forked from KolibriOS/kolibrios
9ba1adb152
- Now used standart SDL timer functions; - Removed old files and useless functions. git-svn-id: svn://kolibrios.org@9790 a494cfbc-eb01-0410-851d-a64ba20cac60
1488 lines
35 KiB
C
Executable File
1488 lines
35 KiB
C
Executable File
#ifndef WL_DEF_H
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#define WL_DEF_H
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// Defines which version shall be built and configures supported extra features
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#include "version.h"
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#include <assert.h>
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#include <fcntl.h>
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#include <math.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if defined(_arch_dreamcast)
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# include <string.h>
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# include "dc/dc_main.h"
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#elif !defined(_WIN32)
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# include <stdint.h>
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# include <string.h>
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# include <stdarg.h>
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#endif
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#include <SDL.h>
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#if !defined O_BINARY
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# define O_BINARY 0
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#endif
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#pragma pack(1)
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#if defined(_arch_dreamcast)
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#define YESBUTTONNAME "A"
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#define NOBUTTONNAME "B"
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#elif defined(GP2X)
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#define YESBUTTONNAME "Y"
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#define NOBUTTONNAME "B"
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#else
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#define YESBUTTONNAME "Y"
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#define NOBUTTONNAME "N"
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#endif
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#include "foreign.h"
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#ifndef SPEAR
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#include "audiowl6.h"
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#ifdef UPLOAD
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#include "gfxv_apo.h"
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#else
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#ifdef JAPAN
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#include "gfxv_jap.h"
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#else
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#ifdef GOODTIMES
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#include "gfxv_wl6.h"
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#else
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#include "gfxv_apo.h"
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#endif
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#endif
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#endif
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#else
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#include "audiosod.h"
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#include "gfxv_sod.h"
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#include "f_spear.h"
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#endif
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typedef uint8_t byte;
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typedef uint16_t word;
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typedef int32_t fixed;
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typedef uint32_t longword;
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typedef int8_t boolean;
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typedef void * memptr;
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typedef struct
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{
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int x,y;
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} Point;
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typedef struct
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{
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Point ul,lr;
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} Rect;
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void Quit(const char *errorStr, ...);
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#include "id_pm.h"
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#include "id_sd.h"
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#include "id_in.h"
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#include "id_vl.h"
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#include "id_vh.h"
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#include "id_us.h"
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#include "id_ca.h"
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#include "wl_menu.h"
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#define MAPSPOT(x,y,plane) (mapsegs[plane][((y)<<mapshift)+(x)])
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#define SIGN(x) ((x)>0?1:-1)
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#define ABS(x) ((int)(x)>0?(x):-(x))
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#define LABS(x) ((int32_t)(x)>0?(x):-(x))
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#define abs(x) ABS(x)
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/*
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=============================================================================
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GLOBAL CONSTANTS
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=============================================================================
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*/
