forked from KolibriOS/kolibrios
18 lines
378 B
C
18 lines
378 B
C
#ifndef RS_GAMETEXT_H
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#define RS_GAMETEXT_H
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#include "rsgame.h"
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#define GAME_COLORS_COUNT 8
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void game_font_init();
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void game_font_term();
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void game_textout(int x, int y, int font_index, char* s);
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void game_textout_at_center(int x, int y, int font_index, char *s);
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void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
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#endif
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