forked from KolibriOS/kolibrios
3cf7852e03
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
470 lines
18 KiB
C
470 lines
18 KiB
C
/*
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SDL_flic - renders FLIC animations
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Copyright (C) 2003 Andre de Leiradella
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For information about SDL_flic contact leiradella@bigfoot.com
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Version 1.0: first public release.
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Version 1.1: fixed bug to set *error to FLI_OK when returning successfully from FLI_Open
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added function FLI_Reset to reset the animation to the first frame
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Version 1.2: added function FLI_Skip to skip the current frame without rendering
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FLI_Animation->surface is now correctly locked and unlocked
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the rwops stream is now part of the FLI_Animation structure and is closed inside FLI_Close
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renamed FLI_Reset to FLI_Rewind
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added function FLI_Version that returns the library version
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*/
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#include <SDL_flic.h>
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#include <setjmp.h>
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#include <stdlib.h>
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#include <mem.h>
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/* Library version. */
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#define FLI_MAJOR 1
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#define FLI_MINOR 2
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/* Chunk types. */
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#define FLI_COLOR256 4
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#define FLI_SS2 7
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#define FLI_COLOR 11
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#define FLI_LC 12
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#define FLI_BLACK 13
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#define FLI_BRUN 15
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#define FLI_COPY 16
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#define FLI_PSTAMP 18
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typedef struct {
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Uint32 size, type, numchunks;
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} FLI_Frame;
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typedef struct {
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Uint32 size, type, index;
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} FLI_Chunk;
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static INLINE void readbuffer(FLI_Animation *flic, void *buffer, int size) {
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if (SDL_RWread(flic->rwops, buffer, 1, size) != size)
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longjmp(flic->error, FLI_READERROR);
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}
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static INLINE Uint8 readu8(FLI_Animation *flic) {
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Uint8 b;
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readbuffer(flic, &b, 1);
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return b;
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}
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static INLINE Uint16 readu16(FLI_Animation *flic) {
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint16 hi, lo;
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readbuffer(flic, &lo, 1);
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readbuffer(flic, &hi, 1);
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return hi << 8 | lo;
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#else
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Uint16 w;
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readbuffer(flic, &w, 2);
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return w;
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#endif
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}
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static INLINE Uint32 readu32(FLI_Animation *flic) {
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint32 hi;
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hi = readu16(flic);
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return hi << 16 | readu16(flic);
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#else
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Uint32 u;
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readbuffer(flic, &u, 4);
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return u;
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#endif
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}
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static void readheader(FLI_Animation *flic) {
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/* Skip size, we don't need it. */
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SDL_RWseek(flic->rwops, 4, SEEK_CUR);
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/* Read and check magic. */
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flic->format = readu16(flic);
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if (flic->format != FLI_FLI && flic->format != FLI_FLC)
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Read number of frames, maximum is 4000 for FLI and FLC files. */
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flic->numframes = readu16(flic);
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if (flic->numframes > 4000)
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Read width and height, must be 320x200 for FLI files. */
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flic->width = readu16(flic);
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flic->height = readu16(flic);
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if (flic->format == FLI_FLI && (flic->width != 320 || flic->height != 200))
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Read color depth, must be 8 for FLI and FLC files. */
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flic->depth = readu16(flic);
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if (flic->depth != 8)
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Skip the flags, it doesn't look like it follows the specs. */
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readu16(flic);
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/* Read the delay between frames. */
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flic->delay = (flic->format == FLI_FLI) ? readu16(flic) : readu32(flic);
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/* Skip rest of the header. */
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SDL_RWseek(flic->rwops, (flic->format == FLI_FLI) ? 110 : 108, SEEK_CUR);
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}
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static INLINE void readframe(FLI_Animation *flic, FLI_Frame *frame) {
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/* Read the size of the frame, must be less than or equal to 64k in FLI files. */
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frame->size = readu32(flic);
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if (flic->format == FLI_FLI && frame->size > 65536)
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Read the type of the frame, must be 0xF1FA in FLI files or 0xF1FA or 0xF100 in FLC files. */
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frame->type = readu16(flic);
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if (frame->type != 0xF1FA && (flic->format == FLI_FLC && frame->type != 0xF100))
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Read the number of chunks in this frame. */
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frame->numchunks = readu16(flic);
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/* Skip rest of the data. */
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SDL_RWseek(flic->rwops, 8, SEEK_CUR);
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}
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static INLINE void readchunk(FLI_Animation *flic, FLI_Chunk *chunk) {
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/* Read the chunk size. */
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chunk->size = readu32(flic);
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/* Read the chunk type. */
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chunk->type = readu16(flic);
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}
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static void handlecolor(FLI_Animation *flic, FLI_Chunk *chunk) {
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int numpackets, index, count;
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SDL_Color color;
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(void)chunk;
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/* Number of packets. */
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numpackets = readu16(flic);
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/* Color index that will be changed. */
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index = 0;
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while (numpackets-- > 0) {
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/* Skip some colors. */
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index += readu8(flic);
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/* And change some others. */
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count = readu8(flic);
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if (count == 0)
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count = 256;
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while (count-- > 0) {
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/* r, g and b are in the range [0..63]. */
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color.r = ((Uint32)readu8(flic)) * 255 / 63;
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color.g = ((Uint32)readu8(flic)) * 255 / 63;
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color.b = ((Uint32)readu8(flic)) * 255 / 63;
