forked from KolibriOS/kolibrios
7b22babed6
- fix load / save highscore - added message about game over - beautify text draw TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5238 a494cfbc-eb01-0410-851d-a64ba20cac60
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
#ifndef DEFINES_H
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#define DEFINES_H
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#include <string.h>
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#include <stdlib.h>
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#include <keys.h>
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#include <menuet/gui.h>
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inline void enable_scancode();
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inline void clear_key_buffer();
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inline void vsync();
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inline __u32 text_length_px(__u32 len);
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#define false (0)
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#define true (1)
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#define FONT_WIDTH (5)
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#define FONT_HEIGHT (9)
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#define ANI_DELAY (2) // time between animation redraw
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#define ANI_APPEAR_STEP (15) // default step for appear animation
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#define ANI_MOVE_STEP (25) // default step for move animation
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#define START_COUNT (2) // tiles count for new game
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#define WND_WIDTH (400) // main window width
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#define WND_HEIGHT (400) // main window height
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#define GAME_BORDER (30) // minimum border size around board
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#define GAME_BG_COLOR (0xFAF8EF) // main window background color
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#define SCORE_HEIGHT (21) // minimum height for score text
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#define BOARD_SPACING (10) // spacing between cells
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#define BOARD_COUNT (4) // row and column count
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#define BOARD_MAP_SIZE (16) // cells total count (row * column)
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#define BOARD_BG_COLOR (0xBBADA0) // board color
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#define CELL_COLOR (0xCDC0B4) // cell color
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#endif // DEFINES_H
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