forked from KolibriOS/kolibrios
0d733fd5e8
git-svn-id: svn://kolibrios.org@4358 a494cfbc-eb01-0410-851d-a64ba20cac60
60 lines
1.5 KiB
HTML
60 lines
1.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>OpenVG State Tracker</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>OpenVG State Tracker</h1>
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<p>
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The current version of the OpenVG state tracker implements OpenVG 1.1.
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</p>
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<p>
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More informations about OpenVG can be found at
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<a href="http://www.khronos.org/openvg/">
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http://www.khronos.org/openvg/</a> .
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</p>
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<p>
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The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
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Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
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</p>
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<h2>Building the library</h2>
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<ol>
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<li>Run <code>configure</code> with <code>--enable-openvg</code> and
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<code>--enable-gallium-egl</code>. If you do not need OpenGL, you can add
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<code>--disable-opengl</code> to save the compilation time.</li>
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<li>Build and install Mesa as usual.</li>
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</ol>
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<h3>Sample build</h3>
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A sample build looks as follows:
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<pre>
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$ ./configure --disable-opengl --enable-openvg --enable-gallium-egl
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$ make
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$ make install
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</pre>
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<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
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or more EGL drivers.</p>
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<h2>OpenVG Demos</h2>
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<p>OpenVG demos can be found in mesa/demos repository.</p>
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</div>
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</body>
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</html>
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