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#define MAXTICS 10
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#define DEMOTICS 4
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#define MAXACTORS 150 // max number of nazis, etc / map
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#define MAXSTATS 400 // max number of lamps, bonus, etc
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#define MAXDOORS 64 // max number of sliding doors
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#define MAXWALLTILES 64 // max number of wall tiles
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//
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// tile constants
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//
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#define ICONARROWS 90
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#define PUSHABLETILE 98
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#define EXITTILE 99 // at end of castle
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#define AREATILE 107 // first of NUMAREAS floor tiles
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#define NUMAREAS 37
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#define ELEVATORTILE 21
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#define AMBUSHTILE 106
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#define ALTELEVATORTILE 107
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#define NUMBERCHARS 9
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//----------------
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#define EXTRAPOINTS 40000
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#define PLAYERSPEED 3000
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#define RUNSPEED 6000
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#define SCREENSEG 0xa000
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#define SCREENBWIDE 80
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#define HEIGHTRATIO 0.50 // also defined in id_mm.c
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#define BORDERCOLOR 3
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#define FLASHCOLOR 5
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#define FLASHTICS 4
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#ifndef SPEAR
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#define LRpack 8 // # of levels to store in endgame
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#else
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#define LRpack 20
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#endif
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#define PLAYERSIZE MINDIST // player radius
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#define MINACTORDIST 0x10000l // minimum dist from player center
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// to any actor center
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#define NUMLATCHPICS 100
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#undef M_PI
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#define PI 3.141592657
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#define M_PI PI
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#define GLOBAL1 (1l<<16)
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#define TILEGLOBAL GLOBAL1
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#define PIXGLOBAL (GLOBAL1/64)
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#define TILESHIFT 16l
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#define UNSIGNEDSHIFT 8
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#define ANGLES 360 // must be divisable by 4
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#define ANGLEQUAD (ANGLES/4)
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#define FINEANGLES 3600
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#define ANG90 (FINEANGLES/4)
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#define ANG180 (ANG90*2)
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#define ANG270 (ANG90*3)
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#define ANG360 (ANG90*4)
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#define VANG90 (ANGLES/4)
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#define VANG180 (VANG90*2)
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#define VANG270 (VANG90*3)
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#define VANG360 (VANG90*4)
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#define MINDIST (0x5800l)
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#define mapshift 6
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#define MAPSIZE (1<<mapshift)
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#define maparea MAPSIZE*MAPSIZE
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#define mapheight MAPSIZE
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#define mapwidth MAPSIZE
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#ifdef USE_HIRES
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#define TEXTURESHIFT 7
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#define TEXTURESIZE (1<<TEXTURESHIFT)
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#define TEXTUREFROMFIXEDSHIFT 2
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#define TEXTUREMASK (TEXTURESIZE*(TEXTURESIZE-1))
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#define SPRITESCALEFACTOR 1
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#else
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#define TEXTURESHIFT 6
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#define TEXTURESIZE (1<<TEXTURESHIFT)
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#define TEXTUREFROMFIXEDSHIFT 4
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#define TEXTUREMASK (TEXTURESIZE*(TEXTURESIZE-1))
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#define SPRITESCALEFACTOR 2
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#endif
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#define NORTH 0
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#define EAST 1
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#define SOUTH 2
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#define WEST 3
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#define STATUSLINES 40
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#define SCREENSIZE (SCREENBWIDE*208)
