forked from KolibriOS/kolibrios
3e8f7a119c
- added sounds - changed gameplay mode to time attack Added this game to menu. git-svn-id: svn://kolibrios.org@5251 a494cfbc-eb01-0410-851d-a64ba20cac60
122 lines
2.5 KiB
C
122 lines
2.5 KiB
C
#include "rsgamemenu.h"
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#include "rsgame.h"
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#include "rskos.h"
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#include "strings.h"
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//PRSFUNC0 menu_actions[] = {
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// /* a */ &menu_action_start,
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// /* b */ &menu_action_exit,
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// /* c */ &menu_action_change_window_scale
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//};
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char window_scale_str[] = "c< 2X >";
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/*
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First char:
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- letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above)
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- number 0...9 means goto menu #0, #1, #2... see menu_titles[] below
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- space ' ' means no action, menu item is unselectable
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- empty string "" is now allowed and can cause segfault
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String from second char is label of menu item
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*/
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char* menu_main_titles[] = {
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"a"L_START,
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// "1"L_SETTINGS,
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// "2"L_ABOUT,
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// "b"L_QUIT,
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0
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};
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char* menu_settings_titles[] = {
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// " "L_WINDOW_SCALE,
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// window_scale_str,
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// " ",
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// "0"L_DONE,
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0
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};
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char* menu_about_titles[] = {
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// " "L_DEVELOPED_BY,
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// " "L_ROMAN_SHUVALOV,
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// " ",
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// "0"L_DONE,
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0
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};
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char **menu_titles[] = {
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/* 0 */ menu_main_titles,
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/* 1 */ menu_settings_titles,
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/* 2 */ menu_about_titles,
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0
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};
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//void menu_cursor_down() {
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// int new_index = game.menu_item_index+1;
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// while ( (menu_titles[game.menu_index][new_index]) ) {
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// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
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// game.menu_item_index = new_index;
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// game_ding(1);
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// return;
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// };
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// new_index++;
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// };
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//};
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//
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//void menu_cursor_up() {
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// int new_index = game.menu_item_index-1;
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// while ( new_index+1 ) {
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// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
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// game.menu_item_index = new_index;
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// game_ding(1);
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// return;
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// };
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// new_index--;
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// };
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//};
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//void menu_open(int i) {
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//
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// game.menu_index = i;
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//
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// game.menu_item_index = -1;
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// // (menu_cursor_down without sound)
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// int new_index = game.menu_item_index+1;
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// while ( (menu_titles[game.menu_index][new_index]) ) {
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// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
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// game.menu_item_index = new_index;
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// return;
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// };
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// new_index++;
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// };
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//
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//};
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void menu_cursor_click() {
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//
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};
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void menu_action_start() {
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game.status = STATUS_PLAYING;
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// game.tx = GAME_WIDTH/2 - 50;
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// game.ty = GAME_HEIGHT/2 - 10;
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};
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void menu_action_exit() {
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#ifdef RS_KOS
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GameTerm();
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#endif
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rskos_exit();
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};
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