forked from KolibriOS/kolibrios
2815962839
- added localization tool Updates for Marble Match-3 game: - added localization support - some cosmetic changes git-svn-id: svn://kolibrios.org@5243 a494cfbc-eb01-0410-851d-a64ba20cac60
194 lines
2.8 KiB
C
194 lines
2.8 KiB
C
#include "rsmicrolibc.h"
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// some math and string functions
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double sqrt( double val ) {
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double result ;
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asm volatile ( "fld %1;"
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"fsqrt;"
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"fstp %0;" : "=g" (result) : "g" (val)
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) ;
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return result;
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};
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float sqrtf( float f ) {
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return (float) sqrtf(f);
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};
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double sin(double val)
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{
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double result ;
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asm volatile ( "fld %1;"
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"fsin;"
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"fstp %0;" : "=g" (result) : "g" (val)
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) ;
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return result;
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}
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double cos(double val)
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{
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double result ;
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asm volatile ( "fld %1;"
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"fcos;"
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"fstp %0;" : "=g" (result) : "g" (val)
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) ;
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return result;
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}
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double exp (double x)
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{
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double result;
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asm ("fldl2e; "
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"fmulp; "
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"fld %%st; "
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"frndint; "
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"fsub %%st,%%st(1); "
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"fxch;"
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"fchs; "
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"f2xm1; "
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"fld1; "
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"faddp; "
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"fxch; "
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"fld1; "
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"fscale; "
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"fstp %%st(1); "
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"fmulp" : "=t"(result) : "0"(x));
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return result;
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}
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float expf(float x) {
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return (float)(exp(x));
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};
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double log(double Power)
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{
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// From here: http://www.codeproject.com/Tips/311714/Natural-Logarithms-and-Exponent
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double N, P, L, R, A, E;
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E = 2.71828182845905;
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P = Power;
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N = 0.0;
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// This speeds up the convergence by calculating the integral
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while(P >= E)
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{
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P /= E;
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N++;
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}
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N += (P / E);
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P = Power;
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do
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{
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A = N;
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L = (P / (exp(N - 1.0)));
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R = ((N - 1.0) * E);
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N = ((L + R) / E);
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} while (!( fabs(N-A)<0.01 ));
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return N;
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}
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float logf(float x) {
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return (float)(log(x));
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};
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double pow(double x, double p) {
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if (x < 0.001) {
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return 0.0;
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};
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return exp(p * log(x));
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};
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float powf(float x, float p) {
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return expf(p * logf(x));
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};
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int abs(int x) {
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return (x>0) ? x : -x;
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};
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double fabs(double x) {
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return (x>0) ? x : -x;
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};
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double floor(double x) {
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return (double)((int)x); // <--------- only positive!
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};
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double round(double x) {
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return floor(x+0.5);
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};
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float roundf(float x) {
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return (float)round(x);
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};
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void* malloc(unsigned s)
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{
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asm ("int $0x40"::"a"(68), "b"(12), "c"(s) );
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}
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void free(void *p)
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{
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asm ("int $0x40"::"a"(68), "b"(13), "c"(p) );
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}
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void* memset(void *mem, int c, unsigned size)
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{
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unsigned i;
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for ( i = 0; i < size; i++ )
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*((char *)mem+i) = (char) c;
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return NULL;
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}
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void* memcpy(void *dst, const void *src, unsigned size)
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{
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unsigned i;
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for ( i = 0; i < size; i++)
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*(char *)(dst+i) = *(char *)(src+i);
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return NULL;
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}
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char* strchr(char* s, int c) {
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while (*s) {
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if (*s == (char) c) {
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return s;
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};
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s++;
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};
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return NULL;
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};
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unsigned int strlen ( char * str ) {
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unsigned int len = 0;
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while ( *str ) {
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len++;
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str++;
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};
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return len;
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};
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