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SDL_SetColors(flic->surface, &color, index++, 1);
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}
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}
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}
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static void handlelc(FLI_Animation *flic, FLI_Chunk *chunk) {
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int numlines, numpackets, size;
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Uint8 *line, *p;
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(void)chunk;
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/* Skip lines at the top of the image. */
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line = (Uint8 *)flic->surface->pixels + readu16(flic) * flic->surface->pitch;
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/* numlines lines will change. */
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numlines = readu16(flic);
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while (numlines-- > 0) {
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p = line;
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line += flic->surface->pitch;
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/* Each line has numpackets changes. */
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numpackets = readu8(flic);
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while (numpackets-- > 0) {
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/* Skip pixels at the beginning of the line. */
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p += readu8(flic);
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/* size pixels will change. */
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size = (Sint8)readu8(flic);
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if (size >= 0) {
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/* Pixels follow. */
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readbuffer(flic, (void *)p, size);
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} else {
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size = -size;
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/* One pixel to be repeated follow. */
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memset((void *)p, readu8(flic), size);
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}
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p += size;
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}
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}
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}
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static void handleblack(FLI_Animation *flic, FLI_Chunk *chunk) {
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(void)chunk;
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/* Fill the surface with color 0. */
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if (SDL_FillRect(flic->surface, NULL, 0) != 0)
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longjmp(flic->error, FLI_SDLERROR);
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}
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static void handlebrun(FLI_Animation *flic, FLI_Chunk *chunk) {
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int numlines, size;
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Uint8 *p, *next;
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(void)chunk;
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/* Begin at the top of the image. */
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p = (Uint8 *)flic->surface->pixels;
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/* All lines will change. */
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numlines = flic->height;
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while (numlines-- > 0) {
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/* The number of packages is ignored, packets run until the next line is reached. */
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readu8(flic);
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next = p + flic->surface->pitch;
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while (p < next) {
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/* size pixels will change. */
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size = (Sint8)readu8(flic);
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if (size < 0) {
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size = -size;
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/* Pixels follow. */
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readbuffer(flic, (void *)p, size);
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} else {
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/* One pixel to be repeated follow. */
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memset((void *)p, readu8(flic), size);
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}
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p += size;
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}
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}
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}
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static void handlecopy(FLI_Animation *flic, FLI_Chunk *chunk) {
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(void)chunk;
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/* Read the entire image from the stream. */
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readbuffer(flic, (void *)flic->surface->pixels, flic->width * flic->height);
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}
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static void handlecolor256(FLI_Animation *flic, FLI_Chunk *chunk) {
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int numpackets, index, count;
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SDL_Color color;
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(void)chunk;
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if (flic->format == FLI_FLI)
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* Number of packets. */
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numpackets = readu16(flic);
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/* Color index that will be changed. */
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index = 0;
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while (numpackets-- > 0) {
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/* Skip some colors. */
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index += readu8(flic);
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/* And change some others. */
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count = readu8(flic);
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if (count == 0)
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count = 256;
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while (count-- > 0) {
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/* r, g and b are in the range [0..255]. */
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color.r = readu8(flic);
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color.g = readu8(flic);
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color.b = readu8(flic);
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SDL_SetColors(flic->surface, &color, index++, 1);
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}
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}
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}
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static void handless2(FLI_Animation *flic, FLI_Chunk *chunk) {
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int numlines, y, code, size;
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Uint8 *p, c;
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(void)chunk;
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if (flic->format == FLI_FLI)
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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/* numlines lines will change. */
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numlines = readu16(flic);
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y = 0;
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while (numlines > 0) {
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/* Read the code. */
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code = readu16(flic);
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switch ((code >> 14) & 0x03) {
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case 0x00:
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p = (Uint8 *)flic->surface->pixels + flic->surface->pitch * y;
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while (code-- > 0) {
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/* Skip some pixels. */
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p += readu8(flic);
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size = ((Sint8)readu8(flic)) * 2;
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if (size >= 0) {
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/* Pixels follow. */
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readbuffer(flic, (void *)p, size);
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} else {
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size = -size;
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readu8(flic);
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/* One pixel to be repeated follow. */
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memset((void *)p, readu8(flic), size);
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}
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p += size;
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}
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y++;
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numlines--;
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break;
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case 0x01:
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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case 0x02:
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/* Last pixel of the line. */
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p = (Uint8 *)flic->surface->pixels + flic->surface->pitch * (y + 1);
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p[-1] = code & 0xFF;
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break;
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case 0x03:
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/* Skip some lines. */
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y += (code ^ 0xFFFF) + 1;