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#define PAGE1START 0
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#define PAGE2START (SCREENSIZE)
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#define PAGE3START (SCREENSIZE*2u)
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#define FREESTART (SCREENSIZE*3u)
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#define PIXRADIUS 512
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#define STARTAMMO 8
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// object flag values
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typedef enum
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{
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FL_SHOOTABLE = 0x00000001,
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FL_BONUS = 0x00000002,
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FL_NEVERMARK = 0x00000004,
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FL_VISABLE = 0x00000008,
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FL_ATTACKMODE = 0x00000010,
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FL_FIRSTATTACK = 0x00000020,
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FL_AMBUSH = 0x00000040,
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FL_NONMARK = 0x00000080,
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FL_FULLBRIGHT = 0x00000100,
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#ifdef USE_DIR3DSPR
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// you can choose one of the following values in wl_act1.cpp
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// to make a static sprite a directional 3d sprite
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// (see example at the end of the statinfo array)
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FL_DIR_HORIZ_MID = 0x00000200,
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FL_DIR_HORIZ_FW = 0x00000400,
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FL_DIR_HORIZ_BW = 0x00000600,
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FL_DIR_VERT_MID = 0x00000a00,
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FL_DIR_VERT_FW = 0x00000c00,
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FL_DIR_VERT_BW = 0x00000e00,
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// these values are just used to improve readability of code
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FL_DIR_NONE = 0x00000000,
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FL_DIR_POS_MID = 0x00000200,
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FL_DIR_POS_FW = 0x00000400,
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FL_DIR_POS_BW = 0x00000600,
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FL_DIR_POS_MASK = 0x00000600,
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FL_DIR_VERT_FLAG = 0x00000800,
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FL_DIR_MASK = 0x00000e00,
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#endif
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// next free bit is 0x00001000
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} objflag_t;
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//
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// sprite constants
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//
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enum
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{
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SPR_DEMO,
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#ifndef APOGEE_1_0
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SPR_DEATHCAM,
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#endif
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//
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// static sprites
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//
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SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
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SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,
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SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
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SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,
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SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
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SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,
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SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
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SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,
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SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
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SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,
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SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
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SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,
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#ifdef SPEAR
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SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
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#endif
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//
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// guard
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//
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SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
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SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,
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SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
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SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,
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SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
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SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,
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SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
