forked from KolibriOS/kolibrios
51fcac25ee
git-svn-id: svn://kolibrios.org@8063 a494cfbc-eb01-0410-851d-a64ba20cac60
804 lines
14 KiB
NASM
804 lines
14 KiB
NASM
; glVertex
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align 4
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glVertex4f: ;x, y, z, w
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Vertex
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stdcall gl_add_op,eax
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pop eax
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ret 20 ;=sizeof(dd)*5
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align 4
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proc glVertex2f, x:dword, y:dword
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stdcall glVertex4f,[x],[y],0.0,1.0
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ret
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endp
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align 4
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proc glVertex2fv uses eax, v:dword
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mov eax,[v]
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stdcall glVertex4f,[eax],[eax+4],0.0,1.0
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ret
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endp
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align 4
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proc glVertex3f, x:dword, y:dword, z:dword
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stdcall glVertex4f,[x],[y],[z],1.0
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ret
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endp
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align 4
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proc glVertex3fv uses eax, v:dword
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mov eax,[v]
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stdcall glVertex4f,[eax],[eax+4],[eax+8],1.0
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ret
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endp
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align 4
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proc glVertex4fv uses eax, v:dword
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mov eax,[v]
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stdcall glVertex4f,[eax],[eax+4],[eax+8],[eax+12]
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ret
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endp
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; glNormal
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align 4
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glNormal3f: ;x, y, z
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Normal
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stdcall gl_add_op,eax
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pop eax
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ret 16 ;=sizeof(dd)*4
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align 4
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proc glNormal3fv uses eax, v:dword
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mov eax,[v]
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stdcall glNormal3f,[eax],[eax+4],[eax+8]
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ret
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endp
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; glColor
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align 4
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proc glColor4f uses eax, r:dword, g:dword, b:dword, a:dword
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locals
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p rd 8
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endl
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mov dword[p],OP_Color
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mov eax,[b]
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mov dword[p+4],eax
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mov eax,[g]
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mov dword[p+8],eax
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mov eax,[r]
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mov dword[p+12],eax
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mov eax,[a]
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mov dword[p+16],eax
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; direct convertion to integer to go faster if no shading
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lea eax,[ebp-12] ;ebp-12 = &p[5]
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push eax
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add eax,4 ;ebp-8 = &p[6]
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push eax
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add eax,4 ;ebp-4 = &p[7]
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push eax
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stdcall RGBFtoRGBI,[r],[g],[b] ;call: r,g,b,&p[7],&p[6],&p[5]
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lea eax,[ebp-32] ;=sizeof(dd)*8
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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proc glColor4fv uses eax ebx, v:dword
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mov eax,[v]
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stdcall glColor4f,[eax],[eax+4],[eax+8],[eax+12],1.0
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ret
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endp
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align 4
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proc glColor3f, r:dword, g:dword, b:dword
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stdcall glColor4f,[r],[g],[b],1.0
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ret
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endp
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align 4
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proc glColor3fv uses eax, v:dword
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mov eax,[v]
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stdcall glColor4f,[eax],[eax+4],[eax+8],1.0
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ret
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endp
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align 4
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fl_255 dd 255.0
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align 4
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proc glColor3ub uses eax, r:dword, g:dword, b:dword
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push dword 1.0
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fld dword[fl_255]
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movzx eax,byte[b]
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mov dword[esp-4],eax
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fild dword[esp-4]
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fdiv st0,st1
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fstp dword[esp-4] ;преобразовали int во float
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movzx eax,byte[g]
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mov dword[esp-8],eax
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fild dword[esp-8]
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fdiv st0,st1
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fstp dword[esp-8]
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movzx eax,byte[r]
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mov dword[esp-12],eax
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fild dword[esp-12]
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fdiv st0,st1
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fstp dword[esp-12]
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ffree st0
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fincstp
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sub esp,12
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call glColor4f
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ret
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endp
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; TexCoord
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align 4
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glTexCoord4f: ;s, t, r, q
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_TexCoord
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stdcall gl_add_op,eax
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pop eax
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ret 20 ;=sizeof(dd)*5
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align 4
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proc glTexCoord2f, s:dword, t:dword
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stdcall glTexCoord4f,[s],[t],0.0,1.0
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ret
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endp
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align 4
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proc glTexCoord2fv uses eax, v:dword
