kolibrios/programs/cmm/the_bus/the_bus.c
Kirill Lipatov (Leency) 523762c435 The Bus 0.4: not playable yet
git-svn-id: svn://kolibrios.org@6976 a494cfbc-eb01-0410-851d-a64ba20cac60
2017-09-14 20:22:54 +00:00

322 lines
7.5 KiB
C

/*
THE BUS
Copyright (C) 2008, 2012, 2017 Leency
Menu image from Freepik.com
D O N K E Y
Copyright (C) 2008 O.Bogomaz
*/
#define MEMSIZE 1024 * 60;
#include "..\lib\kolibri.h"
#include "..\lib\random.h"
#include "..\lib\obj\libio_lib.h"
#include "..\lib\obj\libimg_lib.h"
#include "..\lib\patterns\libimg_load_skin.h"
#define SCALE 2
#include "draw_scalled.h"
libimg_image menu;
libimg_image road;
libimg_image objects;
int lives=0, level=0, score=0;
int don_x, don_y, don_h, don_w=39, don_type, don_image_y;
int don_h_mas[8] = { 18,36,18,37,12,32,24,37 };
int bus_x, bus_w=21, bus_y=145, bus_h=44;
#define SCR_MENU_MAIN 1
#define SCR_GAME 2
#define SCR_PAUSE 3
#define RAND -1
#define WIN_X 258
#define WIN_Y 191
int screen_type=SCR_MENU_MAIN;
#define COLOR_ROAD 0x6D879B;
int active_menu_item=0;
char *ITEMS_LIST[]={
"New game",
"Control keys",
"About",
"Exit",
0};
void DrawObstacle(signed int x, y) {
int don_offset_y;
int image_h;
if (y >= 0) {
image_h = don_h;
don_offset_y = don_image_y;
}
else {
image_h = don_h + y;
don_offset_y = don_image_y - y;
y = 0;
}
debugval("y", y);
debugval("don_h", don_h);
debugval("image_h", image_h);
debugval("don_offset_y", don_offset_y);
DrawScaledImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
}
void DrawBus(dword x, y) { DrawScaledImage(objects.image, x, y, bus_w, bus_h, 0, 222); }
void DrawBoom(dword x, y) { DrawScaledImage(objects.image, x, y, 39, 33, 0, 268); }
void DrawHighway() { DrawScaledImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
void DrawMenuBackground() { DrawScaledImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
void main()
{
randomize();
GetNewObstacle(RAND);
load_dll(libio, #libio_init,1);
load_dll(libimg, #libimg_init,1);
Libimg_LoadImage(#menu, "/sys/fonts/menu.png");
Libimg_LoadImage(#road, "/sys/fonts/road.png");
Libimg_LoadImage(#objects, "/sys/fonts/objects.png");
loop()
{
WaitEventTimeout(1);
switch(EAX & 0xFF)
{
case evKey:
GetKeys();
if (key_scancode == SCAN_CODE_ESC)
{
if (screen_type==SCR_GAME) SetScreen(SCR_MENU_MAIN);
else if (screen_type==SCR_MENU_MAIN) ExitProcess();
}
if (key_scancode == SCAN_CODE_DOWN) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>3) active_menu_item++; ELSE active_menu_item=0;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_UP) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>0) active_menu_item--; ELSE active_menu_item=3;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_ENTER) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item==0)
{
lives=3;
level=0;
score=0;
SetScreen(SCR_GAME);
}
if (active_menu_item==1) notify("'The Bus\nControl keys:\nLeft, Right, Space\nPress P key for pause'tI");
if (active_menu_item==2) notify("'The Bus\nVersion v0.4 Alpha\n\nAuthor: Leency\nMenu image from Freepik.com'tI");
if (active_menu_item==3) ExitProcess();
}
if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
{
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
if (bus_x==1) bus_x=0; else bus_x=1;
}
if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
{
if (bus_x==0) break;
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=0;
}
if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
{
if (bus_x==1) break;
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=1;
}