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break;
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}
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}
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}
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int FLI_Version(void) {
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return FLI_MAJOR << 16 | FLI_MINOR;
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}
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FLI_Animation *FLI_Open(SDL_RWops *rwops, int *error) {
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FLI_Animation *flic;
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FLI_Frame frame;
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int err;
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/* Alloc animation. */
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flic = (FLI_Animation *)malloc(sizeof(FLI_Animation));
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if (flic == NULL) {
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if (error != NULL) *error = FLI_OUTOFMEMORY;
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return NULL;
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}
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flic->rwops = rwops;
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flic->surface = NULL;
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/* Error handling. */
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err = setjmp(flic->error);
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if (err != 0) {
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if (error != NULL) *error = err;
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FLI_Close(flic);
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return NULL;
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}
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/* Read the header. */
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readheader(flic);
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/* Create a buffer to hold the rendered frame. */
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flic->surface = SDL_CreateRGBSurface(SDL_SWSURFACE, flic->width, flic->height, 8, 0, 0, 0, 0);
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if (flic->surface == NULL)
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longjmp(flic->error, FLI_SDLERROR);
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/* Read the first frame. */
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flic->offframe1 = SDL_RWtell(rwops);
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readframe(flic, &frame);
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/* If it's a prefix frame, skip it. */
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if (frame.type == 0xF100) {
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SDL_RWseek(rwops, frame.size - 16, SEEK_CUR);
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flic->offframe1 = SDL_RWtell(rwops);
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flic->numframes--;
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}
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flic->offnextframe = flic->offframe1;
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flic->nextframe = 1;
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if (error != NULL) *error = FLI_OK;
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return flic;
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}
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void FLI_Close(FLI_Animation *flic) {
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if (flic != NULL) {
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if (flic->rwops != NULL)
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SDL_RWclose(flic->rwops);
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if (flic->surface != NULL)
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SDL_FreeSurface(flic->surface);
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free(flic);
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}
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}
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int FLI_NextFrame(FLI_Animation *flic) {
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FLI_Frame frame;
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FLI_Chunk chunk;
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int error, locked;
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Uint32 i;
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/* Flag to tell if the surface is locked. */
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locked = 0;
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/* Error handling. */
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error = setjmp(flic->error);
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if (error != 0) {
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if (locked)
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SDL_UnlockSurface(flic->surface);
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return error;
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}
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/* Seek to the current frame. */
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SDL_RWseek(flic->rwops, flic->offnextframe, SEEK_SET);
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/* Read the current frame. */
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readframe(flic, &frame);
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/* Read and process each of the chunks of this frame. */
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SDL_LockSurface(flic->surface);
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locked = 1;
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(void)locked;
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for (i = frame.numchunks; i != 0; i--) {
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readchunk(flic, &chunk);
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switch (chunk.type) {
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case FLI_COLOR:
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handlecolor(flic, &chunk);
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break;
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case FLI_LC:
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handlelc(flic, &chunk);
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break;
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case FLI_BLACK:
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handleblack(flic, &chunk);
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break;
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case FLI_BRUN:
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handlebrun(flic, &chunk);
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break;
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case FLI_COPY:
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handlecopy(flic, &chunk);
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break;
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case FLI_COLOR256:
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handlecolor256(flic, &chunk);
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break;
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case FLI_SS2:
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handless2(flic, &chunk);
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break;
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case FLI_PSTAMP:
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/* Ignore this chunk. */
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break;
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default:
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longjmp(flic->error, FLI_CORRUPTEDFILE);
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}
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}
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SDL_UnlockSurface(flic->surface);
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/* Setup the number and position of next frame. If it wraps, go to the first one. */
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if (++flic->nextframe > flic->numframes) {
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flic->offnextframe = flic->offframe1;
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flic->nextframe = 1;
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} else
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flic->offnextframe += frame.size;
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return FLI_OK;
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}
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int FLI_Rewind(FLI_Animation *flic) {
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flic->offnextframe = flic->offframe1;
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flic->nextframe = 1;
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return FLI_OK;
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}
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int FLI_Skip(FLI_Animation *flic) {
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FLI_Frame frame;
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int error;
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/* Error handling. */
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error = setjmp(flic->error);
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if (error != 0)
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return error;
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/* Seek to the current frame. */
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SDL_RWseek(flic->rwops, flic->offnextframe, SEEK_SET);
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/* Read the current frame. */
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readframe(flic, &frame);
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/* Skip to the next frame without rendering. */
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if (++flic->nextframe > flic->numframes) {
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flic->offnextframe = flic->offframe1;
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flic->nextframe = 1;
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} else
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flic->offnextframe += frame.size;
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return FLI_OK;
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}
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