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SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,
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SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
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SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,
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SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
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SPR_GRD_PAIN_2,SPR_GRD_DEAD,
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SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,
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//
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// dogs
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//
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SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
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SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,
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SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
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SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,
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SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
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SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,
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SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
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SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,
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SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
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SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,
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//
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// ss
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//
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SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
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SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,
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SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
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SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,
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SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
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SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,
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SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
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SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,
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SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
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SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,
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SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
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SPR_SS_PAIN_2,SPR_SS_DEAD,
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SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,
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//
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// mutant
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//
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SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
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SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,
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SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
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SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,
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SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
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SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,
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SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
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SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,
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SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
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SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,
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SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
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SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,
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SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,
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//
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// officer
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//
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SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
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SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,
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SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
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SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,
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SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
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SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,
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SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
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SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,
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SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
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SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,
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SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
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SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,
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SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,
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#ifndef SPEAR
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//
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// ghosts
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//
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SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
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SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,
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//
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// hans
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//
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SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
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|
SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,
|
|
|
|
SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,
|
|
|
|
//
|
|
// schabbs
|
|
//
|
|
SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
|
|
SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,
|
|
|
|
SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
|
|
SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,
|
|
|
|
//
|
|
// fake
|
|
//
|
|
SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
|
|
SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,
|
|
|
|
SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
|
|
SPR_FAKE_DIE5,SPR_FAKE_DEAD,
|
|
|
|
//
|
|
// hitler
|
|
//
|
|
SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
|
|
SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,
|
|
|
|
SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,
|
|
|
|
SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
|
|
SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,
|
|
|
|
SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
|
|
SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,
|
|
|
|
//
|
|
// giftmacher
|
|
//
|
|
SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
|
|
SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,
|
|
|
|
SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
|
|
#endif
|
|
//
|
|
// Rocket, smoke and small explosion
|
|
//
|
|
SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
|
|
SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,
|
|
|
|
SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
|
|
SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,
|
|
|
|
//
|
|
// Angel of Death's DeathSparks(tm)
|
|
//
|
|
#ifdef SPEAR
|
|
SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
|
|
SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,
|
|
|
|
SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
|
|
SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,
|
|
|
|
SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
|
|
#endif
|
|
|
|
#ifndef SPEAR
|
|
//
|
|
// gretel
|
|
//
|
|
SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
|
|
SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,
|
|
|
|
SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,
|
|
|
|
//
|
|
// fat face
|
|
//
|
|
SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
|
|
SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,
|
|
|
|
SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,
|
|
|
|
//
|
|
// bj
|
|
//
|
|
#ifdef APOGEE_1_0
|
|
SPR_BJ_W1=360,
|
|
#elif defined(APOGEE_1_1) && defined(UPLOAD)
|
|
SPR_BJ_W1=406,
|
|
#else
|
|
SPR_BJ_W1,
|
|
#endif
|
|
SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
|
|
SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
|
|
#else
|
|
//
|
|
// THESE ARE FOR 'SPEAR OF DESTINY'
|
|
//
|
|
|
|
//
|
|
// Trans Grosse
|
|
//
|
|
SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
|
|
SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,
|
|
|
|
SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,
|
|
|
|
//
|
|
// Wilhelm
|
|
//
|
|
SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
|
|
SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,
|
|
|
|
SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,
|
|
|
|
//
|
|
// UberMutant
|
|
//
|
|
SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
|
|
SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,
|
|
|
|
SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
|
|
SPR_UBER_DEAD,
|
|
|
|
//
|
|
// Death Knight
|
|
//
|
|
SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
|
|
SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,
|
|
|
|
SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
|
|
SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,
|
|
|
|
//
|
|
// Ghost
|
|
//
|
|
SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
|
|
SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,
|
|
|
|
//
|
|
// Angel of Death
|
|
//
|
|
SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
|
|
SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,
|
|
|
|
SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
|
|
SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,
|
|
|
|
#endif
|
|
|
|
//
|
|
// player attack frames
|
|
//
|
|
SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
|
|
SPR_KNIFEATK4,
|
|
|
|
SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
|
|
SPR_PISTOLATK4,
|
|
|
|
SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
|
|
SPR_MACHINEGUNATK4,
|
|
|
|
SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
|
|
SPR_CHAINATK4,
|
|
|
|
};
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
GLOBAL TYPES
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
typedef enum {
|
|
di_north,
|
|
di_east,
|
|
di_south,
|
|
di_west
|
|
} controldir_t;
|
|
|
|
typedef enum {
|
|
dr_normal,
|
|
dr_lock1,
|
|
dr_lock2,
|
|
dr_lock3,
|
|
dr_lock4,
|
|
dr_elevator
|
|
} door_t;
|
|
|
|
typedef enum {
|
|
ac_badobject = -1,
|
|
ac_no,
|
|
ac_yes,
|
|
ac_allways
|
|
} activetype;
|
|
|
|
typedef enum {
|
|
nothing,
|
|
playerobj,
|
|
inertobj,
|
|
guardobj,
|
|
officerobj,
|
|
ssobj,
|
|
dogobj,
|
|
bossobj,
|
|
schabbobj,
|
|
fakeobj,
|
|
mechahitlerobj,
|
|
mutantobj,
|
|
needleobj,
|
|
fireobj,
|
|
bjobj,
|
|
ghostobj,
|
|
realhitlerobj,
|
|
gretelobj,
|
|
giftobj,
|
|
fatobj,
|
|
rocketobj,
|
|
|
|
spectreobj,
|
|
angelobj,
|
|
transobj,
|
|
uberobj,
|