if (key_scancode == SCAN_CODE_KEY_P)
{
if (screen_type==SCR_MENU_MAIN) break;
else if (screen_type==SCR_GAME) SetScreen(SCR_PAUSE);
else if (screen_type==SCR_PAUSE) SetScreen(SCR_GAME);
}
break;
case evReDraw:
DefineAndDrawWindow(250,150,WIN_X * SCALE-1+10,WIN_Y * SCALE-1+skin_height+5,0x74,0,"The Bus",0);
DrawScreen();
break;
case evButton:
ExitProcess();
break;
default:
if (screen_type==SCR_GAME) DrawRoad();
break;
}
}
}
void WriteScore() {
DrawScaledImage(road.image, 10, 83, 60, 12, 10, 82);
WriteScaledText(10, 70, 0x80, 0xFFFFFF, "Score");
WriteScaledText(10, 83, 0x80, 0xFFFFFF, itoa(score));
}
void SetScreen(dword _screen_type) {
screen_type = _screen_type;
DrawScreen();
}
void DrawScreen()
{
int i;
if (screen_type==SCR_MENU_MAIN)
{
DrawMenuBackground();
WriteScaledText(10, 10, 0x80, 0xE8783F, "TAKE THE CHILDREN HOME");
$add ebx, 2 << 16
$int 64
DrawMenuList();
}
if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
{
DrawHighway();
WriteScaledText(10, 10, 0x80, 0xFFFFFF, "Lives");
WriteScaledText(10, 23, 0x80, 0xFFFFFF, itoa(lives));
WriteScaledText(10, 40, 0x80, 0xFFFFFF, "Level");
WriteScaledText(10, 53, 0x80, 0xFFFFFF, itoa(level));
WriteScore();
DrawRoad();
if (screen_type==SCR_PAUSE) {
DrawScaledBar(0,0,70,30,0xFF0000);
WriteScaledText(5,7,0x81,0xFFFfff,"PAUSE");
}
}
/*
if (screen_type==SCR_PAUSE)
{
for (i = 0; i < 8; i++) //calculate image y offset for current obstacle
{
GetNewObstacle(i);
DrawObstacle(don_w+1*i, 10);
}
}
*/
}
void DrawMenuList()
{
int j;
for (j=0; j<4; j++) DrawMenuItem(j, j);
}
void DrawMenuItem(int item_n, text_n)
{
dword color;
if (active_menu_item==item_n) color = 0xFF0000; else color = 0xFFffff;
WriteScaledText(10+1, item_n*28+48+1, 0x80, 0xAAAaaa, ITEMS_LIST[text_n]);
WriteScaledText(10, item_n*28+48, 0x80, color, ITEMS_LIST[text_n]);
}
void DrawGameOverMessage()
{
DrawScaledBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
WriteScaledText(20, 20, 0x80, 0xA48C74, "GAME OVER");
WriteScaledText(20, 40, 0x80, 0xA48C74, "FINAL SCORE");
WriteScaledText(20, 70, 0x84, 0xA48C74, itoa(score));
$add ecx, 2 << 16
$int 64
pause(350);
active_menu_item=0;
SetScreen(SCR_MENU_MAIN);
}
void DrawAccident()
{
DrawBus(bus_x*40+100,bus_y);
DrawBoom(bus_x*40+90,151);
pause(150);
lives--;
don_y = -don_h;
DrawScreen();
if (lives>0) DrawScaledBar(bus_x*40+90, 147-17, 39, 45+23, COLOR_ROAD);
}
void GetNewObstacle(int N)
{
int i;
don_x = random(2);
if (N==RAND) {
don_type = random(7);
}
else {
don_type = N;
}
don_h = don_h_mas[don_type];
don_y = -don_h+1;
don_image_y = 0;
for (i = 0; i < don_type; i++) //calculate image y offset for current obstacle
{
don_image_y += don_h_mas[i]+1;
}
}
#define LINE_LENGTH 10
void DrawRoad()
{
int y, line_y;
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) DrawAccident();
if (lives==0) {
DrawGameOverMessage();
return;
}
if (screen_type != SCR_PAUSE)
{
line_y+=2;
don_y+=2;
}
//the beginning of the white dashed line between two roadways
if (line_y>=20) {
line_y=0;
}
else
{
DrawScaledBar(129, 0, 1, line_y, COLOR_ROAD);
DrawScaledBar(129, 0, 1, line_y-LINE_LENGTH, 0xDDE9F2);
}
for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
{
DrawScaledBar(129, line_y+y, 1, LINE_LENGTH, 0xDDE9F2);
DrawScaledBar(129, line_y+y+LINE_LENGTH, 1, LINE_LENGTH, COLOR_ROAD);
}
if (don_y >= WIN_Y)
{
GetNewObstacle(RAND);
score++;
WriteScore();
}
DrawScaledBar(don_x*don_w+93, don_y-2, 30, 2, COLOR_ROAD); //Fill donkey old parts
DrawObstacle(don_x*don_w+90,don_y);
DrawBus(bus_x*40+100,147);
}
stop: