forked from KolibriOS/kolibrios
9ae55df628
git-svn-id: svn://kolibrios.org@8547 a494cfbc-eb01-0410-851d-a64ba20cac60
68 lines
1.6 KiB
C++
Executable File
68 lines
1.6 KiB
C++
Executable File
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Menu widget stuff, episode selection and such.
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//
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//-----------------------------------------------------------------------------
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#ifndef __M_MENU__
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#define __M_MENU__
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#include "d_event.h"
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//
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// MENUS
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//
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// Called by main loop,
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// saves config file and calls I_Quit when user exits.
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// Even when the menu is not displayed,
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// this can resize the view and change game parameters.
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// Does all the real work of the menu interaction.
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boolean M_Responder (event_t *ev);
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// Called by main loop,
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// only used for menu (skull cursor) animation.
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void M_Ticker (void);
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// Called by main loop,
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// draws the menus directly into the screen buffer.
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void M_Drawer (void);
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// Called by D_DoomMain,
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// loads the config file.
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void M_Init (void);
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// Called by intro code to force menu up upon a keypress,
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// does nothing if menu is already up.
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void M_StartControlPanel (void);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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