|
willobj,
|
|
deathobj,
|
|
hrocketobj,
|
|
sparkobj
|
|
} classtype;
|
|
|
|
typedef enum {
|
|
none,
|
|
block,
|
|
bo_gibs,
|
|
bo_alpo,
|
|
bo_firstaid,
|
|
bo_key1,
|
|
bo_key2,
|
|
bo_key3,
|
|
bo_key4,
|
|
bo_cross,
|
|
bo_chalice,
|
|
bo_bible,
|
|
bo_crown,
|
|
bo_clip,
|
|
bo_clip2,
|
|
bo_machinegun,
|
|
bo_chaingun,
|
|
bo_food,
|
|
bo_fullheal,
|
|
bo_25clip,
|
|
bo_spear
|
|
} wl_stat_t;
|
|
|
|
typedef enum {
|
|
east,
|
|
northeast,
|
|
north,
|
|
northwest,
|
|
west,
|
|
southwest,
|
|
south,
|
|
southeast,
|
|
nodir
|
|
} dirtype;
|
|
|
|
|
|
#define NUMENEMIES 22
|
|
typedef enum {
|
|
en_guard,
|
|
en_officer,
|
|
en_ss,
|
|
en_dog,
|
|
en_boss,
|
|
en_schabbs,
|
|
en_fake,
|
|
en_hitler,
|
|
en_mutant,
|
|
en_blinky,
|
|
en_clyde,
|
|
en_pinky,
|
|
en_inky,
|
|
en_gretel,
|
|
en_gift,
|
|
en_fat,
|
|
en_spectre,
|
|
en_angel,
|
|
en_trans,
|
|
en_uber,
|
|
en_will,
|
|
en_death
|
|
} enemy_t;
|
|
|
|
typedef void (* statefunc) (void *);
|
|
|
|
typedef struct statestruct
|
|
{
|
|
boolean rotate;
|
|
short shapenum; // a shapenum of -1 means get from ob->temp1
|
|
short tictime;
|
|
void (*think) (void *),(*action) (void *);
|
|
struct statestruct *next;
|
|
} statetype;
|
|
|
|
|
|
//---------------------
|
|
//
|
|
// trivial actor structure
|
|
//
|
|
//---------------------
|
|
|
|
typedef struct statstruct
|
|
{
|
|
byte tilex,tiley;
|
|
short shapenum; // if shapenum == -1 the obj has been removed
|
|
byte *visspot;
|
|
uint32_t flags;
|
|
byte itemnumber;
|
|
} statobj_t;
|
|
|
|
|
|
//---------------------
|
|
//
|
|
// door actor structure
|
|
//
|
|
//---------------------
|
|
|
|
typedef enum
|
|
{
|
|
dr_open,dr_closed,dr_opening,dr_closing
|
|
} doortype;
|
|
|
|
typedef struct doorstruct
|
|
{
|
|
byte tilex,tiley;
|
|
boolean vertical;
|
|
byte lock;
|
|
doortype action;
|
|
short ticcount;
|
|
} doorobj_t;
|
|
|
|
|
|
//--------------------
|
|
//
|
|
// thinking actor structure
|
|
//
|
|
//--------------------
|
|
|
|
typedef struct objstruct
|
|
{
|
|
activetype active;
|
|
short ticcount;
|
|
classtype obclass;
|
|
statetype *state;
|
|
|
|
uint32_t flags; // FL_SHOOTABLE, etc
|
|
|
|
int32_t distance; // if negative, wait for that door to open
|
|
dirtype dir;
|
|
|
|
fixed x,y;
|
|
word tilex,tiley;
|
|
byte areanumber;
|
|
|
|
short viewx;
|
|
word viewheight;
|
|
fixed transx,transy; // in global coord
|
|
|
|
short angle;
|
|
short hitpoints;
|
|
int32_t speed;
|
|
|
|
short temp1,temp2,hidden;
|
|
struct objstruct *next,*prev;
|
|
} objtype;
|
|
|
|
enum
|
|
{
|
|
bt_nobutton=-1,
|
|
bt_attack=0,
|
|
bt_strafe,
|
|
bt_run,
|
|
bt_use,
|
|
bt_readyknife,
|
|
bt_readypistol,
|
|
bt_readymachinegun,
|
|
bt_readychaingun,
|
|
bt_nextweapon,
|
|
bt_prevweapon,
|
|
bt_esc,
|
|
bt_pause,
|
|
bt_strafeleft,
|
|
bt_straferight,
|
|
bt_moveforward,
|
|
bt_movebackward,
|
|
bt_turnleft,
|
|
bt_turnright,
|
|
NUMBUTTONS
|
|
};
|
|
|
|
|
|
#define NUMWEAPONS 4
|
|
typedef enum
|
|
{
|
|
wp_knife,
|
|
wp_pistol,
|
|
wp_machinegun,
|
|
wp_chaingun
|
|
} weapontype;
|
|
|
|
|
|
enum
|
|
{
|
|
gd_baby,
|
|
gd_easy,
|
|
gd_medium,
|
|
gd_hard
|
|
};
|
|
|
|
//---------------
|
|
//
|
|
// gamestate structure
|
|
//
|
|
//---------------
|
|
|
|
typedef struct
|
|
{
|
|
short difficulty;
|
|
short mapon;
|
|
int32_t oldscore,score,nextextra;
|
|
short lives;
|
|
short health;
|
|
short ammo;
|
|
short keys;
|
|
weapontype bestweapon,weapon,chosenweapon;
|
|
|
|
short faceframe;
|
|
short attackframe,attackcount,weaponframe;
|
|
|
|
short episode,secretcount,treasurecount,killcount,
|
|
secrettotal,treasuretotal,killtotal;
|
|
int32_t TimeCount;
|
|
int32_t killx,killy;
|
|
boolean victoryflag; // set during victory animations
|
|
} gametype;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
ex_stillplaying,
|
|
ex_completed,
|
|
ex_died,
|
|
ex_warped,
|
|
ex_resetgame,
|
|
ex_loadedgame,
|
|
ex_victorious,
|
|
ex_abort,
|
|
ex_demodone,
|
|
ex_secretlevel
|
|
} exit_t;
|
|
|
|
|
|
extern word *mapsegs[MAPPLANES];
|
|
extern int mapon;
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_MAIN DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
extern boolean loadedgame;
|
|
extern fixed focallength;
|
|
extern int viewscreenx, viewscreeny;
|
|
extern int viewwidth;
|
|
extern int viewheight;
|
|
extern short centerx;
|
|
extern int32_t heightnumerator;
|
|
extern fixed scale;
|
|
|
|
extern int dirangle[9];
|
|
|
|
extern int mouseadjustment;
|
|
extern int shootdelta;
|
|
extern unsigned screenofs;
|
|
|
|
extern boolean startgame;
|
|
extern char str[80];
|
|
extern char configdir[256];
|
|
extern char configname[13];
|
|
|
|
//
|
|
// Command line parameter variables
|
|
//
|
|
extern boolean param_debugmode;
|
|
extern boolean param_nowait;
|
|
extern int param_difficulty;
|
|
extern int param_tedlevel;
|
|
extern int param_joystickindex;
|
|
extern int param_joystickhat;
|
|
extern int param_samplerate;
|
|
extern int param_audiobuffer;
|
|
extern int param_mission;
|
|
extern boolean param_goodtimes;
|
|
extern boolean param_ignorenumchunks;
|
|
|
|
|
|
void NewGame (int difficulty,int episode);
|
|
void CalcProjection (int32_t focal);
|
|
void NewViewSize (int width);
|
|
boolean SetViewSize (unsigned width, unsigned height);
|
|
boolean LoadTheGame(FILE *file,int x,int y);
|
|
boolean SaveTheGame(FILE *file,int x,int y);
|
|
void ShowViewSize (int width);
|
|
void ShutdownId (void);
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_GAME DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
extern gametype gamestate;
|
|
extern byte bordercol;
|
|
extern SDL_Surface *latchpics[NUMLATCHPICS];
|
|
extern char demoname[13];
|
|
|
|
void SetupGameLevel (void);
|
|
void GameLoop (void);
|
|
void DrawPlayBorder (void);
|
|
void DrawStatusBorder (byte color);
|
|
void DrawPlayScreen (void);
|
|
void DrawPlayBorderSides (void);
|
|
void ShowActStatus();
|
|
|
|
void PlayDemo (int demonumber);
|
|
void RecordDemo (void);
|
|
|
|
|
|
#ifdef SPEAR
|
|
extern int32_t spearx,speary;
|
|
extern unsigned spearangle;
|
|
extern boolean spearflag;
|
|
#endif
|
|
|
|
|
|
#define ClearMemory SD_StopDigitized
|
|
|
|
|
|
// JAB
|
|
#define PlaySoundLocTile(s,tx,ty) PlaySoundLocGlobal(s,(((int32_t)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((int32_t)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
|
|
#define PlaySoundLocActor(s,ob) PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
