forked from KolibriOS/kolibrios
518d1e922a
- load / save highscore testing TODO: - optimize tile drawing: maybe separate canvas for every tile - game over screen - last game save / load git-svn-id: svn://kolibrios.org@5232 a494cfbc-eb01-0410-851d-a64ba20cac60
7 lines
349 B
Lua
7 lines
349 B
Lua
if tup.getconfig('NO_GCC') ~= "" then return end
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HELPERDIR = (tup.getconfig("HELPERDIR") == "") and "../.." or tup.getconfig("HELPERDIR")
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tup.include(HELPERDIR .. "/use_gcc.lua")
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tup.include(HELPERDIR .. "/use_menuetlibc.lua")
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compile_gcc{"main.c", "defines.c", "rect.c", "paint.c", "cell.c", "config.c", "board.c", "game.c"}
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link_gcc("2048")
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