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mov eax,[v]
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stdcall glTexCoord4f,[eax],[eax+4],0.0,1.0
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ret
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endp
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align 4
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glEdgeFlag: ;flag
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_EdgeFlag
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stdcall gl_add_op,eax
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pop eax
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ret 8 ;=sizeof(dd)*2
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; misc
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align 4
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glShadeModel: ;mode
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; assert(mode == GL_FLAT || mode == GL_SMOOTH);
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_ShadeModel
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stdcall gl_add_op,eax
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pop eax
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ret 8 ;=sizeof(dd)*2
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align 4
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glCullFace: ;mode
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; assert(mode == GL_BACK ||
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; mode == GL_FRONT ||
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; mode == GL_FRONT_AND_BACK);
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_CullFace
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stdcall gl_add_op,eax
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pop eax
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ret 8 ;=sizeof(dd)*2
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align 4
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proc glFrontFace uses eax, mode:dword
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locals
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p rd 2
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endl
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; assert(mode == GL_CCW || mode == GL_CW);
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mov dword[p],OP_FrontFace
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xor eax,eax
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cmp dword[mode],GL_CCW
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je @f
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inc eax
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@@:
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mov dword[p+4],eax
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lea eax,[ebp-8] ;=sizeof(dd)*2
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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glPolygonMode: ;face, mode
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; assert(face == GL_BACK ||
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; face == GL_FRONT ||
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; face == GL_FRONT_AND_BACK);
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; assert(mode == GL_POINT || mode == GL_LINE || mode==GL_FILL);
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_PolygonMode
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stdcall gl_add_op,eax
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pop eax
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ret 12 ;=sizeof(dd)*3
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; glEnable / glDisable
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align 4
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proc glEnable uses eax, cap:dword
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locals
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p rd 3
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endl
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mov dword[p],OP_EnableDisable
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mov eax,[cap]
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mov dword[p+4],eax
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mov dword[p+8],1
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lea eax,[ebp-12] ;=sizeof(dd)*3
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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proc glDisable uses eax, cap:dword
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locals
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p rd 3
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endl
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mov dword[p],OP_EnableDisable
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mov eax,[cap]
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mov dword[p+4],eax
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mov dword[p+8],0
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lea eax,[ebp-12] ;=sizeof(dd)*3
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stdcall gl_add_op,eax
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ret
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endp
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; glBegin / glEnd
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align 4
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glBegin: ;mode
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Begin
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stdcall gl_add_op,eax
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pop eax
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ret 8 ;=sizeof(dd)*2
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align 4
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glEnd:
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stdcall gl_add_op,op_End
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ret
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; matrix
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align 4
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glMatrixMode: ;mode
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_MatrixMode
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stdcall gl_add_op,eax
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pop eax
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ret 8 ;=sizeof(dd)*2
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align 4
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proc glLoadMatrixf uses ecx edi esi, m:dword
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locals
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p rd 17
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endl
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mov dword[p],OP_LoadMatrix
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mov ecx,16
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mov esi,[m]
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mov edi,ebp
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sub edi,64 ;=sizeof(M4)
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rep movsd
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lea ecx,[ebp-68] ;=sizeof(dd)*17
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stdcall gl_add_op,ecx
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ret
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endp
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align 4
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glLoadIdentity:
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stdcall gl_add_op,op_LoadIdentity
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ret
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align 4
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proc glMultMatrixf uses ecx edi esi, m:dword
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locals
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p rd 17
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endl
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mov dword[p],OP_MultMatrix
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mov ecx,16
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mov esi,[m]
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mov edi,ebp
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sub edi,64 ;=sizeof(M4)
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rep movsd
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lea ecx,[ebp-68] ;=sizeof(dd)*17
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stdcall gl_add_op,ecx
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ret
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endp
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align 4
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glPushMatrix:
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stdcall gl_add_op,op_PushMatrix
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ret
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align 4
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glPopMatrix:
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stdcall gl_add_op,op_PopMatrix
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ret
