forked from KolibriOS/kolibrios
9cbcb28cd1
git-svn-id: svn://kolibrios.org@1484 a494cfbc-eb01-0410-851d-a64ba20cac60
382 lines
9.2 KiB
PHP
382 lines
9.2 KiB
PHP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2004-2009. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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;; UDP.INC ;;
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;; ;;
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;; Part of the tcp/ip network stack for KolibriOS ;;
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;; ;;
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;; Written by hidnplayr@kolibrios.org ;;
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;; ;;
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;; GNU GENERAL PUBLIC LICENSE ;;
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;; Version 2, June 1991 ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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$Revision$
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struct UDP_Packet
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.SourcePort dw ?
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.DestinationPort dw ?
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.Length dw ? ; Length of (UDP Header + Data)
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.Checksum dw ?
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.Data:
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ends
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align 4
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uglobal
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UDP_PACKETS_TX rd MAX_IP
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UDP_PACKETS_RX rd MAX_IP
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endg
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;-----------------------------------------------------------------
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;
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; UDP_init
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;
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; This function resets all UDP variables
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;
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; IN: /
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; OUT: /
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;
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;-----------------------------------------------------------------
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align 4
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UDP_init:
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xor eax, eax
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mov edi, UDP_PACKETS_TX
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mov ecx, 2*MAX_IP
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rep stosd
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ret
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;-----------------------------------------------------------------
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;
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; UDP_Handler:
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;
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; Called by IPv4_handler,
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; this procedure will inject the udp data diagrams in the application sockets.
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;
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; IN: Pointer to buffer in [esp]
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; size of buffer in [esp+4]
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; pointer to device struct in ebx
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; UDP Packet size in ecx
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; pointer to UDP Packet in edx
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;
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; esi = ipv4 source address
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; edi = ipv4 dest address
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;
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; OUT: /
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;
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;-----------------------------------------------------------------
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align 4
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UDP_handler:
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DEBUGF 1,"UDP_Handler, checksum:%x, size:%u\n", [edx+UDP_Packet.Checksum]:4, ecx
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; First validate, checksum:
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cmp [edx + UDP_Packet.Checksum], 0
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jz .no_checksum
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xchg edi, esi ; save ipv4 source address so we can look it up later
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push edx
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push esi
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push edi
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mov esi, edx
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call UDP_checksum ; this destroys edx, ecx and esi (but not edi! :)
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pop edx
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cmp [edx + UDP_Packet.Checksum], 0
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jnz .checksum_mismatch
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.no_checksum:
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DEBUGF 1,"UDP Checksum is correct\n"
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; Look for a socket where
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; IP Packet UDP Destination Port = local Port
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; IP Packet SA = Remote IP
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mov eax, net_sockets
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.try_more:
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mov si , [edx + UDP_Packet.DestinationPort] ; get the local port from the IP Packet's UDP header
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.next_socket:
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mov eax, [eax + SOCKET_head.NextPtr]
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or eax, eax
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jz .dump
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cmp [eax + SOCKET_head.Domain], AF_INET4
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jne .next_socket
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cmp [eax + SOCKET_head.Type], IP_PROTO_UDP
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jne .next_socket
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cmp [eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.LocalPort], si
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jne .next_socket
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DEBUGF 1,"found socket with matching domain, type and localport\n"
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; For dhcp, we must allow any remote server to respond.
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; I will accept the first incoming response to be the one
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; I bind to, if the socket is opened with a destination IP address of
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; 255.255.255.255
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cmp [eax + SOCKET_head.end + IPv4_SOCKET.RemoteIP], 0xffffffff
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je .ok1
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cmp [eax + SOCKET_head.end + IPv4_SOCKET.RemoteIP], edi ; edi is IPv4 destination address
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jne .try_more ; Quit if the source IP is not valid, check for more sockets with this IP/PORT combination
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DEBUGF 1,"Remote Ip matches\n"
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.ok1:
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cmp [eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.firstpacket], 0
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jz .updateport
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mov si, [edx + UDP_Packet.SourcePort]
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cmp [eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.RemotePort], si
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jne .dump
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push ebx
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lea ebx, [eax + SOCKET_head.lock]
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call wait_mutex
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pop ebx
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.ok2:
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DEBUGF 1,"Found valid UDP packet for socket %x\n", eax
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lea esi, [edx + UDP_Packet.Data]
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movzx ecx, [edx + UDP_Packet.Length]
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rol cx , 8
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sub cx , UDP_Packet.Data
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inc [UDP_PACKETS_RX]
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pop edi
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add esp, 4
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sub esi, edi
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xchg esi, edi
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jmp socket_internal_receiver
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.updateport:
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push ebx
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lea ebx, [eax + SOCKET_head.lock]
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call wait_mutex
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pop ebx
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mov si, [edx + UDP_Packet.SourcePort]
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DEBUGF 1,"Changing remote port to: %x\n", si
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mov [eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.RemotePort], si
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inc [eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.firstpacket]
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jmp .ok2
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.checksum_mismatch:
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DEBUGF 2,"UDP_Handler - checksum mismatch\n"
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; mov esi, edx
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; @@: ;
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; lodsb ;
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; DEBUGF 2,"%x ", eax:2 ;
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; loop @r ;
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.dump:
