forked from KolibriOS/kolibrios
518d1e922a
- load / save highscore testing TODO: - optimize tile drawing: maybe separate canvas for every tile - game over screen - last game save / load git-svn-id: svn://kolibrios.org@5232 a494cfbc-eb01-0410-851d-a64ba20cac60
4 lines
140 B
Makefile
Executable File
4 lines
140 B
Makefile
Executable File
OUTFILE = 2048
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OBJS = main.o game.o board.o config.o paint.o cell.o rect.o defines.o
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include $(MENUETDEV)/makefiles/Makefile_for_program
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