|
|
void PlaySoundLocGlobal(word s,fixed gx,fixed gy);
|
|
void UpdateSoundLoc(void);
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_PLAY DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
#define BASEMOVE 35
|
|
#define RUNMOVE 70
|
|
#define BASETURN 35
|
|
#define RUNTURN 70
|
|
|
|
#define JOYSCALE 2
|
|
|
|
extern byte tilemap[MAPSIZE][MAPSIZE]; // wall values only
|
|
extern byte spotvis[MAPSIZE][MAPSIZE];
|
|
extern objtype *actorat[MAPSIZE][MAPSIZE];
|
|
|
|
extern objtype *player;
|
|
|
|
extern unsigned tics;
|
|
extern int viewsize;
|
|
|
|
extern int lastgamemusicoffset;
|
|
|
|
//
|
|
// current user input
|
|
//
|
|
extern int controlx,controly; // range from -100 to 100
|
|
extern boolean buttonstate[NUMBUTTONS];
|
|
extern objtype objlist[MAXACTORS];
|
|
extern boolean buttonheld[NUMBUTTONS];
|
|
extern exit_t playstate;
|
|
extern boolean madenoise;
|
|
extern statobj_t statobjlist[MAXSTATS];
|
|
extern statobj_t *laststatobj;
|
|
extern objtype *newobj,*killerobj;
|
|
extern doorobj_t doorobjlist[MAXDOORS];
|
|
extern doorobj_t *lastdoorobj;
|
|
extern int godmode;
|
|
|
|
extern boolean demorecord,demoplayback;
|
|
extern int8_t *demoptr, *lastdemoptr;
|
|
extern memptr demobuffer;
|
|
|
|
//
|
|
// control info
|
|
//
|
|
extern boolean mouseenabled,joystickenabled;
|
|
extern int dirscan[4];
|
|
extern int buttonscan[NUMBUTTONS];
|
|
extern int buttonmouse[4];
|
|
extern int buttonjoy[32];
|
|
|
|
void InitActorList (void);
|
|
void GetNewActor (void);
|
|
void PlayLoop (void);
|
|
|
|
void CenterWindow(word w,word h);
|
|
|
|
void InitRedShifts (void);
|
|
void FinishPaletteShifts (void);
|
|
|
|
void RemoveObj (objtype *gone);
|
|
void PollControls (void);
|
|
int StopMusic(void);
|
|
void StartMusic(void);
|
|
void ContinueMusic(int offs);
|
|
void StartDamageFlash (int damage);
|
|
void StartBonusFlash (void);
|
|
|
|
#ifdef SPEAR
|
|
extern int32_t funnyticount; // FOR FUNNY BJ FACE
|
|
#endif
|
|
|
|
extern objtype *objfreelist; // *obj,*player,*lastobj,
|
|
|
|
extern boolean noclip,ammocheat;
|
|
extern int singlestep, extravbls;
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_INTER
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
void IntroScreen (void);
|
|
void PG13(void);
|
|
void DrawHighScores(void);
|
|
void CheckHighScore (int32_t score,word other);
|
|
void Victory (void);
|
|
void LevelCompleted (void);
|
|
void ClearSplitVWB (void);
|
|
|
|
void PreloadGraphics(void);
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_DEBUG
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
int DebugKeys (void);
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_DRAW DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
//
|
|
// math tables
|
|
//
|
|
extern short *pixelangle;
|
|
extern int32_t finetangent[FINEANGLES/4];
|
|
extern fixed sintable[];
|
|
extern fixed *costable;
|
|
extern int *wallheight;
|
|
extern word horizwall[],vertwall[];
|
|
extern int32_t lasttimecount;
|
|
extern int32_t frameon;
|
|
|
|
extern unsigned screenloc[3];
|
|
|
|
extern boolean fizzlein, fpscounter;
|
|
|
|
extern fixed viewx,viewy; // the focal point
|
|
extern fixed viewsin,viewcos;
|
|
|
|
void ThreeDRefresh (void);
|
|
void CalcTics (void);
|
|
|
|
typedef struct
|
|
{
|
|
word leftpix,rightpix;
|
|
word dataofs[64];
|
|
// table data after dataofs[rightpix-leftpix+1]
|
|
} t_compshape;
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_STATE DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
#define TURNTICS 10
|
|
#define SPDPATROL 512
|
|
#define SPDDOG 1500
|
|
|
|
|
|
void InitHitRect (objtype *ob, unsigned radius);
|
|
void SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
|
|
void NewState (objtype *ob, statetype *state);
|
|
|
|
boolean TryWalk (objtype *ob);
|
|
void SelectChaseDir (objtype *ob);
|
|
void SelectDodgeDir (objtype *ob);
|
|
void SelectRunDir (objtype *ob);
|
|
void MoveObj (objtype *ob, int32_t move);
|
|
boolean SightPlayer (objtype *ob);
|
|
|
|
void KillActor (objtype *ob);
|
|
void DamageActor (objtype *ob, unsigned damage);
|
|
|
|
boolean CheckLine (objtype *ob);
|
|
boolean CheckSight (objtype *ob);
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_AGENT DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
extern short anglefrac;
|
|
extern int facecount, facetimes;
|
|
extern word plux,pluy; // player coordinates scaled to unsigned
|
|
extern int32_t thrustspeed;
|
|
extern objtype *LastAttacker;
|
|
|
|
void Thrust (int angle, int32_t speed);
|
|
void SpawnPlayer (int tilex, int tiley, int dir);
|
|
void TakeDamage (int points,objtype *attacker);
|
|
void GivePoints (int32_t points);
|
|
void GetBonus (statobj_t *check);
|
|
void GiveWeapon (int weapon);
|
|
void GiveAmmo (int ammo);
|
|
void GiveKey (int key);
|
|
|
|
//
|
|
// player state info
|
|
//
|
|
|
|
void StatusDrawFace(unsigned picnum);
|
|
void DrawFace (void);
|
|
void DrawHealth (void);
|
|
void HealSelf (int points);
|
|
void DrawLevel (void);
|
|
void DrawLives (void);
|
|
void GiveExtraMan (void);
|
|
void DrawScore (void);
|
|
void DrawWeapon (void);
|
|
void DrawKeys (void);
|
|
void DrawAmmo (void);
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_ACT1 DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
extern doorobj_t doorobjlist[MAXDOORS];
|
|
extern doorobj_t *lastdoorobj;
|
|
extern short doornum;
|
|
|
|
extern word doorposition[MAXDOORS];
|
|
|
|
extern byte areaconnect[NUMAREAS][NUMAREAS];
|
|
|
|
extern boolean areabyplayer[NUMAREAS];
|
|
|
|
extern word pwallstate;
|
|
extern word pwallpos; // amount a pushable wall has been moved (0-63)
|
|
extern word pwallx,pwally;
|
|
extern byte pwalldir,pwalltile;
|
|
|
|
|
|
void InitDoorList (void);
|
|
void InitStaticList (void);
|
|
void SpawnStatic (int tilex, int tiley, int type);
|
|
void SpawnDoor (int tilex, int tiley, boolean vertical, int lock);
|
|
void MoveDoors (void);
|
|
void MovePWalls (void);
|
|
void OpenDoor (int door);
|
|
void PlaceItemType (int itemtype, int tilex, int tiley);
|
|
void PushWall (int checkx, int checky, int dir);
|
|
void OperateDoor (int door);
|
|
void InitAreas (void);
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_ACT2 DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
#define s_nakedbody s_static10
|
|
|
|
extern statetype s_grddie1;
|
|
extern statetype s_dogdie1;
|
|
extern statetype s_ofcdie1;