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call kernel_free
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add esp, 4 ; pop (balance stack)
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DEBUGF 2,"UDP_Handler - dumping\n"
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ret
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;-----------------------------------------------------------------
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;
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; UDP_socket_send
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;
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; IN: eax = socket pointer
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; ecx = number of bytes to send
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; esi = pointer to data
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;
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;-----------------------------------------------------------------
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align 4
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UDP_socket_send:
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mov edx, dword [eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.LocalPort] ; load local port and remote port at once
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DEBUGF 1,"local port: %x, remote port: %x\n",\
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[eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.LocalPort]:4,\
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[eax + SOCKET_head.end + IPv4_SOCKET.end + UDP_SOCKET.RemotePort]:4
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mov ebx, [eax + SOCKET_head.end + IPv4_SOCKET.LocalIP]
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mov eax, [eax + SOCKET_head.end + IPv4_SOCKET.RemoteIP]
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DEBUGF 1,"Create UDP Packet (size=%u)\n",ecx
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mov di , IP_PROTO_UDP
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sub esp, 8 ; Data ptr and data size will be placed here
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add ecx, UDP_Packet.Data
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; TODO: fill in: dx = fragment id
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push edx esi
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call IPv4_create_packet ; TODO: figure out a way to choose between IPv4 and IPv6
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cmp edi, -1
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je .fail
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mov [esp + 8], eax ; pointer to buffer start
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mov [esp + 8 + 4], edx ; buffer size
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rol cx, 8
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mov [edi + UDP_Packet.Length], cx
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ror cx, 8
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pop esi
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push edi ecx
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sub ecx, UDP_Packet.Data
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add edi, UDP_Packet.Data
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shr ecx, 2
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rep movsd
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mov ecx, [esp]
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and ecx, 3
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rep movsb
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pop ecx edi
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pop dword [edi + UDP_Packet.SourcePort] ; fill in both portnumbers
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mov [edi + UDP_Packet.Checksum], 0 ; set it to zero, to calculate checksum
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; Checksum
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mov esi, edi
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pushd [edi-4] ; destination address ; TODO: fix this, IPv4 packet could have options..
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pushd [edi-8] ; source address
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call UDP_checksum
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inc [UDP_PACKETS_TX]
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DEBUGF 1,"Sending UDP Packet to device %x\n", ebx
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jmp ETH_sender
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.fail:
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; todo: queue the packet
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add esp, 8+12+8
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ret
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;-----------------------------------------------------------------
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;
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; checksum_udp
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;
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; This is the fast procedure to create or check a UDP header
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; - To create a new checksum, the checksum field must be set to 0 before computation
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; - To check an existing checksum, leave the checksum as is,
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; and it will be 0 after this procedure, if it was correct
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;
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; IN: push source ip
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; push dest ip
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; esi = packet ptr
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;
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; OUT: checksum is filled in in packet! (but also in dx)
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;
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;-----------------------------------------------------------------
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align 4
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UDP_checksum:
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; Pseudoheader
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mov edx, IP_PROTO_UDP ; NO shl 8 here ! (it took me ages to figure this one out)
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add dl, [esp+1+4]
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adc dh, [esp+0+4]
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adc dl, [esp+3+4]
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adc dh, [esp+2+4]
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adc dl, [esp+1+8]
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adc dh, [esp+0+8]
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adc dl, [esp+3+8]
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adc dh, [esp+2+8]
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adc dl, cl ; byte[esi+UDP_Packet.Length+1]
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adc dh, ch ; byte[esi+UDP_Packet.Length+0]
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; Done with pseudoheader, now do real header
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adc dl, byte[esi+UDP_Packet.SourcePort+1]
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adc dh, byte[esi+UDP_Packet.SourcePort+0]
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adc dl, byte[esi+UDP_Packet.DestinationPort+1]
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adc dh, byte[esi+UDP_Packet.DestinationPort+0]
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adc dl, byte[esi+UDP_Packet.Length+1]
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adc dh, byte[esi+UDP_Packet.Length+0]
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adc edx, 0
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; Done with header, now do data
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push esi
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movzx ecx, [esi+UDP_Packet.Length]
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rol cx , 8
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sub cx , UDP_Packet.Data
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add esi, UDP_Packet.Data
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call checksum_1
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call checksum_2
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pop esi
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neg [esi+UDP_Packet.Checksum] ; zero will stay zero so we just get the checksum
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add [esi+UDP_Packet.Checksum], dx ; , else we will get (new checksum - old checksum) in the end, wich should be 0 :)
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ret 8
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;---------------------------------------------------------------------------
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;
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; UDP_API
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;
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; This function is called by system function 75
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;
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; IN: subfunction number in bl
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; device number in bh
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; ecx, edx, .. depends on subfunction
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;
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; OUT:
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;
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;---------------------------------------------------------------------------
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align 4
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UDP_API:
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movzx eax, bh
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shl eax, 2
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test bl, bl
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jz .packets_tx ; 0
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dec bl
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jz .packets_rx ; 1
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.error:
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mov eax, -1
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ret
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.packets_tx:
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add eax, UDP_PACKETS_TX
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mov eax, [eax]
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ret
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.packets_rx:
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add eax, UDP_PACKETS_RX
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mov eax, [eax]
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ret
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