forked from KolibriOS/kolibrios
9ae55df628
git-svn-id: svn://kolibrios.org@8547 a494cfbc-eb01-0410-851d-a64ba20cac60
63 lines
1.4 KiB
C
Executable File
63 lines
1.4 KiB
C
Executable File
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Sky rendering. The DOOM sky is a texture map like any
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// wall, wrapping around. A 1024 columns equal 360 degrees.
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// The default sky map is 256 columns and repeats 4 times
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// on a 320 screen?
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//
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//
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//-----------------------------------------------------------------------------
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static const char
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rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
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// Needed for FRACUNIT.
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#include "m_fixed.h"
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// Needed for Flat retrieval.
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#include "r_data.h"
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#ifdef __GNUG__
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#pragma implementation "r_sky.h"
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#endif
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#include "r_sky.h"
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//
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// sky mapping
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//
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int skyflatnum;
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int skytexture;
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int skytexturemid;
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//
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// R_InitSkyMap
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// Called whenever the view size changes.
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//
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void R_InitSkyMap (void)
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{
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// skyflatnum = R_FlatNumForName ( SKYFLATNAME );
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skytexturemid = 100*FRACUNIT;
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}
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