|
|
extern statetype s_mutdie1;
|
|
extern statetype s_ssdie1;
|
|
extern statetype s_bossdie1;
|
|
extern statetype s_schabbdie1;
|
|
extern statetype s_fakedie1;
|
|
extern statetype s_mechadie1;
|
|
extern statetype s_hitlerdie1;
|
|
extern statetype s_greteldie1;
|
|
extern statetype s_giftdie1;
|
|
extern statetype s_fatdie1;
|
|
|
|
extern statetype s_spectredie1;
|
|
extern statetype s_angeldie1;
|
|
extern statetype s_transdie0;
|
|
extern statetype s_uberdie0;
|
|
extern statetype s_willdie1;
|
|
extern statetype s_deathdie1;
|
|
|
|
|
|
extern statetype s_grdchase1;
|
|
extern statetype s_dogchase1;
|
|
extern statetype s_ofcchase1;
|
|
extern statetype s_sschase1;
|
|
extern statetype s_mutchase1;
|
|
extern statetype s_bosschase1;
|
|
extern statetype s_schabbchase1;
|
|
extern statetype s_fakechase1;
|
|
extern statetype s_mechachase1;
|
|
extern statetype s_gretelchase1;
|
|
extern statetype s_giftchase1;
|
|
extern statetype s_fatchase1;
|
|
|
|
extern statetype s_spectrechase1;
|
|
extern statetype s_angelchase1;
|
|
extern statetype s_transchase1;
|
|
extern statetype s_uberchase1;
|
|
extern statetype s_willchase1;
|
|
extern statetype s_deathchase1;
|
|
|
|
extern statetype s_blinkychase1;
|
|
extern statetype s_hitlerchase1;
|
|
|
|
extern statetype s_grdpain;
|
|
extern statetype s_grdpain1;
|
|
extern statetype s_ofcpain;
|
|
extern statetype s_ofcpain1;
|
|
extern statetype s_sspain;
|
|
extern statetype s_sspain1;
|
|
extern statetype s_mutpain;
|
|
extern statetype s_mutpain1;
|
|
|
|
extern statetype s_deathcam;
|
|
|
|
extern statetype s_schabbdeathcam2;
|
|
extern statetype s_hitlerdeathcam2;
|
|
extern statetype s_giftdeathcam2;
|
|
extern statetype s_fatdeathcam2;
|
|
|
|
void SpawnStand (enemy_t which, int tilex, int tiley, int dir);
|
|
void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir);
|
|
void KillActor (objtype *ob);
|
|
|
|
void SpawnDeadGuard (int tilex, int tiley);
|
|
void SpawnBoss (int tilex, int tiley);
|
|
void SpawnGretel (int tilex, int tiley);
|
|
void SpawnTrans (int tilex, int tiley);
|
|
void SpawnUber (int tilex, int tiley);
|
|
void SpawnWill (int tilex, int tiley);
|
|
void SpawnDeath (int tilex, int tiley);
|
|
void SpawnAngel (int tilex, int tiley);
|
|
void SpawnSpectre (int tilex, int tiley);
|
|
void SpawnGhosts (int which, int tilex, int tiley);
|
|
void SpawnSchabbs (int tilex, int tiley);
|
|
void SpawnGift (int tilex, int tiley);
|
|
void SpawnFat (int tilex, int tiley);
|
|
void SpawnFakeHitler (int tilex, int tiley);
|
|
void SpawnHitler (int tilex, int tiley);
|
|
|
|
void A_DeathScream (objtype *ob);
|
|
void SpawnBJVictory (void);
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WL_TEXT DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
extern char helpfilename[],endfilename[];
|
|
|
|
extern void HelpScreens(void);
|
|
extern void EndText(void);
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
GP2X DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
#if defined(GP2X)
|
|
|
|
#if defined(GP2X_940)
|
|
void GP2X_MemoryInit(void);
|
|
void GP2X_Shutdown(void);
|
|
#endif
|
|
void GP2X_ButtonDown(int button);
|
|
void GP2X_ButtonUp(int button);
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
MISC DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
static inline fixed FixedMul(fixed a, fixed b)
|
|
{
|
|
return (fixed)(((int64_t)a * b + 0x8000) >> 16);
|
|
}
|
|
|
|
#ifdef PLAYDEMOLIKEORIGINAL
|
|
#define DEMOCHOOSE_ORIG_SDL(orig, sdl) ((demorecord || demoplayback) ? (orig) : (sdl))
|
|
#define DEMOCOND_ORIG (demorecord || demoplayback)
|
|
#define DEMOIF_SDL if(DEMOCOND_SDL)
|
|
#else
|
|
#define DEMOCHOOSE_ORIG_SDL(orig, sdl) (sdl)
|
|
#define DEMOCOND_ORIG false
|
|
#define DEMOIF_SDL
|
|
#endif
|
|
#define DEMOCOND_SDL (!DEMOCOND_ORIG)
|
|
|
|
#define GetTicks() (( SDL_GetTicks()*7)/100)
|
|
|
|
#define ISPOINTER(x) ((((uintptr_t)(x)) & ~0xffff) != 0)
|
|
|
|
#define CHECKMALLOCRESULT(x) if(!(x)) Quit("Out of memory at %s:%i", __FILE__, __LINE__)
|
|
|
|
#ifdef _WIN32
|
|
#define strcasecmp stricmp
|
|
#define strncasecmp strnicmp
|
|
#define snprintf _snprintf
|
|
#else
|
|
/*static inline char* itoa(int value, char* string, int radix)
|
|
{
|
|
sprintf(string, "%d", value);
|
|
return string;
|
|
}*/
|
|
|
|
static inline char* ltoa(long value, char* string, int radix)
|
|
{
|
|
sprintf(string, "%ld", value);
|
|
return string;
|
|
}
|
|
#endif
|
|
|
|
#define lengthof(x) (sizeof(x) / sizeof(*(x)))
|
|
#define endof(x) ((x) + lengthof(x))
|
|
|
|
static inline word READWORD(byte *&ptr)
|
|
{
|
|
word val = ptr[0] | ptr[1] << 8;
|
|
ptr += 2;
|
|
return val;
|
|
}
|
|
|
|
static inline longword READLONGWORD(byte *&ptr)
|
|
{
|
|
longword val = ptr[0] | ptr[1] << 8 | ptr[2] << 16 | ptr[3] << 24;
|
|
ptr += 4;
|
|
return val;
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
FEATURE DEFINITIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
#ifdef USE_FEATUREFLAGS
|
|
// The currently available feature flags
|
|
#define FF_STARSKY 0x0001
|
|
#define FF_PARALLAXSKY 0x0002
|
|
#define FF_CLOUDSKY 0x0004
|
|
#define FF_RAIN 0x0010
|
|
#define FF_SNOW 0x0020
|
|
|
|
// The ffData... variables contain the 16-bit values of the according corners of the current level.
|
|
// The corners are overwritten with adjacent tiles after initialization in SetupGameLevel
|
|
// to avoid interpretation as e.g. doors.
|
|
extern int ffDataTopLeft, ffDataTopRight, ffDataBottomLeft, ffDataBottomRight;
|
|
|
|
/*************************************************************
|
|
* Current usage of ffData... variables:
|
|
* ffDataTopLeft: lower 8-bit: ShadeDefID
|
|
* ffDataTopRight: FeatureFlags
|
|
* ffDataBottomLeft: CloudSkyDefID or ParallaxStartTexture
|
|
* ffDataBottomRight: unused
|
|
*************************************************************/
|
|
|
|
// The feature flags are stored as a wall in the upper right corner of each level
|
|
static inline word GetFeatureFlags()
|
|
{
|
|
return ffDataTopRight;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef USE_FLOORCEILINGTEX
|
|
void DrawFloorAndCeiling(byte *vbuf, unsigned vbufPitch, int min_wallheight);
|
|
#endif
|
|
|
|
#ifdef USE_PARALLAX
|
|
void DrawParallax(byte *vbuf, unsigned vbufPitch);
|
|
#endif
|
|
|
|
#ifdef USE_DIR3DSPR
|
|
void Scale3DShape(byte *vbuf, unsigned vbufPitch, statobj_t *ob);
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|