forked from KolibriOS/kolibrios
c5b22e42d3
git-svn-id: svn://kolibrios.org@5324 a494cfbc-eb01-0410-851d-a64ba20cac60
248 lines
5.1 KiB
C
248 lines
5.1 KiB
C
#ifndef RSGAME_H_INCLUDED
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#define RSGAME_H_INCLUDED
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/*
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Heliothryx
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Game by Roman Shuvalov
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*/
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#ifndef RS_LINUX
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#ifndef RS_WIN32
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#ifndef RS_KOS
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#error Please specify platform
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#endif
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#endif
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#endif
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#include "rskos.h"
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#include "rs/rsplatform.h"
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#include "rs/rsdebug.h"
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#include "rs/rsbits.h"
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#include "rs/rsmx.h"
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#define GAME_WIDTH 512
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#define GAME_HEIGHT 512
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typedef struct {
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unsigned int status;
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int w;
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int h;
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unsigned char *data; // BGRA BGRA
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} rs_texture_t;
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// for little-endian
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typedef union color_t {
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int d; // 0x44332211 (ARGB)
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struct {
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unsigned char b; // 0x11
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unsigned char g; // 0x22
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unsigned char r; // 0x33
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unsigned char a; // 0x44
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};
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} color_t;
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// for little-endian (ARGB)
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#define COLOR_BLACK 0xFF000000
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#define COLOR_TRANSPARENT 0x00000000
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#define COLOR_DARK_RED 0xFF660000
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#define COLOR_DARK_GRAY 0xFF333344
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#define COLOR_SILVER 0xFFCCCCDD
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#define COLOR_SEMI_TRANSPARENT 0x80808080
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void texture_init(rs_texture_t *tex, int w, int h);
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void texture_free(rs_texture_t *tex);
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void texture_clear(rs_texture_t *tex, unsigned int color);
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void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode);
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void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color);
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void texture_draw_hline(rs_texture_t *tex, int x, int y, int l, unsigned int color);
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void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color);
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unsigned char clamp_byte(int value);
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#define DRAW_MODE_REPLACE 0
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#define DRAW_MODE_ADDITIVE 1
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#define DRAW_MODE_ALPHA 2
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#define DRAW_MODE_MULT 3
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#define DRAW_MODE_MASK 0x0000FFFF
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#define DRAW_TILED_FLAG 0x00010000
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typedef struct {
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unsigned int status;
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int length_samples;
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SNDBUF hbuf;
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signed short *data;
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} rs_soundbuf_t;
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void soundbuf_init(rs_soundbuf_t *snd, int length);
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void soundbuf_free(rs_soundbuf_t *snd);
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void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div);
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void soundbuf_sin(rs_soundbuf_t *snd, float freq);
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void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq);
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void soundbuf_play(rs_soundbuf_t *snd);
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void soundbuf_stop(rs_soundbuf_t *snd);
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// Game Registry
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#define FONTS_COUNT 4
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#define CRYSTALS_COUNT 7
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#define STATUS_LOADING 0
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#define STATUS_MENU 1
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#define STATUS_PLAYING 2
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#define STATUS_PAUSED 3
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#define RS_ARROW_LEFT_MASK 0x01
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#define RS_ARROW_DOWN_MASK 0x02
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#define RS_ARROW_UP_MASK 0x04
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#define RS_ARROW_RIGHT_MASK 0x08
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#define RS_ATTACK_KEY_MASK 0x10
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#define BULLETS_COUNT 8
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#define GAME_SHOOT_PERIOD 3
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#define FIELD_WIDTH 11
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#define FIELD_HEIGHT 8
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#define FIELD_LENGTH (FIELD_WIDTH * FIELD_HEIGHT)
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#define CRYSTAL_SIZE 40
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#define FIELD_X0 36
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#define FIELD_Y0 128
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#define FIELD_ITEM(x,y) (game.field[(y)*FIELD_WIDTH+(x)])
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#define CRYSTAL_INDEX_MASK 0x0F
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#define CRYSTAL_VISIBLE_BIT 0x10
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#define CRYSTAL_EXPLODED_BIT 0x20
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#define CRYSTAL_MOVING_BIT 0x40
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#define EXPLOSION_FRAMES_COUNT 10
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#define EXPLOSION_SIZE 64
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#define EXPLOSIONS_MAX_COUNT 16
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//#define EXPLOSION_PACK(x,y,frame) ( (x) | ( (y)<<8 ) | (frame)<<16 )
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#define ANIMATION_PROCESS_TIMER_LIMIT 3
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#define SOUND_EXPLOSION_COUNT 8
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//#define GAME_MODE_MATCH3 0
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//#define GAME_MODE_RAMPAGE 1
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#ifdef RS_KOS
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#define HISCORE_FILENAME "/sys/games/marble-hiscore.dat"
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#else
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#define HISCORE_FILENAME "marble-hiscore.dat"
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#endif
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typedef struct rs_game_t {
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rs_texture_t framebuffer;
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unsigned char *bgr_framebuffer; // 24-bit BGRBGRBGR... for direct drawing
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int loader_counter;
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rs_texture_t tex_bg;
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rs_texture_t tex_bg_gameplay;
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rs_texture_t tex_field;
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rs_texture_t tex_logo;
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rs_texture_t tex_clouds;
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rs_texture_t tex_crystals[CRYSTALS_COUNT];
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rs_texture_t tex_cursor;
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rs_texture_t tex_explosion[EXPLOSION_FRAMES_COUNT];
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rs_texture_t tex_font[64*FONTS_COUNT];
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int sound_index;
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rs_soundbuf_t sound_explosion[SOUND_EXPLOSION_COUNT];
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rs_soundbuf_t sound_tick;
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// rs_soundbuf_t sound_tack;
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rs_soundbuf_t sound_click;
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rs_soundbuf_t sound_bang;
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int status;
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// int game_mode;
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int menu_replay_timeout;
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unsigned int keyboard_state;
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// int menu_index;
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// int menu_item_index;
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int process_timer;
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int hiscore;
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// int tx;
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// int ty;
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// int tz;
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unsigned char *field;
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int selected;
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unsigned char selected_x;
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unsigned char selected_y;
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unsigned int explosions_count;
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unsigned int explosions[EXPLOSIONS_MAX_COUNT]; //0x00TTYYXX, TT = frame, YY = fieldY, XX = fieldX
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int need_redraw;
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int score;
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int time;
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} rs_game_t;
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extern rs_game_t game;
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void game_reg_init();
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/* __
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/cc\
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/aaaa\
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|kkkkkk| <-- Easter Egg
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\eeee/
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------------------------------- */
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void GameProcess();
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void game_ding(int i);
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void GameInit();
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void GameTerm();
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void GameKeyDown(int key, int first);
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void GameKeyUp(int key);
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void GameMouseDown(int x, int y);
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void GameMouseUp(int x, int y);
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#endif // RSGAME_H_INCLUDED
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