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align 4
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glRotatef: ;angle, x, y, z
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Rotate
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stdcall gl_add_op,eax
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pop eax
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ret 20 ;=sizeof(dd)*5
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align 4
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glTranslatef: ;x, y, z
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Translate
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stdcall gl_add_op,eax
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pop eax
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ret 16 ;=sizeof(dd)*4
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align 4
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glScalef: ;x, y, z
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Scale
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stdcall gl_add_op,eax
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pop eax
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ret 16 ;=sizeof(dd)*4
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align 4
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glViewport: ;x, y, width, heigh
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_Viewport
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stdcall gl_add_op,eax
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pop eax
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ret 20 ;=sizeof(dd)*5
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align 4
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proc glFrustum uses eax, left:qword, right:qword, bottom:qword, top:qword,\
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near:qword, farv:qword
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locals
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p rd 7
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endl
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mov dword[p],OP_Frustum
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fld qword[left]
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fstp dword[p+4]
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fld qword[right]
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fstp dword[p+8]
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fld qword[bottom]
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fstp dword[p+12]
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fld qword[top]
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fstp dword[p+16]
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fld qword[near]
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fstp dword[p+20]
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fld qword[farv]
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fstp dword[p+24]
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lea eax,[ebp-28] ;=sizeof(dd)*7
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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proc glOrtho uses eax, left:qword, right:qword, bottom:qword, top:qword,\
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near:qword, farv:qword
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locals
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p rd 7
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endl
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mov dword[p],OP_Ortho
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fld qword[left]
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fstp dword[p+4]
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fld qword[right]
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fstp dword[p+8]
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fld qword[bottom]
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fstp dword[p+12]
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fld qword[top]
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fstp dword[p+16]
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fld qword[near]
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fstp dword[p+20]
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fld qword[farv]
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fstp dword[p+24]
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lea eax,[ebp-28] ;=sizeof(dd)*7
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stdcall gl_add_op,eax
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ret
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endp
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; lightening
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align 4
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proc glMaterialfv uses eax ecx, mode:dword, type:dword, v:dword
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locals
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p rd 7
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endl
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; assert(mode == GL_FRONT || mode == GL_BACK || mode==GL_FRONT_AND_BACK);
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mov dword[p],OP_Material
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mov eax,[mode]
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mov dword[p+4],eax
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mov eax,[type]
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mov dword[p+8],eax
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mov eax,[v]
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mov ecx,[eax+8]
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mov dword[p+12],ecx
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mov ecx,[eax+4]
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mov dword[p+16],ecx
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mov ecx,[eax]
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mov dword[p+20],ecx
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mov ecx,[eax+12]
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mov dword[p+24],ecx
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cmp dword[type],GL_SHININESS
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jne @f
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mov dword[p+16],0.0
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mov dword[p+20],0.0
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mov dword[p+24],0.0
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@@:
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lea eax,[ebp-28] ;=sizeof(dd)*7
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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proc glMaterialf uses eax, mode:dword, type:dword, v:dword
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locals
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p rd 7
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endl
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mov dword[p],OP_Material
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mov eax,[mode]
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mov dword[p+4],eax
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mov eax,[type]
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mov dword[p+8],eax
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mov eax,[v]
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mov dword[p+12],eax
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mov dword[p+16],0.0
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mov dword[p+20],0.0
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mov dword[p+24],0.0
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lea eax,[ebp-28] ;=sizeof(dd)*7
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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glColorMaterial: ;mode, type
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push dword[esp] ;копируем адрес возврата
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push eax
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lea eax,[esp+8]
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mov dword[eax],OP_ColorMaterial
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stdcall gl_add_op,eax
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pop eax
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ret 12 ;=sizeof(dd)*3
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align 4
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proc glLightfv uses eax ecx, light:dword, type:dword, v:dword
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locals
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p rd 7
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endl
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mov dword[p],OP_Light
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mov eax,[light]
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mov dword[p+4],eax
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mov eax,[type]
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mov dword[p+8],eax
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;TODO: 3 composants ?
