forked from KolibriOS/kolibrios
95be852ae1
git-svn-id: svn://kolibrios.org@5312 a494cfbc-eb01-0410-851d-a64ba20cac60
447 lines
20 KiB
PHP
447 lines
20 KiB
PHP
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levels.level1 akode.LevelHeader <level1.Width, level1.Height>, <8, 1>, AKODE_DIRECTION.SOUTH, 0FF00FFh, 000000h, BLOCK_BASE_SIZE * 5, 6, 1, level1.init, 0, level1.action
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level1:
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.Width = 24
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.Height = 25
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W equ level1.Wall
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w equ level1.OtherWall
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_ equ level1.PassableArea
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0 equ level1.NotPassableArea
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% equ level1.WallWithCrazyWoodDoor
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I equ level1.IronDoor
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L equ level1.WallWithLever1
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q equ level1.WallWithLever2
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v equ level1.WallWithLever3
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e equ level1.WallWithLever4
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c equ level1.ColumnArea
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o equ level1.OgreArea
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P equ level1.PortalArea
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.Grid:
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dd W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W
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dd W,_,_,W,W,_,_,W,_,W,_,W,_,_,_,_,W,W,W,W,W,W,W,W
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dd W,_,_,W,W,_,_,W,_,W,_,W,_,_,_,_,_,_,_,_,_,_,_,W
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dd W,_,_,_,_,_,_,W,_,W,_,W,_,_,_,_,_,_,_,_,_,_,_,W
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dd W,W,W,_,_,W,W,W,_,W,L,W,_,_,_,W,W,W,_,_,_,W,W,W
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dd W,_,_,_,_,_,_,W,_,_,_,W,_,_,_,W,0,W,_,_,_,W,0,W
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dd W,_,W,_,W,_,_,W,_,W,W,W,W,W,_,W,c,_,_,_,_,_,c,W
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dd W,_,W,_,W,_,_,W,_,W,W,W,W,W,_,W,_,_,_,c,_,_,_,W
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dd W,W,W,_,W,W,W,W,%,W,W,W,W,W,_,W,_,_,W,0,W,_,_,W
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dd W,_,W,_,W,_,_,_,_,_,_,_,W,W,_,W,_,_,W,W,W,_,_,W
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dd W,_,W,W,W,_,_,_,_,_,_,_,I,_,_,W,_,_,_,_,_,_,_,W
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dd W,_,_,_,W,_,_,_,_,_,_,_,W,W,W,W,W,W,W,W,W,%,W,W
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dd W,_,_,_,W,W,W,W,q,v,e,W,W,_,_,_,_,_,_,_,_,_,_,W
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dd W,_,_,_,_,_,_,_,_,_,_,_,W,_,W,W,W,W,W,W,W,W,W,W
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dd W,_,_,_,W,_,_,_,_,_,_,_,W,o,W,_,_,_,_,_,_,_,_,W
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dd W,_,_,_,W,W,W,W,W,W,W,W,W,0,W,W,W,W,_,_,_,_,_,W
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dd W,_,_,_,W,_,_,_,_,_,_,W,_,_,_,_,_,W,w,w,w,w,w,w
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dd W,_,_,_,_,_,_,_,_,_,_,W,_,_,_,_,_,_,_,_,_,_,_,w
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dd W,_,_,_,_,_,_,_,_,_,_,W,W,W,W,W,_,w,w,_,w,w,_,w
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dd W,_,_,_,_,_,_,_,_,_,_,_,_,_,_,w,_,w,_,_,_,w,_,w
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dd W,_,_,_,_,_,_,_,_,_,_,_,_,_,_,w,_,_,_,P,_,_,_,w
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dd W,_,_,_,_,_,_,_,_,_,_,_,_,_,_,w,_,w,_,_,_,w,_,w
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dd W,_,_,_,_,_,_,_,_,_,_,_,_,_,_,w,_,w,w,_,w,w,_,w
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dd W,_,_,_,_,_,_,_,_,_,_,_,_,_,_,w,_,_,_,_,_,_,_,w
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dd W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,w,w,w,w,w,w,w,w,w
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restore W, w, _, 0, %, I, L, q, v, e, c, o, P
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.Chest akode.Object textures.Chest, <13, 2>, 1, 0
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.Column1 akode.Object textures.Column1, <16, 5>, 1, 0
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.Column2 akode.Object textures.Column2, <19, 8>, 1, 0
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.Column3 akode.Object textures.Column3, <22, 5>, 1, 0
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.Ogre akode.Object textures.Ogre, <13, 15>, 1, 0
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.Portal akode.Object textures.Portal, <19, 20>, 1, 1
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.Column4TextureDescPtr dd textures.Column4
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.Wall akode.GridCell <textures.GreenStone1, 0>, \
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<textures.GreenStone1, 0>, \
