forked from KolibriOS/kolibrios
0d733fd5e8
git-svn-id: svn://kolibrios.org@4358 a494cfbc-eb01-0410-851d-a64ba20cac60
86 lines
1.7 KiB
Python
86 lines
1.7 KiB
Python
Name
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MESA_release_buffers
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Name Strings
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GLX_MESA_release_buffers
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Contact
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Brian Paul (brian.paul 'at' tungstengraphics.com)
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Status
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Shipping since Mesa 2.0 in October, 1996.
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Version
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Last Modified Date: 8 June 2000
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Number
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217
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Dependencies
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OpenGL 1.0 or later is required.
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GLX 1.0 or later is required.
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Overview
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Mesa's implementation of GLX is entirely implemented on the client side.
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Therefore, Mesa cannot immediately detect when an X window or pixmap is
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destroyed in order to free any ancillary data associated with the window
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or pixmap.
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The glxMesaReleaseBuffers() function can be used to explicitly indicate
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when the back color buffer, depth buffer, stencil buffer, and/or accumu-
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lation buffer associated with a drawable can be freed.
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IP Status
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Open-source; freely implementable.
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Issues
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None.
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New Procedures and Functions
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Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
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New Tokens
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None.
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Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
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The function
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Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
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causes all software ancillary buffers (back buffer, depth, stencil,
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accum, etc) associated with the named drawable to be immediately
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deallocated. True is returned if <d> is a valid Mesa GLX drawable,
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else False is returned. After calling glXReleaseBuffersMESA, the
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drawable should no longer be used for GL rendering. Results of
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attempting to do so are undefined.
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GLX Protocol
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None, since this is a client-side operation.
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Errors
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None.
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New State
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None.
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Revision History
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8 June 2000 - initial specification
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