forked from KolibriOS/kolibrios
62b33c4994
Can draw lines, and do some matrix operations. git-svn-id: svn://kolibrios.org@5153 a494cfbc-eb01-0410-851d-a64ba20cac60
351 lines
8.7 KiB
NASM
351 lines
8.7 KiB
NASM
;include 'msghandling.inc'
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align 4
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proc glopMaterial, context:dword, p:dword
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; int mode=p[1].i;
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; int type=p[2].i;
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; float *v=&p[3].f;
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; int i;
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; GLMaterial *m;
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; if (mode == GL_FRONT_AND_BACK) {
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; p[1].i=GL_FRONT;
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; glopMaterial(c,p);
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; mode=GL_BACK;
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; }
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; if (mode == GL_FRONT) m=&c->materials[0];
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; else m=&c->materials[1];
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; switch(type) {
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; case GL_EMISSION:
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; for(i=0;i<4;i++)
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; m->emission.v[i]=v[i];
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; break;
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; case GL_AMBIENT:
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; for(i=0;i<4;i++)
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; m->ambient.v[i]=v[i];
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; break;
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; case GL_DIFFUSE:
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; for(i=0;i<4;i++)
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; m->diffuse.v[i]=v[i];
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; break;
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; case GL_SPECULAR:
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; for(i=0;i<4;i++)
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; m->specular.v[i]=v[i];
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; break;
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; case GL_SHININESS:
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; m->shininess=v[0];
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; m->shininess_i = (v[0]/128.0f)*SPECULAR_BUFFER_RESOLUTION;
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; break;
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; case GL_AMBIENT_AND_DIFFUSE:
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; for(i=0;i<4;i++)
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; m->diffuse.v[i]=v[i];
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; for(i=0;i<4;i++)
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; m->ambient.v[i]=v[i];
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; break;
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; default:
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; assert(0);
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; }
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ret
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endp
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align 4
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proc glopColorMaterial uses eax ebx ecx, context:dword, p:dword
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mov eax,[context]
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mov ebx,[p]
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mov ecx,[ebx+4] ;ecx = p[1]
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mov dword[eax+offs_cont_current_color_material_mode],ecx
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mov ecx,[ebx+8] ;ecx = p[2]
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mov dword[eax+offs_cont_current_color_material_type],ecx
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ret
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endp
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;void glopLight(GLContext *c,GLParam *p)
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;{
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; int light=p[1].i;
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; int type=p[2].i;
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; V4 v;
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; GLLight *l;
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; int i;
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;
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; assert(light >= GL_LIGHT0 && light < GL_LIGHT0+MAX_LIGHTS );
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;
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; l=&c->lights[light-GL_LIGHT0];
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;
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; for(i=0;i<4;i++) v.v[i]=p[3+i].f;
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;
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; switch(type) {
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; case GL_AMBIENT:
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; l->ambient=v;
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; break;
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; case GL_DIFFUSE:
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; l->diffuse=v;
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; break;
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; case GL_SPECULAR:
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; l->specular=v;
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; break;
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; case GL_POSITION:
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; {
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; V4 pos;
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; gl_M4_MulV4(&pos,c->matrix_stack_ptr[0],&v);
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;
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; l->position=pos;
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;
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; if (l->position.v[3] == 0) {
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; l->norm_position.X=pos.X;
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; l->norm_position.Y=pos.Y;
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; l->norm_position.Z=pos.Z;
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;
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; gl_V3_Norm(&l->norm_position);
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; }
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; }
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; break;
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; case GL_SPOT_DIRECTION:
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; for(i=0;i<3;i++) {
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; l->spot_direction.v[i]=v.v[i];
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; l->norm_spot_direction.v[i]=v.v[i];
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; }
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; gl_V3_Norm(&l->norm_spot_direction);
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; break;
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; case GL_SPOT_EXPONENT:
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; l->spot_exponent=v.v[0];
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; break;
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; case GL_SPOT_CUTOFF:
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; {
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; float a=v.v[0];
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; assert(a == 180 || (a>=0 && a<=90));
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; l->spot_cutoff=a;
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; if (a != 180) l->cos_spot_cutoff=cos(a * M_PI / 180.0);
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; }
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; break;
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; case GL_CONSTANT_ATTENUATION:
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; l->attenuation[0]=v.v[0];
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; break;
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; case GL_LINEAR_ATTENUATION:
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; l->attenuation[1]=v.v[0];
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; break;
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; case GL_QUADRATIC_ATTENUATION:
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; l->attenuation[2]=v.v[0];
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; break;
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; default:
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; assert(0);
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; }
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;}
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align 4
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proc glopLightModel uses ebx ecx esi edi, context:dword, p:dword
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mov edi,[context]
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mov ebx,[p]
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mov esi,[ebx+8]
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cmp dword[ebx+4],GL_LIGHT_MODEL_AMBIENT
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jne @f
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mov ecx,4
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mov edi,dword[edi+offs_cont_ambient_light_model]
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rep movsd ;for(i=0;i<4;i++) context.ambient_light_model.v[i]=v[i]
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jmp .end_f
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@@:
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cmp dword[ebx+4],GL_LIGHT_MODEL_LOCAL_VIEWER
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jne @f
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fld dword[esi] ;st0 = p[2].v[0]
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fistp dword[edi+offs_cont_local_light_model]
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jmp .end_f
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@@:
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cmp dword[ebx+4],GL_LIGHT_MODEL_TWO_SIDE
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jne @f
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fld dword[esi] ;st0 = p[2].v[0]
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fistp dword[edi+offs_cont_light_model_two_side]
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jmp .end_f
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@@: ;default:
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; tgl_warning("glopLightModel: illegal pname: 0x%x\n", dword[ebx+4]);
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; //assert(0);
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.end_f:
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ret
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endp
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;static inline float clampf(float a,float min,float max)
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;{
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; if (a<min) return min;
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; else if (a>max) return max;
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; else return a;
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;}
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align 4
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proc gl_enable_disable_light uses eax ebx ecx, context:dword, light:dword, v:dword
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mov eax,[context]
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mov ebx,[light]
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imul ebx,sizeof.GLLight
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add ebx,[eax+offs_cont_lights]
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xor ecx,ecx
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cmp dword[ebx+offs_ligh_enabled],0
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jne @f
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not ecx
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@@:
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and ecx,[v]
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cmp ecx,0
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je @f
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;if (v && !l.enabled)
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mov dword[ebx+offs_ligh_enabled],1
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mov ecx,[eax+offs_cont_first_light]
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mov [ebx+offs_ligh_next],ecx
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mov [eax+offs_cont_first_light],ebx ;context.first_light = l
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mov dword[ebx+offs_ligh_prev],0 ;l.prev = NULL
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jmp .end_f
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@@:
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xor ecx,ecx
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cmp dword[v],0
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jne @f
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not ecx
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@@:
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and ecx,[ebx+offs_ligh_enabled]
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cmp ecx,0
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je .end_f
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;else if (!v && l.enabled)
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mov dword[ebx+offs_ligh_enabled],0 ;l.enabled = 0
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mov ecx,[ebx+offs_ligh_next]
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cmp dword[ebx+offs_ligh_prev],0 ;if (l.prev == NULL)
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jne .els_0
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mov [eax+offs_cont_first_light],ecx ;context.first_light = l.next
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jmp @f
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.els_0:
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mov eax,[ebx+offs_ligh_prev]
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mov [eax+offs_ligh_next],ecx ;l.prev.next = l.next
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@@:
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cmp dword[ebx+offs_ligh_next],0
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je .end_f
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mov ecx,[ebx+offs_ligh_prev]
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mov eax,[ebx+offs_ligh_next]
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mov [eax+offs_ligh_prev],ecx ;l.next.prev = l.prev
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.end_f:
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ret
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endp
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; non optimized lightening model
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align 4
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proc gl_shade_vertex, context:dword, v:dword
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; float R,G,B,A;
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; GLMaterial *m;
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; GLLight *l;
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; V3 n,s,d;
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; float dist,tmp,att,dot,dot_spot,dot_spec;
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; int twoside = c->light_model_two_side;
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; m=&c->materials[0];
