forked from KolibriOS/kolibrios
3cf7852e03
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
400 lines
4.9 KiB
HTML
400 lines
4.9 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>SDL_VideoInfo</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Video"
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HREF="video.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL_Surface"
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HREF="sdlsurface.html"><LINK
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REL="NEXT"
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TITLE="SDL_Overlay"
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HREF="sdloverlay.html"></HEAD
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><BODY
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CLASS="REFENTRY"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlsurface.html"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdloverlay.html"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLVIDEOINFO"
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>SDL_VideoInfo</A
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></H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN2968"
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></A
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><H2
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>Name</H2
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>SDL_VideoInfo -- Video Target information</DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2971"
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></A
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><H2
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>Structure Definition</H2
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><PRE
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CLASS="PROGRAMLISTING"
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>typedef struct{
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Uint32 hw_available:1;
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Uint32 wm_available:1;
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Uint32 blit_hw:1;
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Uint32 blit_hw_CC:1;
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Uint32 blit_hw_A:1;
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Uint32 blit_sw:1;
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Uint32 blit_sw_CC:1;
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Uint32 blit_sw_A:1;
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Uint32 blit_fill;
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Uint32 video_mem;
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SDL_PixelFormat *vfmt;
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} SDL_VideoInfo;</PRE
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2974"
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></A
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><H2
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>Structure Data</H2
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN2976"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>hw_available</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Is it possible to create hardware surfaces?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>wm_available</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Is there a window manager available</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_hw</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are hardware to hardware blits accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_hw_CC</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are hardware to hardware colorkey blits accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_hw_A</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are hardware to hardware alpha blits accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_sw</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are software to hardware blits accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_sw_CC</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are software to hardware colorkey blits accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_sw_A</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are software to hardware alpha blits accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>blit_fill</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Are color fills accelerated?</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>video_mem</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Total amount of video memory in Kilobytes</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="STRUCTFIELD"
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><I
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>vfmt</I
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></TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpixelformat.html"
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>Pixel format</A
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> of the video device</TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3024"
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></A
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><H2
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>Description</H2
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><P
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>This (read-only) structure is returned by <A
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HREF="sdlgetvideoinfo.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GetVideoInfo</TT
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></A
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>. It contains information on either the 'best' available mode (if called before <A
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HREF="sdlsetvideomode.html"
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><TT
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CLASS="FUNCTION"
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>SDL_SetVideoMode</TT
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></A
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>) or the current video mode.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3031"
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></A
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><H2
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>See Also</H2
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><P
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><A
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HREF="sdlpixelformat.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_PixelFormat</SPAN
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></A
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>,
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<A
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HREF="sdlgetvideoinfo.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GetVideoInfo</TT
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></A
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></P
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlsurface.html"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="sdloverlay.html"
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>Next</A
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></TD
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></TR
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>SDL_Surface</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="video.html"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>SDL_Overlay</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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> |