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mov eax,[v]
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mov ecx,[eax]
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mov dword[p+12],ecx
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mov ecx,[eax+4]
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mov dword[p+16],ecx
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mov ecx,[eax+8]
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mov dword[p+20],ecx
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mov ecx,[eax+12]
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mov dword[p+24],ecx
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lea eax,[ebp-28] ;=sizeof(dd)*7
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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proc glLightf uses eax, light:dword, type:dword, v:dword
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locals
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p rd 7
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endl
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mov dword[p],OP_Light
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mov eax,[light]
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mov dword[p+4],eax
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mov eax,[type]
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mov dword[p+8],eax
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mov eax,[v]
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mov dword[p+12],eax
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mov dword[p+16],0.0
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mov dword[p+20],0.0
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mov dword[p+24],0.0
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lea eax,[ebp-28] ;=sizeof(dd)*7
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stdcall gl_add_op,eax
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ret
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endp
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align 4
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proc glLightModeli uses eax, pname:dword, param:dword
|
|
locals
|
|
p rd 6
|
|
endl
|
|
mov dword[p],OP_LightModel
|
|
mov eax,[pname]
|
|
mov dword[p+4],eax
|
|
fild dword[param]
|
|
fstp dword[p+8] ;преобразовали int во float
|
|
|
|
mov dword[p+12],0.0
|
|
mov dword[p+16],0.0
|
|
mov dword[p+20],0.0
|
|
|
|
lea eax,[ebp-24] ;=sizeof(dd)*6
|
|
stdcall gl_add_op,eax
|
|
ret
|
|
endp
|
|
|
|
align 4
|
|
proc glLightModelfv uses eax ecx, pname:dword, param:dword
|
|
locals
|
|
p rd 6
|
|
endl
|
|
mov dword[p],OP_LightModel
|
|
mov eax,[pname]
|
|
mov dword[p+4],eax
|
|
mov eax,[param]
|
|
mov ecx,[eax]
|
|
mov dword[p+8],ecx
|
|
mov ecx,[eax+4]
|
|
mov dword[p+12],ecx
|
|
mov ecx,[eax+8]
|
|
mov dword[p+16],ecx
|
|
mov ecx,[eax+12]
|
|
mov dword[p+20],ecx
|
|
|
|
lea eax,[ebp-24] ;=sizeof(dd)*6
|
|
stdcall gl_add_op,eax
|
|
ret
|
|
endp
|
|
|
|
; clear
|
|
|
|
align 4
|
|
glClear: ;mask
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_Clear
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 8 ;=sizeof(dd)*2
|
|
|
|
align 4
|
|
proc glClearColor uses eax, r:dword, g:dword, b:dword, a:dword
|
|
locals
|
|
p rd 5
|
|
endl
|
|
mov dword[p],OP_ClearColor
|
|
mov eax,[b]
|
|
mov dword[p+4],eax
|
|
mov eax,[g]
|
|
mov dword[p+8],eax
|
