forked from KolibriOS/kolibrios
1c2d34b341
Fix start position to 15 level Fix draw window and fix resize Fix mouse position git-svn-id: svn://kolibrios.org@5474 a494cfbc-eb01-0410-851d-a64ba20cac60
143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
#include "smalllibc/kosSyst.h"
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#include "render.h"
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#include "smalllibc/func.h"
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#include "image.h"
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//#include "mymath.h"
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CKosImage::CKosImage(CKosRender *render, RGBA *buffer, int width, int height)
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{
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this->isColor = false;
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this->width = width;
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this->height = height;
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this->buffer = buffer;
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this->render = render;
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this->mode = DRAW_ALPHA;
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this->frame = 0;
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this->frameWidth = 0;
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this->frameHeight = 0;
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}
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CKosImage::~CKosImage(void)
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{
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}
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void CKosImage::SetMode(int mode)
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{
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this->mode = mode;
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}
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void CKosImage::SetFrameSize(int width, int height)
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{
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this->frameWidth = width;
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this->frameHeight = height;
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}
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void CKosImage::Draw(Point position, float angle, RGB color)
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{
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this->isColor = true;
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this->color = color;
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this->Draw(position, angle);
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this->isColor = false;
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}
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int CKosImage::getPixel(int x, int y)
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{
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return y * this->width + x;
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}
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void CKosImage::Draw(Point position, float angle, int frame)
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{
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this->frame = frame;
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Draw(position, angle);
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}
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void CKosImage::Draw(Point position, float angle, int frame, RGB color)
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{
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this->isColor = true;
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this->color = color;
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this->frame = frame;
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Draw(position, angle);
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this->isColor = false;
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}
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void CKosImage::Draw(Point position, float angle)
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{
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float alpha;
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Point p, p1, p2;
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RGB pixel, newPixel;
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RGBA addPixel;
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int PixelID;
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Point fix;
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if (angle == 270)
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fix = Point(0, -1);
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else
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if (angle == 180)
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fix = Point(-1, -1);
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else
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if (angle == 90)
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fix = Point(-1, 0);
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else
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fix = Point(0, 0);
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Point center = Point(this->width / 2, this->height / 2);
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double a = -angle * (3.14 / 180);
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double SinRad = sin(a);
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double CosRad = cos(a);
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for (int y = 0; y < this->height; ++y)
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for (int x = 0; x < this->width; ++x)
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{
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p1 = Point(x, y) - center;
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p.X = roundInt(p1.X * CosRad - p1.Y * SinRad) + center.X;
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p.Y = roundInt(p1.X * SinRad + p1.Y * CosRad) + center.Y;
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p2 = Point(x + fix.X + position.X, y + fix.Y + position.Y);
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if (p.X >= 0 && p.X < this->width && p.Y >= 0 && p.Y < this->height
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&& p2.X >= 0 && p2.Y >= 0 && p2.X < this->render->width && p2.Y < this->render->height)
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{
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p.Y += this->frame * this->frameHeight;
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addPixel = this->buffer[this->getPixel(p.X, p.Y)];
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PixelID = this->render->getPixel(p2.X, p2.Y);
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pixel = this->render->buffer[PixelID];
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if (addPixel.a > 0)
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{
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if (this->isColor)
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{
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addPixel.r = this->color.r;
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addPixel.g = this->color.g;
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addPixel.b = this->color.b;
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}
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alpha = (float)addPixel.a / 255.0f;
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if (this->mode == DRAW_ALPHA)
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{
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newPixel.r = di((double)(pixel.r * (1 - alpha) + addPixel.r * alpha));
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newPixel.g = di((double)(pixel.g * (1 - alpha) + addPixel.g * alpha));
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newPixel.b = di((double)(pixel.b * (1 - alpha) + addPixel.b * alpha));
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}
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else
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if (this->mode == DRAW_ALPHA_ADD)
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{
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newPixel.r = di(min(255, (double)(pixel.r * (1 - alpha) + addPixel.r * alpha)));
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newPixel.g = di(min(255, (double)(pixel.g * (1 - alpha) + addPixel.g * alpha)));
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newPixel.b = di(min(255, (double)(pixel.b * (1 - alpha) + addPixel.b * alpha)));
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}
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else
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{
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newPixel.r = addPixel.r;
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newPixel.g = addPixel.g;
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newPixel.b = addPixel.b;
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}
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this->render->buffer[PixelID] = newPixel;
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}
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}
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}
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}
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