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<textures.GreenStone1, 0>, \
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<textures.GreenStone1, 0>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.OtherWall akode.GridCell <textures.GreenStone2, 0>, \
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<textures.GreenStone2, 0>, \
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<textures.GreenStone2, 0>, \
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<textures.GreenStone2, 0>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.WallWithCrazyWoodDoor akode.GridCell <textures.GreenStone1, textures.CrazyWoodDoor>, \
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<textures.GreenStone1, textures.CrazyWoodDoor>, \
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<textures.GreenStone1, textures.CrazyWoodDoor>, \
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<textures.GreenStone1, textures.CrazyWoodDoor>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.IronDoor akode.GridCell <textures.IronDoor, 0>, \
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<textures.IronDoor, 0>, \
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<textures.IronDoor, 0>, \
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<textures.IronDoor, 0>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.WallWithLever1 akode.GridCell <textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverDown>, \
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<textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverUp>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.WallWithLever2 akode.GridCell <textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverUp>, \
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<textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverDown>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.WallWithLever3 akode.GridCell <textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverUp>, \
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<textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverDown>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.WallWithLever4 akode.GridCell <textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverUp>, \
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<textures.GreenStone1, 0>, \
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<textures.GreenStone1, textures.RedLeverDown>, \
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<0, 0>, \
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<0, 0>, \
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0, 0
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.PassableArea akode.GridCell <0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<textures.YellowStone1, 0>, \
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<textures.YellowStone1, 0>, \
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1, 0
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.NotPassableArea akode.GridCell <0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<textures.YellowStone1, 0>, \
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<textures.YellowStone1, 0>, \
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0, 0
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.ColumnArea akode.GridCell <0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<textures.YellowStone1, 0>, \
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<textures.YellowStone1, 0>, \
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1, level1.columns
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.OgreArea akode.GridCell <0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<textures.YellowStone1, 0>, \
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<textures.YellowStone1, 0>, \
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1, level1.ogre
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.PortalArea akode.GridCell <0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<0, 0>, \
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<textures.PortalFloor, 0>, \
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<textures.YellowStone1, 0>, \
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1, level1.portal
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.CoinImagePtr dd 0
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.Sun1ImagePtr dd 0
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.Sun2ImagePtr dd 0
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.Sun3ImagePtr dd 0
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proc level1.init
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stdcall load_object_image, .coin_file_path
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mov [level1.CoinImagePtr], eax
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stdcall load_object_image, .sun1_file_path
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mov [level1.Sun1ImagePtr], eax
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stdcall load_object_image, .sun2_file_path
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mov [level1.Sun2ImagePtr], eax
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stdcall load_object_image, .sun3_file_path
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mov [level1.Sun3ImagePtr], eax
