forked from KolibriOS/kolibrios
3cf7852e03
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
581 lines
7.0 KiB
HTML
581 lines
7.0 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>SDL_AudioSpec</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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"><LINK
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TITLE="SDL_OpenAudio"
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HREF="sdlopenaudio.html"></HEAD
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><TR
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><TH
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>SDL Library Documentation</TH
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><TR
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WIDTH="10%"
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>Prev</A
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HREF="sdlopenaudio.html"
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>Next</A
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLAUDIOSPEC"
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>SDL_AudioSpec</A
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></H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN5960"
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></A
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><H2
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>Name</H2
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>SDL_AudioSpec -- Audio Specification Structure</DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN5963"
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></A
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><H2
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>Structure Definition</H2
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><PRE
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CLASS="PROGRAMLISTING"
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>typedef struct{
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int freq;
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Uint16 format;
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Uint8 channels;
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Uint8 silence;
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Uint16 samples;
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Uint32 size;
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void (*callback)(void *userdata, Uint8 *stream, int len);
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void *userdata;
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} SDL_AudioSpec;</PRE
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN5966"
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></A
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><H2
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>Structure Data</H2
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN5968"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>freq</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Audio frequency in samples per second</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>format</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Audio data format</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>channels</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Number of channels: 1 mono, 2 stereo</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>silence</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Audio buffer silence value (calculated)</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>samples</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Audio buffer size in samples</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>size</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Audio buffer size in bytes (calculated)</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>callback(..)</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Callback function for filling the audio buffer</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>userdata</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Pointer the user data which is passed to the callback function</TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN6003"
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></A
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><H2
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>Description</H2
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><P
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>The <SPAN
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CLASS="STRUCTNAME"
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>SDL_AudioSpec</SPAN
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> structure is used to describe the format of some audio data. This structure is used by <A
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HREF="sdlopenaudio.html"
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><TT
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CLASS="FUNCTION"
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>SDL_OpenAudio</TT
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></A
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> and <A
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HREF="sdlloadwav.html"
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><TT
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CLASS="FUNCTION"
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>SDL_LoadWAV</TT
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></A
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>. While all fields are used by <TT
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CLASS="FUNCTION"
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>SDL_OpenAudio</TT
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> only <TT
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CLASS="STRUCTFIELD"
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><I
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>freq</I
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></TT
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>, <TT
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CLASS="STRUCTFIELD"
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><I
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>format</I
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></TT
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>, <TT
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CLASS="STRUCTFIELD"
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><I
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>samples</I
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></TT
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> and <TT
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CLASS="STRUCTFIELD"
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><I
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>channels</I
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></TT
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> are used by <TT
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CLASS="FUNCTION"
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>SDL_LoadWAV</TT
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>. We will detail these common members here.</P
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN6017"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>freq</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>format</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>Specifies the size and type of each sample element
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<P
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></P
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><DIV
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CLASS="VARIABLELIST"
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><DL
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_U8</TT
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></DT
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><DD
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><P
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>Unsigned 8-bit samples</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_S8</TT
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></DT
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><DD
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><P
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>Signed 8-bit samples</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_U16</TT
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> or <TT
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CLASS="LITERAL"
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>AUDIO_U16LSB</TT
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></DT
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><DD
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><P
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>Unsigned 16-bit little-endian samples</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_S16</TT
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> or <TT
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CLASS="LITERAL"
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>AUDIO_S16LSB</TT
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></DT
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><DD
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><P
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>Signed 16-bit little-endian samples</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_U16MSB</TT
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></DT
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><DD
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><P
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>Unsigned 16-bit big-endian samples</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_S16MSB</TT
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></DT
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><DD
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><P
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>Signed 16-bit big-endian samples</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_U16SYS</TT
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></DT
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><DD
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><P
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>Either <TT
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CLASS="LITERAL"
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>AUDIO_U16LSB</TT
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> or <TT
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CLASS="LITERAL"
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>AUDIO_U16MSB</TT
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> depending on you systems endianness</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>AUDIO_S16SYS</TT
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></DT
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><DD
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><P
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>Either <TT
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CLASS="LITERAL"
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>AUDIO_S16LSB</TT
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> or <TT
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CLASS="LITERAL"
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>AUDIO_S16MSB</TT
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> depending on you systems endianness</P
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></DD
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></DL
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></DIV
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></P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>channels</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>samples</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>When used with <A
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HREF="sdlopenaudio.html"
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><TT
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CLASS="FUNCTION"
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>SDL_OpenAudio</TT
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></A
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> this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT
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CLASS="PARAMETER"
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><I
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>format</I
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></TT
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> mulitplied by the number of channels. When the <SPAN
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CLASS="STRUCTNAME"
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>SDL_AudioSpec</SPAN
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> is used with <A
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HREF="sdlloadwav.html"
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><TT
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CLASS="FUNCTION"
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>SDL_LoadWAV</TT
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></A
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> <TT
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CLASS="STRUCTFIELD"
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><I
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>samples</I
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></TT
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> is set to 4096.</TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN6092"
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></A
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><H2
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>See Also</H2
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><P
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><A
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HREF="sdlopenaudio.html"
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><TT
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CLASS="FUNCTION"
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>SDL_OpenAudio</TT
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></A
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>,
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<A
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HREF="sdlloadwav.html"
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><TT
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CLASS="FUNCTION"
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>SDL_LoadWAV</TT
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></A
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></P
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WIDTH="100%"><TABLE
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ALIGN="left"
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>Prev</A
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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HREF="index.html"
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>Home</A
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ALIGN="right"
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>Next</A
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>Audio</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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HREF="audio.html"
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>Up</A
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>SDL_OpenAudio</TD
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