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; n.X=v->normal.X;
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; n.Y=v->normal.Y;
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; n.Z=v->normal.Z;
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; R=m->emission.v[0]+m->ambient.v[0]*c->ambient_light_model.v[0];
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; G=m->emission.v[1]+m->ambient.v[1]*c->ambient_light_model.v[1];
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; B=m->emission.v[2]+m->ambient.v[2]*c->ambient_light_model.v[2];
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; A=clampf(m->diffuse.v[3],0,1);
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; for(l=c->first_light;l!=NULL;l=l->next) {
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; float lR,lB,lG;
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; /* ambient */
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; lR=l->ambient.v[0] * m->ambient.v[0];
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; lG=l->ambient.v[1] * m->ambient.v[1];
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; lB=l->ambient.v[2] * m->ambient.v[2];
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; if (l->position.v[3] == 0) {
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; /* light at infinity */
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; d.X=l->position.v[0];
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; d.Y=l->position.v[1];
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; d.Z=l->position.v[2];
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; att=1;
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; } else {
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; /* distance attenuation */
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; d.X=l->position.v[0]-v->ec.v[0];
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; d.Y=l->position.v[1]-v->ec.v[1];
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; d.Z=l->position.v[2]-v->ec.v[2];
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; dist=sqrt(d.X*d.X+d.Y*d.Y+d.Z*d.Z);
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; if (dist>1E-3) {
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; tmp=1/dist;
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; d.X*=tmp;
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; d.Y*=tmp;
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; d.Z*=tmp;
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; }
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; att=1.0f/(l->attenuation[0]+dist*(l->attenuation[1]+
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; dist*l->attenuation[2]));
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; }
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; dot=d.X*n.X+d.Y*n.Y+d.Z*n.Z;
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; if (twoside && dot < 0) dot = -dot;
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; if (dot>0) {
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; /* diffuse light */
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; lR+=dot * l->diffuse.v[0] * m->diffuse.v[0];
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; lG+=dot * l->diffuse.v[1] * m->diffuse.v[1];
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; lB+=dot * l->diffuse.v[2] * m->diffuse.v[2];
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;
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; /* spot light */
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; if (l->spot_cutoff != 180) {
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; dot_spot=-(d.X*l->norm_spot_direction.v[0]+
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; d.Y*l->norm_spot_direction.v[1]+
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; d.Z*l->norm_spot_direction.v[2]);
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; if (twoside && dot_spot < 0) dot_spot = -dot_spot;
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; if (dot_spot < l->cos_spot_cutoff) {
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; /* no contribution */
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; continue;
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; } else {
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; /* TODO: optimize */
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; if (l->spot_exponent > 0) {
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; att=att*pow(dot_spot,l->spot_exponent);
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; }
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; }
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; }
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; /* specular light */
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; if (c->local_light_model) {
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; V3 vcoord;
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; vcoord.X=v->ec.X;
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; vcoord.Y=v->ec.Y;
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; vcoord.Z=v->ec.Z;
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; gl_V3_Norm(&vcoord);
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; s.X=d.X-vcoord.X;
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; s.Y=d.Y-vcoord.X;
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; s.Z=d.Z-vcoord.X;
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; } else {
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; s.X=d.X;
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; s.Y=d.Y;
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; s.Z=d.Z+1.0;
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; }
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; dot_spec=n.X*s.X+n.Y*s.Y+n.Z*s.Z;
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; if (twoside && dot_spec < 0) dot_spec = -dot_spec;
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; if (dot_spec>0) {
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; GLSpecBuf *specbuf;
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; int idx;
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; tmp=sqrt(s.X*s.X+s.Y*s.Y+s.Z*s.Z);
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; if (tmp > 1E-3) {
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; dot_spec=dot_spec / tmp;
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; }
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; /* TODO: optimize */
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; /* testing specular buffer code */
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; /* dot_spec= pow(dot_spec,m->shininess);*/
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; specbuf = specbuf_get_buffer(c, m->shininess_i, m->shininess);
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; idx = (int)(dot_spec*SPECULAR_BUFFER_SIZE);
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; if (idx > SPECULAR_BUFFER_SIZE) idx = SPECULAR_BUFFER_SIZE;
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; dot_spec = specbuf->buf[idx];
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; lR+=dot_spec * l->specular.v[0] * m->specular.v[0];
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; lG+=dot_spec * l->specular.v[1] * m->specular.v[1];
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; lB+=dot_spec * l->specular.v[2] * m->specular.v[2];
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; }
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; }
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; R+=att * lR;
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; G+=att * lG;
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; B+=att * lB;
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; }
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; v->color.v[0]=clampf(R,0,1);
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; v->color.v[1]=clampf(G,0,1);
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; v->color.v[2]=clampf(B,0,1);
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; v->color.v[3]=A;
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ret
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endp
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