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mov eax, .message
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ret
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.coin_file_path db 'Resources/Textures/Objects/Coin.png', 0
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.sun1_file_path db 'Resources/Textures/Objects/Sun1.png', 0
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.sun2_file_path db 'Resources/Textures/Objects/Sun2.png', 0
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.sun3_file_path db 'Resources/Textures/Objects/Sun3.png', 0
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.message langstr0 ru, < \
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'<27><> - <20>᪠⥫<E1AAA0> ᮪<E1AEAA><E0AEA2>. <20> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ਢ<EFBFBD><E0A8A2><EFBFBD> <20><><EFBFBD> <20> ', 10, \
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>, <20><> <20><><EFBFBD>᪠<EFBFBD><E1AAA0><EFBFBD> ᥫ<><E1A5AB>, <20><><EFBFBD><EFBFBD> <20>⮫<EFBFBD>⨩ ', 10, \
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'<27><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20>ࠢ<EFBFBD>⥫<EFBFBD>, <20><><EFBFBD><EFBFBD>⠫ <> <20><><EFBFBD><EFBFBD><EFBFBD>. <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ', 10, \
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'<27><>諨... <20><><EFBFBD><EFBFBD><EFBFBD>. <20>ᨫ<EFBFBD><E1A8AB> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><> <20><>諨 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>', 10, \
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'<27> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>⮬ <20><>嫮<EFBFBD><E5ABAE>㫠<EFBFBD><E3ABA0>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD> 蠭<>', 10, \
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'<27><><EFBFBD><EFBFBD><EFBFBD> <20><>ᬥ<EFBFBD><E1ACA5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢠ <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>... ' >
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endp
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proc level1.action uses ebx ecx edx, action, cell_x, cell_y
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mov eax, [action]
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mov ebx, [cell_x]
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mov ecx, [cell_y]
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mov edx, ecx
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imul edx, level1.Width
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add edx, ebx
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lea edx, [level1.Grid + edx * 4]
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cmp ax, ACTION.DO_SOMETHING
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jne .check_next_action
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cmp edx, level1.Grid + (7 * level1.Width + 8) * 4
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jne @f
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cmp dword [level1.Grid + (8 * level1.Width + 8) * 4], level1.WallWithCrazyWoodDoor
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jne .exit_no_message
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mov eax, .message_door1_closed
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jmp .exit
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.message_door1_closed langstr0 ru, < \
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><>窨, <20><> <20><><EFBFBD><EFBFBD>筮<EFBFBD> ᪢<><E1AAA2><EFBFBD><EFBFBD><EFBFBD>. ', 10, \
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'<27><><EFBFBD><EFBFBD><EFBFBD>⭮, <20><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>堭<EFBFBD><E5A0AD><EFBFBD>... ' >
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@@: cmp edx, level1.Grid + (10 * level1.Width + 21) * 4
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jne @f
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cmp dword [level1.Grid + (11 * level1.Width + 21) * 4], level1.WallWithCrazyWoodDoor
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jne .exit_no_message
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mov eax, .message_door3_closed
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jmp .exit
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.message_door3_closed langstr0 ru, < \
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'<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> 㦥 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ࠧ <20><><EFBFBD> ⠪ ', 10, \
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>뫠<EFBFBD><EBABA0>. ' >
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@@: cmp edx, level1.Grid + (5 * level1.Width + 10) * 4
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jne @f
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cmp dword [level1.Grid + (8 * level1.Width + 8) * 4], level1.WallWithCrazyWoodDoor
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jne .exit_no_message
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mov [level1.WallWithLever1.WallTexture4.DescPtr2], textures.RedLeverDown
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mov dword [level1.Grid + (8 * level1.Width + 8) * 4], level1.PassableArea
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mov eax, .message_door1_opens
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jmp .exit
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.message_door1_opens langstr0 ru, < \
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'<27><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><>०<EFBFBD><E0A5A6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. ' >
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@@: cmp edx, level1.Grid + (11 * level1.Width + 8) * 4
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jne @f
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mov eax, [level1.WallWithLever2.WallTexture2.DescPtr2]
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mov ebx, [level1.WallWithLever2.WallTexture4.DescPtr2]
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mov [level1.WallWithLever2.WallTexture2.DescPtr2], ebx
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mov [level1.WallWithLever2.WallTexture4.DescPtr2], eax
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jmp .3levers
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@@: cmp edx, level1.Grid + (11 * level1.Width + 9) * 4
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jne @f
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mov eax, [level1.WallWithLever3.WallTexture2.DescPtr2]
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mov ebx, [level1.WallWithLever3.WallTexture4.DescPtr2]
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mov [level1.WallWithLever3.WallTexture2.DescPtr2], ebx
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mov [level1.WallWithLever3.WallTexture4.DescPtr2], eax
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jmp .3levers
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@@: cmp edx, level1.Grid + (11 * level1.Width + 10) * 4
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jne @f
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mov eax, [level1.WallWithLever4.WallTexture2.DescPtr2]
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mov ebx, [level1.WallWithLever4.WallTexture4.DescPtr2]
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mov [level1.WallWithLever4.WallTexture2.DescPtr2], ebx
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mov [level1.WallWithLever4.WallTexture4.DescPtr2], eax
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jmp .3levers
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@@: cmp edx, level1.Grid + (10 * level1.Width + 11) * 4
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jne @f
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cmp dword [level1.Grid + (10 * level1.Width + 12) * 4], level1.IronDoor
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jne .exit_no_message
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mov eax, .message_door2_closed
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jmp .exit
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@@: jmp .exit_no_message
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.check_next_action:
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cmp ax, AKODE_ACTION.CELL_ENTER
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jne .exit_no_message
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cmp edx, level1.Grid + (2 * level1.Width + 13) * 4
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jne @f
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cmp [level1.Chest.Visible], 1
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jne .exit_no_message
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stdcall add_object_to_inventory, 4, [level1.CoinImagePtr]
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stdcall add_object_to_inventory, 1, [level1.Sun1ImagePtr]
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stdcall add_object_to_inventory, 2, [level1.Sun2ImagePtr]
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stdcall add_object_to_inventory, 3, [level1.Sun3ImagePtr]
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mov [level1.Chest.Visible], 0
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mov eax, .message_chest
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jmp .exit
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.message_chest langstr0 ru, < \
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'<27><> <20><>諨 <20>㭤<EFBFBD><E3ADA4> <20> <20><><EFBFBD><EFBFBD>嫮<EFBFBD>: 1 <20><><EFBFBD><EFBFBD>⮩ <20><><EFBFBD><EFBFBD>⪮<EFBFBD> <20> ', 10, \
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'3-<2D><> <20><><EFBFBD><EFBFBD>⠬<EFBFBD> <20> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD> ᮫<><E1AEAB><EFBFBD> <20> ࠧ<><E0A0A7><EFBFBD> 䠧<><E4A0A7>. ' >
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@@: cmp edx, level1.Grid + (14 * level1.Width + 13) * 4
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jne @f
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cmp [level1.Ogre.Visible], 1
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jne .exit_no_message
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mov eax, .message_ogre
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jmp .exit
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.message_ogre langstr0 ru, < \
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'- <20>⮩! <20>㤠 <20><><EFBFBD> <20><>? <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 室<> <20><><EFBFBD>. ' >
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@@:
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.exit_no_message:
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xor eax, eax
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.exit:
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ret
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.3levers:
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mov eax, [level1.WallWithLever2.WallTexture2.DescPtr2]
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mov ebx, [level1.WallWithLever3.WallTexture2.DescPtr2]
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mov ecx, [level1.WallWithLever4.WallTexture2.DescPtr2]
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cmp eax, textures.RedLeverDown
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jne @f
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cmp ebx, textures.RedLeverUp
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jne @f
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cmp ecx, textures.RedLeverDown
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jne @f
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mov dword [level1.Grid + (10 * level1.Width + 12) * 4], level1.PassableArea
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mov eax, .message_door2_opens
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jmp .exit
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@@:
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mov eax, .message_3levers
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jmp .exit
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.message_3levers langstr0 ru, < \
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'<27><> <20><><EFBFBD><EFBFBD><EFBFBD>⠢<EFBFBD><E2A0A2><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>砣 <20> <20><>㣮<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. ' >
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.message_door2_closed langstr0 ru, < \
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'<27><><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD> ᨫ, <20><> ᤢ<><E1A4A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> ', 10, \
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>稫<EFBFBD><E7A8AB><EFBFBD>. ' >
|
||
.message_door2_opens langstr0 ru, < \
|
||
'<27><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>⠫<EFBFBD><E2A0AB><EFBFBD><EFBFBD>᪨<EFBFBD> <20><>०<EFBFBD><E0A5A6>. ' >
|
||
endp
|
||
|
||
proc level1.columns uses ebx ecx, action, cell_x, cell_y
|
||
mov eax, [action]
|
||
cmp ax, ACTION.USE_OBJECT
|
||
jne .exit_no_message
|
||
|
||
shr eax, 16
|
||
mov ebx, eax
|
||
|
||
mov eax, [cell_x]
|
||
|
||
cmp eax, 16
|
||
jne @f
|
||
cmp ebx, 1
|
||
jne .exit_no_message
|
||
stdcall remove_object_from_inventory, 1
|
||
mov eax, [level1.Column4TextureDescPtr]
|
||
mov [level1.Column1.TextureDescPtr], eax
|
||
mov [level1.Column1.DisableShading], 1
|
||
mov eax, .message_activated
|
||
jmp .exit
|
||
|
||
@@: cmp eax, 19
|
||
jne @f
|
||
cmp ebx, 2
|
||
jne .exit_no_message
|
||
stdcall remove_object_from_inventory, 2
|
||
mov eax, [level1.Column4TextureDescPtr]
|
||
mov [level1.Column2.TextureDescPtr], eax
|
||
mov [level1.Column2.DisableShading], 1
|
||
mov eax, .message_activated
|
||
jmp .exit
|
||
|
||
@@: cmp eax, 22
|
||
jne @f
|
||
cmp ebx, 3
|
||
jne .exit_no_message
|
||
stdcall remove_object_from_inventory, 3
|
||
mov eax, [level1.Column4TextureDescPtr]
|
||
mov [level1.Column3.TextureDescPtr], eax
|
||
mov [level1.Column3.DisableShading], 1
|
||
mov eax, .message_activated
|
||
jmp .exit
|
||
|
||
@@:
|
||
.exit_no_message:
|
||
xor eax, eax
|
||
ret
|
||
|
||
.exit:
|
||
mov ecx, [level1.Column1.DisableShading]
|
||
and ecx, [level1.Column2.DisableShading]
|
||
and ecx, [level1.Column3.DisableShading]
|
||
jecxz @f
|
||
mov dword [level1.Grid + (11 * level1.Width + 21) * 4], level1.PassableArea
|
||
@@:
|
||
ret
|
||
|
||
.message_activated langstr0 ru, < \
|
||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>砫<EFBFBD> ᢥ<><E1A2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>࠭<EFBFBD><E0A0AD><EFBFBD> ᢥ⮬, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ', 10, \
|
||
'<27><>祧<EFBFBD><E7A5A7>.' >
|
||
endp
|
||
|
||
proc level1.ogre action, cell_x, cell_y
|
||
mov eax, [action]
|
||
|
||
cmp ax, ACTION.DO_SOMETHING
|
||
jne @f
|
||
stdcall player_death
|
||
xor eax, eax
|
||
jmp .exit
|
||
|
||
@@: cmp ax, ACTION.USE_OBJECT
|
||
jne .exit_default
|
||
shr eax, 16
|
||
cmp eax, 4
|
||
jne .exit_default
|
||
|
||
mov dword [level1.Grid + (15 * level1.Width + 13) * 4], level1.PassableArea
|
||
mov [level1.Ogre.Visible], 0
|
||
stdcall remove_object_from_inventory, 4
|
||
mov eax, .message_ogre
|
||
jmp .exit
|
||
|
||
.exit_default:
|
||
xor eax, eax
|
||
dec eax
|
||
.exit:
|
||
ret
|
||
|
||
.message_ogre langstr0 ru, < \
|
||
'- <20><>! <20><><EFBFBD><EFBFBD>⪠! <20> <20><> <20><>୨<EFBFBD><E0ADA8>!!! ' >
|
||
endp
|
||
|
||
proc level1.portal action, cell_x, cell_y
|
||
mov eax, [action]
|
||
cmp ax, AKODE_ACTION.CELL_ENTER
|
||
jne @f
|
||
stdcall game_over
|
||
@@:
|
||
xor eax, eax
|
||
ret
|
||
endp |