If all items in a dynamic array are of the same type then it is easier to
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use one of the template classes CArrayBuf<> or CSList<>. These can be
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used in the same way as normal arrays with the operator [].
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CArrayBuf<> and CSList<> both have a member function SetNum() to allocate
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the size. The size of CArrayBuf<> can be set only once, while the size of
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CSList<> can be changed at any time. CSList<> also has a member function
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Push() that adds records sequentially. CSList can be sorted if operators
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< and == are defined for the record type.
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Warning:
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It is necessary to use CArrayBuf<> rather than CSList<> if the record type
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has a constructor or destructor.
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Warning:
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It is not safe to make pointers to data inside a dynamic array of type
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CMemoryBuffer or CSList<> because the buffer may be re-allocated when the
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size grows. Such pointers will only work if we are finished with all push
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operations. It is safer to address data inside the buffer by their index
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or offset relative to the buffer.
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*****************************************************************************/
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#ifndef CONTAINERS_H
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#define CONTAINERS_H
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extern CErrorReporter err; // Defined in error.cpp
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class CFileBuffer; // Declared below
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void operator >> (CFileBuffer & a, CFileBuffer & b); // Transfer ownership of buffer and other properties
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// Class CMemoryBuffer makes a dynamic array which can grow as new data are
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// added. Used for storage of files, file sections, tables, etc.
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class CMemoryBuffer {
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public:
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CMemoryBuffer(); // Constructor
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~CMemoryBuffer(); // Destructor
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void SetSize(uint32 size); // Allocate buffer of specified size
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void SetDataSize(uint32 size); // Claim space as a data
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uint32 GetDataSize() {return DataSize;}; // File data size
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uint32 GetBufferSize(){return BufferSize;}; // Buffer size
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uint32 GetNumEntries(){return NumEntries;}; // Get number of entries
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uint32 Push(void const * obj, uint32 size); // Add object to buffer, return offset
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uint32 PushString(char const * s); // Add ASCIIZ string to buffer, return offset
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uint32 GetLastIndex(); // Index of last object pushed (zero-based)
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void Align(uint32 a); // Align next entry to address divisible by a
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int8 * Buf() {return buffer;}; // Access to buffer
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template <class TX> TX & Get(uint32 Offset) { // Get object of arbitrary type from buffer
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if (Offset >= DataSize) {err.submit(2016); Offset = 0;} // Offset out of range
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return *(TX*)(buffer + Offset);}
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private:
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CMemoryBuffer(CMemoryBuffer&); // Make private copy constructor to prevent copying
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int8 * buffer; // Buffer containing binary data. To be modified only by SetSize and operator >>
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uint32 BufferSize; // Size of allocated buffer ( > DataSize)
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protected:
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uint32 NumEntries; // Number of objects pushed
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uint32 DataSize; // Size of data, offset to vacant space
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friend void operator >> (CFileBuffer & a, CFileBuffer & b); // Transfer ownership of buffer and other properties
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};
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static inline void operator << (CFileBuffer & b, CFileBuffer & a) {a >> b;} // Same as operator << above
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// Class CFileBuffer is used for storage of input and output files
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class CFileBuffer : public CMemoryBuffer {
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public:
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CFileBuffer(); // Default constructor
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CFileBuffer(char const * filename); // Constructor
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void Read(int IgnoreError = 0); // Read file into buffer
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void Write(); // Write buffer to file
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int GetFileType(); // Get file format type
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void SetFileType(int type); // Set file format type
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void Reset(); // Set all members to zero
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static char const * GetFileFormatName(int FileType); // Get name of file format type
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char const * FileName; // Name of input file
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char const * OutputFileName; // Output file name
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int WordSize; // Segment word size (16, 32, 64)
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int FileType; // Object file type
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int Executable; // File is executable
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char * SetFileNameExtension(const char * f); // Set file name extension according to FileType
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protected:
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void GetOMFWordSize(); // Determine word size for OMF file
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void CheckOutputFileName(); // Make output file name or check that requested name is valid
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};
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// Class CTextFileBuffer is used for building text files
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class CTextFileBuffer : public CFileBuffer {
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public:
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CTextFileBuffer(); // Constructor
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void Put(const char * text); // Write text string to buffer
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void Put(const char character); // Write single character to buffer
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void NewLine(); // Add linefeed
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void Tabulate(uint32 i); // Insert spaces until column i
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int LineType; // 0 = DOS/Windows linefeeds, 1 = UNIX linefeeds
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void PutDecimal(int32 x, int IsSigned = 0); // Write decimal number to buffer
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void PutHex(uint8 x, int MasmForm = 0); // Write hexadecimal number to buffer
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void PutHex(uint16 x, int MasmForm = 0); // Write hexadecimal number to buffer
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void PutHex(uint32 x, int MasmForm = 0); // Write hexadecimal number to buffer
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void PutHex(uint64 x, int MasmForm = 0); // Write hexadecimal number to buffer
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void PutFloat(float x); // Write floating point number to buffer
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void PutFloat(double x); // Write floating point number to buffer
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uint32 GetColumn() {return column;} // Get column number
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protected:
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uint32 column; // Current column
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private:
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uint32 PushString(char const * s){return 0;}; // Make PushString private to prevent using it
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};
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// Class CArrayBuf<RecordType> is used for dynamic arrays.
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// The size of the array can be set only once.
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// Use CArrayBuf rather than one of the other container classes if RecordType
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// has a constructor or destructor.
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template <class RecordType>
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class CArrayBuf {
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private:
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RecordType * buffer; // Dynamically allocated memory
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uint32 num; // Number of entries in array
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CArrayBuf (CArrayBuf &); // Make private copy constructor to prevent copying
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public:
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CArrayBuf() { // Default constructor
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num = 0;
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}
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~CArrayBuf() { // Destructor
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if (num) delete[] buffer; // Deallocate memory. Will call RecordType destructor if any
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}
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void SetNum(uint32 n) { // Set size of array. May be called only once!
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if (n <= num) return; // Already allocated
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if (num) {
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err.submit(9004); // Cannot resize because items may have destructors
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}
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else {
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buffer = new RecordType[n]; // Allocate memory. Will call RecordType constructor if any
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if (!buffer) {
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err.submit(9006); // Memory allocation failed
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}
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else {
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num = n; // Save size
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memset(buffer, 0, n*sizeof(RecordType));// Initialize to zero
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}
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}
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}
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uint32 GetNumEntries() {
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return num; // Read size
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}
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RecordType & operator[] (uint32 i) { // Access array element [i]
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if (i >= num) {
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err.submit(9003); i = 0; // Error: index out of range
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}
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return buffer[i];
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}
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void SetZero() { // Set all items in array to 0
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memset(buffer, 0, num*sizeof(RecordType)); // Warning: overwrites all members of RecordType with 0
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}
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};
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// Class CSList<RecordType> is used for dynamic arrays where all records
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// have the same type RecordType. The list can be sorted if desired.
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//
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// An array defined as
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// CSList<RecordType> list;
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// can be used in several ways:
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//
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// 1. The size can be set with list.SetNum(n) where n is the maximum number of
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// entries. New entries can then be added in random order with list[i] = x;
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// where i < n. Unused entries will be zero.
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// 2. Entries can be added sequentially with
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// list.Push(x);
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// The first entry will be list[0]
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// 3. Entries added with method 1 or 2 can be sorted in ascending order by
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// calling list.Sort();
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// 4. The list can be kept sorted at all times if records are added with
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// list.PushSort(x);
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// The list will be kept sorted in ascending order, provided that it
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// was sorted before the call to PushSort.
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// 5. The list can be kept sorted at all times and without duplicates if
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// records are added with list.PushUnique(x);
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// The list will be sorted and without duplicates after PushUnique if
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// it was so before the call to PushUnique.
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// 6. Entries can be read at all times as x = list[i];
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// An error will be submitted if i >= list.GetNumEntries()
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// 7. A sorted list can be searched for entry x by i = list.FindFirst(x);
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// or i = list.Exists(x);
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//
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// Requirements:
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// RecordType can be a simple type, a structure or a class.
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// If RecordType has a constructor or destructor then they will not be
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// called properly. Use CArrayBuf instead of CSList if RecordType has
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// a constructor or destructor.
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// The operator < const must be defined for RecordType if any of the sorting
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// features are used, i.e. Sort(), PushSort(), FindFirst(), Exists().
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//
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// Example:
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// struct S1 { // Define RecordType
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// int Index;
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// int operator < (S1 const & x) const { // Define operator <
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// return Index < x.Index;}
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// };
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// CSList<S1> list; // Make list
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// S1 a; a.Index = 5; // Make record
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// list.PushUnique(a); // Put record into list
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template <class RecordType>
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class CSList : private CMemoryBuffer {
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public:
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void Push(RecordType const & x) {
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// Add member to list
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CMemoryBuffer::Push(&x, sizeof(x));
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}
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void PushZero() {
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// Add blank entry to list
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CMemoryBuffer::Push(0, sizeof(RecordType));
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}
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void SetNum(uint32 n) {
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// Reserve space for n entries. Fill with zeroes
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SetSize(n * sizeof(RecordType));
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NumEntries = n; DataSize = n * sizeof(RecordType);
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}
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uint32 GetNumEntries() {
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// Get number of entries
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return NumEntries;
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}
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RecordType & operator[] (uint32 i) {
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// Get entries by operator [] as for an array
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if (i >= NumEntries) {
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err.submit(9003); i = 0;} // Error: index out of range
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return *(RecordType*)(Buf() + i * sizeof(RecordType));
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}
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void Sort() {
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// Sort list by ascending RecordType items
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// Operator < must be defined for RecordType
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// Simple Bubble sort:
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int32 i, j;
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RecordType temp, * p1, * p2;
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for (i = 0; i < (int32)NumEntries; i++) {
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for (j = 0; j < (int32)NumEntries - i - 1; j++) {
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p1 = (RecordType*)(Buf() + j * sizeof(RecordType));
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p2 = (RecordType*)(Buf() + (j+1) * sizeof(RecordType));
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if (*p2 < *p1) {
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// Swap records
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temp = *p1; *p1 = *p2; *p2 = temp;
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}
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}
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}
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}
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int32 FindFirst(RecordType const & x) {
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// Returns index to first record >= x.
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// Returns 0 if x is smaller than all entries.
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// Returns NumEntries if x is bigger than all entries. Note that this
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// is not a valid index into the list.
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// List must be sorted before calling FindFirst
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uint32 a = 0; // Start of search interval
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uint32 b = NumEntries; // End of search interval + 1
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uint32 c = 0; // Middle of search interval
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// Binary search loop:
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while (a < b) {
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c = (a + b) / 2;
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if ((*this)[c] < x) {
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a = c + 1;}
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else {
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b = c;}
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}
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return (int32)a;
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}
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int32 Exists(RecordType const & x) {
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// Returns the record number if a record equal to x exists in the list.
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// Returns -1 if not. The list must be sorted before calling Exists.
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// Two records a and b are assumed to be equal if !(a < b || b < a)
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uint32 i = FindFirst(x);
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if (i == NumEntries) return -1;
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if (x < (*this)[i]) return -1; else return i;
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}
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int32 PushSort(RecordType const & x) {
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// Add member to list and keep the list sorted.
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// If the list is sorted before calling PushSort then it will also be
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// sorted after the call. If x is equal to an existing entry then x
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// will be inserted before the existing entry.
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// Operator < must be defined for RecordType.
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int32 i = FindFirst(x); // Find where to insert x
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int32 RecordsToMove = (int32)NumEntries-i; // Number of records to move
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SetNum(NumEntries + 1); // Make space for one more record
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// Move subsequent entries up one place
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if (RecordsToMove > 0) {
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memmove(Buf() + i * sizeof(RecordType) + sizeof(RecordType),
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Buf() + i * sizeof(RecordType),
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RecordsToMove * sizeof(RecordType));
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}
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// Insert x at position i
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(*this)[i] = x;
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return i;
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}
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int32 PushUnique(RecordType const & x) {
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// Add member to list and keep the list sorted. Avoids duplicate entries.
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// PushUnique will insert x in the list and keep the list sorted.
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// If an entry equal to x already exists in the list then x is not
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// inserted, and the return value will be the index to the existing entry.
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// If no entry equal to x existed then x is inserted and the return
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// value is the index to the new entry.
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// This list must be sorted and without duplicates before calling
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// PushUnique.
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// Operator < must be defined for RecordType.
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int32 i = FindFirst(x); // Find where to insert x
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if (i < (int32)NumEntries && !(x < (*this)[i])) {
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return i; // Duplicate found. Return index
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}
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int32 RecordsToMove = (int32)NumEntries-i; // Number of records to move
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SetNum(NumEntries + 1); // Make space for one more record
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// Move subsequent entries up one place
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if (RecordsToMove > 0) {
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memmove(Buf() + i * sizeof(RecordType) + sizeof(RecordType),
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Buf() + i * sizeof(RecordType),
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RecordsToMove * sizeof(RecordType));
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}
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// Insert x at position i
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(*this)[i] = x;
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// Return index
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return i;
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}
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void Remove(uint32 index) {
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// Remove record with this index
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if (index >= NumEntries) return; // Index out of range
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uint32 RecordsToMove = NumEntries - index - 1; // Number of records to move
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// Move subsequent entries down one place
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if (RecordsToMove > 0) {
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memmove(Buf() + index * sizeof(RecordType),
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Buf() + index * sizeof(RecordType) + sizeof(RecordType),
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RecordsToMove * sizeof(RecordType));
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}
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// Count down number of entries
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SetNum(NumEntries - 1);
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}
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};
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#endif // #ifndef CONTAINERS_H
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