|
mov eax,[r]
|
|
mov dword[p+12],eax
|
|
mov eax,[a]
|
|
mov dword[p+16],eax
|
|
|
|
lea eax,[ebp-20] ;=sizeof(dd)*5
|
|
stdcall gl_add_op,eax
|
|
ret
|
|
endp
|
|
|
|
align 4
|
|
proc glClearDepth uses eax, depth:dword
|
|
locals
|
|
p rd 2
|
|
endl
|
|
mov dword[p],OP_ClearDepth
|
|
mov eax,[depth]
|
|
fld qword[eax]
|
|
fstp dword[p+4]
|
|
|
|
lea eax,[ebp-8] ;=sizeof(dd)*2
|
|
stdcall gl_add_op,eax
|
|
ret
|
|
endp
|
|
|
|
; textures
|
|
|
|
align 4
|
|
glTexImage2D: ;target, level, components, width, height, border, format, type, pixels
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_TexImage2D
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 40 ;=sizeof(dd)*10
|
|
|
|
align 4
|
|
glBindTexture: ;target, texture
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_BindTexture
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 12 ;=sizeof(dd)*3
|
|
|
|
align 4
|
|
proc glTexEnvi uses eax, target:dword, pname:dword, param:dword
|
|
locals
|
|
p rd 8
|
|
endl
|
|
mov dword[p],OP_TexEnv
|
|
mov eax,[target]
|
|
mov dword[p+4],eax
|
|
mov eax,[pname]
|
|
mov dword[p+8],eax
|
|
mov eax,[param]
|
|
mov dword[p+12],eax
|
|
mov dword[p+16],0.0
|
|
mov dword[p+20],0.0
|
|
mov dword[p+24],0.0
|
|
mov dword[p+28],0.0
|
|
|
|
lea eax,[ebp-32] ;=sizeof(dd)*8
|
|
stdcall gl_add_op,eax
|
|
ret
|
|
endp
|
|
|
|
align 4
|
|
proc glTexParameteri uses eax, target:dword, pname:dword, param:dword
|
|
locals
|
|
p rd 8
|
|
endl
|
|
mov dword[p],OP_TexParameter
|
|
mov eax,[target]
|
|
mov dword[p+4],eax
|
|
mov eax,[pname]
|
|
mov dword[p+8],eax
|
|
mov eax,[param]
|
|
mov dword[p+12],eax
|
|
mov dword[p+16],0.0
|
|
mov dword[p+20],0.0
|
|
mov dword[p+24],0.0
|
|
mov dword[p+28],0.0
|
|
|
|
lea eax,[ebp-32] ;=sizeof(dd)*8
|
|
stdcall gl_add_op,eax
|
|
ret
|
|
endp
|
|
|
|
align 4
|
|
glPixelStorei: ;pname, param
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_PixelStore
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 12 ;=sizeof(dd)*3
|
|
|
|
; selection
|
|
|
|
align 4
|
|
glInitNames:
|
|
stdcall gl_add_op,op_InitNames
|
|
ret
|
|
|
|
align 4
|
|
glPushName: ;name
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_PushName
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 8 ;=sizeof(dd)*2
|
|
|
|
align 4
|
|
glPopName:
|
|
stdcall gl_add_op,op_PopName
|
|
ret
|
|
|
|
align 4
|
|
glLoadName: ;name
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_LoadName
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 8 ;=sizeof(dd)*2
|
|
|
|
align 4
|
|
glPolygonOffset: ;factor, units
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_PolygonOffset
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 12 ;=sizeof(dd)*3
|
|
|
|
; Special Functions
|
|
|
|
align 4
|
|
glCallList: ;list
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_CallList
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 8 ;=sizeof(dd)*2
|
|
|
|
align 4
|
|
proc glFlush ;(void)
|
|
;nothing to do
|
|
ret
|
|
endp
|
|
|
|
align 4
|
|
glHint: ;target, mode
|
|
push dword[esp] ;копируем адрес возврата
|
|
push eax
|
|
lea eax,[esp+8]
|
|
mov dword[eax],OP_Hint
|
|
stdcall gl_add_op,eax
|
|
pop eax
|
|
ret 12 ;=sizeof(dd)*3
|
|
|
|
; Non standard functions
|
|
|
|
align 4
|
|
proc glDebug uses eax, mode:dword
|
|
stdcall gl_get_context ;после вызова функции в eax указатель на GLContext
|
|
push dword[mode]
|
|
pop dword[eax+GLContext.print_flag]
|
|
ret
|
|
endp
|