forked from KolibriOS/kolibrios
92b749efe6
git-svn-id: svn://kolibrios.org@9740 a494cfbc-eb01-0410-851d-a64ba20cac60 |
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.. | ||
3ds_objects | ||
asc_objects | ||
3dmath.inc | ||
3glass_tex.inc | ||
3glass.inc | ||
3r_phg.inc | ||
3ray_shd.inc | ||
3stencil.inc | ||
a_procs.inc | ||
asc.inc | ||
b_procs.inc | ||
bump_cat.inc | ||
bump_tex.inc | ||
chunks.inc | ||
data.inc | ||
flat_cat.inc | ||
grd_cat.inc | ||
grd_line.inc | ||
grd_tex.inc | ||
history.txt | ||
readme.txt | ||
tex_cat.inc | ||
Tupfile.lua | ||
two_tex.inc | ||
view3ds.asm |
View3ds 0.077 - tiny viewer to .3ds and .asc files with several graphics effects implementation. Whats new? 1. More divs elimination comparing to ver 0.076, - grd_cat.inc file. 2. Some 3ds object I have, reads with invalid normals - fixed. 3. Invalid submit edition bug - fixed. Smaller size of adjcent proc. 4. Edges detection fix. Buttons description: 1. rotary: choosing rotary axle: x, y, x+y, keys - for object custom rotate using keyboard - keys <, >, PgUp, PgDown. 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical environment mapping, bump (bump mapping), tex (texture mapping), pos (position shading depend), dots (app draws only points - nodes of object), txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical environment mapping), bmap (bump + texture mapping), cenv (cubic environment mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect), ptex (real Phong + texturing + transparency). 3. speed: idle, full. 4,5. zoom in, out: no comment. 6. ray shadow: calc ray casted shadows. 7. culling: backface culling on/ off. 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). 9. blur: blur N times; N=0,1,2,3,4,5 10.11,12,13. loseless operations (rotary 90, 180 degrees). 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. 13. fire: do motion blur ( looks like fire ). 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude. 15. generate: Generates some objects: node, Thorn Crown, heart... 16. bumps: random, according to texture. 17. bumps deep -> create bumps deeper or lighter. 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. 19. bright + -> increase picture brightness. 20. bright - -> decrease picture brightness. 21. wav effect -> do effect based sine function. 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button is released apply current position. You may also decrease whole handlers count by enable culling (using appropriate button) - some back handlers become hidden. Maciej Guba march 2022